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User information for Kitkoan

Real Name Kitkoan   
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Nickname Kitkoan
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Signed On Dec 22, 2010, 04:28
Total Comments 685 (Apprentice)
User ID 56087
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 15, 2012, 02:10 Kitkoan
 
Only problem wtf_man is that the iPad IS a console. With the DRM baked into the system and only allowed to install and run what the maker allows it, the iPad is the newest gen console. Sure, it can be jailbroken today, but its getting harder to do. And does the same thing as a modded console too.

As for the whole airplay, many Android devices already support HDMI in some form and airplay only works with Apple TV so airplay isn't really all that cracked up unless you also buy Apple TV to match the iPad which really jacks up the price (don't know the price of an Apple TV and the Apple website is down at the moment, seems they are redesigning it) Maybe in the future TV's will have Bluetooth built in and then Android devices could send the signal that way?

As for Tablets being about 1080p, I don't know how much of that is a good thing. Its beyond standard so movies will have borders and as much as people love to claim that means we will start seeing higher res movies/tv shows I'm not seeing that. Most tv channels don't yet support 1080p let alone recording equipment and people/businesses aren't going to throw everything out and buy higher non-standard gear just to support the iPad 3 (and who knows what the real standard will be in the end. Right now it's all in the air.) Until 1080p becomes the default for everything, don't hold your breathe for a higher standard.
 
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News Comments > Ships Ahoy - Hard Reset: Extended Edition
2. Re: Ships Ahoy - Hard Reset: Extended Edition Mar 14, 2012, 01:36 Kitkoan
 
Since Hard Reset on Steam is $19.99 and this version is $29.99, I'm assuming this means everyone who bought the regular version of Hard Reset doesn't get these bonus and will have to re-buy the game for the 'enhanced' extras?  
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News Comments > Out of the Blue
15. Re: Out of the Blue Mar 12, 2012, 18:11 Kitkoan
 
Cutter wrote on Mar 12, 2012, 17:36:
Jim wrote on Mar 12, 2012, 13:11:
Mr. Tact wrote on Mar 12, 2012, 10:25:
GMT all the time, everywhere! Screw time zones and DST!

I could live with that.

Ditto. There may have been a time when we needed DST - though I sincerely doubt we ever "needed" it. If that ever was the case it's certainly long past. Time to get rid of it.

If I remember right, DST was for farming issues. With the hour being moved it helped keep time and the sun in more or less same order. IE, the rising of the sun was around the same time and not different times depending on the time of the year.

It's the exact same thing with spring break and summer vacation. Spring break was to help let the family have the kids home to help plant the first crops of the year and the summer break to have the kids home to help manage the crops at the point of when they would be needed most. (Also why different countries have spring/summer break at slightly different times since different areas have different needs in farming).
 
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News Comments > Into the Black
19. Re: Into the Black Mar 7, 2012, 20:40 Kitkoan
 
A list like this will always be subjective. End of story.

One reason is because a lot of people (here too) will want to claim Half-Life as one of the best PC games ever. Where I personally felt it was down right horrible and wanted my money back. But its all subjective. (I felt Half-Life had no more story line then Doom. I had already played Strife which was a FPS with a real story line so to me telling me Half-Life one had an amazing story is just an insult. But to each their own.)
 
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News Comments > Baldurs [sic] Gate Teaser Trailer
1. Re: Baldur's [sic] Gate Teaser Trailer Feb 29, 2012, 21:42 Kitkoan
 
I'm betting this is a fake. At the 1:00 mark it shows the title of it being Baldurs Gate, and not Baldur's Gate.

These companies tend to make sure of these spelling/grammar issues for legal and professional reasons and this mistakes makes me call fake.
 
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News Comments > "Major" Assassin's Creed Announcement Nears
3. Re: Feb 29, 2012, 21:36 Kitkoan
 
Yosemite Sam wrote on Feb 29, 2012, 21:30:
Ten bucks says movie.

Doubt it would be a movie, would love to take that bet.

My money is on either a new game, collection pack of the old ones in one package.
 
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News Comments > Morning Mobilization
2. Re: Why Mercedes Benz Picked Apple's Siri to Power 'Drive Kit Plus' Feb 29, 2012, 00:18 Kitkoan
 
^Drag0n^ wrote on Feb 28, 2012, 10:20:
I'll take "money,' for $1000, Alex.

^D^

My votes the same. It wasn't because Siri was better because even Steve Woz of Apple, who has reason to favor Siri over Android, admitted a few months ago that Siri just isn't as good as Androids version
 
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News Comments > Baldur's Gate Tease
18. Re: Baldur's Gate Tease Feb 29, 2012, 00:16 Kitkoan
 
RollinThundr wrote on Feb 28, 2012, 23:57:
Techie714 wrote on Feb 28, 2012, 22:51:
Who owns this IP? I thought Bioware still did? WOW that would be something if we got a new Baldurs Gate!!!

Atari/Infograms currently holds the D&D license last I checked.

They do, and they were talking about reviving this game for a while.
Link
 
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits Feb 28, 2012, 23:47 Kitkoan
 
space captain wrote on Feb 28, 2012, 23:36:
Kitkoan wrote on Feb 28, 2012, 22:52:
Seriously, releasing a version of Windows that looks and feels the same on hardware that looks and feels the same but is completely different is suicide. Customers are going to be confused to hell, sales staff in stores are going to hate this and will more likely try pushing anything else because its less of a nightmare for them. While most of us here can understand the difference between x86 and ARM and how that means programs for x86 won't work on ARM, most causal users/average people won't and all they will see is Windows and not understand how the 2 products that look completely identical are completely different.

you must not have ever heard of this other computer company called "apple", because they are doing the exact same thing

Apple sells a Windows tablet that looks identical to the other Windows tablets but doesn't run the same programs?

I knew Apple had no faith in their products (why they dumped Mac OS for the Mach Kernal and BSD after almost 20 years of usage) but this is a new step for them.
 
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Feb 28, 2012, 22:52 Kitkoan
 
Windows 8 might be a great OS, but the whole Windows ARM is going to kill them.

Seriously, releasing a version of Windows that looks and feels the same on hardware that looks and feels the same but is completely different is suicide. Customers are going to be confused to hell, sales staff in stores are going to hate this and will more likely try pushing anything else because its less of a nightmare for them. While most of us here can understand the difference between x86 and ARM and how that means programs for x86 won't work on ARM, most causal users/average people won't and all they will see is Windows and not understand how the 2 products that look completely identical are completely different.
 
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News Comments > Unreal Engine 4 at GDC
37. Re: Unreal Engine 4 at GDC Feb 28, 2012, 15:13 Kitkoan
 
Creston wrote on Feb 28, 2012, 11:43:
eRe4s3r wrote on Feb 28, 2012, 05:54:
Actually, you don't need more or better artists, you just need better tools. Sculpting is still a terrible chore and normal map generation for sculpts requires complex unwrapping and messing around.

What we actually need is procedural shaders for primary materials, like wood, stone, plants, ground material (sand/stone/etc.) as well as any kind of metal compound with paint simulation. A dirt simulation, AO in-engine baking etc.

The solution to better graphics is not more artists or more art. It is quite literally to automate stupid processes in art creation. Something that requires infinitely more GPU power than we have now, procedural stuff is still at least 20 times slower than baked stuff, that is why EPIC said that. The future is not better shaders, the future is that you do not need to design shaders anymore, you set the material type, paint type, dirt/wear is simulated according to model and you are done. At that point, you can do high-poly objects outside of sculpting, and once sculpting, baking, unwrapping is gone from art-work flow you can finally see some decent graphics in indy games, and superb graphics (photo-real, actually) in AAA games.

Procedural shaders are still years away though. Someone would have to do some insane R&D on that, but once that is done the possibilities are endless.

Interesting. If you do it that way, however, wouldn't that mean that all games made with the engine LITERALLY would look the same? Since they'd all use the auto-shader?

Creston

Not really, at that point its like an air brush. The paint is applied in the same manner since its completely controlled by is engine. But the artist gets to still choose things like " paint" density, concentration, angles, tones, shapes, etc... Grass can have different heights, colors, patches. Tees can have different leaves, colors, branches length and density, bark color or lack of bark. The tools can help but at the end your still left with the artists vision. If the artist doesn't understand how to use the tools to their fullest or is lazy, then yes, everything looks the same.

Think of a meadow. For the most part, they all run on the same basics. Grass, maybe a few trees, sky, etc... But each meadow can look very different even though the same basic principles are used and reused.
 
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News Comments > Unreal Engine 4 at GDC
17. Re: Unreal Engine 4 at GDC Feb 28, 2012, 02:31 Kitkoan
 
tuddies wrote on Feb 28, 2012, 02:26:
As Mr. Reign stated clearly, we need an exponential leap in GPU power to really see a difference. Not double each generation, but 10x the rendering power to really achieve something noticeable.


The Samaritan demo only had a few objects and no AI. What about photo-realistic rendering with hundreds of thousands of static objects and thousands of AI. That could make for a mind*blowing experience, but would require a leap in GPU power.

Unless I'm mistake, the bulk of AI is handled by the CPU and the bulk of in game objects is handled by the GPU. It helps split the load on th system
 
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News Comments > Evening Legal Briefs
6. Re: Evening Legal Briefs Feb 28, 2012, 01:05 Kitkoan
 
You mean like the one guy who just got fined 85 and has to do 150 hours of community service for a racist message on twitter?

Article about the sentence.


His message was quote "With the number of darkies in your f*cking team, you should be called the C**n Army."
 
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News Comments > Unreal Engine 4 at GDC
13. Re: Unreal Engine 4 at GDC Feb 28, 2012, 00:40 Kitkoan
 
Dev wrote on Feb 28, 2012, 00:04:
Kitkoan wrote on Feb 27, 2012, 23:29:
Well if the Unreal Engine 3.5 demo of Samaritan is any indication, it could be quite the thing to see.
The most impressive thing is that that is NOT a pre-rendered cut scene. It was rendered in REAL TIME.


Only problem is good luck seeing any game running something like that. The demo ran a very large rig (I think I heard rumors it was done on a triple SLI GTX 560's (technically "off-the-shelf" like they claim, but who has that kinda power?) and it also ran at a speed of 2.5 teraflop, which is beyond what the XBox 720 is supposed to be able to do even (read more here).

A game like this would need a nice budget from a big company and they won't make a game that won't run on any console. So until they can fine tune the code to support the XBox 720/PS4 to make a game like this run on those, keep waiting. (I think it will take 2-3 years after release of those consoles at least until you start seeing this)

This comment was edited on Feb 28, 2012, 00:56.
 
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News Comments > Unreal Engine 4 at GDC
12. Re: Unreal Engine 4 at GDC Feb 28, 2012, 00:26 Kitkoan
 
Fion wrote on Feb 27, 2012, 23:35:
I am so sick of this engine. Every game looks the same, all the characters are identical in every game. It is really getting boring.

Your serious? While some of the games do look the same, its because the artists are lazy and are trying to copy other artists.
Unless you really think Gears of Wars looks like Mirrors Edge which looks like Mass Effect which looks like Silent Hill: Downpour, ect...
Games made with the Unreal Engines.
 
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News Comments > Unreal Engine 4 at GDC
9. Re: Unreal Engine 4 at GDC Feb 27, 2012, 23:29 Kitkoan
 
Frijoles wrote on Feb 27, 2012, 23:04:
I remember them showing off UE3 and just being in awe of it. Can't wait to see this one.

Well if the Unreal Engine 3.5 demo of Samaritan is any indication, it could be quite the thing to see.
 
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News Comments > Mark of the Ninja Revealed
5. Re: Mark of the Ninja Revealed<br> Mark of the Ninja Revealed Feb 27, 2012, 21:24 Kitkoan
 
jdreyer wrote on Feb 27, 2012, 21:20:
LittleMe wrote on Feb 27, 2012, 21:18:
Had to read that twice and I'm still not sure I ever read it.


It's part of the deception of the ninja. With a double title, you can't tell which is the REAL title, can you? Those ninja sure are tricky.

And like a true ninja, disappeared without a trace...
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Feb 27, 2012, 21:07 Kitkoan
 
$50 off is slashing prices?...  
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News Comments > Sunday Tech Bits
5. Re: Whatever happened to Google Chrome OS? Feb 26, 2012, 23:49 Kitkoan
 
eunichron wrote on Feb 26, 2012, 22:46:
Do people even use netbooks anymore?

My girlfriend has one and I want one. My mother also has one. They are good for a basic, full OS. Nothing too powerful, and very portable. Cheaper then a tablet as well. Most apps that people want/know are still based on a full OS and either haven't been ported over to Android/iOS or have a crappy port (Skype on Android...)
 
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News Comments > Out of the Blue
9. Re: Slovaks vote to name bridge Chuck Norris Feb 26, 2012, 16:05 Kitkoan
 
UnderLord wrote on Feb 26, 2012, 15:35:
Why would you do that? Who would dare cross it?

Chuck Norris bridge is so strong....you'd think it could pull both shores together
 
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685 Comments. 35 pages. Viewing page 25.
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