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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2508 (Senior)
User ID 56195
 
User comment history
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News Comments > GOG.com Removes Installer Passwords
8. Re: GOG.com Removes Installer Passwords Jan 8, 2015, 15:53 jacobvandy
 
Creston wrote on Jan 8, 2015, 15:36:
I'm confused. Why exactly did they put these passwords in to begin with? How is putting a password into something HELPING a Luddite (apparently we call them "less tech-savvy" now...) install a game?


The user never had anything to do with the password. The archives were "protected" so you couldn't simply extract them directly. The installer would unlock them and put everything where it needed to go automatically. Said games probably don't work without registry keys, etc. in place, so they did it to eliminate some user error and save themselves some support hassle.

Lol, triple ninja'd...
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 Jan 4, 2015, 20:52 jacobvandy
 
HorrorScope wrote on Jan 4, 2015, 15:36:
jacobvandy wrote on Jan 4, 2015, 15:02:
They're approaching 3 million copies sold, as per their website:


Right, so all those times on Steam's top 10, a healthy 3 million. But there are still many more people than not on the sidelines still, me included. It seems it could be on the list all year and be talking about 4 million sold next year.

They just celebrated their one-year anniversary of standalone release on Steam EA, so probably more than 4 million by this time next year. :p
 
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News Comments > Five Nights at Freddy's 3 Teaser?
5. Re: Five Nights at Freddy's 3 Teaser? Jan 4, 2015, 15:29 jacobvandy
 
It's not like he's creating a new engine or even very many more assets. It's really just some different configurations. Each game is only one scenario with multiple different things that can happen.  
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News Comments > Steam Top 10
4. Re: Steam Top 10 Jan 4, 2015, 15:02 jacobvandy
 
They're approaching 3 million copies sold, as per their website:

http://www.dayz.com/
 
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News Comments > Steam Tops 8.5M Concurrent Users [Updated]
13. Re: Steam Tops 8.5M Concurrent Users [Updated] Jan 3, 2015, 15:14 jacobvandy
 
Steam doesn't give a fuck whether people are playing games or not, and rightly so. They want people logged on and being part of the greater community. That's 8.5 million people who can at any time be talking to each other, browsing the store, posting on forums, sharing pictures and videos, buying/selling/trading virtual items, etc. That is the value of their service that keeps it growing and ahead of the competition.  
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News Comments > Aliens: Colonial Marines and AvP 2010 No Longer Sold on Steam
6. Re: Aliens: Colonial Marines and AvP 2010 No Longer Sold on Steam Jan 1, 2015, 12:29 jacobvandy
 
JayDeath wrote on Jan 1, 2015, 11:41:
I never understood all the hate for AvP 2010. I had a lot of fun with the campaigns and it's still is one of the prettiest games out there.

I remember reviewing it when it came out, having been somewhat familiar with the original but not really a huge fan of the franchise or anything. Solid game, not amazing, and just a bit short. But that wasn't enough for a lot of people who held some really high expectations, and so then when the multiplayer never took off on top of that, it fell to the wayside pretty quickly.
 
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News Comments > Diablo III Season One End Nears
2. Re: Diablo III Season One End Nears Dec 30, 2014, 19:36 jacobvandy
 
Yeah... It's frankly been going on way too long, for my taste. That's going to make five months total!  
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News Comments > Hatred Earns Steam Greenlight
21. Re: Hatred Earns Steam Greenlight Dec 30, 2014, 12:56 jacobvandy
 
The funny thing is, it's probably gonna end up being a pretty shitty game. As in, not very entertaining. But all this "controversy" is making a lot of people throw money at their screen, when they otherwise would never have known it existed. Good job, everyone!  
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News Comments > GOG.com on RAR vs DRM
3. Re: GOG.com on RAR vs DRM Dec 30, 2014, 12:27 jacobvandy
 
It is a non-issue for most people. A hard-coded password generated by the installer, which the user does not interact with at all, is hardly DRM. Here is a more pertinent response to that from GOG staff:

The Installer is designed mostly for reliability and ease of use for any user. And it's intentionally designed as it is.

Mind you - if you are using the supported installation mode, you don't have to enter the password anywhere. Nor is it in any way dependent on username, or hardware, or anything else. It's more or less hardcoded into the installer (I see you guys already figured out how), as much as the decompression algorithm. You can still use the installer exactly as you could since the beginning of GOG, and install your games wherever, whenever, and however many times you want. It doesn't detect where was it downloaded from either. That hasn't changed at all.
 
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News Comments > QUAKE on an Oscilloscope
5. Re: QUAKE on an Oscilloscope Dec 29, 2014, 22:28 jacobvandy
 
The game is not running *on* the oscilloscope. It's reading an audio stream with specially-crafted frequencies that create those shapes on the screen. The game is actually being played on a laptop, generating the data-laden audio in real-time, which is then fed to the oscilloscope as a [poorly] mirrored display. That's why he's able to provide a demo you can view on your own 'scope, an audio file you download and pipe into it.

I'm pretty sure there are graphing calculator versions of Doom, Quake, etc. already out there, though. :p
 
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News Comments > Morning Metaverse
11. Re: Morning Metaverse Dec 29, 2014, 15:41 jacobvandy
 
I can't say I really like Netflix turning into their own production company, as I'd rather they invest more in licensing more and better stuff for longer terms... But then I also can't blame them for investing in themselves, creating content that is probably cheaper than licensing blockbusters, yet still drives a bunch of subs and won't expire.

I'm curious how their own talk show will work, though.
 
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News Comments > Sunday Legal Briefs
2. Re: Sunday Legal Briefs Dec 28, 2014, 18:19 jacobvandy
 
Yeah... This nonsense about "separate services" still being tied to cable providers needs to end already. I went to look up that new FX app, which offers every episode of the Simpsons for "free" streaming, but it requires you have cable service that includes the actual FX channel(s). And I'm sure they still show you ads during the stream. Not surprised at all so many people pirate TV shows these days.  
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News Comments > Sunday Safety Dance
1. Re: Hackers Just Released a Huge Cache of Passwords and Credit Card Information. Dec 28, 2014, 18:15 jacobvandy
 
No, they didn't. It's an attention-grabbing hoax by some idiots, not a new breach. They got all of that info from previous smaller leaks that are up to several years old, aggregating it from documents that are publicly available if you know where to look. Amazon and Microsoft have already issued statements denying any recent attacks.  
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News Comments > Boxing Day Legal Briefs
1. Re: Boxing Day Legal Briefs Dec 26, 2014, 12:51 jacobvandy
 
That's what happens when you release digital alongside theaters.  
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News Comments > Diablo III Experience Bonus
8. Re: Diablo III Experience Bonus Dec 26, 2014, 00:13 jacobvandy
 
I'll disagree with you there. You get 5-10 legs per hour, at least, so unless you're really re-rolling stats like crazy trying to perfect a lot of jewelry, you're gonna have tons of souls piling up on an end-game character. I pick up whites and blues now, since they're the limiter for crafting or rolling stats, respectively. Yellow mats are thrown at you like crazy in drops and rewards now, so I don't even bother with those items.  
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News Comments > Dark Souls DSfix DMCA SNAFU
5. Re: Dark Souls DSfix DMCA SNAFU Dec 23, 2014, 12:43 jacobvandy
 
This is the problem with DMCA takedowns... They're outsourced to third parties that don't even know what they're trying to enforce.  
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News Comments > Team Fortress 2 Mannpower Mode Beta
4. Re: Team Fortress 2 Mannpower Mode Beta Dec 23, 2014, 11:43 jacobvandy
 
So find a server that is properly managed by active admins... It's not that hard.  
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News Comments > GSC Game World Back in Business
6. Re: GSC Game World Back in Business Dec 21, 2014, 19:26 jacobvandy
 
Redux is my favorite mod, as well. It's an extreme realism/difficulty mod that was also adapted for Call of Pripyat. Although the crazy, over-the-top, everything-and-the-kitchen-sink mods were fun in their own right.  
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News Comments > Respawn on Titanfall on Origin vs. Steam
26. Re: Respawn on Titanfall on Origin vs. Steam Dec 20, 2014, 12:09 jacobvandy
 
When you have to disable game-modes less than a month after launch because they were splitting the playerbase to the point where wait times for matches were unbearable... You've got major issues. They carried that match-making shit over from MW2+ Call of Duty because they "pioneered" it, but they forgot to consider that it only worked (mostly) there because of the sheer volume of people playing... You can't make assumptions like that for a brand new IP.  
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News Comments > Killing Floor 2 Video Diary
2. Re: Killing Floor 2 Video Diary Dec 19, 2014, 17:11 jacobvandy
 
Agreed! Anxiously awaiting this by now. Hopefully Part 2 actually talks about perks; I've heard they're addressing overt grindy-ness, but I'm wondering how it's going to work, exactly.  
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2508 Comments. 126 pages. Viewing page 7.
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