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Real Name MisterBenn   
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Signed On Jan 2, 2011, 16:34
Total Comments 281 (Amateur)
User ID 56105
 
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News Comments > Steam Top 10
37. Re: Steam Top 10 May 21, 2012, 21:00 MisterBenn
 
I used to completely reset my Oblivion installation every 18 months or so, and research and download a complete set of latest mod updates to rebuild with the best that was around at the time. You could pour time into nothing but mod configuration doing that!  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Steam Top 10
27. Re: Steam Top 10 May 21, 2012, 00:22 MisterBenn
 
Creston wrote on May 20, 2012, 16:49:
Does anyone know of a GOOD level slowing mod?

I am a little behind with the mod scene too, but I would think that a level rate mod is probably pretty hard to do wrong. The Well Rested perk when you sleep in a decent bed already modifies your global skill gain rate, so there is a direct handle on the overall skill rate this time round which runs no risk of adjusting some skills more than others. I would suggest that the construction set could easily be used to add such a skill rate adjustment to either the enchantments that stones give you, or perhaps the racial abilities, or perhaps just a permanent enchantment that kicks in the first time you load up with the mod.

Given that someone always wants a skill rate adjustment mod, I would anticipate that someone's already done exactly this and that the complexity is roughly on par with a "hello world" mod. If it doesn't exist you could probably slap one together quickly or I could probably have a crack at doing the same. I am no pro modder but I did make some simple gameplay adjustments in Morrowind and Oblivion to tune the games to my taste.

Edit: oh and browsing mods for two days and not actually getting around to loading up the game is a proud Elder Scrolls tradition!
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Carrier Command: Gaea Mission in September
2. Re: Carrier Command: Gaea Mission in September May 18, 2012, 01:08 MisterBenn
 
I had the spectrum version! As I kid I only won once, but I played a lot of it. It's ridiculous thinking back that a Spectrum game would need a manual with such a big spine on it.  
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Diablo III Launch: Error 37 Gains Infamy
16. Re: Diablo III Launch: Error 37 Gains Infamy May 15, 2012, 22:20 MisterBenn
 
Prez wrote on May 15, 2012, 21:51:
I'm still stunned Blue actually used the "arrow to the knee" line after his comment. UGH!

In fairness he referred to the phenomenon, he didn't use it.

With all the new dungeon crawlers coming out I will definitely be buying one of them... but which? D3 is out, the previous videos I saw showed very little new and exciting, and there is already a growing collection of feedback along the same lines. Also looking for single player I hate the online DRM so that makes the decision even easier.

I love the skill web and graphic style of Path of Exile but I understand it's currently crude in places. I'm not the biggest fan of the cartoon style of Torchlight 2 and I agree with TB that the tech tree seems dated now, but hearing him rave about the main combat mechanics being so satisfying I think that's probably out on top at the moment...

It is as least a health time for these games, competition breeds quality!
 
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News Comments > Ships Ahoy - Diablo III
34. Re: Ships Ahoy - Diablo III May 15, 2012, 13:01 MisterBenn
 
DG wrote on May 15, 2012, 12:42:
heh, feel the wrath on metacritic.

There's a chap on there, ArcherSterling, who says he finished the story in 3 hours!
 
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News Comments > Ships Ahoy - Warlock - Master of the Arcane
23. Re: Ships Ahoy - Warlock - Master of the Arcane May 9, 2012, 00:20 MisterBenn
 
ASeven wrote on May 8, 2012, 20:17:
In all seriousness I'm absolutely surprised at how much I'm loving the game, more than I did CivV that's for sure even though this game is far, far more focused in war.

I feel the same. The tactical feeling of Civ5 made me feel like it wasn't doing justice to a planet sim played across a few thousand years. In this you have a feeling of a province or continent played out over a century or two, it works a lot better to me.

That was about a 6 hour session, I'm taking a break! I am really loving it so far. I haven't felt such a compulsion to play a 4x in a long time. It's great that the wilderness is so dangerous, if you are trying to outgrow your rivals then you have to choose where you can expand because it takes a concerted effort and you can only place your resources in so many places. I love that there's a big difference between the tiers of units, taking down a greater fire elemental takes a combined assault with the earliest units you get and when a higher tier unit comes into view the balance shifts a great deal.

Also there's more depth to the magic system than I thought. The spells to research do come up randomly but there are arcane spells and divine. Arcane seems to have a general set of spells, the divine spells all have prerequisite favour levels with one of the eight gods. They are themed according to the god they belong to and seem to be much more mana-efficient than arcane counterparts if you can get them so it seems viable to get these via land grabbing holy sites rather that building lots of mana nodes everywhere.

On the downsides, the diplomacy is pretty much unfinished from what I can see. I'm playing a large map on Challenging level, and all 3 opponents I met just made demands where it's may tribute or war. I've been at war with all of them for 20-50 turns but they've barely attacked yet, certainly nothing coordinated. I suspect they have the same issues as me with the ferocious wilderness creatures. I've seen neutrals attack in groups so it must be possible somehow but this map is quite snaky and I don't have a wide open border with any of them so perhaps that's why. There hasn't been any trading in this game and I can't even see if diplomatic states actually exist between other rival players so it makes this game play like a pure wargame based on my first campaign.

Also related to this is the level of challenge. The main challenge is cutting a swathe through the wilderness to settle it rather than the other great mages. It seems like it's going to be possible to play undisturbed by attacks until you have an unstoppable force organised then you can sweep the map. Speaking of which, I just unlocked the Ancient Lich in one of my cities only to learn that it costs 700 gold! My empire's set up for mana and I have a tiny gold income with no reserves. I'm looking at the info screen for this beast and drooling.

Anyway in short I am having great fun despite a couple of niggly things, I think this game has fantastic potential if they keep investing in it.
 
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News Comments > Ships Ahoy - Warlock - Master of the Arcane
12. Re: Ships Ahoy - Warlock - Master of the Arcane May 8, 2012, 17:07 MisterBenn
 
skyguy wrote on May 8, 2012, 15:24:
Warlock is clearly a Fall from Heaven 2 clone. No one here ever played Fall from Heaven 2?

Yeah I played quite a bit of that back in the day!

I had great fun with the demo of this and preordered. The 1UPT hex combat with the damage types, buffs and magic spells really works well on the Civ 5 engine, even better than it did for Civ 5 itself. From the demo I really felt they'd struck a magic balance between keeping individual decisions to being straightforward while allowing you to build up your cities and magic according to different strategies. I am just loading up the full game and taking a session now

Yes, mutiplayer is a planned update. From the design of the game I suspect only live multiplayer would work, there seems to be no provision for simultaneous turn or PBW or anything like that. Having said that the smaller maps would play very well as multiplayer and with all the magic flying around I think the balance of fights could shift around rapidly and it could be fantastic.
 
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News Comments > Morning Metaverse
8. Re: Morning Metaverse May 1, 2012, 23:53 MisterBenn
 
Ozmodan wrote on May 1, 2012, 19:02:
You know there is another side of organ donation. It is no panacea for people receiving because they can count on a lifetime of sickness after the transplant, drugs that keep the body from rejecting the organ also make the immune system useless.

I have seen it first hand, personally would not want anyone to suffer like that, I just don't believe in organ donation at all.

I guess it varies from case to case. I am a kidney recipient, what you say about the anti-immune drugs is definitely true but in my case my general level of health is not too bad now. Given that the alternative was to not be around any more, I am glad my surgeon believed in donation! Also the technology is progressing, some variation on stem cells will most likely allow to grow organs that will not be rejected and won't require the worst of the tablets we have now.

As for waiting lists, I was lucky in that my dad was a match so I didn't make use of a public list. Here in the UK the stats are not good for waiting for a publicly sourced kidney, it's usually measured in years unless you are very lucky. I suppose anything that makes it easier to find a donor is a good thing although I hesitate at the prospect of letting any commercial entity be a part of the process, particularly one that is hellbent on the commoditisation of its users. Just a regular government-lead opt out system would seem best to me.
 
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News Comments > Questionable Kickstart Cancelled
29. Re: Questionable Kickstart Cancelled May 1, 2012, 19:43 MisterBenn
 
There was always going to be a rush on kickstarters, anyone would love to receive all the budget before starting. The biggest studios around would kill to be able to derisk their projects upfront!

The biggest risk as I see it is not outright con artists, it's the possiblity that many of these projects may not arrive at a decent product at the end. Normally you know that your project has to release something marketable at the end otherwise it's a disaster for everyone involved. That's a great motivator! With the kickstarter, by the time you start the cash is unconditional - so you need the people to have great skill, integrity and organisation otherwise who knows what crap you will end up with. It will genuinely be interesting to see how these all turn out. Done correctly the kickstarter could be a wonderful idealistic trend, but so many projects have been launched and I can't believe all of them will leave people happy.

I also wonder whether the larger studios will try to get in on the act in some way. Someone with the rights to a sequel that people have clammoured for for years might agree to undertake it but only if the cash is kickstarted up front. "You want a turn-based Fallout sequel in the original style? That's too niche to justify as it stands but if you can kickstart 2M we will make it."
 
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News Comments > Steam Top 10
4. Re: Sniper Elite V2 Apr 29, 2012, 15:53 MisterBenn
 
I couldn't agree more about Warlock, I've played the demo 3 times even though the start is the same each time. The first play I built a human army with equipment upgrades and felt out the game. The second play I built many mana traps and cast spells and summoned creatures. The last play I just tried, I had a go at storming the portal to the desert world to see if I could settle there... I got my ass handed to me by werewolves, vampires, imps, devils and a greater fire elemental, it was awesome.

I am breaking my "one commandment" and preordering this, the demo is more fun than Civ 5 and is genuinely addictive. Also it's a proper old fashioned demo with a genuine slice of gameplay and replayability that puts some full games to shame.

Edit: Just pre-ordered, the release date is a week away. Wow, I am looking forward to this one and it came out of nowhere! I didn't know it existed a few days back.

This comment was edited on Apr 29, 2012, 20:53.
 
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News Comments > Warlock - Master of the Arcane Demo
16. Re: Warlock - Master of the Arcane Demo Apr 27, 2012, 23:43 MisterBenn
 
I really enjoyed trying out the demo, it plays quite a bit like Civ 5 except the hexes/1UPT/tactical nature of things seems better suited to this scale rather than trying to capture a planet scale.

The best parts of the Civ 5 combat are there except you have the RPG layer on top, with traditional strenths and weaknesses between factions and creature types, along with improvements and equipment upgrades from your buildings, and the enchantments, blessings and curses that get thrown around by the magic system.

The overall gameplay flows very well and I really think they captured the "individual decisions are simple but they allow for good variety and strategy" well and at first glance I think it's got several advantages over Civ 5!

I agree completely with the disadvantages that Totalbiscuit was talking about:

* Microing all your units is a little bit too clicky (your city defenders wake up every turn even when the attacker is flying and they can't engage it).

* The tech tree is a set of spells but you are offered a shortlist of 5 each time, in seemingly random order so there doesn't seems to be progression or specialisation. Maybe this will get improved? It feels a bit placeholder.

* There are only 3 factions. I didn't see all of the one from the demo so it seems there's quite a lot to each one, but I can't see that that is enough.

Anyhow I am really excited about this one, it's very accessible and playable and seems to have a good RPG side to it. And it's 15!
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Apr 20, 2012, 18:52 MisterBenn
 
jacobvandy wrote on Apr 20, 2012, 17:09:
like asking that fly on my wall to hit itself with a magazine and fall neatly into the trashcan.

I've heard of asking turkeys to vote for Christmas... is this one a real phrase? I like it!
 
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News Comments > Out of the Blue
35. Re: Skyrim Apr 19, 2012, 22:25 MisterBenn
 
Ah that's interesting about Dynamic Merchants... I've already swapped over so I'll see how it pans out. The greeting range seems good so far, I had something similar in Morrowind.

I've mostly used Nexus Mod Manager and Wrye Bash until now but just started getting some mods from the Steam Workshop. I noticed you have to redownload the mods from Steam every time if you use an external utility to reorder the mods! That's a killer for me with a 2Mb connection. My newly discovered tip of the day is to just favourite them rather than subscribe...
 
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News Comments > Out of the Blue
31. Re: Skyrim Apr 19, 2012, 20:12 MisterBenn
 
nin I took you up on your recommendations of container names, NPC greeting range and also dynamic merchants as is sounds better than Economics of Skyrim...  
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News Comments > Out of the Blue
29. Re: Skyrim Apr 19, 2012, 19:23 MisterBenn
 
If there's time for a couple more suggestions, here are my current favourites:

1) Skyrim Creatures Alive (wilderness spawns are reworked. High level creatures are rare but possible at any level so you are genuinely taking a risk to go out wandering at low levels.

2) Realistic Lighting with Customisation - an overall weather and lighting mod with options to set the nights and dungeons super dark if you like that. Natural skies at all times of day and no performance impact from the method they use.

3) If you like hunger/thirst mods, Imp's More Complex Needs is superb. You'll need to think about your eat/drink/sleep as you go adventuring, great if you like to take your time and really get into it!

As mentioned, SkyUI is the absolute must. Your life will be a lot easier if you use the Nexus Mod Manager to install your mods.
 
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News Comments > Microsoft Not Dropping GFWL
22. Re: Microsoft Not Dropping GFWL Apr 17, 2012, 12:47 MisterBenn
 
You know that MS will come up with some "incentive" to upgrade, such as DirectX 12 only being available for Windows 8...  
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News Comments > EA Denies Layoff Rumor
39. Re: EA Denies Layoff Rumor Apr 16, 2012, 20:22 MisterBenn
 
Cutter wrote on Apr 16, 2012, 13:51:
I also noticed you changed you sig from the quote I made that was spot on.

I noticed that as well! I was wondering how that would turn out...
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Apr 15, 2012, 19:33 MisterBenn
 
I suspect that the decking was a bargaining chip: Blue foregoes settling on the contested zone in exchange for preferential treatment in trade negotiations with Blue Towers. Manstovia is a burgeoning state but lacks natural resources and is dependent on raw meat imports for its economic wellbeing!  
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News Comments > World of Warcraft Welcome Back
20. Re: My favorite part... Apr 14, 2012, 22:02 MisterBenn
 
WoW was the "Beatles" of the MMOs, it was a world phenomenon and gave something on a scale that had never been seen before. That's an incredibly hard achievement to repeat in what is now a diversifying and fragmenting genre. Only something genuinely revolutionary would rejoin the same player base and attain the same level of success that WoW had.

The MMOs on the horizon offer numerous technical improvements, higher production values, better technology... you name it. But can any single product deliver something so special that all MMO players will come across to it? They all offer an evolutionary step on top of what has come before but you can only experience that mind-blowing shattering of your innocence once!
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Apr 7, 2012, 21:03 MisterBenn
 
Sounds like it should be nicknamed the Hindengrill  
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281 Comments. 15 pages. Viewing page 9.
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