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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Description
Homepage http://www.firingsquad.com
Signed On Mar 1, 2011, 00:49
Total Comments 1353 (Pro)
User ID 56195
 
User comment history
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News Comments > Researchers: Battlefield Play4Free Vulnerable
3. Re: Researchers: Battlefield Play4Free Vulnerable Mar 23, 2013, 17:24 jacobvandy
 
It's because they locked EVERYTHING behind that smarmy freemium 'progression.' You have to spend a few hours playing just to unlock the ability to have and use a hand grenade...  
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
32. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 17:33 jacobvandy
 
But 5% is still the cut Kickstarter takes, and that's it. Amazon Payments (and PayPal) take their own fees, too, but I'd argue their service is even more valuable than the KS website. [url= here for details[/url], for example paying by credit card > $10 is 2.9% + $0.30. It's all taken into account when responsible project creators calculate their budget, and in no way possible could that add up to anywhere near 30% of the total. Someone mentioned taxes earlier, but that's a whole other situation...  
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
30. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 16:03 jacobvandy
 
Optional Nickname! wrote on Mar 22, 2013, 14:29:
I would be curious to know your position on Kickstarter's fee of up to say, 30%, of the entire Kickstarter total.

From where I stand, a million dollars for hosting a web page for a month or so...

Try 5% there, sparky, so it would be around $160k of the $3.33 mil total in your example. Which really, when you're considering the cost of server maintenance from the immense traffic driven to such huge projects, not to mention the fact that they're providing an outreach service, a central place for all this stuff to happen in... Is that really unreasonable? Guys like Fargo and Avellone would be the first to tell you that KS deserves a lot of credit for what they've made possible, how they've impacted their livelihood in such a positive way. That fee is a pittance compared to the terms and conditions associated with traditional fundraising.
 
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News Comments > Sniper: Ghost Warrior 2 - Siberian Strike Next Week
13. Re: Sniper: Ghost Warrior 2 - Siberian Strike Next Week Mar 22, 2013, 16:00 jacobvandy
 
Well, it probably doesn't help their case against being arcadey that they turned it into sniper porn, lol. You don't get the same subtle satisfaction that you do in ARMA (line up the shot, hold breath and fire, see the impact a few seconds later and them go down) when you're staring at a slow-motion close-up of the bullet and subsequent x-ray view of innards bursting over and over again.  
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News Comments > Sniper: Ghost Warrior 2 - Siberian Strike Next Week
11. Re: Sniper: Ghost Warrior 2 - Siberian Strike Next Week Mar 22, 2013, 15:48 jacobvandy
 
And yet they're harder to make (provided you turn off easy mode that shows you a little circle where the bullet will go) than a 1000m shot in ARMA. That's my point.  
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News Comments > Sniper: Ghost Warrior 2 - Siberian Strike Next Week
9. Re: Sniper: Ghost Warrior 2 - Siberian Strike Next Week Mar 22, 2013, 15:43 jacobvandy
 
No, I do plenty of sniping in ARMA 2... There is no wind at all. So basically the only thing keeping you from making a 1000m shot is getting the range and hoping the bullet spread doesn't screw you on rifles that max out at around 800m as far as accuracy. They do really good stuff with ballistics simulation, like they actually have ricochets and realistic material penetration and deflection, but you could say much of the same about the X-Ray engine used for S.T.A.L.K.E.R. Neither are as accurate as the sniper-specific games as far as an all-encompassing simulation.  
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News Comments > Sniper: Ghost Warrior 2 - Siberian Strike Next Week
6. Re: Sniper: Ghost Warrior 2 - Siberian Strike Next Week Mar 22, 2013, 15:09 jacobvandy
 
IIRC from the first game, it's nowhere near the level of sharpshooting simulation that Sniper Elite does. Maybe they improved it since then, I haven't tried the sequel yet.  
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News Comments > Torment Kickstarter Adds Chris Avellone Goal
27. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 14:00 jacobvandy
 
HYPERBOLE OVERWHELMING!  
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News Comments > CD Projekt RED Roadmap
13. Re: CD Projekt RED Roadmap Mar 22, 2013, 00:41 jacobvandy
 
Slick wrote on Mar 22, 2013, 00:30:
if it was PC only they'd be throwing away 95% potential profit, most people would pirate it.

Holy shit, they've got you man! You are why major publishers pay the PR people so much money to make up complete and utter lies...

The Witcher 2 was offered from the beginning COMPLETELY free of DRM (remember it was the first new title to be released on GOG). That means it took ZERO effort for people to pirate it. That game sold more than a million copies on PC before it was announced for consoles.
 
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News Comments > CD Projekt RED Roadmap
7. Re: CD Projekt RED Roadmap Mar 21, 2013, 22:06 jacobvandy
 
Really, who hasn't heard of "The Americas" as a regional term? It's pretty darn common these days, what with all the global companies spread across there, Europe, and Asia.  
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News Comments > Magic 2014 - Duels of the Planeswalkers Announced
2. Re: Magic 2014 - Duels of the Planeswalkers Announced Mar 21, 2013, 20:31 jacobvandy
 
AFAIK, you DO unlock new cards playing online. It's just that nobody does it that way because grinding it out against AI is a lot easier and faster. Especially if you're like me and tend to play 3-4 player FFA and end up winning far fewer matches.  
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News Comments > Warframe Open Beta Begins
9. Re: Warframe Open Beta Begins Mar 21, 2013, 19:22 jacobvandy
 
Hmm, okay then. I read "F2P multiplayer shooter" and assumed it was just another blah blah blah. That begs the question though, how do they expect to make any money? You gonna pay to unlock better weapons to blast more AI baddies than you could before? Or has it just been adopted by NVIDIA as a playable advertisement?  
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News Comments > Warframe Open Beta Begins
5. Re: Warframe Open Beta Begins Mar 21, 2013, 14:33 jacobvandy
 
Lol, that's cute. It's just a bunch of crap on the screen obscuring your vision which everyone will disable, if they were even capable of running it in the first place (Herro, AMD?). Stuff like that has no place whatsoever in a competitive game unless you make it mandatory.  
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News Comments > Guncraft Trailer
4. Re: Guncraft Trailer Mar 21, 2013, 01:14 jacobvandy
 
To be fair, most voxel-based games look extra pixelated because the lower resolution (in terms of voxels) is easier to manage both for design and the performance you can get out of hardware. The issue will be whether or not the game takes advantage of voxels well enough to make for good gameplay and make up for the lacking visuals.

This game does absolutely look like crap, though.
 
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News Comments > Steam Opens Early Access
14. Re: Steam Opens Early Access Mar 20, 2013, 16:18 jacobvandy
 
Quboid wrote on Mar 20, 2013, 16:12:
That does look like fun and Introversion are cool. It's not the first prison sim for what that's worth (zilch). I'm tempted. The price seems pretty high for an alpha, £20 would be steep for the full game and what happens if the project never gets that far?

Unlike their crowdfunding that launched development, you are actually entering a purchasing agreement from a rather large corporation here... If the full version doesn't come out for whatever reason, I imagine Valve will have to refund you.
 
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News Comments > No Plans for Single-Player Tomb Raider Expansions
31. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 15:57 jacobvandy
 
WyldKat wrote on Mar 20, 2013, 15:25:
It's a Tomb Raider game, and they nailed the puzzle platforming this time.

FTFY
 
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News Comments > No Plans for Single-Player Tomb Raider Expansions
23. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 13:02 jacobvandy
 
I thought it was cool how her outfit got worn and torn over the course of the game, but then I was disappointed when it stopped short of making her really look like classic Lara. I also got a HUGE gamer-boner when (spoiler? I guess?): her signature dual-pistols showed up. Unfortunately you only get to equip one in normal gameplay. But then you get total boner resurgence at the very end when you blast [main bad guy] in the face with both pistols. Just remember to alternate clicks, 'cause there is no dual-wielding anywhere else in the game and you might not realize you're supposed to do that for the full effect. I liked the game and all, but I'm not sure what it means if the most memorable parts were in homage to the classics...  
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News Comments > Assassin's Creed III The Betrayal DLC
6. Re: Assassin's Creed III The Betrayal DLC Mar 20, 2013, 01:15 jacobvandy
 
Yeah... It's really no different than Lincoln Vampire Hunter in its absurdity.  
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News Comments > Shroud of the Avatar: Forsaken Virtues Funded: Adds Stretch Goals
8. Re: Shroud of the Avatar: Forsaken Virtues Funded: Adds Stretch Goals Mar 19, 2013, 19:34 jacobvandy
 
Domgrief wrote on Mar 19, 2013, 12:55:
The more I think about it, the less sense stretch goals make.

I can see why it's popular - it encourages more and continued investment - but what happens if that million dollars isn't enough to get the core game done properly?

I'd much rather have that $100,000 spent on making sure the game is fun than on ensuring that it has seasonal weather.

That is an issue of trusting the project creator(s) to know what the hell they're doing. If you can look at the finished product and say that, even without the fancy weather or whatever else is added later, the game is not so good, then there's an issue and they will receive appropriate feedback.
 
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News Comments > John Riccitiello Leaving EA
27. Re: John Riccitiello Leaving EA Mar 18, 2013, 17:42 jacobvandy
 
Oh excuse me, I hadn't realized old people should be paid more... Dafuq?  
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1353 Comments. 68 pages. Viewing page 9.
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