Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for warmbluelasers

Real Name warmbluelasers   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname None given.
Email Concealed by request
ICQ None given.
Description Damn bears.
Homepage http://
Signed On Dec 28, 2010, 13:24
Total Comments 64 (Suspect)
User ID 56099
User comment history
< Newer [ 1 2 3 4 ] Older >

News Comments > BATTLELINE: STEEL WARFARE Announced
6. Re: BATTLELINE: STEEL WARFARE Announced Oct 14, 2014, 06:36 warmbluelasers
bfg9000 wrote on Oct 13, 2014, 23:26:
Well there is Steel Beasts Pro but yeah, no more tank sims seems accurate.
I wouldn't mind games like this and WoT if legit armor tactics were ever used by players. Instead it involves 1v1 parking behind cover, peeking out (exposing your flank from track up) shooting then reversing. Since there is no coordination it actually works which is a shame.

Add in a hateful, caustic community and an epeen tracker add-ons that tell you how screwed you are before the match even starts, and we have a winner!
Reply Quote Edit Delete Report
News Comments > Star Citizen Status Report
18. Re: Star Citizen Status Report Oct 4, 2014, 22:30 warmbluelasers
eRe4s3r wrote on Oct 4, 2014, 19:56:
All I care about.. is something they haven't touched yet at all.. Squadron 42 will be SP.. but what about a stand-alone OFFLINE persistent sandbox?

Or how about the custom private servers? There hasn't been any talk at all regarding offline or private servers. I'm sure CR and crew are hoping the original backers either forget or have too little interest in those features to push the issue, so that way he can get everyone onto the hyper monetized main server.
Reply Quote Edit Delete Report
News Comments > Diablo III Mid-Season Nerf
5. Re: Diablo III Mid-Season Nerf Sep 4, 2014, 11:37 warmbluelasers
AngelicPenguin wrote on Sep 4, 2014, 10:53:
I'm guessing the PTR people are not the same as the ones who want to be first on the leaderboard.

...because nobody has "tested" a Blizzard MMO with the sole intent of finding exploits to get world first.
Reply Quote Edit Delete Report
News Comments > Cliff Bleszinski Talks a Blue Streak
6. Re: Cliff Bleszinski Talks a Blue Streak Jul 10, 2014, 10:44 warmbluelasers
nin wrote on Jul 10, 2014, 10:25:
The image of that PC Gamer cover just popped into my mind. That worked out so well for all involved...

Also, apparently The Sims are livin large...

For anyone else who the link 403's on: link

I remember getting this one in the mail and thinking "who are these clowns?"

In 14 years my reaction hasn't changed.
Reply Quote Edit Delete Report
News Comments > Star Citizen Hits $45M
52. Re: Star Citizen Hits $45M Jun 9, 2014, 10:05 warmbluelasers
Jamil20 wrote on Jun 9, 2014, 09:25:
You can turn on Freelancer-like controls by hitting CTRL-F.

I already know about the alternate flight mode, hence why I said both mouse control schemes.
Reply Quote Edit Delete Report
News Comments > Star Citizen Hits $45M
47. Re: Star Citizen Hits $45M Jun 9, 2014, 09:03 warmbluelasers
SpectralMeat wrote on Jun 9, 2014, 08:17:
I know this question wasn't asked from me, but for me the handling in SC is kind of weird.
Much more simplified than Elite.
It feels like the ship handling was made for people playing with kb+m or a game pad.
If you play Freelancer again the ship handling is a lot like that.
I am not sure what was promised in terms of handling but this Alpha build doesn't feel like ship physics or flight controls for that matter were top priority in the development.

It really doesn't feel like Freelancer, having just played it a few months ago. Freelancer was completely on rails and instantly responsive.

My loaner Hornet - a ship that's supposed to be about military dogfighting - feels very sluggish, bouncy and lop-sided with either of the mouse controls schemes, or even a joystick. It's not even close to how Wing Commander handled.

Early on CR said he wanted to simulate every little thruster and control surface. I remember that well because it was in the original backer presentations. Then it was supposed to be fed through a fly-by-wire control scheme. I'm sure the dev team has fudged the simulation a bunch, but I can feel the middle-man. Maneuvering at speed with even a dent in one of the wings (which have no thrusters and control surfaces mean nothing in void) turns the whole thing into bull riding. My pilot friend loves it but I'm still getting used to spending more time fighting my controls than the enemy.

The most disappointing thing is this sophisticated AI they hyped in a couple videos. So far it's only marginally better than the retard AI in the X games. They can manage to avoid stationary objects - most of the time. However mnay of my deaths have been from Vandul playing chicken or the wingmen shooting up my ass.

The best part about Star Citizen though is how emotionally invested people are getting both for and against the game. It's got as much popcorn drama fighting as a POTUS election.
Reply Quote Edit Delete Report
News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
10. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 11:39 warmbluelasers
"And then we doubled it!"  
Reply Quote Edit Delete Report
News Comments > Star Wars: The Old Republic Expansion Announced
10. Re: Star Wars: The Old Republic Expansion Announced Mar 19, 2014, 23:55 warmbluelasers
NKD wrote on Mar 19, 2014, 17:50:
Wallshadows wrote on Mar 19, 2014, 16:31:
Devil's advocate but seeing that TOR is successful enough to get an expansion and rustling so many jimmies here is pretty entertaining.

It's nowhere near as successful as Bioware hoped, but they are making okay money off this if they are getting their overlords to sign off on new feature and content additions once in a while.

It could have been stipulated that EA/Bioware provide so many years of support and so many significant content expansions in the Star Wars licensing contract. That may have also been the case with Warhammer Online, which was dropped squarely on the day of the license's expiration.
Reply Quote Edit Delete Report
News Comments > Diablo III Patch Adds New Loot & Paragon Systems
12. Re: Diablo III Patch Adds New Loot & Paragon Systems Feb 26, 2014, 08:15 warmbluelasers
Sempai wrote on Feb 26, 2014, 06:43:
They wiped all keybinds, and now locked all movement keys to mouse ONLY.

You can still bind "Force Move" to whatever you please, which has always been the case. Nothing changed.
Reply Quote Edit Delete Report
News Comments > Call of Duty: Ghosts Free Weekend
1. Re: Call of Duty: Ghosts Free Weekend Feb 20, 2014, 17:46 warmbluelasers
Sign of the times for ActiBlizz - A COD game 50% off less than 6 months after release.  
Reply Quote Edit Delete Report
News Comments > Call of Duty: Ghosts Onslaught Contents Revealed?
1. Re: Call of Duty: Ghosts Onslaught Contents Revealed? Jan 12, 2014, 12:44 warmbluelasers
Will this be coming with a fix for the soapy mouse handling? Or are playable controls also an xbox exclusive?  
Reply Quote Edit Delete Report
News Comments > SOE Premium Membership Changes
14. Re: SOE Premium Membership Changes Jan 4, 2014, 22:17 warmbluelasers
JeffD wrote on Jan 4, 2014, 20:53:
Warmblue, I wouldn't consider the 2x/3x SC sales a success. It was probably a quick attempt to get interest generated in the game but when I hear about how many people now have more sc then they know what do do with from those sales, that does not sound like a successful move that they would want to repeat again. Hence the % off sales.

Don't forget too, SC is not just planetside 2. more 2x/3x sales cheapens the value of SC over all SOE games.

It was a quick attempt at something, that's for sure.

The PS2 team can decide on item prices and other things specific to the PS2 marketplace - they really showed that off with the 1SC / 99SC sales over the holidays. But actual money transactions are strictly the call of SOE's marketing and accounting. That's where this is coming from.

I don't think they expected PS2 to have nearly as much player retention as it did. The entire thing was sloppy from the start and SOE admitted that PS2 was far more successful than they expected. If you're planning on a short product lifespan then selling hordes of virtual currency on sale makes sense - you want people to spend a lot before they uninstall and leave for good.

While a lot of people have indeed left the game, as you say now they're stuck with PS2 lifers with huge piles of fake money that is usable in their next big title at the start - and that no doubt means lost profit to the bean counters who were counting on virgin accounts buying buckets of StationCash. Now they're telling everyone that the big SC sales and monthly allowances have to stop and the devs need to do whatever they have to for damage control.

Hopefully the PS2 team comes up with something better than this stock default memo. They're fishing for feedback and ideas all over the place, and it's clear the dev teams can tailor the new plan to their game. DCUO for example is going to give 500 loyalty points or whatever, which will function identically to SC except it will be limited to the DCUO item shop. In other words, nothing will change except the SC can no longer transfer to SOE's other titles - thus cleaning up that nasty potential lost profit.
Reply Quote Edit Delete Report
News Comments > SOE Premium Membership Changes
12. Re: SOE Premium Membership Changes Jan 4, 2014, 20:42 warmbluelasers
DG wrote on Jan 4, 2014, 20:21:
The best part of all this is it is most likely just an example of how incompetent they are. They probably actually think it is a better deal. If you don't actually think it through, if you are bit short on smarts, it is easy to see it as a better deal. If you only take a short subs and play casually it may well turn out better.

Their intentions for the change is likely that someone realised that they are giving player studio (fan made) content creators 40% of the sales price but everyone gets the SC in the sub or when SC is on sale. Oops! There is probably also some internal shit regarding subscribers for one game using the SC on a different one.

This incompetence runs right through the game at every level. Man, fuck me this game can be awesome. EPIC. But SOE do not seem to know what they are doing. Every update there's some incredible disaster proving there is no QA. Balance changes are probably done on a spreadsheet by some intern using bad data; I'll still say they fuck it up from incompetence and not bait-and-switch shit to get you to buy different gear, or pay to beta test for PlayStation4, but I've given a ton of goodwill towards that and it is wearing thin to say the least. The game is supposed to be on some 3 year development but 14 months in we've got one new vehicle, a bunch of weapons and cosmetics (to buy), and the rest has been a lot of fixing. Well, we got the "alert" sub-game but this is a band-aid for the lack of meta and continent-locking which is coming eventually.

I think there's plenty of competence on the money making end. It seems like shit because they're doing the absolute minimum they can to keep people paying. With an 18 month concept-to-launch development cycle I think PS2 was meant to be a quick cash grab, and then it became popular and SOE is stuck trying to keep a half-ass job afloat that they planned to abandon fairly quickly after launch.

There haven't been any 2x/3x SC sales anywhere in the SOE network since spring 2013. They started screwing with the daily deal discount % in December. Now they want to pull out on the 500SC monthly allowance and replace it with a one-item voucher that is going to exclude most of the items everyone wants right now - player studio cosmetics. It's the same bullshit all the other big companies are pulling. Deliver as little as possible with the highest pricetag consumers will take.
Reply Quote Edit Delete Report
News Comments > BF4 Connectivity Issues; Double XP Postponed
25. Re: BF4 Connectivity Issues; Double XP Postponed Dec 31, 2013, 18:13 warmbluelasers
Trevellian wrote on Dec 31, 2013, 14:52:
You cannot attach C4 to moving vehicles or max's in Planetside 2.

They did that specifically to avoid this tactic that people use in Battlefield.

You can sticky bricks of C4 to anything in Planetside 2. MAX suits, flashes, tanks, bombers... friendly or enemy.

Pretty sure you can still do this, too:
Reply Quote Edit Delete Report
News Comments > Battlefield 4 Patched
3. Re: Battlefield 4 Patched Dec 20, 2013, 09:52 warmbluelasers
- Fixed an issue where players could pick up the bomb on Obliteration.

Yup, that's right. Obliteration is now TDM Large.
Reply Quote Edit Delete Report
News Comments > MechWarrior Online's $500 Gold Mechs
41. Re: MechWarrior Online's $500 Gold Mechs Dec 14, 2013, 23:22 warmbluelasers
Task wrote on Dec 14, 2013, 22:40:
Haha I'm staying clear of that. I used to post a lot on there, thinking up everything and anything to get the Devs to fix aspects of the game. But 'alas, it was all for nought. I just watch from the sidelines (and yes, I was a founder) while laughing - and then also crying since the only Mech Warrior/BattleTech game is just so POO that I funded in hopes of something amazing. The artwork/modeling is certainly top notch for MWO, but F2P is dragging this game along in the dirt. I know a Dev needs to make money for their livelihood, but man the design leads for this game made some weird choices.

Yeah, I was a founder, too. PGI didn't even last 6 months before shitting all over every single person who paid into that. It was what... two months later they released the first premium mech and it had double the credit boost of the Founder's mech?

Roberts already screwed over his pledgers once that I know of. Everyone asked if the credits included in the pledges would be worth it, and he assured everyone they'd have enough to fit some things to their ship. So far 1,000 credits only buys a poster of Chris Roberts for your hangar. Ha.

But I don't care about any of that. I want the dedicated, modifiable, private servers. Watch that get neutered or dropped from the feature list just before retail launch.
Reply Quote Edit Delete Report
News Comments > MechWarrior Online's $500 Gold Mechs
16. Re: MechWarrior Online's $500 Gold Mechs Dec 14, 2013, 13:56 warmbluelasers
Gold plated clan mech preorders and the "limited edition" StarCitizen capital ships are very concerning. I thought EA, Activision, Ubisoft, etc were supposed to be the wallet raiders, not the "independent" studios.

As for MWO, I guess it's true there's a sucker born every minute or that scam would have died by now.
Reply Quote Edit Delete Report
News Comments > X Rebirth Launch Trailer
19. Re: X Rebirth Launch Trailer Nov 14, 2013, 17:43 warmbluelasers
Only one playable ship? X was good but it's not good enough to give up the fleet collecting, carrier captaining aspect.  
Reply Quote Edit Delete Report
News Comments > Disabled Gamer Petition
34. Re: Disabled Gamer Petition Feb 8, 2011, 08:49 warmbluelasers
necrosis wrote on Feb 8, 2011, 08:39:
Who needs buttons! Everyone get Kinect!

But what if I want to use my legs to move forward instead of my eyebrows?
Reply Quote Edit Delete Report
News Comments > Quote of the Day
16. Re: Quote of the Day Feb 8, 2011, 07:42 warmbluelasers
space captain wrote on Feb 7, 2011, 22:06:
all caps means he is TOTALLY SERIOUS YOU GUYS

Reply Quote Edit Delete Report
64 Comments. 4 pages. Viewing page 1.
< Newer [ 1 2 3 4 ] Older >


Blue's News logo