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Signed On Feb 24, 2011, 19:58
Total Comments 694 (Apprentice)
User ID 56185
 
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
32. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 11, 2014, 11:36 descender
 
People basically want closure from a game/genre that is designed not to give any

This really hits the nail on the head. ARPG's like this are simply not meant to be finished, so the natural result is eventually you just get bored with it and "move on".

I do agree that the itemization continues to be an issue with D3, especially the balance between different weapons as you said. I think that their damage, toughness and healing "ratings" are doing more harm than they are good, because they don't even add up with the actual damage outputs in the game. I can understand why STR/INT/DEX are tied to the defensive stats they are tied to... but some of it just flat out needs to be re-tuned. You can acquire Armor and AllResist outside of the main stats, but not dodge? Why?! OK, accepting that limitation... why can't I get more DEX for my INT or STR characters without crippling them completely?

I'm glad they got it to the point that it's at with RoS from where it was at launch, but as was said below... a lot of old design decisions are keeping them from fixing D3 completely.

This comment was edited on Jun 11, 2014, 11:49.
 
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News Comments > Female Lead Cut from Assassin's Creed: Unity
13. Re: Female Lead Cut from Assassin's Creed: Unity Jun 11, 2014, 11:08 descender
 
I don't see the need to make that crazy leap. I would simply rather watch a female hop around on my screen for 20+ hours than a dude. I prefer female singers too, so I guess I should just cut my balls off!  
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News Comments > Out of the Blue
11. Re: Out of the Blue Jun 11, 2014, 11:05 descender
 
I don't really understand the soda article, and it's potentially really misleading. There is a large difference between HFCS (chemically extracted from corn) and the "fructose" that naturally occurs in fruit sugars (fructose + glucose = sucrose, which is old school naturally occurring sugar).

Not identifying the different fructose sources in that study basically makes it completely useless.
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Jun 11, 2014, 10:53 descender
 
Cell phones are totally not distracting in any way.  
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News Comments > Op Ed
3. Re: Op Ed Jun 11, 2014, 10:50 descender
 
Death is a fairly obvious "fail-state" for a game from a design standpoint. It encourages and engages the most primal instinct in nature, stay alive. The death of other things inhibiting your path to victory also seems fairly natural to me. Where I get lost is when video games focus too much on the simulation of reality, rather than suspension of reality... then you get unfocused gore and violence.

If Mario had to clean his shoes, or left bloody footprints all over the world... would it be as popular today? I don't think so. I call it a byproduct of hyper-realistic graphics, but the culture of gaming has certainly changed drastically in the last 30 years. Everything humans touch starts out with good, happy intentions... and then human nature takes hold and... they don't say "sex and violence sells" for no reason.
 
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
30. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 11, 2014, 10:34 descender
 
LOL DUDE. No.

Not at all.

The cap on mob difficulty just didn't match the level cap after about level 40, and it took an ungodly amount of time to hit that cap in the first place. You had no option but to play through the same leveled content over and over, you couldn't really wander into an area that was "too hard for you" at all unless you just ran past mobs during your first 2 playthroughs.

So... Which reasons were you talking about?
 
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News Comments > Female Lead Cut from Assassin's Creed: Unity
6. Re: Female Lead Cut from Assassin's Creed: Unity Jun 11, 2014, 10:30 descender
 
You like looking at dudes? I don't. I'd rather a femshep option in every game please.

I don't buy the "I can't get immmersed" crap either, as if "believing" you are a ninja assassin time traveler is any more or less realistic or engaging than pretending you are a female doing the same thing.

This comment was edited on Jun 11, 2014, 10:41.
 
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News Comments > Diablo III to "Heal" Broken Achievements
7. Re: Diablo III to Jun 11, 2014, 10:27 descender
 
What else is there to do? Endlessly grind for better loot? /snore At least achievements give you something else to do while you are mindlessly making things dead that are too easy for you to be fighting.

The problem with achievements is that banner symbols and patterns are a total shit reward. If they contained more entertaining or useful unlocks, they would be something people would actually want to "achieve".

The other problem here is that the achievements in D3 are just grindy and completely uninspired. Only about 1 per class requires any actual thought or effort to accomplish.
 
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
28. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 11, 2014, 10:18 descender
 
In this thread, everyone finally figured out that games designed around grinding the "end game" content are fucking stupid.

The leveling process in a game like this needs to take way, way longer... so that the journey to the cap can offer you some sort of actual gameplay, challenge, and a carrot to chase (also, and END point... not a perpetual grindfest). When the goal is "Ignore all content, get to level cap as quick as possible, then start actually playing", your design is basically shit. (enter: every hack-n-slash loot generator ever made)

The second flawed game system at work here is the "enemies scale up with you" shit feature that ruined games like Oblivion and FO3. If their health and my damage scale up together, why bother have leveling up at all? Game worlds need clear cut areas and mobs that are "too hard" or "too easy" for you, so you can see tangible results of your endless grinding... so you have something to actually fear in the game world... and also so you have different areas to play in along the way rather than just repeating all of the content endlessly (or that one most efficient area). If it takes me 4 hits to kill something, then I spend 700 hours leveling up towards the "cap", but it still takes 4 hits to kill the same "something"... you see where I'm going here.

I've said it before, these games are all fun to a point... but they will never, ever have the longevity or success that D2 had... mainly because D2 was NO BETTER with these systems at all. It was simply the only thing like it to play at the time.
 
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News Comments > Mass Effect 4 and New BioWare IP Teased
5. Re: Mass Effect 4 and New BioWare IP Teased Jun 9, 2014, 23:11 descender
 
Maybe they can DLC in some gameplay this time?

ME2/3 combat was snooooze-worthy to say the least.
 
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News Comments > PC FIFA 15 Using Next-Gen Engine
4. Re: PC FIFA 15 Using Next-Gen Engine Jun 6, 2014, 16:08 descender
 
PC's "couldn't handle" their last-gen engine, but this new NEXT-gen engine... not a problem!

Suck a nut, EA.
 
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News Comments > 64-Bit PC Dead Rising 3 Confirmed
5. Re: 64-Bit PC Dead Rising 3 Confirmed Jun 5, 2014, 12:30 descender
 
6GB of ram minimum?!? For that fuzzy, dated looking garbage?

God damn programmers have gotten fucking lazy.
 
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News Comments > Watch Dogs Claims Sales Record
6. Re: Watch Dogs Claims Sales Record Jun 3, 2014, 14:48 descender
 
A month ago who'd have thought Titanfall would not be the most over-hyped game of the year.  
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News Comments > etc.
5. Re: etc. Jun 3, 2014, 14:05 descender
 
Some of those Kart clones look fun, has anyone tried Krautscape or Skydrift?  
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News Comments > Morning Legal Briefs
15. Re: Morning Legal Briefs May 29, 2014, 13:30 descender
 
This thread has been great for my ignore list.  
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News Comments > Out of the Blue
33. Re: Out of the Blue May 29, 2014, 13:11 descender
 
It's not the speed of the asteroid, but the size.

Relativistic Kill Vehicles have always been part of sci-fi lore. I think they even used this in the original Mass Effect?

Kinetic energy = 1/2 * M * V^2 sort of... velocity matters (see what I did there) much more than mass. Sort of. Mass also increases as velocity approaches the speed of light. It's the end, it's all just E anyway. Smart Bored

This comment was edited on May 29, 2014, 13:45.
 
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News Comments > World of Speed Trailer
4. Re: World of Speed Trailer May 29, 2014, 12:20 descender
 
I like the part at 0:45 where they solely focus on the reflection in the puddle, and how the car doesn't interact with the puddle in the slightest way when it drives through Dunce  
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits May 28, 2014, 15:05 descender
 
Would a self-driving car do that? Nope.

Would a road full of automated cars all get out of the way of the emergency vehicle? Yup.

What if there's an oncoming vehicle coming at you and you need to speed up to get out of the way?

Would this ever happen since stupid people are no longer controlling the cars? Nope.

Automated cars should end up more like "Minority Report" or "I Robot" and not so much "Demolition Man". The purpose is to have the entire fleet under control (and then operate more efficiently at higher speeds), not just automate one car on the road.
 
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News Comments > IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears
21. Re: IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears May 28, 2014, 14:59 descender
 
Slow down man, I don't think you understood where this thread started... and maybe I wasn't clear. They are adding exactly the type of features to this new IL2 that I was saying they needed to have in the older ones. There have been other "IL2" games released since 2001, not just the 2006 re-packaging... and they all lacked this same cohesion of online play. A "quick join" button doesn't necessarily need to join a "quick match". Dedicated servers are great... but wading through them and finding one is daunting and keeps people out of the arena.

As I just said in my last post, my actual desire would be for MMO-style permanency over a larger map, with the ability to capture and hold bases. Not smaller fragmented servers, but hundreds of pilots flying for a few different teams. One can dream.
 
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits May 28, 2014, 12:46 descender
 
Driving off-road is where automated cars got started, so all of those systems already exist (and are being used to be able to make the car work in the first place)... adapting these systems to the roads/traffic rules is what they are working on now.

This is their test car, this is not "the only automated car that will ever be made". I doubt many of you would be terribly interested in a 2 seater car that only goes 25mph in the first place.

I wonder if sitting in a car with no steering wheel would require a drivers license, and if not... if it would make actual licenses more expensive/harder to attain.

This comment was edited on May 28, 2014, 12:53.
 
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694 Comments. 35 pages. Viewing page 11.
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