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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2054 (Senior)
User ID 56195
 
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News Comments > Saturday Previews
2. Re: Saturday Previews Mar 1, 2014, 18:31 jacobvandy
 
Losing your gear is the point of the game, actually. When you're all kitted out is when you get bored and decide to do stupid stuff. Starting over re-invigorates the entire experience. It's actually quite rogue-like.

This is aside from the fact that you are probably just really unfortunate in terms of being affected by bugs or other database mishaps. I've never had my stuff disappear randomly, only once when they wiped everything purposely.
 
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News Comments > Steam Family Library Sharing Live
17. Re: Steam Family Library Sharing Live Mar 1, 2014, 17:59 jacobvandy
 
Caladell wrote on Mar 1, 2014, 17:46:
LarryLaffer wrote on Mar 1, 2014, 16:42:
I personally will find this extremely useful. I have four children who all have different games on their four different accounts on our main computer. Now if I feel like it I can play their games, which I couldn't before. How people see this is not being useful is beyond me.

--Laffman

You could have before, just by logging into their accounts on your computer.
Which is what my son is doing now. We got him a worms game on my wife's account, because his computer couldn't run it. Now, she got a new computer, so he got hers. When he wants to play that game, he just logs into her account.
The only benefit I see is having separate saves/achievements. Kinda hit or miss whether games have profiles/save slots built it. So for those that don't, the sharing is kinda cool. Otherwise, I don't see the point.

Family sharing doesn't require logging in as another person. That's the point. All these millions of dollars and years of events targeting building the Steam Community, Valve certainly doesn't want you to have to do that. You maintaining your online presence is almost as important to them as buying and playing games. Plus it's just all-around easier for the user. You don't have to give little Johnny unfettered access to your account to let him play a few games you have that would be appropriate for him. I hope you don't have credit card info saved on your wife's account...
 
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News Comments > Op Ed
10. Re: Op Ed Mar 1, 2014, 17:53 jacobvandy
 
Cutter wrote on Mar 1, 2014, 15:07:
Tracking you on a cell is useless because you can disable GPS and location caching. And a phone is usually in a pocket or on a table so the camera and mic don't do you much good. Point being is everyone needs a phone anyway, no one needs a Spybox. And between the Spybox and the PS4 the safer choice is blatantly obvious. This sounds like a paid puff piece to defend MS.


Ticking the checkbox to disable GPS on your phone does not actually disable the GPS. It just stops it being used for certain frivolous features like maps showing your exact location as you move, etc. It's a power saving setting, nothing more. The data is still available, and still used by some apps, but even if it weren't, cell tower triangulation is accurate enough to track your location down to less than a square mile.
 
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News Comments > Steam Family Library Sharing Live
12. Re: Steam Family Library Sharing Live Mar 1, 2014, 16:41 jacobvandy
 
Panickd wrote on Mar 1, 2014, 16:28:
Precisely, which is why it is just about the most useless feature Steam has ever rolled out. I don't need something like this to share a game with my kid because I can just log into my account and let him play any game I have with no bullshit "cannot be shared" issues. There are zero technical reasons I shouldn't be able to play a game while sharing out my library and allowing a friend on an entirely different machine to play an entirely different game simultaneously. Its no different than me coughing up the discs of a game I'm no longer playing so that he can have a run at it like we all did in the old days. Or does no one remember the days when we had that much control over our games?

That "control" was technically illegal... Remember all the DRM solutions that involved limiting activations? You were never authorized to transfer the software license (you never owned the software itself) to another person, so they were coming up with ways to limit that behavior in a manner that wouldn't piss off people too much. Now with digital distribution and subscription accounts, they can prevent it entirely. The "good old days" of copying floppies and passing around CDs is gone, get over it.
 
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News Comments > Steam Family Library Sharing Live
5. Re: Steam Family Library Sharing Live Mar 1, 2014, 13:54 jacobvandy
 
If you're not playing a Steam game of yours (ex: I got sucked into Minecraft again lately, been playing almost nothing else for two weeks), someone else [whom you trust] can. That's the benefit... If you don't see the value in that, it wasn't made for you. It's essentially legitimizing sharing your credentials, which they know people often do; so when you give your login info to someone else (as mentioned, can be indirectly now by simply logging in on their computer), they can still be logged in to their account when they play your games. It is NOT meant to be a way for you to simply glom some free games off of other people whenever you want.

This comment was edited on Mar 1, 2014, 14:00.
 
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News Comments > Carmageddon: Reincarnation Early Access Next Month
10. Re: Carmageddon: Reincarnation Early Access Next Month Feb 28, 2014, 20:23 jacobvandy
 
Bumpy wrote on Feb 28, 2014, 18:52:
This will mark one of (if not the first?) major AAA kickstarter game to completion.

Will be interesting to see how much content and quality the game will have.

I wouldn't call this AAA at all. Wasteland, Torment, and Eternity far surpass its budget, and those are barely able to be considered borderline AAA.
 
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News Comments > Saga Heroes Kickstarter
1. Re: Saga Heroes Kickstarter Feb 27, 2014, 13:05 jacobvandy
 
They better double that amount if they're going to survive being sued by those Candy Crush fucks.  
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News Comments > Out of the Blue
12. Re: Out of the Blue Feb 26, 2014, 14:06 jacobvandy
 
That man is a ticking time bomb. It's one thing to subsist purely on different kinds of pizza because you can absolutely get a decent variety of nutrition from the toppings, but nothing but cheese pizza? How do you not shit bricks every day of your life and then die when it finally plugs you up for good?  
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News Comments > Out of the Blue
8. Re: Out of the Blue Feb 26, 2014, 13:49 jacobvandy
 
Here's another key for the ESO beta: 9HA673GMGXNMHRRMHWG7  
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News Comments > Steam Video Capture Utility
13. Re: Steam Video Capture Utility Feb 24, 2014, 21:08 jacobvandy
 
Title should read "liteCam Video Capture Utility Released on Steam." As it is now definitely implies the Steam client had a feature added. I can see no reason why they even have the word 'Steam' in their product description, it's not like it's integrated in any way, is it?  
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News Comments > Dean Hall Leaving Bohemia and DayZ Later This Year
18. Re: Dean Hall Leaving Bohemia and DayZ Later This Year Feb 24, 2014, 13:09 jacobvandy
 
Sounds like Notch to me. Becoming bored with your passion project as soon as its successful enough to open up opportunities you thought you'd never have. DayZ will be fine, though; Rocket may have been the visionary for the project, but as far as I know he's spent more time managing, doing PR, and mo-capping zombie animations than actually programming anything. In other words, he isn't really needed for development.  
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News Comments > Steam Top 10
8. Re: Steam Top 10 Feb 23, 2014, 12:31 jacobvandy
 
SpectralMeat wrote on Feb 23, 2014, 12:00:
Edit: I wonder if that CoD Ghost is actual sales or whoever downloaded the game during the free weekend counts as sales

The list is based on revenue...
 
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News Comments > Garry's Mod & Rust Have Each Earned > $30M
9. Re: Garry's Mod & Rust Have Each Earned > $30M Feb 22, 2014, 23:47 jacobvandy
 
MoreLuckThanSkill wrote on Feb 22, 2014, 15:28:
Wow, how the fuck has Rust already made 30 million in alpha stage? Mind boggling. I can almost understand Garry's mod earning those kind of numbers, but even that is impressive.

I assume that those are the gross numbers, not the developers' actual take home pay? Still, nice income.

Anyway, all of these multiplayer survival games are just devolving into PK fests. That probably shows something about human psychology, but mostly it's just making me glad I've almost entirely avoided this recent game trend.

His specifying what percentage of the gross they get for each game leads me to believe that is what Garry is being paid cash, not what the game is making on Steam.
 
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News Comments > Editorial on Kickstarter Communication
6. Re: Editorial on Kickstarter Communication Feb 22, 2014, 13:03 jacobvandy
 
Well remember that story yesterday, with Tim being so very excited about porting the game and future point-and-clicks to tablets and shit? He's got dollar signs in his eyes, and that's all about pleasing the as-yet untapped touch-screen masses, not nostalgic PC gamer backers.  
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Feb 21, 2014, 21:47 jacobvandy
 
True, but watch them let Comcast buy out Time Warner, instead...  
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News Comments > Dark Souls II "Hollow Lullaby" Trailer
9. Re: Dark Souls II Feb 21, 2014, 16:34 jacobvandy
 
You might spend 10 hours kind of floundering at the beginning when you don't know what you're doing, but then you make a new character (because you realize you screwed up your progression or just want a different starting point) and can beat the game in 30-40 hours. Pretty average, time-wise, for an RPG.  
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News Comments > Valve on VAC and Trust
13. Re: Valve on VAC and Trust Feb 18, 2014, 21:04 jacobvandy
 
Suppa7 wrote on Feb 18, 2014, 20:45:
None of this would be needed if it weren't for steam DRM and the lack of people being able to run their own game servers. People could just ban IP's/votekick cheaters, go to other servers/use third party anti cheat that modders developed.

None of what you just said makes any sense. How does Steam as DRM relate to hackers at all, aside from VAC bans being account-wide? The majority of games still have people running their own servers... VAC is meant to prevent people from causing issues in your server to begin with (after they've been caught elsewhere), so you don't have to go to the trouble of kicking or banning them yourself. It's a global blacklist that you don't have to worry about maintaining yourself, how is that not a plus? Finally, games CAN and DO use additional third-party anti-cheats alongside VAC.
 
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News Comments > Goat Simulator Now a Real Thing
11. Re: Goat Simulator Now a Real Thing Feb 11, 2014, 22:07 jacobvandy
 
I'm sure they're thrilled at the reception, but how miffed would you be if you were them and this did better than Sanctum 2?  
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News Comments > Broforce Beta Sales; Steam Early Access Next Month
4. Re: Broforce Beta Sales; Steam Early Access Next Month Feb 11, 2014, 20:28 jacobvandy
 
Not starving enough; pixel art is cheaper!  
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News Comments > Thief Trailer
12. Re: Thief Trailer Feb 11, 2014, 14:31 jacobvandy
 
Beamer wrote on Feb 11, 2014, 13:20:
Flatline wrote on Feb 11, 2014, 13:12:
Yawn. Another super corrupt snidely whiplash evil bad guy.

Why not break the trend and make him a genuinely good person trying to do a needed job in a city overrun with crime? Don't team up with Garrett, don't have a sudden twist, but have the balls to introduce a guy who is clearly an antagonist but is not a villain.

When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.

What's wrong with playing a bad guy, though? I don't get why fluffy mainstream game writers are still staying away from anti-heroes, despite the insane popularity of shows like Breaking Bad.
 
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2054 Comments. 103 pages. Viewing page 7.
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