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Real Name descender   
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Homepage http://steamcommunity.com/id/descender
Signed On Feb 24, 2011, 19:58
Total Comments 1048 (Pro)
User ID 56185
 
User comment history
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News Comments > Steam Launches Paid Mod Support
67. Re: Steam Launches Paid Mod Support Apr 23, 2015, 18:45 descender
 
there will be a lot more incentive for developers to go after and shut down sites distributing mods for free

This is probably true, but they have never been too interested in it before. Those 3rd party sites are going to naturally die off anyway once services like Steam/GOG/Origin start supporting mods in house. They only need to add a few features (like version control) to make the workshop completely useful.

The steam workshop acts as "DRM" for mods too. You can't download things directly from the workshop to use in pirated copies of games and I imagine that appeals to developers in a lot of ways. I wonder, do the developers have any control over the content that is allowed to be posted in the workshop?
 
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News Comments > Steam Launches Paid Mod Support
58. Re: Steam Launches Paid Mod Support Apr 23, 2015, 18:29 descender
 
Some of the larger mod creators have probably been begging for a way to monetize their efforts, and they are the only ones that will actually benefit from this system anyway. A lot of you seem worried that every single mod will be posted for a minimal fee... that's absurd. Anything listed for a "minimum price" that isn't worth it is going to get rated poorly, so if you are sorting your mod list correctly you'll never see them anyway. I usually sort the mods by "most downloads" anyway, and even a $.50 mod isn't going to appear too high on that list.

Most of these modders are already basically posting this for free anyway. You will still be able to find most mods in some form for free and guess what... if you can't find it? Go download the tools and mod it yourself. That's still free, and maybe you'll start to learn what that time is actually worth.

The complaints about the "cut" are kind of silly. Music artists generally get <10% of their album sales, so the 25% the modders cut is actually pretty high with content distribution and promotion basically being handled by Valve, and content licensing going to Bethesda. Most other artists aren't so lucky. They even have a DMCA takedown report built in if your mod content is stolen by someone attempting to sell it in the workshop.

All of this is better for the modders than the paltry amount of money they were making through the donations on Nexus. Let's be real here, the Steam workshop has a bit more foot traffic and there are whales out there to be had. That Capitalism thing everyone clings to so dearly... it doesn't care about your free mods.

This comment was edited on Apr 23, 2015, 18:35.
 
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News Comments > Steam Launches Paid Mod Support
13. Re: Steam Launches Paid Mod Support Apr 23, 2015, 14:04 descender
 
Having to support the paid customers is an interesting issue that may deter some people from charging for chincy mods.

Only a handful will get a name for making anything cool and the rest will languish with basically no fan base.

Capitalism at it's finest :p
 
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News Comments > Steam Launches Paid Mod Support
9. Re: Steam Launches Paid Mod Support Apr 23, 2015, 13:57 descender
 
we'll have no way to know which ones are better

I don't know what you're getting on about ASeven. This is a huge boon to mod developers and there is almost zero downside for anyone (other than people who want free mods I suppose).

The steam workshop has a rating system built in, why would bad mods suddenly stop getting rated down once they have to be paid for? I don't understand what you are worried about. It makes absolutely no difference if it's a "donation" link.
 
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News Comments > Out of the Blue
40. Re: Out of the Blue Apr 22, 2015, 16:45 descender
 
how do you think it feels to cops who are actually doing the job correctly?

I, and others, would probably love to know. Maybe some of them should start speaking up against the bad cops instead of this bullshit "show of solidarity" thing that they do (like the NYPD-Deblasio fiasco). They turn their noses up at the public concern and pretend like every cop is perfect. Every use of force is justified immediately and anyone that asks the first question get's trotted out as not "supporting our gracious protectors". That's some institutionalized bullshit right there, and they've got you in hysterics fighting with US over it.

you also have NO idea what cops have to deal with on and off duty
Yeah, that's certainly part of it... another part of it is that we just don't care.

They signed up to be cops, it wasn't a draft. They put themselves in harms way for a shit paycheck and a pension. The trials and tribulations of being a cop should not be surprising to them, nor should it be held over our heads at every inconvenience. It irks me, just like the people who "signed up" for the military and then constantly rub that "sacrifice" in our faces. If you don't think you are compensated well enough for you to do a job well with your mouth shut, then what are you doing it for? That's not how "respect" works, at least not with me. Public service is (supposedly) a humble profession, be a little humble for once. I am looking at the other side of this coin, and I am unimpressed.

I believe that they should be compensated better. They should also be trained better, be held more accountable for their actions and investigations into "incidents" should be more more transparent to the public. It should be way, WAY harder to become a cop in the first place. It shouldn't be the "fall-back job with a pension" that it has seemingly been turned in to.

They work for us, they protect and serve US... Somewhere along the line "Protect and serve" stopped referring to regular citizens and started referring to cops protecting other cops. They seemingly need to be reminded of who is serving who from time to time.
 
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News Comments > Grand Theft Auto V NVIDIA Tweak Guide
26. Re: Grand Theft Auto V NVIDIA Tweak Guide Apr 22, 2015, 16:01 descender
 
No one should ever be changing the thread priority on a process in windows for almost any reason.

At the very least don't take it as a solution, take it as "something else in your machine is screwing up your gaming under normal priority that needs to be fixed".
 
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News Comments > Morning Metaverse
11. Re: Morning Metaverse Apr 22, 2015, 15:22 descender
 
The youtube app for android can cache videos for offline play, does the IOS app not do that?  
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News Comments > Grand Theft Auto V Patched
35. Re: Grand Theft Auto V Patched Apr 22, 2015, 14:07 descender
 
Why would it be game breaking for you if I could strafe or back up properly in FP view?

They made choices, they just suck. They took the shortest route to releasing the first-person mod possible... they didn't change anything else in the game to accommodate it.

When they charge full price for a re-release of a game... based almost solely around this one feature... and then it seems just sort of "hacked in".... I'm pretty sure some hand-wringing is completely justified.

If you don't want to talk about the games sub-systems and how they interact and influence the end product... then you are right... maybe you should just stick to playing the games.
 
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Apr 22, 2015, 14:01 descender
 
The Sony leak are all corporate communications that contain newsworthy, immoral, and possibly illegal corporate activities.

I'd agree with you JD, but all that actually got released from Sony were the racist personal communications and leaks about upcoming projects. That's exactly the hypocrisy he's talking about, they are being insane irresponsible and what they released should have probably stayed private.

Who's to say that a company's internal communications are any less deserving of privacy? If there are legal matters at hand, that's what lawyers and courtrooms are for. The courts will decide what should and should not be released to the public... just like in a private case. The media seemingly taking this one into their own hands was really bad. Unfortunately that's the twitter-fed world we live in today... tabloid scandal has become news, morals and ethics be damned.
 
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News Comments > Grand Theft Auto V Patched
33. Re: Grand Theft Auto V Patched Apr 22, 2015, 13:41 descender
 
There's a ton of physics based animations

The Euphoria engine really only blends animations, it's not a magic bi-pedal physics engine :p GTA5 has seemingly scaled back the actual ragdoll physics calculations in all animations compared to GTA4.

What I'm specifically referring to in regards to the FP camera feeling clunky is that funky "first step" animation that acts really bizarre and jumpy at times when using WASD (as opposed to an analog stick that handles the slow step "animations" better)... It just doesn't react like a standard FPS character would, it controls like an over-the-shoulder character would at all times.

It takes away from the FPS experience for me, if the guy is going to be reacting funny or more importantly... not reacting right away when I press something... I kind of need to know/see why to react properly, which means I need to be back in third-person camera.
 
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News Comments > Morning Metaverse
19. Re: Morning Metaverse Apr 22, 2015, 11:14 descender
 
raunchy and profane

I'm not sure that even begins to describe a Bob Sagat standup routine... lol...

My dog licked my baaaaaaaaaalllllsssss.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Apr 22, 2015, 11:12 descender
 
Is yours Affected?

Well who the fuck could know, since there is no list of affected devices listed anywhere in that article or the click-through links.

Seems to be much ado about nothing though, I can't really say when the last time I tried to use that app on my samsung smart TV. it is strange for them to cut off API's like this for little to no reason though... Google has picked up some really bad habits over the last few years.
 
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News Comments > Grand Theft Auto V Patched
31. Re: Grand Theft Auto V Patched Apr 22, 2015, 10:56 descender
 
This is a third person game heavily based on character physics.

I think you misspelled "pre-canned animations" but yeah... the clunkyness of motion in the first person camera is because it isn't changing the way your character moves around in the world at all, it literally just zooms the camera all the way in to his head.

They don't even hide the player model... possibly the laziest FirstPerson Camera mod ever.

Don't get me wrong... it's real cool once you fix the FOV but I'd still never be able to play the whole game this way, too many things seem pre-baked with the third-person camera view in mind. Seems more of a gimmick than anything else.
 
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News Comments > Grand Theft Auto V Steam Records
51. Re: Grand Theft Auto V Steam Records Apr 20, 2015, 09:04 descender
 
hold left mouse click and steer with mouse

You mean I can do that without turning on mouse control all the time?! WOO!

My only real keybind complaint so far is that I can't bind backspace to anything (I have one of my mouse buttons set to backspace for... reasons...). I set up profile for GTA, no big deal. Otherwise everything is pretty solid so far.

The "Flawless Widescreen" app updated yesterday with a GTA5 profile in case anyone else uses that for FOV control.
 
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News Comments > Evening Tech Bits
9. Re: Evening Tech Bits Apr 19, 2015, 10:12 descender
 
Rockstar did an absolutely fantastic job of optimizing this one

I disagree, better optimization would allow the game to scale down better. They optimized it wonderfully for a 360 and a ps3... but not for mid-range and lower PC's.

Their graphic options are not very clear on what is a CPU bound and what is GPU bound setting either. Running this on some middle of the road hardware... I can set some things to very high and see zero performance difference while some things have to be set to normal or I get 20FPS... it's very confusing and inconsistent.

I'm actually curious (and going to look it up after I post this) what the equivalent settings to the 360 version are on the PC.
 
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News Comments > Grand Theft Auto V PC Launch Schedule
279. Re: LOL at the 1st person FOV!!! Apr 17, 2015, 23:45 descender
 
You have some real issues man. I wish you luck.  
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News Comments > Grand Theft Auto V PC Launch Schedule
273. Re: LOL at the 1st person FOV!!! Apr 17, 2015, 19:23 descender
 
... and yet you still see no problem with your attitude and the way you refer to other people.

Riiight.
 
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News Comments > Star Wars Battlefront Date Announced
13. Re: Star Wars Battlefront Announced Apr 17, 2015, 18:21 descender
 
I was expecting more of a hybrid between the two

Well you can count me right out of that hope. I hate everything to do with Battlefield games.

They don't need to change the Battlefront II formula in any way. They just need to release a nice pretty version of it and leave the core gameplay alone.

Fingers crossed ever so tightly. There is no hope... is there :p
 
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News Comments > Grand Theft Auto V PC Launch Schedule
271. Re: LOL at the 1st person FOV!!! Apr 17, 2015, 18:16 descender
 
when most of the shit you post is garbage

Your sanctimonious rant almost worked... until that line. You almost got through an entire post without insulting someone. I guess you can try again tomorrow.
 
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News Comments > Star Wars Battlefront Date Announced
11. Re: Star Wars Battlefront Announced Apr 17, 2015, 18:12 descender
 
40-person competitive multiplayer to crafted missions that are played solo, with a friend via split-screen offline or co-operatively online.

40-person MP
SP missions
offline split screen Co-Op
online co-op

What are we going on about here? Sounds like it has every game mode one could want. Is the complaint that there isn't a story driven campaign? Battlefield is a skirmish arena game... story and campaign do not compute.

God I can't wait for this, but the expectation of disaster due to DicEA is high.
 
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1048 Comments. 53 pages. Viewing page 8.
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