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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Description
Homepage http://www.firingsquad.com
Signed On Mar 1, 2011, 00:49
Total Comments 1295 (Pro)
User ID 56195
 
User comment history
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News Comments > Xbox One Announced
31. Re: Xbox One Announced May 21, 2013, 16:00 jacobvandy
 
SirKnight wrote on May 21, 2013, 15:29:
That is one bland and ugly looking console.

It's pretty plain to see that they're going away from the stylized, stand-out game console and making it look more like the rest of your A/V equipment, including the stackable-factor.
 
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News Comments > Neverwinter Exploit Fixed; Diablo III Exploit Revisited
8. Re: Neverwinter Exploit Fixed; Diablo III Exploit Revisited May 21, 2013, 14:13 jacobvandy
 
Lol, wow... So for under $2 (minimum purchase on RMAH is $1), I could get 50x more gold than I've ever seen in that game. What a mess!

Edit: It's been brought to my attention by a D3-addict friend of mine that the black market (chinese gold farmers) has been selling gold at about that price for months. My next question was, what happens to them now that the official price is that low?

This comment was edited on May 21, 2013, 14:19.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 May 19, 2013, 23:59 jacobvandy
 
Don't Starve is a rogue-like in that aspect. It's not meant to be played for a long, long time each playthrough, it's meant to be quick and unforgiving and something that teaches you new things about how to play every time you die. Like Cleveland said about Blackopoly his Civil Rights board game, it's not something you ever really win, you just do a little better each time. (Which may not be entirely true, it might have an actual ending like Dungeons of Dredmor does, I dunno.) If you can accept dying/failing as an integral part of gameplay, you can enjoy it for that.

Also, eating rabbits and berries is a perfectly viable way to stay alive. The point is that you eventually need to move on to acquiring more efficient sustenance, if you're going to have the time to explore other things.
 
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News Comments > 7 Days to Die Announced
13. Re: 7 Days to Die Announced May 17, 2013, 14:33 jacobvandy
 
Well they're using PayPal for their store, so if they screw you over you can reverse it pretty easily... Says right in the payment confirmation email, you are entitled to a refund in the case of non-delivery or the product being significantly different than what was advertised. This is interesting enough for me to toss $15 at them, and I look forward to playing the beta in July.  
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News Comments > GameStop Stops Rainbow 6 Patriots Preorders
8. Re: GameStop Stops Rainbow 6 Patriots Preorders May 17, 2013, 14:15 jacobvandy
 
Maybe Ubisoft doesn't have the balls to move forward with that concept (domestic terrorism, etc.) given recent events?  
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News Comments > On Sale
8. Re: On Sale May 16, 2013, 22:41 jacobvandy
 
Woot, apparently I had a $15 Amazon gift card I forgot about, so just nabbed me some games for free!  
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News Comments > Metro: Last Light FOV Workaround
18. Re: Metro: Last Light FOV Workaround May 16, 2013, 19:03 jacobvandy
 
Quinn wrote on May 16, 2013, 17:32:
Weird thing. I think we all had the good ending in the first game, no? Metro 2033 SPOILER ALERT:

Those who played the first game. We all knew the Dark Ones were friendly, yeah? So most players didn't nuke their home. It's a weird decision of the devs to start the sequal like we all finished the first with the bad ending.

Or is this like the book...?

That couldn't be farther from reality... Only 3% of players ever got the achievement for the "good ending." It is by no means a weird decision on their part, and besides which, the "bad ending" is indeed how it happened in the book.

http://steamcommunity.com/stats/Metro2033/achievements/

Anyhow, to compare, 23% of people got the achievement for the standard, canonical ending. That really shows how few people actually finish games, lol, but it's still nearly 8x the amount.

The "good ending" in this case is actually quite secretive, and you had to play a very specific way in order to earn that choice, using the hidden statistic of "morality points." And even if you did have the choice, why would you choose the "bad one" if you had played that specific way in order to get the "good one?"
 
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News Comments > Diablo III XP Boost
5. Re: Diablo III XP Boost May 16, 2013, 01:55 jacobvandy
 
I don't get it... Is this some kind of permanent boost, or more like a "bonus XP weekend" thing that only lasts while you play during this time. It's the "only available while logged in, but will apply to all characters and stack with other bonuses" stuff that is confusing me. Trying to figure out if I should bother logging in or not, because I already played a few hours this year.  
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News Comments > Ships Ahoy - Anomaly 2
2. Re: Ships Ahoy - Anomaly 2 May 15, 2013, 23:39 jacobvandy
 
I got Korea from the last humble android bundle and have been playing that (on the crapper). Having never really gotten into the first game, which I have on PC, I think it's a decent enough game. Will probably check out this sequel farther down the line.  
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News Comments > Steam Trading Cards Beta
2. Re: Steam Trading Cards Beta May 15, 2013, 15:58 jacobvandy
 
Lol, wow, they finally did it...

Level Up
All badges now have XP which contributes to your Steam Level, a summary of your badge collection. You can view someone’s Steam Level by hovering over their avatar. Leveling up earns you non-tradable items like profile showcases, extra friends list slots, and more.
 
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News Comments > Metro: Last Light HUD "Fix" Inbound
28. Re: Metro: Last Light HUD May 15, 2013, 13:39 jacobvandy
 
mag wrote on May 15, 2013, 12:06:
Frijoles wrote on May 15, 2013, 11:58:
Darks wrote on May 15, 2013, 10:33:
I don't know about the rest of you, but I'm sick and tired of 3D as a whole. They have ruined movies with this crap, you cant even go to the theaters and watch a good movie in Imax anymore without it being in 3D. And the 3D is not even that good.

Wrong 3D. They're not talking about actual 3D (like with Nvidia glasses). The UI is modeled in the game, not a flat 2D interface like most games have. They specifically give us an example:

The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible.

These are actual models in the game. Why they couldn't get that to work with an adjustable FOV, I don't know. But this has nothing to do with playing the game in 3D. The biggest bug I see in the game right now is that the shadows are flickery as hell.

This really confused me. I haven't played Metro 2033 in a while, but wasn't it the same way?

I believe they put more information on the watch, and though there's still an on-screen ammo counter, they designed it so you can still count your ammo by looking at the weapon when it's disabled. Like say, in Ranger mode.
 
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News Comments > Grim Dawn Alpha Tomorrow
4. Re: Grim Dawn Alpha Tomorrow May 14, 2013, 21:27 jacobvandy
 
Crate Entertainment, the startup developer that includes some of the folks behind Titan Quest

Founded by the lead designer of TQ, more precisely. This is as close to sequel as we're ever going to get, and I'm already regretting my decision to wait until release rather than put in extra for the alpha or even beta. I have other games to play, I have other games to play...
 
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News Comments > Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale
14. Re: Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale May 13, 2013, 21:55 jacobvandy
 
Mad Max RW wrote on May 13, 2013, 21:51:
jacobvandy wrote on May 13, 2013, 21:34:
Mad Max RW wrote on May 13, 2013, 21:24:
Widescreen monitors with a locked narrow FOV is unplayable for me.

He says, with no idea of what the FOV actually is... Only that it is not able to be easily changed.

I know exactly what the FOV is you assumptive fuck. The original and this one use a vertical measurement for the FOV which roughly equals 65-70 degrees. On a widescreen monitor anything under 90 is virtually unplayable. 80 is pushing it. 70 is garbage. That's fine for television screens at a distance but not widescreen LCD computer monitors. At least with the original you can simply edit the value in a few config files.

Do you have a source for that, or are you assuming, too?

(lolumad)
 
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News Comments > Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale
9. Re: Metro Last Light FOV Locked; DX9 & Aiming Workarounds; Reviews; Sale May 13, 2013, 21:34 jacobvandy
 
Mad Max RW wrote on May 13, 2013, 21:24:
Widescreen monitors with a locked narrow FOV is unplayable for me.

He says, with no idea of what the FOV actually is... Only that it is not able to be easily changed.
 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization May 13, 2013, 15:17 jacobvandy
 
What they don't tell you is, you have to be plugged in to the nearest cell tower in order to get that speed.  
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News Comments > Bethesda Game Vulnerability
31. Re: Bethesda Game Vulnerability May 13, 2013, 06:23 jacobvandy
 
And since when does having creative input mean you mandate the use of your old, dated, sub-optimal for even an offline and loading screen-heavy open world game engine? Your assumption remains baseless.  
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News Comments > Bethesda Game Vulnerability
28. Re: Bethesda Game Vulnerability May 12, 2013, 22:43 jacobvandy
 
The problem with your theory is... BETHESDA IS NOT MAKING TES ONLINE.  
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News Comments > Bethesda Game Vulnerability
25. Re: Bethesda Game Vulnerability May 12, 2013, 22:04 jacobvandy
 
.net_Drifter wrote on May 12, 2013, 21:55:
Given past behavior and information concerning their previous "new engine", is it too far fetched to think they might not still use Gamebryo as part of the basic foundation of the current "new engine?"

Not really... These are totally different developers. It is the same amount of fetched to presume they're using the id Tech 5 engine as the basis for TES:O, because that's another engine used by one of the parent company's studios.

P.S. You don't need an article to tell you that the Creation Engine isn't new. Everything feels the same as Oblivion, Fallout 3, etc.
 
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News Comments > Bethesda Game Vulnerability
8. Re: Bethesda Game Vulnerability May 12, 2013, 11:33 jacobvandy
 
Anyone commenting on the security of video games, ought to know better than to make wild assumptions like this. There's little reason to take anything that moron says seriously, at this point...  
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News Comments > Steam Top 10
2. Re: Steam Top 10 May 12, 2013, 11:22 jacobvandy
 
I would say it probably does not, if only because there's a rather large grey area of, how do you allocate a bulk licensing promotional deal like that across weeks? Is it all counted in the week the deal goes down, is it spread out over the weeks the promotion is running? Etc. Sounds like something EA would do, but not Valve. This is supposed to be games sold for the week.

Another question would be, are Steam keys sold by other sites such as GMG counted here? I'd also guess no on that, but it could more easily go the other way, I think.
 
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1295 Comments. 65 pages. Viewing page 1.
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