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User information for MisterBenn

Real Name MisterBenn   
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Homepage http://
Signed On Jan 2, 2011, 16:34
Total Comments 277 (Amateur)
User ID 56105
 
User comment history
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News Comments > Worms Revolution DLC This Week
1. Re: Worms Revolution DLC This Week Oct 22, 2012, 21:05 MisterBenn
 
The game needs polishing up before DLC comes out, especially so soon and containing things like weapons that should have been in by default. At least the game was pretty cheap.

The game still has optimisation/port issues (some types of scrolling like mouse scrolling are at 60FPS, others like push scrolling are much worse with no good reason. Worm animations are at 30FPS with no interpolation or adjustment for the PC. I still have glitchy water that leaves artefacts all over the screen! Some of the new features definitely have potential for new depth but the biggest issues at the moment are animation issues making the action feel quite spongy (unlike all the other 2D games which have sharp feel) and also there seems to be quite a control delay.
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Steam Top 10
5. Re: Steam Top 10 Oct 22, 2012, 10:26 MisterBenn
 
So after a couple weeks of honeymoon period, what's the assessment of XCOM single player?  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Project Eternity Interview
6. Re: Project Eternity Interview Oct 21, 2012, 22:20 MisterBenn
 
I would love for this to reach a great conclusion but I'll wait and see the result before throwing my cash in. The staff, funding and development conditions may all be close to ideal but it's not automatic to reach a successful end product when the undertaking's this complex and far reaching. I hope they can pull it off!  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > A Game of Dwarves Trailer
1. Re: A Game of Dwarves Trailer Oct 19, 2012, 00:39 MisterBenn
 
Slightly odd that he talks about not knowing what the players want, this late on! This is still making all the right noises at the moment though. Dwarf Fortress-esqe (amusing he didn't mention that influence at all) but by the looks of it with more direct control of characters, and the more zoomed in view does give it an old fashioned Sim Hospital vibe.  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Sword of the Stars: The Pit Announced
7. Re: Sword of the Stars: The Pit Announced Oct 17, 2012, 00:41 MisterBenn
 
May I ask you guys about SotS II - what is the amount of completion like currently? Is the combat any good? How is the AI? I looked in the forums and there are certainly people still dissatisfied but there are some more positive voices in the mix too.

I am always on the lookout for another space 4X. Distant Worlds is the one I've played the most recently - I like the empire building, the ship design, the AI and in particular it has the most interesting galaxy that I've seen in one of these games. It evolves well and there are plenty of unique discoveries with an impact on gameplay. On the downside, it's realtime/pausable which is a large downer for me. Also it needs all the expansions for the proper experience and it never became very cheap.

Amazingly I would suggest that they add a turn based mode into the game! You wouldn't expect that sort of retrofitting to be feasible/sensible but the game simulates everything down to the individual moment already and battles are resolved concurrently on the main map so turns could actually be very fluent even with many battles going on. You'd need new sitrep and order management screens to coordinate turns but you'd escape the game currently being single player only. Get some PBW going and the game and forums would be a lot more self-fuelling than they are now. They peter out between patches as it is even though this is a great niche game.
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Morning Consolidation
17. Re: Morning Consolidation Oct 15, 2012, 18:02 MisterBenn
 
Yeah I feel pretty old too, awesome memories though. I had completely forgotten about Star Ranger! At that age I could only win the first rank. My fave games were:

Chopper Command (side scrolling like Defender)
Spike's Peak (on a double cartridge with Haunted House at the other end!)
Some Star Wars game (forgot the name, again like Defender, you were the speeders versus the ATATs on Hoth)
Adventure (with the 3 dragons, the keys and mazes)

Also I had a fascination with that Indiana Jones puzzle game that was almost impenetrable due to obscure puzzles and lack of hints. In fact there was almost no text at all! I bought that used and without instructions, consequently I didn't get very far. Accessibility hadn't been discovered yet!
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Out of the Blue
32. Re: Silly stuff Oct 14, 2012, 12:17 MisterBenn
 
I am biding my time and saving up: once Bluesnews goes Pay To Win I will buy a "50k posts" booster pack.  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Diablo III Monster Power Detailed
26. Re: Diablo III Monster Power Detailed Oct 13, 2012, 00:58 MisterBenn
 
PHJF wrote on Oct 12, 2012, 17:41:
With great monster power comes great monster responsibility.

First you get the monster power, then you get the monster women!
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Chris Roberts' Star Citizen Announced
73. Re: More Big Picture Details Oct 11, 2012, 01:04 MisterBenn
 
In X I really liked the dynamic economy and the way you could influence it by building up your infrastructure and productivity. I also loved the graphics, although you spent most of the game looking at distant specks on the viewscreen that didn't stress the engine at all. The main drawback to me was that the main thing I looked to do, the managing of production, trade routes and all that, only actually needed a 2D engine to execute. All the 3D navigation and simulation just made the economy game slower.  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Ships Ahoy - Worms Revolution
3. Re: Ships Ahoy - Worms Revolution Oct 10, 2012, 23:00 MisterBenn
 
Hmmm. I've had a few crashes on level loads as well. After ctrl-alt-deleting your way back to the desktop you can see an error for missing or invalid files and an instruction to revalidate your steam files. I've done that but the problem is reoccurring. Definitely a bit rough around the edges currently it seems!

If the internet profile has come in at the expense of customisable local deathmatch teams then they have made a big mistake! All my worms fun to date has been with friends and family, face to face; I've never played an internet game.
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > A Game of Dwarves Preorders Include DLC
5. Re: More Big Picture Details Oct 10, 2012, 21:12 MisterBenn
 
I am interested to see how it turns out, a DF variant with lots of polish could be good. Having ale in a DLC pack is a pretty dick move though, if it powers happiness it sounds like a pretty core feature to potentially pay extra for.

This comment was edited on Oct 10, 2012, 23:02.
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Ships Ahoy - Worms Revolution
1. Re: Ships Ahoy - Worms Revolution Oct 10, 2012, 21:05 MisterBenn
 
The new physics, items and classes all seem good this time, much better than Reloaded. There are some issues though. The water effects are glitchy for me, they leave artifacts behind that block the action and get cleared up every few seconds or so. I imagine that will get fixed quickly.

Local multiplayer has an annoyance unless I am doing it wrong, team names and customisation are tied to your steam account (for the steam version at least), and if you play 4 player then the teams will be called MisterBenn, Clone 1, Clone 2 and Clone 3. You will also all have the same hats and accessories unless I am mistaken, it wasn't clear to me - the menus are a bit consoley so I may have not noticed the right way to do it. There are also reports on the Steam forums about matchmaking problems currently, there's no lobby, most of the time there are no games to find and noone joins yours if you create it. Even when people know their friends are creating games for them to join.

The core action of the game looks very solid and some of the new changes add a bit more depth even, but it might be worth watching this space for a while to see how the technical side improves.
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Steam Top 10
46. Re: Steam Top 10 Oct 7, 2012, 20:57 MisterBenn
 
1) That is a good looking top 10! Gaming's not dead and we're in the middle of a purple patch!

2) I will hang fire and see what you guys make of XCOM, I want it to be great but can't tell from what's out there so far.

3) In TL2 I just lost my level 34 HC Ember Mage, using a build based around using Shockbolts once I hit 35! Veryangry The Djinni's Arena was like three times harder than anything before it for a glass cannon...
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire
17. Re: Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire Oct 6, 2012, 00:22 MisterBenn
 
I thought the Thieves Guild started well, the organised crime part: openly shaking down and intimidating the shopkeepers was fun! It then got generic quickly after that.  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire
8. Re: Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire Oct 5, 2012, 00:44 MisterBenn
 
The more I think about it, the more I'm thinking Bethesda have been quite smart in their approach to Skyrim. You get a game out of the box that keeps console and PC players alike happy. Some of the DLC is a bit of a cash in but it is optional as it should be and seems still viable to those with no access to mods. PC users get mods to make the game as beautiful, challenging and replayable as they like. Shareholders benefit from the after sales DLC revenue, and apart from the DLC so far being unremarkable, noone really gets offended.

I think it's to Bethesda's credit that they've been savvy enough to balance the interests of all groups very fairly, offering PC and console gamers alike lots of what they are used to to be happy, while spinning a decent profit without resorting to some of the nastier business tactics that do the rounds these days.
 
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News Comments > Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire
4. Re: Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire Oct 4, 2012, 21:30 MisterBenn
 
Yeah, I'm still loving Skyrim very much but the DLC so far has left me cold. As soon as they release something substantial, a decent new landmass or something with new game mechanics that are useful across the whole game, they will get more of my money incredibly quickly.  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > XCOM: Enemy Unknown Launch Trailer
26. Re: XCOM: Enemy Unknown Launch Trailer Oct 4, 2012, 19:42 MisterBenn
 
I really hope this is awesome, it looks fun but I'm a bit concerned. The streamlining in Civ 5 was too much for me, and things like abilities instead of inventory worries me in the same way. Part of the fun previously was organising the base output to have good supplies of decent weapons and it tied back into the science too. From what I've seen, the aliens always announce themselves with a cutscene so there is no getting shot at out of the dark, that's a bit of a shame. I think there's it will definitely have some fun in it but it might take a bit of a leap to embrace some of the changes.

I got the impression from one gameplay vid from an expo that some effort has gone into the head to head multiplayer. It looked like good fun, you could select from your faction's roster and fight it out over single maps and it gave the impression that the factions in that setting had effort put into them to balance them out. That could be an interesting new facet although it might be necessary to actually avoid the multiplayer unless you immediately see the entire set of aliens in your first sitting!
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Morning Legal Briefs
7. Re: Morning Legal Briefs Oct 1, 2012, 08:54 MisterBenn
 
All you need to do is hamstring the progress of the country and its ability to keep pace with the world, and you could increase the turnover of this specific sector!  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > XCOM: Enemy Unknown Interactive Trailer
23. Re: XCOM: Enemy Unknown Interactive Trailer Sep 30, 2012, 00:12 MisterBenn
 
I'm really interested in this game but I'll hang fire and get some opinions and watch a gameplay video or two. I think like Civ 5 the streamlining will be a bit polarising and it might take a bit of a leap to embrace the new changes. Things like abilities instead of inventory are quite offputting so I'll wait and see.

What I would say is that the video that I watched a while back made it look like the 2 player deathmatch was interesting. Select some units and abilities from your faction then fight it out over a single encounter map. The action and tactics looked good at first glance.
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Torchlight II Development Video
8. Re: Torchlight II Development Video Sep 29, 2012, 23:49 MisterBenn
 
Nice video, I like that tune too.

I am loving Torchlight 2 so much, it's been years since I played a single game so fiercely, day after day. I've been playing Veteran - Hardcore and as a result I haven't seen all of the story yet. I just lost a L26 engineer, he got taken out by one of those sniper engineers from act 2, he was at 80% health but his shield was down and that was enough. Just as I was starting to feel safe behind a wall of gadgets!

I cannot believe this was a cut price game! The action is rock solid and there seems to be lots of different builds available, I have tried all sorts of stuff with varying levels of success. Also while the cartoony style is not my first choice, some of the environments are really good, my favourite was the dungeon in act 2 with the mana fissures that kept spewing out mana bursts.

In my mind this genuinely lives up to Diablo 2. I've been following Path of Exile keenly, particularly the Builds of the Week on YouTube - and while it will no doubt have its particular strengths, I wonder how it can compete with this game as an overall package.
 
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Playing: Path of Exile, Pandora: First Contact
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277 Comments. 14 pages. Viewing page 5.
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