User comment history
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| News Comments > Counter-Strike Global Offensive Beta Footage |
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| 15. |
Re: Counter-Strike Global Offensive Beta Footage |
Dec 1, 2011, 15:42 |
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Why is everyone saying this is console footage? The menu at the beginning of the video is 100% being controlled by a mouse and there are no console key indicators on the screen anywhere...
This comment was edited on Dec 1, 2011, 15:49. |
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| News Comments > League of Legends Player Base Doubles |
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| 10. |
Re: League of Legends Player Base Doubles |
Nov 21, 2011, 14:56 |
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| LoL has a longer cycle than either of those games, so it's entirely realistic. A majority of the Skyrim purchases have already been made. LoL will continue to trickle in money for months/years. |
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| News Comments > League of Legends Player Base Doubles |
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| 4. |
Re: League of Legends Player Base Doubles |
Nov 18, 2011, 13:20 |
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Yeah I... thought that's what I just said... you can't just make up that 1/10th of the players play at once, it could be 1/20th, or 1/4... like I said, i personally have 5 accounts that all get logged in at least a few times a month. it is common practice for most LoL players with high level accounts to create low ones to test new characters with.
1.5mil concurrent users is still impressive, but when they are counting unique IP's for the total number of "accounts" let me know |
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| News Comments > League of Legends Player Base Doubles |
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| 2. |
Re: League of Legends Player Base Doubles |
Nov 18, 2011, 12:00 |
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| 1.5 mil active players is impressive... but i would imagine that a good chunk of the 11.5 mil subscriber base are smurf accounts of the 1.5 mil that actually play. Heck, I have 3 or 4 accounts extra accounts that I use to check out the new free heroes each week before I attempt playing them against good lvl30 players on my main account. |
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| News Comments > Large Address Aware Skyrim |
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| 30. |
Re: Large Address Aware Skyrim |
Nov 17, 2011, 09:45 |
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Look, it's not my fault you don't know how to edit the .ini files in FO3/Oblivion. It has nothing to do with mods.
You are right, simply dropping the LAA files in there does nothing... and I never said it would.
Go change these settings (there are a few others but these are the first that I can remember) and tell me how much RAM your oblivion/FO3 executable is using.
uGridsToLoad <-- if you edit this DO NOT SAVE YOUR GAME until you know it does not crash... it doesn't let you go back down to the original setting for some reason uInterior Cell Buffer uExterior Cell Buffer iPreloadSizeLimit
I'll assume your apology is "in the mail".
This comment was edited on Nov 17, 2011, 10:20. |
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| News Comments > Large Address Aware Skyrim |
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| 28. |
Re: Large Address Aware Skyrim |
Nov 16, 2011, 09:35 |
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| Maybe it's you who needs to stop spreading nonsense. It's not difficult at all to tweak and mod up Obvlivion/FO3/FO:NV to load more than 2GB of data. It absolutely makes a difference. |
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| News Comments > Large Address Aware Skyrim |
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| 16. |
Re: Large Address Aware Skyrim |
Nov 15, 2011, 14:08 |
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Through the .ini files, you can tweak the hell out of this engine and increase the graphics to a point where it will not even run on your system. This is what the extra RAM would be for.
Out of the box there is hardly ever a reason to edit/mod anything. |
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| News Comments > Large Address Aware Skyrim |
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| 11. |
Re: Large Address Aware Skyrim |
Nov 15, 2011, 13:38 |
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I wouldn't exactly blame this on consoles, it's the same engine they have used since Oblivion and it has always required this fix. Fallout 3 and FO:New Vegas both required this.
This engine is garbage, and that's what you should be complaining about. |
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| News Comments > Steamships Ahoy - Fallout New Vegas DLC |
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| 18. |
Re: Steamships Ahoy - Fallout New Vegas DLC |
Sep 29, 2011, 15:29 |
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Every mob encounter in the game is exactly the same. Shoot it in the face. No strategy, no tactics... shoot it in the face or use vats to shoot it in the face.
The type of gun you use doesn't matter once over the course of the game, unless you're using a silenced pistol to sneak around for some reason. Why are there energy weapons and bullet based weapons if there are no enemies with immunities or resistances to one or the other? Why are their explosive weapons at all? Cosmetic choice != gameplay.
90% of the "loot" is the same basic weapons you've been carrying around since the beginning of the game anyway, and mostly gets used as repair fodder. After 20-30 hours of play you certainly shouldn't need anymore caps.
I don't recall any "moral" choices, I only remember choices about would you like to help shady person A or shady person B. Very little consequence for choices as any choice you make generally opens up one of 2 identical paths with different subtext.
Completely broken stealth gameplay, being invisible to EVERYTHING doesn't qualify as stealth.
Re-hashed and boring perk choices, most of them useless. Skill levels that approach absurdity before you hit the level cap (you don't have to choose one path over another, you just make superman). Hitting the level cap 10's of hours before reaching the end of the story if you are hunting down side quests (i hadn't explored 1/4 of the map before hitting level 30).
skill checks that amount to a few extra caps (that you definitely don't need after 20-30 hours of playing) and nothing more, definitely don't open new quest branches.
I put over 100 hours into my first playthrough as well... about 30 hours in I realized it was same old boring and broken FO3 gameplay, i only finished playing it out of spite (and having wasted $50 on the game).
Playing for 100 hours then one-shotting the last "boss" in the legion with a melee weapon... on a non-melee build... Awful.
There was no "game" there to be played, to me it was like walking through a poorly told story on rails. Most of the "choice" you have in the game is superfluous.
Didn't mean to rant so much there but... after the initial "cool" factor of the game wore off 20 hours in, it was very boring. if I hadn't spent so much money on it I never would have finished the game. Every time new DLC comes out I just laugh and wonder why. |
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| News Comments > The Witcher 2 2.0 Released |
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| 6. |
Re: The Witcher 2 2.0 Released |
Sep 29, 2011, 13:23 |
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Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action. Oh happy days... I might buy this game AGAIN I'm so happy right now. Dark difficulty here I come. |
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342 Comments. 18 pages. Viewing page 8.
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