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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2284 (Senior)
User ID 56195
 
User comment history
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News Comments > Star Wars Battlefront Trailer
4. Re: Star Wars Battlefront Trailer Jun 9, 2014, 22:16 jacobvandy
 
How are they going to pressure you into buying map pack DLCs if you aren't forced to play with real people who eat that shit up?  
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News Comments > Minecraft versus Pay to Win Severs
11. Re: Minecraft versus Pay to Win Severs Jun 8, 2014, 19:48 jacobvandy
 
What else did you expect, once the official server hosting came online? People should not be profiting from running a multiplayer server for any game...  
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News Comments > Minecraft versus Pay to Win Severs
3. Re: Minecraft versus Pay to Win Severs Jun 8, 2014, 14:03 jacobvandy
 
Yep, as much as people say they dislike pay-to-win, they sure do like to participate with these bastard server admins who are giving gameplay advantages in exchange for "donations" to run the server. People were doing the same shit with DayZ, having contributors spawning with all kinds of gear so they can cut down on the time it takes in between dying and being able to murder bambis again.  
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News Comments > Star Citizen Patched
7. Re: Star Citizen Patched Jun 7, 2014, 13:21 jacobvandy
 
HorrorScope wrote on Jun 7, 2014, 12:05:
Christ, if we are going to get news every-time this game is going to be patched, might as well rename the site StarCitizenNews.com.

It's business. This crowd has proven every Star Citizen story gets thousands of clicks and dozens of (if not 100+) comments... Or if you just want to look at it as being the hottest topic around, he just wants to give the people what they want.
 
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News Comments > Xbox One Controller Windows Drivers
25. Re: Xbox One Controller Windows Drivers Jun 6, 2014, 07:23 jacobvandy
 
I want to upgrade to an Xbone controller just to be rid of that god fucking awful 360 "D-pad." It's not even a D-pad, it's a really shitty hat switch... It's a nightmare trying to use it with any kind of accuracy in a game where it's needed to navigate something in all four directions, like the menus in Dark Souls 2.  
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News Comments > Magic 2014 Duels of the Planeswalkers Free Weekend
5. Re: Magic 2014 Duels of the Planeswalkers Free Weekend Jun 5, 2014, 19:11 jacobvandy
 
It wasn't a massive overhaul, but they did indeed change the UI to be more mouse-friendly and made a handful of quality-of-life improvements to gameplay with 2014.  
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News Comments > GOG.com Announces Optional Client
9. Re: GOG.com Announces Optional Client Jun 5, 2014, 17:23 jacobvandy
 
I think you guys are making a massive leap in anticipating they will be enabling online multiplayer for old, unsupported games. I also have no idea what their concept of "cross-play" actually means. Access to the Steam community and those that are in it is arguably the single most advantageous aspect of selling your game on Steam. I can't imagine Valve would support anything that somehow enabled third-party software to tap into that in any meaningful way. Need more info.  
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News Comments > Defiance Now Free-to-Play
10. Re: Defiance Now Free-to-Play Jun 5, 2014, 06:39 jacobvandy
 
Steam doesn't yet have the option to install it for free, but that's fine by me because their servers are already melting down from the influx of players from other avenues. I'm interested in trying it, but I'll give it a month or two for them to work out the kinks.  
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News Comments > Dying Light E3 Trailer
8. Re: Dying Light E3 Trailer Jun 4, 2014, 19:27 jacobvandy
 
I'm liking the pitch black nights. Hopefully there is some incentive for the risk of going out into that, rather than encouraging you to just wait it out or skip it.  
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News Comments > Battlefield 4 "Netcode" Patch
16. Re: Battlefield 4 Jun 3, 2014, 23:12 jacobvandy
 
bhcompy wrote on Jun 3, 2014, 21:31:
Valve does the same thing for any Source engine based game, dude. By default the update rate(updates requested from cpu tick) and command rate(updates sent to server per cpu tick) are set to 66. On servers that change server side cvars, you can set your rates up to 125(the max commonly supported by high quality servers). These must be set manually and they are not indicated anywhere in the configuration. It sounds like DICE is actually doing a bit better by placing it in the settings menu somewhere.

The difference being, bro, that Source engine games do not lag horribly by default. Adjusting them is not required to bring hit detection or other communication to a remotely acceptable level. Unlike BF4, where it apparently is.
 
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News Comments > Battlefield 4 "Netcode" Patch
6. Re: Battlefield 4 Jun 3, 2014, 20:03 jacobvandy
 
I'm sorry... what? How is this optional, client-side fix supposed to help things?

Probably 3/4 of the players are going to be completely oblivious and NOT use it, for starters. But then if you do decide to use it, what exactly will it accomplish? Will you be transmitting your actions to the server and thus other players with less latency, so that they can more accurately keep track of you? Or are you pulling data from the server at a faster rate so that you can more accurately keep track of everyone else? You need to be doing both, for everybody, to actually fix gameplay issues. At least, I would think so.

Haven't they had broadband internet as a requirement for online action games for the past decade? Why are they designing "netcode" to accomodate people with less than 1 Mbit? They need to specify whether that's up or down, but either way, the point stands. At the very least, let it be a server-specific setting with filters in the browser, so you can avoid high latency environments where the 56kers or barebones DSL schmucks are hanging out.
 
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News Comments > Mortal Kombat X Announced
6. Re: Mortal Kombat X Announced Jun 2, 2014, 21:14 jacobvandy
 
That's just how fighting game characters are; their state of being is pass/fail, dependent on that health bar.  
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News Comments > S.T.A.L.K.E.R. MP Saved by Patch
14. Re: S.T.A.L.K.E.R. MP Saved by Patch Jun 2, 2014, 19:21 jacobvandy
 
harlock wrote on Jun 2, 2014, 17:24:
jacobvandy wrote on Jun 2, 2014, 15:54:
It's not an MMO.

have you even looked at the website?

"Survarium is a free2play MMOFPS game set in the near future."

It's marketing schlock, unless they've completely changed their design goals in the past year... Which I very much doubt. Just like the world's first "MMOFPS" Huxley, or Hellgate: London, or Battlefield Play4Free, or any number of other online-only shooters, it barely qualifies for the acronym, let alone follows traditional MMO philosophy. There is no persistent, open world, period. They've been clear about that the whole time. It is 100% session-based, whether you're waiting for matchmaking to hook you into a TDM for 20 minutes or you're doing Free Play mode that is just another iteration of the PVP survival sandbox, wherein the server restarts every couple hours and the only thing that carries over is your character. I'm a huge fan of STALKER, dude, I've done much more research into this game than glancing at the official site. I came away disappointed, is all I'm saying.
 
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News Comments > S.T.A.L.K.E.R. MP Saved by Patch
11. Re: S.T.A.L.K.E.R. MP Saved by Patch Jun 2, 2014, 15:54 jacobvandy
 
It's not an MMO.  
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News Comments > S.T.A.L.K.E.R. MP Saved by Patch
9. Re: S.T.A.L.K.E.R. MP Saved by Patch Jun 2, 2014, 14:57 jacobvandy
 
I'm unimpressed with Survarium so far, but even if they do put out something worth playing in the F2P space, it definitely won't be a STALKER successor. It will have more in common with Hawken (session PVP) and DayZ (open "PVE" with PKing option).  
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News Comments > Sniper Elite V2 Anti-Tease
1. Re: Sniper Elite V2 Anti-Tease Jun 2, 2014, 11:42 jacobvandy
 
Sounds like a free weekend to me. Maybe Steam isn't keen on those being announced ahead of time, so devs have to do weird shit like this trying to give their fans a heads up.  
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News Comments > Homefront: The Revolution Announced
20. Re: Homefront: The Revolution Announced Jun 2, 2014, 11:24 jacobvandy
 
Well, the government is virtually owned by China, in part. They're one of the largest single creditors of ours, at over a trillion bucks. It's like in Game of Thrones, who are the only people the Lannisters fear? The Iron Bank across the sea...

This comment was edited on Jun 2, 2014, 11:29.
 
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News Comments > S.T.A.L.K.E.R. MP Saved by Patch
4. Re: S.T.A.L.K.E.R. MP Saved by Patch Jun 2, 2014, 11:16 jacobvandy
 
Which makes it all the more impressive that they've done here what many large publishers have neglected to do for their 4-7 year-old games...  
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News Comments > Saturday Interviews
11. Re: Saturday Interviews May 31, 2014, 14:22 jacobvandy
 
Yeah, I thought we had a clickbait section now?  
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News Comments > Rise of Nations: Extended Edition Next Month
7. Re: Rise of Nations: Extended Edition Next Month May 30, 2014, 19:06 jacobvandy
 
Now this I want. Screw Age of Whatever...  
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2284 Comments. 115 pages. Viewing page 7.
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