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User information for MisterBenn

Real Name MisterBenn   
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Signed On Jan 2, 2011, 16:34
Total Comments 277 (Amateur)
User ID 56105
 
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News Comments > Sunday Crowdfunding Roundup
12. Re: Sunday Crowdfunding Roundup Jul 20, 2014, 20:19 MisterBenn
 
Assuming the breakdown is accurate, the most interesting part is what gets discussed in the comments underneath that article. $150k was handed back to the Yogscast to complete physical rewards and hire a programmer to try and do something more with the game. The original budget for physical rewards was $50k and they are planning to offer an alternative game rather than work on Yogventures any more. What happens with that remaining $100k? Can they bin a project, be immune from reimbursing backers and keep unspent funds?

On another topic, I didn't mention it before but I'm launching a kickstarter game of my own. It's called "Fundmaker II: The Gouging" and it's a abstract tycoon game with some roguelike elements, and an amazing twist at the end that you won't believe! Anyone who backs at the $10,000 level earns the right to take me out to lunch.
 
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Playing: Path of Exile, Pandora: First Contact
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News Comments > Magic 2015 - Duels of the Planeswalkers Demo
5. Re: Magic 2015 - Duels of the Planeswalkers Demo Jul 20, 2014, 11:05 MisterBenn
 
I haven't yet seen a way to play as the preconstructed decks in a custom match, you always have to select your deck from your profile screen. I've also heard you can't get access to some of the best cards you encounter even via unlocking although I haven't confirmed that myself. No 2HG, Planechase or Archenemy modes this year either, it's just 2-3-4 player FFA. It is cut down this year in exchange for the deck building element - I've bought every title in this series to date but I'm holding off on this one for the moment.

The modders over at slightlymagic.net are great at getting the most out of the game each year; they are poring over this right now to see what can be unlocked and freed up. They've already confirmed that a new swathe of card abilities are supported this year again. If they come up with ways to play any deck you like and to add more into the game with mods then I will then make the purchase.
 
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News Comments > The International Tourney on TV
15. Re: The International Tourney on TV Jul 18, 2014, 13:03 MisterBenn
 
I didn't realise it until now, but I really need to find out what a combat expert can do with a rake.  
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News Comments > Steamships Ahoy - Magic 2015 Duels of the Planeswalkers
4. Re: Future of PC Magic Jul 17, 2014, 13:57 MisterBenn
 
Careful of this game this year! Up until now each year has been a decent iteration and block update on the year before. This year they reorganised things! The player cannot just play the preconstructed decks in custom games this year, your AI opponent can but you have to play a deck from your profile which is a single deck with shitty card for a LONG time while you win matches and get unlocking new cards. You get a single two colour deck to begin with, you need to unlock a huge amount of cards if you are hoping to build decks of other colours. And there are microtransaction packs to buy of course! I've also heard that a swathe of the best cards are not unlockable at all but you do get them played against you!

Oh, and no Two Headed Giant this year, just 2/3/4 player FFA! Hopefully modding will expand what you can do with the game, but out of the box a lot of things are locked down in exchange for the deckbuilding elements that got added. There is also a greater focus on in app purchases this year.
 
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup Jul 17, 2014, 13:44 MisterBenn
 
I remember seeing this announced at the time, I recall thinking that it was a basic cash in, just making a minecraft clone and adding in the guys with a big, young YouTube following. It's pretty scandalous that a shitty early build will be all that's seen from this endeavour. The substitute items and explanation are pretty damn insulting and I'm guessing that the majority of backers were under 18.

I looked up the forums to see what the reaction was like and I saw the statement from Winterkewl games.

http://forums.yogscast.com/showthread.php?135485-current-status-of-yogventures

The part that struck me was:

Winterkewl wrote:
I tried to cut all costs and continue the development even after the heavy losses of 2013 but the stress of trying to work full time and be full time on the game ultimately caused me to ruin my relationship with my wife, and she filed for divorce because I was so obsessed with finishing this game that she couldn't take not seeing me anymore. When the divorce began I suffered a bit of a crisis personally and had to take a medical leave of absence from work. I almost lost my job too.

The lead developer/studio founder had a full time job doing something else?!?
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Jul 12, 2014, 23:38 MisterBenn
 
PHJF wrote on Jul 12, 2014, 10:31:
union-ized and un-ionized?

I would have been a rubbish chemist, I didn't see un-ionized at all!
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Jul 12, 2014, 08:58 MisterBenn
 
I liked the ink blot test joke most. I really liked the Pavlov one too, mostly the idea he'd accidentally conditioned himself! The Ghandi and batman jokes were shockingly bad. I didn't understand the one about the difference between a chemist and a plumber.  
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News Comments > Morning Crowdfunding Roundup
7. Re: Morning Crowdfunding Roundup Jul 11, 2014, 11:44 MisterBenn
 
nin wrote on Jul 10, 2014, 15:59:
They've basically been at 35K the entire time.

Nothing to do with the game especially, but look at the Funding Progress graph... that's the worst (most misleading) "trend" model I've ever seen!
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Jul 8, 2014, 13:50 MisterBenn
 
Don't get me wrong, I read plenty of stuff in this section and like it. I didn't think the satire was enough, it came across to me as a clickbait piece that just had a bit of meta humour in it. Still if it tickled some people it must be a subjective thing.  
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News Comments > Out of the Blue
7. Re: Out of the Blue Jul 8, 2014, 12:52 MisterBenn
 
garrywong wrote on Jul 8, 2014, 10:17:
This is the biggest collection of click-bait titled articles I have ever seen on Blues

I'm not sure what happened today. That "19 Maps" piece was just awful. It sounded like something about the history of the planet - but I actually got a list of which states begin with which letter and a diagram of what the US would look like if every state were a kitten. I like the levity in OooB but the inclusion of that was a bit of a low point!
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Jul 1, 2014, 19:50 MisterBenn
 
Really enjoyed the game and the USA team had me rooting for them by the end because they put up so much of a fight. Belgium are pretty strong right now and you guys definitely made them work for it! I have to agree with Lorcin, after seeing another England tournament appearance with no backbone whatsover a bit of me wished we had shown some of that willingness to keep battling.  
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions May 6, 2014, 11:20 MisterBenn
 
Man that race is tempting! I've already been putting way too much time into this game, got my first guy to 90 last week and started building a second one now with my new loot. Surely one more character wouldn't hurt...  
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Apr 19, 2014, 09:36 MisterBenn
 
Free speech confirmed!  
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News Comments > Frozen Synapse Free Weekend; Sale
3. Re: Frozen Synapse Free Weekend; Sale Apr 18, 2014, 11:53 MisterBenn
 
Completely worth the sale price, it's a great little game. Being indie it's not incredibly media-rich but the dystopian hacker theme is done well via 2d artwork and the overall graphical style. Great tactical battles with a precise level of control with lots of second guessing and psychology versus another human. Lightweight so it also runs on an ageing laptop and the soundtrack is great! More features, missions and music in the complete pack (game+red DLC included) which is the best way to get this.  
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News Comments > Out of the Blue
8. Re: Out of the Blue Apr 1, 2014, 10:13 MisterBenn
 
I would have been in support of this section being named "Out of the Pink" for a day!  
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News Comments > Chaos Reborn Kickstarter
6. Re: Chaos Reborn Kickstarter Mar 17, 2014, 15:57 MisterBenn
 
There's an alpha gameplay video with interview. Very few animations and default Unity GUI so far but character and terrain models are present and a lot of gameplay rules are in place it seems. Some of the improvements I was hoping for (permanent visual indication of monster ownership, visible summoned weapons and mounted wizards) are already in place. PC is the main platform and I think Linux and Mac are in at launch too. No current plans for mobile devices so far but it sounded like they are a possibility if things catch on in a big way.

I'm going to back this tonight, I want to make sure it happens since I loved Chaos when I was a kid with a Spectrum and Gollop's credentials are beyond question. I'm a bit concerned at hints of a smaller player limit, in the video they talk of 1v1, 2v2, 2v2v2 and a 6 player max ffa. One of the prospects I was most hoping for was big team matches so it will be a shock/disappointment if in 30 years the scale of the game is reduced. I don't think I ever created a game as small as 4 player in that time.

As for the single player mode, I have no idea what to make of that yet. Some of it sounds like the typical progression system that many kickstarter games have which make it possible to offer incentives to heavy backers. Some of the talk of spell accumulation and a constructed spellbook sound like they could be amazing if done correctly. By far the biggest alure is online multiplayer since Chaos was a timeless game merely versus the AI, so anything great in the campaign mode is just a bonus to me.
 
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News Comments > Out of the Blue
1. Re: Out of the Blue Mar 15, 2014, 13:08 MisterBenn
 
Wow - the giant Titanfall advert that layers itself in front of Bluesnews and reappears every time I navigate is really obnoxious!  
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News Comments > Star Lords Early Access
22. Re: Star Lords Early Access Dec 6, 2013, 21:06 MisterBenn
 
Darks wrote on Dec 6, 2013, 10:41:
I used to love these types of games, but over the past several years, turn based games have kind of turned me off. Im more into real time like Sins.

Curiously I've gone the other way over time, the real time aspect puts me off now and I find the poring over of sitrep and colony summary screens to be integral to the appeal! Of the modern crop of space 4x games I'd say that Distant Worlds impressed me most for having the best living, breathing galaxy to explore and expand into. It was rich and organic but because of the real time pausable gameplay I always felt like I was missing details once the game began to grow and eventually I'd feel like unless I was pausing all the time, I'd be more or less letting the game play itself.

This comment was edited on Dec 6, 2013, 21:14.
 
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News Comments > Path of Exile Status, Packs, and Patch
31. Re: Path of Exile Status, Packs, and Patch Dec 3, 2013, 23:37 MisterBenn
 
In my experience the Steam installation is better in every way. If you played with GGG's installation first then you should go to their website first and create the link to a steam account from there. If you go to steam first I don't think you can permanently lose anything but you can create a second PoE account which is blank, and panic when all your sweet loot has gone!

The 2 main advantages of steam are:

1) It's more stable than the GGG installer in my experience. I had constant pack file errors build up over time leading to texture corruption and the occasional CTD (once again while playing in hardcore leagues!!!) - there is a repair utility in the game dir and it would find things needing repair almost daily, definitely every few days. This doesn't happen with Steam.

2) GGG's network security is based around requesting validation emails whenever your IP's resolved location changes from the last successful login. This might not affect you buy in my case my ISP here uses dynamic IPs whose locations cycle within 5 or 10 nearby towns. A switch of IP address and detected location leads to being dropping if currently connected, and a validation email being needed when you relog. Before moving across to steam this would frequently happen three times a day! Steam Path of Exile uses Steam security tied to your login like normal, and never does this.
 
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News Comments > Path of Exile Status, Packs, and Patch
11. Re: Path of Exile Status, Packs, and Patch Dec 3, 2013, 12:33 MisterBenn
 
Yeah I am still loving this one, I can't get enough. I'm up to I think $80 or $100 in purchases (almost entirely spent on stash space here too!) - it's unlike me to lavish that kind of cash on a single title but I am in the curious position of feeling happy to award the developers for having a wholesome philosophy and for all the fun they've given me.

The network / netcode issues still need to be mentioned, the desync problem remains in place and there is no plan to work on it specifically. I'm pretty sure it's a business model issue, the bandwidth consumption is aggressively streamlined in order to support the free to play model. Some things like the position of the player, mobs and bosses are predicted and actually synced with the client many seconds apart in some situations - as a resync happens you will frequently see that you were attacking thin air or you were a screen away from where you thought you were and being hit from all sides without defending yourself. Part of playing Path of Exile in the permadeath leagues is to accept that this WILL bite you at some point and it WILL leave you wanting to uppercut your monitor across the room!

The biggest strength of the game is that all parts of your build are modular and you can mix and match your favourite parts to come up with something noone else has. It's a min-maxer's wet dream! I made a novelty build using the notoriously bad Searing Bond skill combined with lightning warp totems and it ended up surprisingly viable. It's level 74 currently, it doesn't really have enough stopping power to push into the hardest end game maps but I was able to solo almost all of Merciless difficulty. I made a quick video: Searing Bond Scion. For now it's parked while I experiment on the next project.

If you are looking for an ARPG where you really have to embrace all the game mechanics and really think about how to design a strong character there is no better choice for me. Because they keep releasing new build-defining uniques and revisiting the balance of skills and abilities over time, it remains fresh and there's always something new to experiment with.
 
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277 Comments. 14 pages. Viewing page 1.
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