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Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 3206 (Veteran)
User ID 56195
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News Comments > Call of Duty: Black Ops III Sales Soar
9. Re: Call of Duty: Black Ops III Sales Soar Nov 11, 2015, 15:17 jacobvandy
Movie theaters don't get to inflate their day one sales figures with who knows how many pre-orders they amassed by spending tens of millions in advertising throughout the months leading up to opening day, many of which were digital and so had next to no associated distribution cost or logistical consideration...  
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News Comments > Fallout 4 Popular
49. Re: Fallout 4 Popular Nov 11, 2015, 14:54 jacobvandy
Alamar wrote on Nov 11, 2015, 14:39:
Hmmm... Just checked, and I have no arrows on the left side for sorting MY stuff, but clicking on the name cycles through the types, so thanks for that ; )

Yeah, a little quirk, the arrows don't show when you "switch" from your inventory to the container or vice versa, which on PC is just moving your mouse to the other side of the screen. You're welcome.
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News Comments > Guild Wars 2 Raids Next Week
6. Re: Guild Wars 2 Raids Next Week Nov 11, 2015, 14:45 jacobvandy
SXO wrote on Nov 11, 2015, 08:27:
You forgot tons and tons of timesinks. You want a new sword skin? Be prepared to commit to hundreds of hours of grinding for the materials. Want that cool looking dungeon set? Spend weeks trying to find people willing to run the dungeon only to fail miserably because 2 members of the party never learned how to dodge. GW2 was the greatest bait and switch of all time. It was billed as "the MMO that respects your time" simply because it claimed that leveling didn't require grinding, and that there was no gear treadmill. What they failed to mention is that they replaced those timesinks with others instead. And then they later added the gear treadmill anyway by introducing "fractal" dungeons that are literally an endless gear treadmill.

Except grinding for those skins is 100% optional, they offer no statistical advantage. They put those tough-earned status symbols in because there are a lot of sadistic fucks out there who WANT TO GRIND. When GW2 came out and Exotic was the top tier, you didn't have to go out of your way at all to be decked out in the best stats there were by the time you hit 80 (Legendaries existed, but again, they're only skins). Enough people bitched about it being too easy that they later added Ascended tier, which is a 5% improvement in stats, and you have to put in a good deal of work to craft yourself a full set, let alone multiple sets. One tier of items does not a "gear treadmill" make...

Why are you so offended by completely optional content? Are you a conflicted sadistic fuck, compelled to grind but at the same time morally opposed to what you're forcing yourself to do?
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News Comments > Fallout 4 Popular
45. Re: Fallout 4 Popular Nov 11, 2015, 14:22 jacobvandy
Alamar wrote on Nov 11, 2015, 10:36:
So much scrolling... I'm having nightmares about it...

Carry around the usual 200 pieces of crap... Oh look, a T-45 Armor piece I can throw in my 'bank' for later... I should count, but I think I had to flick the mousewheel like 20 times to get down to T to click it, as container management lists every single item...

Like the previous games, you can click the little arrows to the left or right of where it says "My Inventory" or "<container name>" to switch from a full listing of contents to those categories that exist in your Pip-boy, weapons, apparel, aid, misc, ammo, etc. They've also directly implemented a sorting feature that we used to have to install a mod for, you can sort by weight and caps value, maybe a couple others.
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News Comments > Fallout 4 Popular
19. Re: Fallout 4 Popular Nov 11, 2015, 03:23 jacobvandy
Doma wrote on Nov 11, 2015, 03:04:
Oh and skills are out! (In a RPG!!!) and the Mass Effect dialogue wheel isnt exactly an upgrade.

Put it up against a proper RPG like The Witcher 3 that also came out this year, its just sad.

The perk tree in FO4 is no different than the way you unlock skills in the various trees upon level-up in The Witcher 3... It made me chuckle, the way you put those two contradictory statements together. What difference does it make to be rid of the extraneous 1-100 values, when all that mattered before was the 4-5 breakpoints we're left with now anyway?
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News Comments > Out of the Blue
22. removed Nov 10, 2015, 16:49 jacobvandy
This comment was deleted on Nov 10, 2015, 17:16.
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News Comments > Steamship Ahoy - Fallout 4
54. Re: Steamship Ahoy - Fallout 4 Nov 10, 2015, 16:45 jacobvandy
Kosumo wrote on Nov 10, 2015, 15:47:
- you can obtain power armor and high level mini-gun in first area of game and you can use it no sweat

Yes, but you can not then just use it all the time, you have 'fuel' for it. As well as it servers more as an item that you become invested in due to you slowly upgrading it over time.

People who haven't played the game are reading way too much into that fact... Yes, you get power armor and a minigun in what is basically the first story quest (the one they showed at E3). But power armor and minigun are not the same as they were in the past couple of games. The minigun is not that strong, and good luck finding or buying hundreds of 5mm rounds to keep using it beyond that initial encounter with the raiders and deathclaw...

Power armor is not end-game passive equipment anymore, so you don't just put it on and become the toughest you will ever be. You will still die to enemies at the same low level as you if you're reckless. It's an exoskeleton that increases your carry weight, boosts strength, and nullifies fall damage, with modular, upgradeable armor segments, however it requires a fusion battery to be useful. Without that fuel source (sprinting in the suit can drain it in just a few minutes), you can't use VATS, can't use any of the powered melee attacks, and you're stuck moving slowly like you're overencumbered.

On top of all that, there are at least 4 tiers of power armor, and the one you get to start with is the crappiest one (you can find multiple suits, and it is possible for an NPC to steal yours). All of them require significant material investment to improve their defensive attributes and repair them to preserve that basic usefulness... Power armor is a really cool playstyle choice, and it is possible to use it all the time if you're conservative with your energy use and diligent in your scavenging, but for someone to say it's something wrong with the game just proves they're completely ignorant of this core gameplay/progression mechanic and how it actually works.
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News Comments > Out of the Blue
17. Re: Out of the Blue Nov 10, 2015, 14:04 jacobvandy
Cutter wrote on Nov 10, 2015, 13:21:
Tom Clancy's The Division Beta Signups

You're welcome.

Thanks, but looks like you need a key. I've gleaned you get one for pre-ordering, people on G2A are selling them for a couple bucks a piece, and I found a site that is giving them away for "free" (you need to complete one of those bullshit mailing-list-hell surveys)... I'll just keep an eye out for a legit giveaway somewhere.
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News Comments > Out of the Blue
12. Re: Out of the Blue Nov 10, 2015, 13:01 jacobvandy
BobBob wrote on Nov 10, 2015, 12:21:
All zoos, in every form, should be closed.

Most ignorant statement of the morning! Many zoos/sanctuaries are saving the lives of animals and/or keeping them from extinction, and letting people pay a few bucks to come look at them helps pay for the self-less work they do. Don't throw the baby out with the [abusive corporate profiteering] bathwater...
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News Comments > Steamship Ahoy - Fallout 4
29. Re: Interior Lighting Sucks!! Nov 10, 2015, 12:37 jacobvandy
Orly wrote on Nov 10, 2015, 12:30:
Is it just me or does the interior lighting look horrible?? And is anyone else suffering from horrible brightness outside?? Its like a bloom nightmare. It just strikes me to not see anyone mention it. Im wondering if its just me. Any fix for that. There is no gamma or brightness adjustment to be seen anywhere?

There's a lot of different weather, the first day is bright and sunny on purpose, but it's not always that way. I was surprised as fuck to experience a radiation storm one day...
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News Comments > Fallout 4 GeForce Tweaking Guide
89. Re: Fallout 4 GeForce Tweaking Guide Nov 10, 2015, 04:57 jacobvandy
As his name implies, he's fucking high and has no idea what he's talking about... Probably not even playing Fallout 4 at all.  
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News Comments > Fallout 4 GeForce Tweaking Guide
59. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 18:56 jacobvandy
I just spent an hour and a half messing around with the base-building in your ruined neighborhood right outside the vault... As if Bethesda needed to add more reasons for you to sink endless hours into their game, lol, they injected it with fuckin' Minecraft!  
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News Comments > Game Reviews
16. Re: Game Reviews Nov 9, 2015, 13:14 jacobvandy
I wrote a 10,000+ word review of Skyrim a couple weeks after it came out, and probably a quarter of it was explaining various things I felt were wrong with it... Still gave the game a 97/100. Fact is, Bethesda's RPGs are just that good, and a smattering of flaws that would sink another title don't even come close to ruining the experience overall.

Anybody could take their favorite game and criticize the hell out of it, it's easy when you've become so familiar with it. But you still love it more than anything else.

This comment was edited on Nov 9, 2015, 13:20.
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News Comments > Fallout 4 GeForce Tweaking Guide
25. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 12:45 jacobvandy
theyarecomingforyou wrote on Nov 9, 2015, 12:26:
Gamers shouldn't have to edit .ini files to get around a restriction that shouldn't exist. If they want to limit the framerate it should be a in-game option. It's not like high refresh rate monitors or SLI are uncommon.

Gamers in general don't know or care what "60fps" even means... The restriction is there by default because the engine's physics tend to freak out at high framerates, and preventing that for the vast majority of people is a higher priority than relieving you of a small inconvenience. It's not an in-game option because it's not supported, they can't guarantee high framerates won't break things. If you want to take on the risk of causing glitches, shut the hell up and tweak it yourself, nobody's stopping you.
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News Comments > Sunday Crowdfunding Roundup
2. Re: Sunday Crowdfunding Roundup Nov 8, 2015, 20:50 jacobvandy
Cutter wrote on Nov 8, 2015, 17:04:
So how the hell is a game greenlit that hasn't even been made? Derp!

This is what it means to be Greenlit, quoted verbatim: "The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam."

I'm pretty sure most games on Greenlight are varying degrees of unfinished.
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News Comments > Steam Top 10
10. Re: Steam Top 10 Nov 8, 2015, 18:36 jacobvandy
Lol, you're joking, right? Thematically, hypothetically, maybe, but there is no tangible difference in gameplay regardless of the subtitle. Modern Warfare has sneaky sniper missions, Black Ops has you slaughtering dozens from the air during full frontal assault missions, they all have cybernetic shit now, and they're all chock full of mostly the same small-scale, measured and scripted encounters fed to you in sequence.

Speaking of Blops 3 in particular, your career in "wet work," as they say, is glossed over in a two-minute cinematic, and there are a few missions that could be considered somewhat low-key (until shit hits the fan, as it always does) before the latter 2/3 of the campaign plays out with you cooperating alongside a couple different foreign military forces to do things like repel an enemy invasion in the streets of Egypt, assault a heavily-fortified oil rig-like structure with a squadron of VTOL jets, and force your way through an army of robots in downtown Zurich. Advanced Warfare had more covert action than this game...

It's not an issue of setting or theme, though, but the scale of moment to moment FPS gameplay. With the amount of background noise and all the defenses on that oil rig you blow up before landing, having only a handful of enemy soldiers coming at you at once (in timed intervals for your defense objectives) is jarringly incoherent. Hop back in your jet to help your allies on the other side of the structure and hey, there are dozens of little hostiles swarming them! Where were they before, why are they only coming out now? Oh yeah, because now I have dual gatling guns and endless AOE missiles, which is the only way the average schmuck with a gamepad would be able to handle them.

I play these campaigns because they're still reasonably entertaining for what they are (war porn), and I will admit the zombie campaigns are a cool addition, but they're just not as satisfying on a base level as the OG Infinity Ward ones were. Granted, World War 2 as source material is pretty epic all-around (crossing the Volga and the Battle of Stalingrad!), but there's no reason why they shouldn't be able to come up with something original that's comparable now, especially with the creative license science fiction affords you.
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News Comments > Steam Top 10
4. Re: Steam Top 10 Nov 8, 2015, 14:00 jacobvandy
The campaign is passable, I guess, until the last couple of levels where it's just complete garbage. The story is god-awful and uninteresting, but they shove it down your throat anyway. The finale should be exciting, a crescendo of the best gameplay in the whole thing, but instead you're abusing me with boredom while you try to be artistic! Seriously, I yearn for the days when Call of Duty was about actual war, with more larger-scale battles.

The series was always at its best with dozens of soldiers on each side mowing each other down... All the nonsense of "shoot this handful of enemies, move forward, shoot another handful that just spawned, repeat 39 times and then you win" is really, really dull. Get off the Quake 3 engine already so you don't have to make a claustrophobic, linear game because you spent all your resources making a half-dozen actors look decent and covering up everything else with so much over-saturated lighting that the HDR craze of ten years ago pales in comparison.

Maybe then your cutscenes wouldn't be 90% super tight shots of cyber-soldiers holding their gun and looking around because even what are supposed to be open environments are walled in by a dense fog... But that's canon, right, pollution is just that out of control 50 years in the future? Ugh.
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News Comments > Diablo III Patch 2.4.0 Plans
5. Re: Diablo III Patch 2.4.0 Plans Nov 7, 2015, 18:37 jacobvandy
The Season Journey is just a interface that guides you through seasonal achievements and gives you rewards for completing sets of them, increasing in difficulty as you go. Well, even the last ones aren't really that difficult, they just require you invest the time playing to build a strong enough character and/or get a group together to cooperate in a specific task. A dedicated player can finish the whole thing in a week or two, but the season lasts several months, so it's plenty of time for anyone.

MoreLuckThanSkill wrote on Nov 7, 2015, 16:36:
Hrm, for the most part these changes look good, although I'd really appreciate a way to unlock Stash tabs in Non-Season, since I already have 12 characters I use and don't want to delete once, let alone several times over a year just to get the 'full' set of tabs.

Good choice to remove Exclusive items from seasons, that is really the best news from the pre-patch notes.

There's a new feature specifically made for your situation, which reverts an existing character to level 1 and puts them in the Season. You're not gonna be forced to delete and re-create anymore. No more excuses!
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News Comments > Overwatch Preorders & Details
9. Re: Overwatch Preorders & Details Nov 7, 2015, 13:38 jacobvandy
Ha, ha, no microtransactions? That's cute. They're already peddling costumes as an incentive to pre-order and go for the $60 version over the $40, you can guarantee they will have an in-game shop chock full of crap like that for $5-15 a piece.  
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News Comments > Fallout 4 Preloads
28. Re: Fallout 4 Preloads Nov 7, 2015, 13:20 jacobvandy
Kxmode wrote on Nov 7, 2015, 12:48:
Go compare Skyrim's graphics to Witcher 3's. Skyrim is definitely dated.

Er, yeah, unlike Witcher 3, Skyrim is literally dated by 4 years now.
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3206 Comments. 161 pages. Viewing page 6.
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