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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2293 (Senior)
User ID 56195
 
User comment history
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News Comments > Diablo III 2.1.0 "Right Around the Corner"
1. Re: Diablo III 2.1.0 Jun 17, 2014, 22:02 jacobvandy
 
Looking good, except that Dexterity will be turning into Strength... Dafuq?  
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Jun 12, 2014, 19:21 jacobvandy
 
Oh yeah, there's definitely an issue with the Bridge. It's the only place where I notice not only a framerate dip, but that it's not uncommon to have full-on hiccups or hangs when there's a lot of action going on. That's on a Core i7-3960X, 16GB RAM, and GTX 580... I don't recall that happening before the expansion hit, so it might have something to do with the new graphics effects they added.  
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News Comments > Counter-Strike: Global Offensive Workshop IP Issues
7. Re: Counter-Strike: Global Offensive Workshop IP Issues Jun 12, 2014, 14:29 jacobvandy
 
theglaze wrote on Jun 12, 2014, 11:09:
The funny thing is the 'Contraband' rarity...these stolen skins are now being sold on the Marketplace for significantly more than before.

You misunderstand... They REMOVED the infringing design(s), and REPLACED them with alternate, original ones from Valve, which are not otherwise available. So the violators get the boot and nobody lost anything, in fact extra value was created for some people.
 
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News Comments > Evening Mobilization
6. Re: Evening Mobilization Jun 10, 2014, 21:40 jacobvandy
 
I would want to know why the fuck I should suffer random people hogging any of my bandwidth...  
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
10. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 10, 2014, 20:58 jacobvandy
 
Beamer wrote on Jun 10, 2014, 20:33:
I'm playing on normal. I just got to Leoric's mansion and I haven't died yet. I haven't come close to dying. The only time my health was noticeably low it was due to me standing on lava without realizing it. I'm thinking Normal is too easy, as I'm using absolutely no strategy and having absolutely no challenge.

That's why they changed it so you can bump up the difficulty. You get tougher enemies but more rewards on Hard -> Expert -> Master. Then at level 60 you unlock Torment difficulty. This change forgoes the previous ARPG convention of playing through the whole game on one difficulty, then replaying it over and over on subsequent ones. Now it's feasible to hit the level cap before beating it the first time. It's really difficult and/or requires some hefty twinking for an alt, but it's possible.
 
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
2. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 10, 2014, 19:06 jacobvandy
 
They had previously made the drops very common from those unique mobs, but I guess they just changed their mind about the whole concept. I don't know how you couldn't foresee people farming the same mobs over and over to get them? Like I had been doing Maghda to get the bits for Cain's level 70 set... Made a cool 4 million and got back half a stash tab from selling all that stuff, though!  
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News Comments > Grand Theft Auto V for PC This Fall
54. Re: Grand Theft Auto V for PC This Fall Jun 10, 2014, 14:37 jacobvandy
 
I don't know about everyone else, but I re-sold my PS3 copy after I beat it... It was basically a rental.  
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News Comments > It Came from E3 2014, Part 1
13. Re: It Came from E3 2014, Part 1 Jun 9, 2014, 23:25 jacobvandy
 
Yep, feelin' pretty vindicated now... GTA V PC, TOLD Y'ALL BASTARDS!  
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News Comments > Tom Clancy's The Division Trailers
2. Re: Tom Clancy's The Division Trailers Jun 9, 2014, 22:27 jacobvandy
 
I hate the acting in these videos. I want to see some raw gameplay without that bullshit.  
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News Comments > Star Wars Battlefront Trailer
4. Re: Star Wars Battlefront Trailer Jun 9, 2014, 22:16 jacobvandy
 
How are they going to pressure you into buying map pack DLCs if you aren't forced to play with real people who eat that shit up?  
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News Comments > Minecraft versus Pay to Win Severs
11. Re: Minecraft versus Pay to Win Severs Jun 8, 2014, 19:48 jacobvandy
 
What else did you expect, once the official server hosting came online? People should not be profiting from running a multiplayer server for any game...  
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News Comments > Minecraft versus Pay to Win Severs
3. Re: Minecraft versus Pay to Win Severs Jun 8, 2014, 14:03 jacobvandy
 
Yep, as much as people say they dislike pay-to-win, they sure do like to participate with these bastard server admins who are giving gameplay advantages in exchange for "donations" to run the server. People were doing the same shit with DayZ, having contributors spawning with all kinds of gear so they can cut down on the time it takes in between dying and being able to murder bambis again.  
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News Comments > Star Citizen Patched
7. Re: Star Citizen Patched Jun 7, 2014, 13:21 jacobvandy
 
HorrorScope wrote on Jun 7, 2014, 12:05:
Christ, if we are going to get news every-time this game is going to be patched, might as well rename the site StarCitizenNews.com.

It's business. This crowd has proven every Star Citizen story gets thousands of clicks and dozens of (if not 100+) comments... Or if you just want to look at it as being the hottest topic around, he just wants to give the people what they want.
 
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News Comments > Xbox One Controller Windows Drivers
25. Re: Xbox One Controller Windows Drivers Jun 6, 2014, 07:23 jacobvandy
 
I want to upgrade to an Xbone controller just to be rid of that god fucking awful 360 "D-pad." It's not even a D-pad, it's a really shitty hat switch... It's a nightmare trying to use it with any kind of accuracy in a game where it's needed to navigate something in all four directions, like the menus in Dark Souls 2.  
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News Comments > Magic 2014 Duels of the Planeswalkers Free Weekend
5. Re: Magic 2014 Duels of the Planeswalkers Free Weekend Jun 5, 2014, 19:11 jacobvandy
 
It wasn't a massive overhaul, but they did indeed change the UI to be more mouse-friendly and made a handful of quality-of-life improvements to gameplay with 2014.  
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News Comments > GOG.com Announces Optional Client
9. Re: GOG.com Announces Optional Client Jun 5, 2014, 17:23 jacobvandy
 
I think you guys are making a massive leap in anticipating they will be enabling online multiplayer for old, unsupported games. I also have no idea what their concept of "cross-play" actually means. Access to the Steam community and those that are in it is arguably the single most advantageous aspect of selling your game on Steam. I can't imagine Valve would support anything that somehow enabled third-party software to tap into that in any meaningful way. Need more info.  
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News Comments > Defiance Now Free-to-Play
10. Re: Defiance Now Free-to-Play Jun 5, 2014, 06:39 jacobvandy
 
Steam doesn't yet have the option to install it for free, but that's fine by me because their servers are already melting down from the influx of players from other avenues. I'm interested in trying it, but I'll give it a month or two for them to work out the kinks.  
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News Comments > Dying Light E3 Trailer
8. Re: Dying Light E3 Trailer Jun 4, 2014, 19:27 jacobvandy
 
I'm liking the pitch black nights. Hopefully there is some incentive for the risk of going out into that, rather than encouraging you to just wait it out or skip it.  
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News Comments > Battlefield 4 "Netcode" Patch
16. Re: Battlefield 4 Jun 3, 2014, 23:12 jacobvandy
 
bhcompy wrote on Jun 3, 2014, 21:31:
Valve does the same thing for any Source engine based game, dude. By default the update rate(updates requested from cpu tick) and command rate(updates sent to server per cpu tick) are set to 66. On servers that change server side cvars, you can set your rates up to 125(the max commonly supported by high quality servers). These must be set manually and they are not indicated anywhere in the configuration. It sounds like DICE is actually doing a bit better by placing it in the settings menu somewhere.

The difference being, bro, that Source engine games do not lag horribly by default. Adjusting them is not required to bring hit detection or other communication to a remotely acceptable level. Unlike BF4, where it apparently is.
 
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News Comments > Battlefield 4 "Netcode" Patch
6. Re: Battlefield 4 Jun 3, 2014, 20:03 jacobvandy
 
I'm sorry... what? How is this optional, client-side fix supposed to help things?

Probably 3/4 of the players are going to be completely oblivious and NOT use it, for starters. But then if you do decide to use it, what exactly will it accomplish? Will you be transmitting your actions to the server and thus other players with less latency, so that they can more accurately keep track of you? Or are you pulling data from the server at a faster rate so that you can more accurately keep track of everyone else? You need to be doing both, for everybody, to actually fix gameplay issues. At least, I would think so.

Haven't they had broadband internet as a requirement for online action games for the past decade? Why are they designing "netcode" to accomodate people with less than 1 Mbit? They need to specify whether that's up or down, but either way, the point stands. At the very least, let it be a server-specific setting with filters in the browser, so you can avoid high latency environments where the 56kers or barebones DSL schmucks are hanging out.
 
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2293 Comments. 115 pages. Viewing page 7.
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