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Signed On Feb 24, 2011, 19:58
Total Comments 692 (Apprentice)
User ID 56185
 
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News Comments > Op Ed
63. Re: So why do publishers keep doing it? Sep 18, 2014, 11:48 descender
 
Lump people into stereotypes and then immediately dismiss their opinion. Talk about "intellectual dishonesty"? There's the poster child.

This comment was edited on Sep 18, 2014, 12:10.
 
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News Comments > Op Ed
62. Re: So why do publishers keep doing it? Sep 18, 2014, 11:43 descender
 
I don't think that word means what you think it means.  
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News Comments > Star Citizen Passes $53M
15. Re: Star Citizen Passes $53M Sep 18, 2014, 00:43 descender
 
Mr Roberts better keep his phone charged, Nadella should be calling any day now.  
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News Comments > Op Ed
59. Re: So why do publishers keep doing it? Sep 18, 2014, 00:33 descender
 
Small minds discuss people... and you two can't seem to get enough.

Almost 5% of your posts have to do with Beamer. I think you are secretly in love.
 
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News Comments > MS/Mojang $2.5B Deal Confirmed
128. Re: MS/Mojang $2.5B Deal Confirmed Sep 17, 2014, 14:53 descender
 
I think the current success of the game the way it exists today get confused with any sort of sustainable future. There basically wasn't a future for minecraft, and the scams and viruses plaguing the mod community currently could easily have killed off the interest of modders themselves. IMO, it was going to die on it's own within a few years anyway. Now that definitely won't be the case... at least not for the same reason.

The game is already being affected in negative ways. Simply adding a centralized mod/skin store could extend the life of the existing product by years.

I had asked below and no one responded. What company has the capital, and could have purchased the IP that would have been an acceptable landing spot? Surely not Valve/Ubisoft/Activision/EA/Bioware/Apple...
 
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News Comments > Morning Mobilization
44. Re: Morning Mobilization Sep 17, 2014, 14:34 descender
 
Physical books are also a way of "showing off" by having an impressive bookshelf in your house that other's will assume you have read.

On the other hand if you are having dinner at someone's house and there is an Atlas Shrugged on that bookshelf, you know to just back away slowly and head for the door.

No one can easily judge you based on what's in your eReader. What good is that? :p /s
 
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News Comments > Xbox One Controller for Windows in November
23. Re: Xbox One Controller for Windows in November Sep 17, 2014, 14:30 descender
 
I hate 360 pads. I have pretty big hands so they are just flat out uncomfortable for any extended period of time... and I hate the off-axis left analog stick placement. "Up" the way I have to hold the tiny ass controller is not actually "up" the way the controller detects it. Couple in round bases for the analog sticks giving no easy identification of absolute directions... ick. I fail miserably at tiger woods on a 360 because of the uncertainty of where straight back and straight forward actually are.

Dual-shock all the way... although I would totally use a PC equivalent of a wavebird if ever given the option.
 
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News Comments > Out of the Blue
28. Re: Out of the Blue Sep 17, 2014, 13:45 descender
 
PJHF I used the arrow keys for aloooong time with a similar setup. Probably from DOOM until HL2-ish, because my hands are large and dextrous enough to reach all of the keys around the arrows (ctrl, shift, alt, enter, \, /, home, end, pgup, pgdn, ins, del, and the entire left side of the numpad are all in reach and generally enough keys to make anything work.

I don't remember why or when I switched to WASD but it was probably due to some binding issue in a game with too many buttons.

EDIT: Also... invert 4 life. I picture myself with my hand on top of the persons head that I am controlling. If you wanted him to look up you'd have to pull back on his head. Makes tons more sense than pushing forward IMO.

EDIT 2: Having RMB to run seems like pressing a gas pedal to me, and I would find myself forgetting to let go of it during panic situations. It feels much more natural to have all of the cardinal movement keys right next to each other, and have all of your movement panic done in one hand, while your aim panic is done with the other.

This comment was edited on Sep 17, 2014, 13:56.
 
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News Comments > Out of the Blue
25. Re: Out of the Blue Sep 17, 2014, 13:37 descender
 
How does lifting your thumb to spin the ball after you've rolled it as far as you can with one finger differ in any way from picking up your mouse, other than that you aren't actually letting go of the mouse in the process... actually making even that process more accurate with a mouse too? Unless you play with super low sensitivities or on a cramped desk, picking up the mouse is not really an issue at all. Some laser mice can be simply tilted to raise the sensor away from the surface, lifting the mouse doesn't even need to happen.

Obviously controller of choice is all about what you have practiced on, and if humans have proven anything it's that they can learn to excel at nearly anything through habit... but there are many physical reasons why a mouse is the most accurate way to control an FPS.
 
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News Comments > Assassin's Creed Rogue for PC Possible
6. Re: Assassin's Creed Rogue for PC Possible Sep 17, 2014, 13:28 descender
 
Let's start with the obvious. People still own them, and their games don't work on the new ones? PS2 games were still being made until a few years ago.  
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News Comments > MS/Mojang $2.5B Deal Confirmed
126. Re: MS/Mojang $2.5B Deal Confirmed Sep 17, 2014, 13:24 descender
 
What is the difference if it's 2 years? or 3? Does it really make that much of a difference to you? Can't they be optimistic about being able to monetize one of the most popular digital IP's in the world?

The game itself has an installed userbase of ~60 million people and there has never been a single ad or promotion done for it. They could easily double that without even changing anything, just marketing the game. Then add in mod and skin sales, and maybe server rentals? Then add in real world tie-ins with toys and games. THEN add in sequels and spinoffs. Apps and other platforms. Apparel, candy, cereal... where does it really stop with the possibilities they have in front of them?

They essentially bought the keys to the childhood of the digital generation. The lack of foresight or vision displayed by you guys in this thread is astounding.
 
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Sep 17, 2014, 10:57 descender
 
LOL

This game should forever be referred to around here as "Jockstrap of Destiny".
 
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News Comments > The Evil Within TGS Trailer
7. Re: The Evil Within TGS Trailer Sep 17, 2014, 10:55 descender
 
I think it's simply harder to play on people's fears after they've been on the internet.

I feel incredibly desensitized when watching or participating in anything labelled as 'horror'.

Honestly, the last time I was freaked out by anything in a video game was... the end of Metal Gear Solid? or... maybe Eternal Darkness on the cube? Or the blacked out hallway at the beginning of the original Unreal? Peek-a-boo scares are the only thing that elicit any sort of response anymore.
 
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Sep 17, 2014, 10:49 descender
 
Wow it's a shame Yahoo doesn't run their own news service where they could have exposed PRISM 5 years before Snowden had to. /s  
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News Comments > Out of the Blue
10. Re: Out of the Blue Sep 17, 2014, 10:41 descender
 
I jump with mouse2... thumb button for alt fire. I use my spacebar for insta-melee (L4D made me start doing that) or at least switch to melee slot (Tf2) instead of jump.

The thumb-to-spacebar feels like a panic-and-smash button to me... jumping never seemed to be an appropriate result.

EDIT:
its just easier to aim when you arent already pressing down on the mouse

Agree with this totally, if I have to hold down an iron sights button, I can't have that on the mouse...
 
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News Comments > ArcheAge Launches; Founders Unhappy
14. Re: ArcheAge Launches; Founders Unhappy Sep 17, 2014, 02:33 descender
 
I suppose you will have to explain to me how paid alpha/beta access and the "founders packs" that everyone is complaining about not receiving isn't exactly like kickstarter then... and how that doesn't qualify as giving them money before the product is complete.  
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News Comments > ArcheAge Launches; Founders Unhappy
11. Re: ArcheAge Launches; Founders Unhappy Sep 17, 2014, 01:33 descender
 
There is nothing more entertaining than seeing kickstarters and pre-orders get burned.

Stop giving companies money for unfinished products.
 
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News Comments > Borderlands Replaces GameSpy With Steamworks
5. Re: Borderlands Replaces GameSpy With Steamworks Sep 16, 2014, 15:41 descender
 
Your last 3 posts have been "Steam is spyware". I think we get the idea, you don't like it.  
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Sep 16, 2014, 12:15 descender
 
Unfortunately, exclusivity drives console sales. A wonderful paradox that they have created themselves to justify their own existence.

The only hope I see for it happening is the SteamBox blowing away the market and making an open PC platform feasible.
 
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News Comments > Into the Black
12. Re: Into the Black Sep 15, 2014, 23:34 descender
 
I believe I had LR on an Atari XE. Was it one of the first games with a built in level editor?  
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692 Comments. 35 pages. Viewing page 2.
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