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Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2267 (Senior)
User ID 56195
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News Comments > Op Ed
29. Re: Op Ed Sep 1, 2014, 23:35 jacobvandy
Chris Roberts did not finish Freelancer... From Wikipedia:

In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games. Each player could pursue a quest set up for their character, and join other players to attempt other missions together without needing to exit the game and start a new mode of play. Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cutscenes and gameplay visuals to be of equal quality so players would be unable to distinguish between the two.[35][36]

Sound familiar?

Two years later, the project was officially announced as Freelancer at GameStock, an annual showcase to the mass media of Microsoft's games.[37] The media covered the event, focusing on the features promised for this game. There were concerns about the state of the graphics and uncertainties over the promise of a dynamic economy, but gaming site GameSpot gave Roberts and his company, Digital Anvil, the benefit of their doubts.[38] Initially in 1999, Roberts announced the game would be available on the market by fall 2000.[35] However, the project suffered delays and by Electronic Entertainment Expo (E3) 2000, Roberts said the earliest release for the game was at the end of 2001.[6]

In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months. Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released.[39] Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release.[40] Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team's strengths.[14][20]

Star Citizen is what Freelancer was meant to (but failed to) be. It was still a good game, but it was only saved from development hell and actually released in decent shape when Microsoft reigned it in. Who the fuck says "oh man, we need millions of dollars if we're gonna realize this vision," and then bails on the project when that deal is made? Either Chris Roberts cut his losses and cashed out while the gettin' was good, or even a juggernaut publisher wasn't insane enough to throw as much money at the project as he thought it deserved (yet he still made the deal and left). That is precisely the source of my own personal doubts about Star Citizen. This guy is not worthy of being entrusted with tens of millions of dollars, IMO.
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News Comments > Sunday Tech Bits
2. Re: Sunday Tech Bits Aug 31, 2014, 14:36 jacobvandy
Because they delayed the upper half of the 800 series so long, that the 900m series is already near, and they're trying to sync up the naming schemes. They're not actually skipping the 800s, they're just renaming them. They skipped the 300s too, if you recall.  
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News Comments > Diablo III Season One Begins; So Does Complaining
10. Re: Diablo III Season One Begins; So Does Complaining Aug 30, 2014, 15:50 jacobvandy
Not necessarily, it's just a matter of patience. The first hardcore character to beat Malthael on T6 took literally hours, because he had dumped so much into toughness over damage. With a decent group and average builds, it's feasible.  
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News Comments > Diablo III Season One Begins; So Does Complaining
6. Re: Diablo III Season One Begins; So Does Complaining Aug 30, 2014, 14:51 jacobvandy
It's obvious short-sightedness on their part, to allow adventure mode and torment difficulties be immediately available on what is supposed to be a fresh slate for the season. Cheesing through easy bounties wouldn't be such a big deal if you had to work up to unlocking them first. Or maybe they just shouldn't allow adventure mode be used at all.  
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News Comments > Morning Patches
2. Re: Morning Patches Aug 29, 2014, 13:59 jacobvandy
LMAO, yeah, as soon as I realized I could get 140 mil from one trip to the vault (near maxed GF on T6), I heard about the guaranteed spawn and decided to go after it for a bit... Literally an hour or so before I tried and didn't find one, they had hotfixed it. I understand why in that particular situation, though... The gold you get in there is fucking bananas (plus loot from the boss) and it's meant to be an occasional piņata, not a money tree you can pretty reliably farm. Just go about your business farming cache legs (I'm still trying to get a Helltrapper for my Marauder DH x_x), and enjoy the diversion when it crops up.

As for greater rifts, it's actually better to just sit there and run out of time on the first wave of the trial, so you get a level 1 greater rift stone. You'll blow through it and the boss will still have a pretty good chance at dropping a legendary or two. Then you'll work up in difficulty, depending on how fast you clear, up until you can't get any higher. Once you're rolling, it's the most efficient way to gather loot. In the mid- to upper-20's I usually pull 3-5 legs from each boss, including a gem until I got pretty much all of them. (Side note, I didn't notice a level requirement on those bad boys... Haven't tried yet, but might be really good for alts.)

At any rate, I'm glad they fixed the issues with missing attributes on those quivers. And the first season starts in 7 hours! I'm really looking forward to that.
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News Comments > Steam AU Refund Legal Dispute
10. Re: Steam AU Refund Legal Dispute Aug 29, 2014, 13:40 jacobvandy
Bard wrote on Aug 29, 2014, 12:51:
I wish I could have gotten a refund on at least half the games I have bought, that are DRM crippled or just plain broken.

How many games do you own? That number will determine whether you're part of the problem (claiming a game is "broken" because it's plain bad or you don't like it) or just the worst consumer ever who has managed to buy proportionately more actual shovelware than everyone else here. ;-)

Seriously, though, unless the description of the game was misleading or incomplete (it happens sometimes), any DRM is not a good reason for a refund. You're told about it upfront and you bought it anyway.
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News Comments > Assassin's Creed Unity Delayed
4. Re: Assassin's Creed Unity Delayed Aug 28, 2014, 22:12 jacobvandy
Meh, massive corporations compete with themselves all the time... This is just a sign of Ubisoft's confidence in their position as an equivalent power within the games industry. The holiday shopping season eclipses the entirety of the rest of the year in terms of sales, so why not cram as many highly-anticipated releases into that window as you can? BTW, I'd never even heard of AC: Rogue, so I don't think you can put that on the same level as Unity and FC4 at all. The Crew is somewhere in the middle.  
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News Comments > Diablo III 2.1.0 Now Live
18. Re: Diablo III 2.1.0 Now Live Aug 27, 2014, 07:33 jacobvandy
Uh, yeah, come back 3+ hours later and it wasn't down anymore... I was able to log back in to the launcher a bit less than an hour after it happened, but not the game itself. If you were actively online without interruption from about 6PM-9PM pacific yesterday, well, good for y'all in the EU, I guess.

As for what caused it, you can believe what you want. Haters gonna hate, including calling anyone who considers any reason but "Blizzard sux lawl" a "fanboi," I guess... I've been plenty upset at them for that god-awful launch and unbearable lag during peak times, but I'm telling you, this was nothing like the usual disconnect or session time-out I've seen before.
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News Comments > Diablo III 2.1.0 Now Live
11. Re: Diablo III 2.1.0 Now Live Aug 26, 2014, 22:38 jacobvandy
Upgrading legendary gems has no cost other than completing a greater rift. The only catch is there's some percentage chance of it failing (haven't seen it yet, it probably has to do with the rank of the gem versus the level of the rift you progressed to).

eRe4s3r wrote on Aug 26, 2014, 22:20:
jacobvandy wrote on Aug 26, 2014, 22:13:
Yeah, everything's offline again. Sucks, I was in the middle of a greater rift. =/

You should know better than to play a Blizzard game on a patch.. week

It's not them, it's those DDoS asshats. It had been smooth as silk all day long since the servers came back up from maintenance, then suddenly community services went down, party matchmaking went haywire, and then my game was terminated. Entire is offline.
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News Comments > Diablo III 2.1.0 Now Live
8. Re: Diablo III 2.1.0 Now Live Aug 26, 2014, 22:13 jacobvandy
Yeah, everything's offline again. Sucks, I was in the middle of a greater rift. =/  
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News Comments > Diablo III 2.1.0 Now Live
3. Re: Diablo III 2.1.0 Now Live Aug 26, 2014, 21:40 jacobvandy
Wallshadows wrote on Aug 26, 2014, 19:48:
I'm only going to log in on Friday when the ladders are afoot. It's nice that the gold find boost will be in effect for the start of it though since gold will become important.

Actually it's a gold rewards boost, meaning the lump sum you're given upon completion of a quest is doubled. Not nearly as good as the multiplicative gold find boost for later game stages, but still should be helpful for starting fresh.
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News Comments > Diablo III 2.1.0 Today - First Season Begins Friday
22. Re: Diablo III 2.10 Today - First Season Begins Friday Aug 26, 2014, 16:32 jacobvandy
FYI, even though the 50% gold find buff expired this morning, now there is a 100% gold rewards bonus AND all treasure goblins appear in pairs (god help you if you run across a pack of them and this still applies there...).  
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News Comments > Diablo III 2.1.0 Today - First Season Begins Friday
7. Re: Diablo III 2.10 Today - First Season Begins Friday Aug 26, 2014, 13:35 jacobvandy
I dug a little deeper and found this quote: "Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to

This includes Legendary Gems in the character's inventory, its followers' inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations"

So it sounds like you could have the gem equipped on another character and you can still see it dropped. They might just be trying to save you the frustration of getting the same gem over and over.

This comment was edited on Aug 26, 2014, 13:47.
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News Comments > Diablo III 2.1.0 Today - First Season Begins Friday
3. Re: Diablo III 2.10 Today Aug 26, 2014, 13:12 jacobvandy
Looking forward to the buffs! Plus new content, etc, etc.

Also, I know some people are bemoaning the idea, but starting fresh with the ladders every few months has been working wonders for Path of Exile and my experience with it, so I can't wait to participate in that. All of your paragon XP, loot, and gold transfers over to your standard game at the end, so it's not even like you're wasting time doing it. You don't have to be competing for leaderboard ranks, either; you get a reward just for reaching 70, and of course there will be brand new legendaries to hunt for.

MoreLuckThanSkill wrote on Aug 26, 2014, 13:11:
Also, are old legendaries that got new powers, ie. Depth Diggers, supposed to be patched, or only new dropped versions?

The linked "cliff notes" post mentions that most legendary changes will NOT be retroactive.
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News Comments > Out of the Blue
17. Re: Out of the Blue Aug 25, 2014, 14:35 jacobvandy
Topless means bare chest, that organization is fighting for gender equality because men are allowed to be topless in public but women aren't (in most places). Mayhaps the ice bucket money should go to them instead! Imagine the glass-cutters showing up after that challenge...  
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News Comments > Out of the Blue
7. Re: Out of the Blue Aug 24, 2014, 19:04 jacobvandy
I've been playing D3 throughout the weekend (got the 6-piece Marauder's bonus now on my DH, so each of my turrets is pumping out more damage than I myself am... fucking awesome), including the past six hours solid, and have had no connection issues. I'm sure it depends on your region.  
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News Comments > Half-Life 2 Oculus Rift Video
16. Re: Half-Life 2 Oculus Rift Video Aug 24, 2014, 17:22 jacobvandy
DangerDog wrote on Aug 24, 2014, 17:14:
You can tell I'm a Rift user by how thick my glasses are

That's a common misconception... The screens being so close to your face have no bearing on your eyesight becoming poor, when your eyes are actually focusing on a point that is much farther away within that virtual environment. I've spent quite a bit of time with 3D Vision in the past, and it's actually much LESS straining on the eyes to play in 3D, than in normal 2D. Your eyes will be focused on what would be 5 or 10 or 15 feet behind the screen, depending on the scene and the depth of the effect (a setting that is adjustable), instead of the actual surface of your display a few feet or a few inches away, with the Rift. Nearsightedness is no more of a risk in playing 3D games than it is just being indoors in general for prolonged periods of time.
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News Comments > Half-Life 2 Oculus Rift Video
7. Re: Half-Life 2 Oculus Rift Video Aug 24, 2014, 14:29 jacobvandy
HorrorScope wrote on Aug 24, 2014, 13:46:
What I see is there are a lot of personal flavors to this. This is using the hydra, using it to line up sights etc, while cool, it makes control way more difficult than what we have today. We'll have to see how people accept this overall. I'm still wanting to just try this in an all encompassed 3d view with near std K/M. So there is simply closed off immersion all the way to full blown VR, that later takes some talent and patience.

People love immersion. That's what VR is all about. You already have NVIDIA 3D Vision for simply bringing another dimension to standard graphics and interfaces, but the Rift and Hydra et al are meant to be used in breaking away from the old-fashioned floating camera w/ KBM control scheme setup. There will still be room for that, it isn't going to go away in the foreseeable future, and the Rift at its most basic functionality is just a better stereoscopic 3D display, but that's not what is getting people so excited. It's about taking that step into truly immersing yourself into the game world.

Of course using physical arm motions to toss a grenade, spatially line up your gun, reload, etc. seems awkward and foreign at first, but you'll get used to it eventually and it will bring an entirely new element of skill into the game. Someday people will scoff at the noobs pointing and clicking at things on screen or pressing buttons to trigger scripted actions, and remark about how it takes zero effort compared to those using full VR setups and pantomiming every action your character does. Kind of like that kid dismissing Marty McFly's performance in that antique arcade game in the '80s cafe.

That won't happen immediately, but the point stands that KBM is pretty archaic, having been in use with practically no changes for nearly 20 years (talking about FPS' specifically). I'm absolutely looking forward to this new paradigm of interactivity in gaming.
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News Comments > Saturday Consolidation
10. Re: Saturday Consolidation Aug 24, 2014, 12:11 jacobvandy
How shitty are the last-gen versions of Destiny going to be? I'm not willing to get a PS4 just for this game, but I do have that PS3 I haven't touched since GTA V came out...  
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News Comments > Evening Previews
3. Re: Evening Previews Aug 23, 2014, 11:23 jacobvandy
I would hope they have some surprises left that they've not shown off. But there are some substantial balance changes coming, too, which people on the PTR are helping to dial in. One of the most significant IMO is a new legendary crafting material called Ramaladni's Gift, which will add a socket onto any weapon that doesn't have one. That can even be on top of the other four primary stats, in which case it adds a fifth (which can't be re-rolled, though it's not like anyone would want to). So whatever you're using now, imagine you have another +10% damage or +750 vit or whatever you like added to that...  
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2267 Comments. 114 pages. Viewing page 1.
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