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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2810 (Senior)
User ID 56195
 
User comment history
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News Comments > The Witcher III Patched
36. Re: The Witcher III Patched May 26, 2015, 15:34 jacobvandy
 
I don't gather stuff at all, in fact you should just turn off the plant icons on the minimap and save yourself the hassle of OCD if that's what it is. Go to an herbalist now and then, you can shift between the alchemy crafting and their shop, buy what they have that you need to make what you want. If they don't have everything, try another one in a different town. The only limiting factor should be monster-specific trophies for higher-tier recipes.  
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News Comments > The Witcher III Patched
30. Re: The Witcher III Patched May 26, 2015, 14:56 jacobvandy
 
I know it's not perfect, but the UI for some things including the inventory/shops interface heavily favors the mouse. Yes, give feedback on things they could further improve, but don't pretend they didn't already sacrifice a good deal of gamepad usability in favor of the PC.  
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News Comments > Out of the Blue
3. Re: Out of the Blue May 26, 2015, 14:20 jacobvandy
 
Okay, all you need to do is set that Witcher 3 horse video to SUWGOMH and it'd be perfect. XD


I haven't seen standing-on-tail before, but I've done plenty of front-half-buried while running.
 
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News Comments > Star Citizen Asset Leak
14. Re: Star Citizen Asset Leak May 25, 2015, 16:37 jacobvandy
 
jdreyer wrote on May 25, 2015, 16:04:
Has there ever been a game/movie where space ships are NOT designed with the nod to surface ship/submarine design? What I mean is, almost all designs I've ever seen have an "up" and a "bottom" that seems largely undefended: The Enterprise, Star Destroyers, the Galactica, the Rodger Young. There are a few exceptions, like the Borg ships or maybe the Sulaco, but usually space ships are designs that don't take the 3D nature of space in mind.

If you have primary thrust that only works in one direction, then your craft has a front side that will probably be pointed where you're attacking and a back side that will be exposed when retreating. Any other face is of much less consequence. There are variations, like a broadside artillery vessel, but only the largest and least maneuverable of ships have need to defend every angle. Star Destroyers are in that latter category to a degree, and have turrets fuckin' everywhere, man, lol, but something smaller like the Enterprise just orients itself toward the threat.
 
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News Comments > Memorial Day Patches
5. Re: Memorial Day Patches May 25, 2015, 16:14 jacobvandy
 
They definitely did not fix alt-tabbing, you still need to have another window open to make it possible (so... task manager).  
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News Comments > Memorial Day Patches
3. Re: Memorial Day Patches May 25, 2015, 13:49 jacobvandy
 
The Witcher 3: Wild Hunt - Patch 1.04 changelog:
Rebinding any key is now available after switching Unlock Bindings option in Options \ Key bindings submenu.

Corrects an issue in the dialog system that might rarely cause dialog looping in scenes.

Fixes an issue with incorrect behavior of Wild Hunt warriors after they were under the influence of Axii sign.

Corrects a bug causing spontaneous combustion of gas clouds.

1280 x 720 resolution is now properly displaying as valid resolution option.

Fixes boat stuttering in cutscenes.

Texture rendering quality for high / ultra presets improved.

Further improvements in NVIDIA Hairworks performance.

A few additional Gwent cards are now available in the Prologue area.

Fixes an issue where users with usernames using non-latin characters were unable to import saves from Witcher 2.

Overall stability and performance improvements.

Fixes related to alt + tabbing and minimizing game window.

Game icon updated.

Enlarges the size of the loot pop-up window in the UI.

Fixes an issue where, in certain circumstances, the comparison window could be displayed outside of game borders in the UI.

Upgrading set items no longer destroys sockets.

Small UI tweaks for Gwent.

Corrects some missing translations in localized versions.
 
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News Comments > NASCAR '15 and Demo Released
8. Re: NASCAR '15 and Demo Released May 22, 2015, 13:07 jacobvandy
 
I wasn't meaning to touch a nerve, Rigs, but I can't help but think you're overstating things a bit... iRacing boasts on their website that they have "over 55,000 members worldwide," so if that's your metric for a massive community, you've kind of validated my comment right there.

But let's assume there really are millions of people aching for a NASCAR sim racer, say 2-5 million. That is still a very small fraction of the sport's supposed 70+ million fanbase (dwindling every year for the past several, from what I've just read), and is exactly the point I was trying to make.
 
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News Comments > NASCAR '15 and Demo Released
5. Re: NASCAR '15 and Demo Released May 22, 2015, 11:32 jacobvandy
 
I don't think people liking to watch NASCAR (for some reason, it's beyond me TBH) equates to people wanting to virtually play at it. I don't think their target audience is very big into video games, let alone racing sims.  
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News Comments > Into the Black
3. Re: Into the Black May 22, 2015, 00:05 jacobvandy
 
I never knew "guard donkey" was a thing until now!  
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News Comments > The Witcher 3 Patched
43. Re: The Witcher 3 Patched May 21, 2015, 23:18 jacobvandy
 
I just did some testing in response to complaints on the GOG forums about weapon durability, for anyone interested...

76-100% durability = no damage penalty

51-75% durability = damage penalty of 2.5% (easy), 5% (normal), 7.5% (hard), 10% (very hard)

0-50% durability = damage penalty of 5% (easy), 10% (normal), 15% (hard), 20% (very hard)

Basically it doesn't even matter unless you're on the higher difficulties, and even then it's not completely debilitating. Don't be a wuss over nothing.
 
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News Comments > Hellraid in Limbo
17. Re: Hellraid in Limbo May 21, 2015, 22:22 jacobvandy
 
Tipsy McStagger wrote on May 21, 2015, 20:29:
bigspender wrote on May 21, 2015, 20:13:
NOOOOOOOOOOOOOOOOOOOOOOOO!!! This is like a First Person Diablo, it would have been really fun

That happened. It was called Hellgate: London.. and it was a massive flop.

It was a First Person SHOOTER Diablo mash-up, and the reason it was bad is the shooting completely sucked. I still played it a lot, though, because there was no Borderlands back then and turns out the idea of FPSRPG in itself is a pretty fucking fun one.
 
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News Comments > The Witcher 3 Patched
32. Re: The Witcher 3 Patched May 21, 2015, 17:49 jacobvandy
 
The sharpness seems like more of a personal preference thing. Some people like the stark and gritty look as opposed to the smoother and slightly blurry. It just makes low quality assets pop-out more (in a bad way) to me. Particularly the foliage, of which there is a lot in this game...  
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News Comments > Hellraid in Limbo
4. Re: Hellraid in Limbo May 21, 2015, 17:46 jacobvandy
 
Krovven wrote on May 21, 2015, 17:43:
Noooooo! I was really looking forward to this game...and I thought the release was imminent.

*sigh*

It was supposed to be, but now I fear they're overthinking it.
 
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News Comments > The Witcher 3 Patched
29. Re: The Witcher 3 Patched May 21, 2015, 17:08 jacobvandy
 
The soft lock in combat works so well I rarely even use the proper target locking. You strafe while in combat without having to do anything, it's just a lot more effective to move around via dodging or rolling.  
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News Comments > The Witcher 3 Patched
18. Re: The Witcher 3 Patched May 21, 2015, 14:47 jacobvandy
 
Welp, now I'm getting the weird minimizing crash frequently, something I never experienced in the 25 or so hours I played before this patch. Time to go re-install my video drivers or something...  
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News Comments > The Witcher 3 Patched
9. Re: The Witcher 3 Patched May 21, 2015, 12:35 jacobvandy
 
I can only guess that they layer some extra gravy on for the cutscenes, because I noticed from the very first one that they perform horribly compared to normal gameplay. To the point where I assume what was programmed as smooth camera movement often lurches uncomfortably. Hopefully it's better now.  
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News Comments > etc., etc.
4. Re: etc., etc. May 21, 2015, 03:37 jacobvandy
 
Game released Monday afternoon (3-6PM depending on US time zone), so Wednesday afternoon would in fact be two days later. Really, though, the latest GMG is supposed to get you your key is 1-2 days in advance. Especially for a big release like this that people are anxious to play. Things aren't going well for them lately...  
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News Comments > Valve TMs Chaperone
2. Re: Valve TMs Chaperone May 20, 2015, 15:02 jacobvandy
 
ForgedReality wrote on May 20, 2015, 11:37:
So, HL3 features a minigame where you're driving Dr. Kleiner around in a limousine, CONFIRMED.

You're thinking chauffeur.
 
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News Comments > The Witcher 3: Wild Hunt Released
63. Re: The Witcher 3: Wild Hunt Released May 20, 2015, 02:27 jacobvandy
 
The controls in this game are fucking awful. I'm not even talking about KBM vs. gamepad, I mean the fundamental components of character movement and interactions are really off. Calling it clunky is being generous, I don't understand how anyone could give it a perfect or near-perfect score just based on that...  
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs May 18, 2015, 14:59 jacobvandy
 
They put in cheat codes because there isn't easy access to the console for activating commands like 'noclip' and 'godmode.'  
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2810 Comments. 141 pages. Viewing page 9.
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