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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2348 (Senior)
User ID 56195
 
User comment history
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Aug 12, 2014, 17:54 jacobvandy
 
Does the sports franchise care when corporations buy out their stadium seating in bulk, leaving little more revenue to be made up by the average fan?  
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News Comments > Steam TV and Film Support Hints?
8. Re: Steam TV and Film Support Hints? Aug 12, 2014, 17:25 jacobvandy
 
These are app types being added into the Steam database code. Alongside things we already have available in the store (or as subscriptions alongside other purchases) like games, tools, applications, demos, etc., there are now films, tv series, and music. So looks like it's more than just supporting delivery of content through a clientside portal, these are gonna be products they're offering. Possibly.  
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News Comments > First Diablo III Paragon 1000 Livestream
10. Re: First Diablo III Paragon 1000 Livestream Aug 12, 2014, 13:12 jacobvandy
 
No new paragon portrait for 1000? What the fuck, lol. People have been complaining about how little difference there is between every 10 levels, you should have something amazing for 1000... If it were a topless Leah, you'd have at least a few dozen people hitting that level by now.  
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News Comments > Steam TV and Film Support Hints?
5. Re: Steam TV and Film Support Hints? Aug 12, 2014, 13:06 jacobvandy
 
Well, if you didn't see this coming, you haven't been paying attention. Especially with their push into the living room... They could be the iTunes and Apple TV for their tens of millions of gamers.  
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News Comments > Call of Duty: Advanced Warfare Multiplayer Details; Video
12. Re: Call of Duty: Advanced Warfare Multiplayer Details; Video Aug 12, 2014, 07:30 jacobvandy
 
Bucky wrote on Aug 11, 2014, 21:11:
They still haven't figured out that one-shot-kill weapons that require little skill suck to play against. Granted, it keeps the skill ceiling nice and low and therefore everyone feels awesome, but it's still poor game design, IMO. Let's be honest here, the CoD series has always been designed this way; they're shooting galleries first, competitive matches second.

CoD has been about one-hit kill weapons since the beginning... Only noobs played Carentan because they had to have their SMGs, but my fondest memories are from hardcore rifles-only in Brecourt and Bocage, etc.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Aug 10, 2014, 18:43 jacobvandy
 
PHJF wrote on Aug 10, 2014, 18:15:

I know it sounds crazy, but every organic, unpredictable, adrenaline-pumping encounter with other people you have in that game, makes the previous couple hours of running around doing next to nothing SO WORTH IT. There's nothing else like it, period. That's why it's popular.

I get that from invasions in Dark Souls. It helps that Dark Souls doesn't, you know, suck ass like DayZ.

Nah, the PVP in Dark Souls 2 is fundamentally, objectively dissimilar... OH NO YOU'VE BEEN INVADED, here he comes, see, he's flashing red and he's gonna try to kill you! It adds some spice, sure, but that's nothing like DayZ.
 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Aug 10, 2014, 15:36 jacobvandy
 
I know it sounds crazy, but every organic, unpredictable, adrenaline-pumping encounter with other people you have in that game, makes the previous couple hours of running around doing next to nothing SO WORTH IT. There's nothing else like it, period. That's why it's popular.

Of course, this is after you know what you're doing... If you don't stick through the learning sheer-rock-face, you're just gonna think it's lame.
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Aug 9, 2014, 13:19 jacobvandy
 
Yeah... Switching between RTS and RTS or MOBA and MOBA or even RTS and MOBA isn't exactly like switching from basketball to baseball... Let me know when one of those guys is just as good in an FPS.  
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News Comments > Sierra Entertainment Revival
10. Re: Sierra Entertainment Revival Aug 8, 2014, 11:29 jacobvandy
 
Well, think about it, who knows what Sierra is and what it represents? The older nerds, who are throwing [tens of] millions of dollars at indie developers for the mere PROMISE of a new old-school game... This is the first step in Activision engaging and pursuing that demographic. If nothing else, they're finally starting to realize that you can fleece the younger and naive for only so much, and so long. They have this brand and these properties they've been sitting on, but now that they believe they're coming back into style, they're dusting them off and trotting them out along the runway.  
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News Comments > Ryse: Son of Rome Roaming onto PCs
30. Re: Ryse: Son of Rome Roaming onto PCs Aug 7, 2014, 18:38 jacobvandy
 
Deep Silver is a distributor here, for physical copies. Crytek doesn't need them for digital.  
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News Comments > Colin McRae Rally Steam Refunds
9. Re: Colin McRae Rally Steam Refunds Aug 6, 2014, 13:28 jacobvandy
 
Lol, I like that it has the tag "pixel graphics" on the Steam page...  
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News Comments > Sunday Metaverse
6. Re: Sunday Metaverse Aug 4, 2014, 00:02 jacobvandy
 
Don't worry, it's just the gradual, inevitable breakdown of society... People regularly call 911 because they aren't satisfied with their service at fast food restaurants, etc.  
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News Comments > Wasteland 2 Delayed?
16. Re: Wasteland 2 Delayed? Aug 2, 2014, 00:16 jacobvandy
 
I think the regular price will be $29-39.  
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News Comments > Path of Exile: Forsaken Masters Announced
11. Re: Path of Exile: Forsaken Masters Announced Aug 1, 2014, 14:42 jacobvandy
 
Well while they're hyping the shit out of the "coming eventually" patch 2.1 for D3, I can't be bothered to play that until then. It's nice to have another, different ARPG to play when you get bored of one of 'em...  
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News Comments > Timesplitters: Rewind Still Ticking
3. Re: Timesplitters: Rewind Still Ticking Jul 31, 2014, 16:05 jacobvandy
 
As far as I know, it was because they don't have the rights to the name... They can't make money from it at all, it has to be completely free.  
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News Comments > Gatherings & Competitions
2. Re: Gatherings & Competitions Jul 31, 2014, 11:12 jacobvandy
 
BitWraith wrote on Jul 31, 2014, 10:35:
There are some real wackos at conventions. We've been going to Dragon*Con for 10 years, and it is the most "adult atmosphere" of them all. There is some perverted shit that goes down there.

I don't know how women put up with men.

And surprise, surprise, at least one of the founders of that con was busted for touching kids... IIRC, he was under a restraining order from an underage girl, but just couldn't help himself. And he was what, in his 50s?
 
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News Comments > Deep Silver Acquires Homefront from Crytek
1. Re: Deep Silver Acquires Homefront from Crytek Jul 30, 2014, 12:47 jacobvandy
 
Interesting. Crytek was really excited about making this game, weren't they? Shows how desperate they are/were that they had to part with it...  
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News Comments > Firefall Launches
13. Re: Firefall Launches Jul 30, 2014, 00:40 jacobvandy
 
Frijoles wrote on Jul 30, 2014, 00:01:
jacobvandy wrote on Jul 29, 2014, 22:40:
Why do you play shooters?

For hats!

There actually are quite a few hats in this game, so...
 
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News Comments > Firefall Launches
10. Re: Firefall Launches Jul 30, 2014, 00:01 jacobvandy
 
Quboid wrote on Jul 29, 2014, 23:06:
jacobvandy wrote on Jul 29, 2014, 22:40:
I'd LOVE to hear any arguments about how being able to buy gear other people have found and put up for sale with real money (via Red beans -> Credits -> gear) makes it "pay to win." That gives you no advantage over people who are actually earning that loot, and you still have to put in the dozens of hours of playtime to progress your frame from 1-40 to be able to use that uber gear... Which honestly does not even give you that huge of an advantage over the crappiest quality junk you can cheaply craft in terms of sheer power, and then still relies on your skill to actually be able to use the thing.

There's your argument. "Not a huge advantage" implies some advantage.

Um, no... I was referring to the high-quality "uber gear," the blues and the purples, compared to white standard-quality stuff. That goes regardless of your method of obtaining them. Indirectly paying real money for it does nothing to give you an advantage over not doing so, but saving you the time and trouble. That is not pay to win... To have any argument for P2W, it would have to be true that you could ONLY get high-quality gear by paying real money, etc.

Asmodai wrote on Jul 29, 2014, 23:40:
JV is slightly wrong though, you can convert red beans to credits per the method I described (RB for crystite, crystite for credits).

You misunderstand me. Maybe I could have stated a little more clearly that red beans are DIRECTLY converted to credits. You'd be wasting a lot of value by trying to turn red beans into crystite, lol, as the only way I can think of is by buying slot machine tokens and getting like a few hundred Cy (literally the reward for killing a handful of enemies) as the base, guaranteed prize. The main reason I can surmise for them creating this buffer currency (credits, the only thing used in the marketplace), is to maintain that "you gotta earn it" value for crystite, which is required for all crafting. They don't let you purchase crystite in any worthwhile manner.

This comment was edited on Jul 30, 2014, 00:15.
 
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News Comments > Firefall Launches
6. Re: Firefall Launches Jul 29, 2014, 22:40 jacobvandy
 
Actually no, you cannot create crystite out of thin air, that is what has to be earned by playing. Red beans (and everything else on the player marketplace) are traded in credits. Credits are ONLY created by converting crystite. So any currency you tie up in player-to-player transactions is stuck there. So it's slightly different than say, GW2, due to the buffer between in-game currency and premium currency.

I'd LOVE to hear any arguments about how being able to buy gear other people have found and put up for sale with real money (via Red beans -> Credits -> gear) makes it "pay to win." That gives you no advantage over people who are actually earning that loot, and you still have to put in the dozens of hours of playtime to progress your frame from 1-40 to be able to use that uber gear... Which honestly does not even give you that huge of an advantage over the crappiest quality junk you can cheaply craft in terms of sheer power, and then still relies on your skill to actually be able to use the thing.

eRe4s3r wrote on Jul 29, 2014, 22:39:
What's the main mechanic here? Questing? loot? Because if it's loot, then it having an AH is a major turn off. D3 dropped it for a reason.

Now if it ain't loot, how is the gameplay? What is long-term motivation in this? (Trailer tells nothing)

Loot is nice, but as I said it's the same old "vastly increased cost for tiny measure of better efficiency" end-game progression that you see in other MMOs. If you're a good FPS player, you can kill things with shitty gear just fine. It's really fun just as an actual MMOFPS for the PVE, in my opinion, which includes an end-game open world area that is being progressively expanded with player contributions toward "the war effort." Existing raid bosses and etc. there have not been uncovered yet, and more will be on the way. They also have this vast open-world PVP area where you compete for territory and resources, if that's more your thing.

Say what you will about the surrounding features, but they really did an awesome job with the core gameplay of shooting things with guns, that you don't need a standard MMO "main mechanic" to hinge on. Why do you play shooters? That's why you play Firefall, and it's fun enough to put at least some time into. I mean... It's free.

This comment was edited on Jul 29, 2014, 22:51.
 
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2348 Comments. 118 pages. Viewing page 7.
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