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Real Name Kitkoan   
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Nickname Kitkoan
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Signed On Dec 22, 2010, 04:28
Total Comments 677 (Apprentice)
User ID 56087
 
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News Comments > Sunday Tech Bits
10. Re: Sunday Tech Bits Aug 5, 2012, 18:24 Kitkoan
 
space captain wrote on Aug 5, 2012, 18:10:
Kitkoan wrote on Aug 5, 2012, 17:55:
Now with this in mind, who do you think I'm going to listen to more about the current computer gaming market? Someone still relevant and making well received PC games in todays market who has also been able to view the long term gaming market with things like the Steam store? Or of the someone who hasn't been real relevant to the gaming market in the past 10 years and their best attempt to seem modern gave forth to "MegaTextures"?&#65279;

Just because Carmack is a has been doesnt mean everything he says is automatically untrue.

"I want to be spoonfed what I should think by someone I respect!!" Really? Thats pathetic. But then again, it is quite common.

Linux isnt even close to being a widespread gaming platform any time soon. I learned that through experience and observation.

They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.

- Ben Franklin

Theres some spoonfeeding for ya, big guy. Open wide, here comes the train.

CHOO CHOO!

I see your reading comprehension is a wonderful as always SpaceCase.

"Trolling trolling over the ocean blue..."

Go back to kindergarten and learn to read.
 
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News Comments > Sunday Tech Bits
7. Re: Sunday Tech Bits Aug 5, 2012, 17:55 Kitkoan
 
So, when was the last time John Carmack released a well received PC game? Over 10 years ago? Doom 3 was a disappointment, Quake Wars: Enemy Territories wasn't any better, Rage? Yeah...

And when was the last time Gabe Newell released a well received PC game who says that Linux is a very good step in the right direction? Portal 2, Portal 1, L4D2, Half-life Episodes (I know 3 is still wanted...)

Now with this in mind, who do you think I'm going to listen to more about the current computer gaming market? Someone still relevant and making well received PC games in todays market who has also been able to view the long term gaming market with things like the Steam store? Or of the someone who hasn't been real relevant to the gaming market in the past 10 years and their best attempt to seem modern gave forth to "MegaTextures"?&#65279;
 
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News Comments > Op Ed
6. Re: Op Ed Aug 5, 2012, 17:54 Kitkoan
 
Oops, posted in the completely wrong thread. Sorry  
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Aug 4, 2012, 10:02 Kitkoan
 
The Half Elf wrote on Aug 3, 2012, 22:53:
Read the Article.
"Oculus informed us that any game that uses the Unreal 4 game engine should be able to run on the Oculus Rift since John Carmack and team has already done the coding."

Read what you quoted "uses the Unreal 4 game engine SHOULD be able to run on the Oculus Rift". Should is the key word like I was saying about. The engine will support it but should and will are 2 very different things and so in the end it looks like it's up to the developers to enable it or not.
 
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News Comments > Doom 4 Will Support Oculus Rift
21. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:48 Kitkoan
 
space captain wrote on Aug 4, 2012, 01:44:
Kitkoan wrote on Aug 4, 2012, 01:33:
Awwww.... look at the widdle troll wanting attention... how cute..


awwwww... look at the sucker who took the bait...



sucker...

Ahhhh trolling the windows troll is always fun
 
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News Comments > Doom 4 Will Support Oculus Rift
17. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:33 Kitkoan
 
space captain wrote on Aug 4, 2012, 01:27:
i remember people using cell phones in 97

we had cell phones back then

i remember drinking hot chocolate out of a muppets mug in 82

we had muppets mugs back then


Awwww.... look at the widdle troll wanting attention... how cute..
 
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News Comments > Doom 4 Will Support Oculus Rift
14. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:18 Kitkoan
 
Mashiki Amiketo wrote on Aug 3, 2012, 23:56:
We had VR headsets back in '99 but they didn't take off then either, I guess we'll see take 2.

I remember using them in '97 to play Duke Nukem 3D...
 
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Aug 3, 2012, 22:30 Kitkoan
 
The Half Elf wrote on Aug 3, 2012, 20:48:
Any game using the Unreal 4 engine should be able to use it since Carmack did the coding for it? At QuakeCon?

From what I'm understanding, no it won't work that way. Its something the maker will have to allow in the game. The engines (both Unreal 4 and I'm assuming the new Unity as it is listed as a supported engine on the Kickstarter) have the ability to allow for it but in the end, its not forced on the program and must in turn be programmed into the game to use it. So the engine can, but its up to the developer in the end.
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Aug 3, 2012, 20:33 Kitkoan
 
Ozmodan wrote on Aug 3, 2012, 18:31:
Apple is out of control, hope the judge steps on them hard. Only so many ways to make a phone or a tablet.

Apple should be trying to compete with their product features, not with ridiculous patents that in actuality should never been granted.

I hate to say it, but Apple has won this one. They won even before the started in court as the Judge has already shown herself highly biased in Apples favor.

First she banned the Tab 10.1 and the Galaxy Nexus before the trail (a almost unheard of thing) over a "search related patent related to Siri" which is very vague. Then the Judge declared that the jury shouldn't hear about how Jobs wanted to go "thermonuclear war" on Android and Samsung is at the moment the biggest Android maker. Apple has been allowed to use 5 iconic images of Steve Jobs showing the iPhone while Samsung is forbidden to use anything about Steve Jobs in this trial. Samsung is also not allowed to show the Sony inspired iPhone proto types, and they aren't allowed to show their own prototypes, on the other hand Apple is allowed to show their own prototypes and Samsungs prototypes but not to show that Samsung made them before the iPhone. And now that Samsung publicly released public documents to the public (the Judge declared that all of these papers are to be released public) she then in court yelled at Samsung about it even though it didn't affect the trial in any way (jury members aren't allowed to see/read the news as it can make them biased from what they hear/read outside of the trial). In fact, if the Judge did this in front of the jury then she has made Samsung look bad in front of them with her one-sided views possibly tainting her own jury in the process.

So I'm pretty sure Apple won before they even started.
 
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Aug 2, 2012, 18:55 Kitkoan
 
Prez wrote on Aug 2, 2012, 12:47:
Until I can play the majority of modern games on it to me it isn't even a 4th string OS...

To play Devils advocate, by this definition all OS'S are not even 4th string since the majority of modern games are on Xbox 360 and PS3.
 
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News Comments > Sunday Tech Bits
20. Re: Sunday Tech Bits Jul 29, 2012, 23:44 Kitkoan
 
HorrorScope wrote on Jul 29, 2012, 21:33:
Kitkoan wrote on Jul 29, 2012, 21:13:
[Thats one of the reasons I did research to see who builds the best quality laptops in hopes that its going to take some time until that happens. (its an Asus)

My son has an asus, the stealth fighter looking one. VC runs very hot, need to blow it out with air and keep it off a flat service. You can tell the tolerances are very close. The first time caught us a little, OS wouldn't boot, thought it was ram, then an internal fan then vc. Luckily blowing air works for most. Other then that it's been golden.

Sounds like what I have, just the Oct 2010 model. It has the little shield saying Republic of Gamers on it?

Never had issues with mine. Luck of the draw and all that huh?
 
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News Comments > Sunday Tech Bits
14. Re: Sunday Tech Bits Jul 29, 2012, 21:13 Kitkoan
 
HorrorScope wrote on Jul 29, 2012, 21:09:
Kitkoan wrote on Jul 29, 2012, 20:03:
I have a gaming laptop, but I'll admit it's not the cheapest route and it has its ups and downs.

I can still play modern games very well (Its a Oct 2010 gaming laptop, almost 2 years old) so I have no issues so far. But some of the draw backs are its heavy and it has a whooping 2.5-3 hours of battery life... I knew what I was getting then though so I was ok with that.

Reasons I prefer it to a desktop is I'm not locked to one place and I could do a lan group/party easily with friends.

Though, at $1600 it would have been a cheaper option to buy a desktop and unless you are the type that can't stand being in the same place with your computer (like myself) or have to travel a lot, it wouldn't be my first suggestion.

If you go have tech issues, you'll feel a bit more in a pickle with one. Ideally if you have the cash to have both...

Thats one of the reasons I did research to see who builds the best quality laptops in hopes that its going to take some time until that happens. (its an Asus)
 
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News Comments > Game Reviews
10. Re: Game Reviews Jul 29, 2012, 20:08 Kitkoan
 
Axis wrote on Jul 29, 2012, 16:53:

Anytime you preface a PC game review with "plays best with a controller" translates exactly to "SHIT PORT", simple as that no excuses.

I'll argue this. These days I'm playing more games with a controller then on the keyboard and mouse when I can. On my computer. I find that I'm more comfortable to just lean back and play my game with a controller then to sit forward to play with the keyboard and mouse. And I use Joy2Key to help make more games work with my controller. I enjoy playing Guild Wars with a controller, while it's not the most ideal it works nicely and I feel thats a plus for me.

In the end, different controlling options can be a good thing. Also playing Serious Sam HD with a group of friends is great when all you have to do is toss the controller around and having it playing on the huge TV.
 
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News Comments > Sunday Tech Bits
11. Re: Sunday Tech Bits Jul 29, 2012, 20:03 Kitkoan
 
I have a gaming laptop, but I'll admit it's not the cheapest route and it has its ups and downs.

I can still play modern games very well (Its a Oct 2010 gaming laptop, almost 2 years old) so I have no issues so far. But some of the draw backs are its heavy and it has a whooping 2.5-3 hours of battery life... I knew what I was getting then though so I was ok with that.

Reasons I prefer it to a desktop is I'm not locked to one place and I could do a lan group/party easily with friends.

Though, at $1600 it would have been a cheaper option to buy a desktop and unless you are the type that can't stand being in the same place with your computer (like myself) or have to travel a lot, it wouldn't be my first suggestion.
 
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News Comments > Sanctum OS X Plans
7. Re: Sanctum OS X Plans Jul 29, 2012, 02:57 Kitkoan
 
DrEvil wrote on Jul 29, 2012, 01:52:
I'd like to see what claims you have to backup "OSX is bloated"; I also fail to see how the "bloat" of an OS in the "traditional sense" would even matter here. As far as "Apple's lackluster hardware", which hardware are you talking about? Certainly not the new MacBook Pro Retina with a GeForce GT650M. Their hardware, in general, is certainly no worse than the mainstream PC market in terms of performance or ability.

As I said, look up other games that are both coded for Windows and OSX. You'll notice that the OSX version needs a more powerful GPU due to OSX's excesses usage of OpenCL for all the "pretty" effects. And your comparing a $3000 laptop to what kind of "mainstream PC market"? Most people aren't paying $3K, so please use a more serious example.

I'm uncertain why you believe the OS' use of OpenCL/OpenGL is the primary cause of issues here.

Most of the performance issues in OS X can be traced back to the kernel or to Apple's current OpenGL stack. But these are things that continue to get better, and I might add are not preventing the commercial success of games on the platform.

The performance of the system is good enough, although I wish it was better in some areas.

So hold on, first you tell me you don't know why I think OpenGL could be a primary cause here, then you go on to tell me you know that OpenGL has problems which would be a primary cause since it is the API used from graphical games. If it's having issues doing the main part of the program/game then I would say that is one of the primary causes. And back to OpenCL doing too many OSX extras like the animation, etc...

Nowhere did any of us suggest that Apple makes "a good gaming rig"; I agree that they don't. What I am willing to claim though is that their hardware is just as suitable as most mainstream PCs for gaming, and their laptops are certainly just as qualified as the majority of the ones on the market. (Exceptions being "portable workstations" like the ones Alienware/Dell sells.)

Define "their hardware" and now you want to compare I'm guessing that $3000 laptop but don't want to compare it to a $2000-$3000 PC laptop?

Until Apple actually makes it clear that their intent is to lock their platform down, it's silly to assign to classify their actions here as malignant. Microsoft is making the same moves with Windows 8. Believe it or not, the same moves have also been considered (as far as signed application execution) in the UNIX market space for the last few years now as well with the advent of TPM and "trusted boot" technologies.

Turning it on by default pretty much did show they are slowly moving towards closing OSX. Depending on the backlash will show if they finally do, but my money is that they will. But it's not set in stone nor did I claim it was.

Me: Gatekeeper is now on by default and most basic users won't turn it off because you have to go to the Security settings and turn things off (people will think warning signs about turning any system settings off, more so with a security setting clearly labelled Security).

But by default, there's a documented shortcut key for allowing you to open the app regardless of the security setting. Which I believe can be reached through the '?' read more link on the Gatekeeper popup. I applaud Apple's move here as too many people will just run any random thing they download and instantly click through dialogs. It's almost a given that if you require people to actually read something, they won't, and so most individuals won't bypass gatekeeper.

Because everyone reads every system warning and doesn't just click the box to remove the warning/note. Might I introduce you to the average user? Tip, they don't read things like that. Which means that for basic users it kinda will and they are using this as a judge to move to the next step of locking it down.

Me: n the next version or two it could be possible to no be able to disable Gatekeeper and it being marketed off as a selling point "No need to worry about malware as OSX has been now designed to prevent viruses from being able to do anything." This has been touted already as a security for it's users on iOS and a selling point for many.

And it would be irresponsible, wild speculation to believe they'll go further than that. Until Apple says otherwise, I have no reason (as a developer and user) to believe that they will.

The day they do is the day I'm no longer interested in the platform, but until they do, or give indications that they will, I'm not going to waste time worrying about hypotheticals.

At this point, I'd be more inclined to believe Microsoft would do that than Apple.

See about about closing OSX... and they are already withholding functions like iCloud and I think its the Notifications from developers unless they use the App store with further implies they are slowing locking it down. And since they already withholding new functions, they are most likely to keep doing it.


Yes, I agree the sandbox model needs more permissive models for certain classes of applications. But on the other hand, Apple's trying to do something no one in the desktop industry has done before, so I think it's going to be a learning process for everyone involved. Apple has already expanded the capabilities of the sandbox model from what they provided originally based on developer feedback.

Based on developer feedback? Thats why they are having such a backlash? Over things that developer feedback agreed with?

Me: And what API's are good for making games on OSX? From what I've heard, OpenGL support is pretty bad on OSX and DirectX doesn't work at all. The two main API's used for games don't have much support that I'm aware of. This really hinders development on OSX as you'll need to use Cocoa I think?

First of all, as of OS X 10.7, the OpenGL support is very good. Apple has a very solid implementation of OpenGL 3.2. Yes, I wish they supported greater than 3.2, but they have a holistic approach to what they support on the platform that tends to reflect their minimum supported hardware profile. My guess is that the next release of OS X will provide support for a newer version of OpenGL as OS X Mountain Lion was the first version to officially drop support for all pre-OpenGL 3.3 hardware.

You are aware OpenGL is version 4.1, and many Apple machines physically can support it but Apple isn't bothing to? This is hurting them, old outdated support, and 4.1 was released in Augest last year, so almost a year later they still are showing no interest. They are only just supporting 3.2 with the newer version of OSX, which is from Augest 2009. Explain how this is really good support of OpenGL?

As for them not supporting DirectX; WTF? That's a microsoft-only API that's patented, copyrighted, etc. No large corporate entity is going to provide support for that. Most of the mobile and console device space (excluding the Xbox) is OpenGL ES (iPhone, Android, Blackberry, etc.), or OpenGL-based (PS3).

This is why I mentioned OpenGL, since pretty much every game runs a on either DirectX (Windows only) or OpenGL, and as both you and I have shown, Apple isn't really supporting it since they are only just using a 3 year old version of it thats horribly out of date.

Me:
And if so, you're just adding more cost to an already small gaming market. Things like these make gaming on OSX less then a great move and why I think Valve has all but stopped development of Steam on OSX.

"all but stopped development of Steam on OSX"? Seriously? On what basis do you make that claim. They make updates to the steam client frequently on OS X. In fact, when I logged into it tonight there was an update.

You might want to tell that to the many, many complaints of basic issues on the Steam Mac forums then because they are stating otherwise. And I just looked again right now and seeing more basic complaints of basic Steam functions.

Me: As for the Humble Indie Bundles, OSX users tend to buy a few more copies but not enough to compensate the average price between it and Linux so it doesn't not have a greater revenue collected.

Uh, wrong. If you actually go look at the last humble bundle graph for total revenues, you'd see that the Mac users contributed more revenue in *total* than Linux users. Almost double. While the Windows users of course contribute several times the Mac+Linux users combined.

Go back, look at it again. I did, thats how I know. I didn't write that until I checked to see.
Humble Bundle 2 was a tie. Frozen Byte Bundle Linux out did OSX by about a decent amount. Humble Bundle 3, Linux just out did OSX. Frozen Synapse was a tie. Voxitron OSX just out did Linux by a little. Introversion Bundle Linux out did OSX by a little. Humble Bundle 4 OSX sold a bit more the Linux. Android Bundle Linux did more then double OSX. Mojam OSX just out sold Linux. Android 2 again Linux more then double. Botanicula OSX did about double Linux. Humble Bundle 5 OSX out sold Linux by about 2/3. Not touching the Music Bundle since it is game free. And Linux always pays more. This means Linux out does OSX on average. I own all the Bundles but the first one so I can check.


PS, I was too tired to bother with better quote tag but it is still understandable
 
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News Comments > Saturday Safety Dance
6. Re: Saturday Safety Dance Jul 28, 2012, 23:44 Kitkoan
 
DukeFNukem wrote on Jul 28, 2012, 21:30:
Oops, looks like I hit the nerve of an ObamaCare supporter. Sorry bout that!

Wow... that was a huge stretch to come to that...

And he's right, governments have since the "birth" of the NSA in 1952. You can't blame todays government for continuing 60 years of a government branch.
 
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News Comments > Sanctum OS X Plans
5. Re: Sanctum OS X Plans Jul 28, 2012, 21:48 Kitkoan
 
DrEvil wrote on Jul 28, 2012, 17:01:
Axis wrote on Jul 28, 2012, 15:27:
Mac != gaming.

Companies would be smarter making them for Linux...

The Mac has everything needed to make games, and I would note that the total amount of revenue collected on every Humble Bundle has been greater for the mac than for Linux.

It's also quite frankly a better, easier platform to develop for from a development and OS API standpoint.

The problem is, OSX is bloated and this makes it harder to play games combined with Apples lackluster hardware makes gaming a bigger challenge then it should be.

They fill up the GPU (which games need) with the OS's bloat using OpenCL to make it seem faster until you need to use the GPU then you notice that the OSX version needs a faster/more powerful GPU then the Windows version (the only game that doesn't have this issue I've seen are small indie games and Portal 2 and the Source engine is a CPU intensive engine, not GPU).

Apple doesn't make decent hardware for gaming in mind and most won't/can't upgrade easily to make a good gaming rig.

And with Apples move to it's own built in App store plus the fact that it's slowly locking OSX down to become iOS doesn't encourage anyone. Gatekeeper is now on by default and most basic users won't turn it off because you have to go to the Security settings and turn things off (people will think warning signs about turning any system settings off, more so with a security setting clearly labelled Security). In the next version or two it could be possible to no be able to disable Gatekeeper and it being marketed off as a selling point "No need to worry about malware as OSX has been now designed to prevent viruses from being able to do anything." This has been touted already as a security for it's users on iOS and a selling point for many. And many developers are already complaining about the sandboxing for the App store.

And what API's are good for making games on OSX? From what I've heard, OpenGL support is pretty bad on OSX and DirectX doesn't work at all. The two main API's used for games don't have much support that I'm aware of. This really hinders development on OSX as you'll need to use Cocoa I think? And if so, you're just adding more cost to an already small gaming market. Things like these make gaming on OSX less then a great move and why I think Valve has all but stopped development of Steam on OSX.

As for the Humble Indie Bundles, OSX users tend to buy a few more copies but not enough to compensate the average price between it and Linux so it doesn't not have a greater revenue collected.
 
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News Comments > Baldur's Gate: Enhanced Edition in September
28. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 01:19 Kitkoan
 
Dev wrote on Jul 27, 2012, 01:10:
The "over 400 improvements" are likely these community fixpacks:
http://www.forgottenwars.com/dudleyfix/fixpacks.htm
If you add them up, there's a little over 400 fixes in those fixpacks. Which makes me wonder if they are even going to acknowledge them.

Maybe they will add to the credits "And thanks to all whom help keep BG alive all this time"?
 
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News Comments > GameStop Interested in Digital Resales
21. Re: GameStop Interested in Digital Resales Jul 27, 2012, 01:17 Kitkoan
 
Bet wrote on Jul 27, 2012, 01:08:
Kitkoan wrote on Jul 27, 2012, 01:04:
Bet wrote on Jul 26, 2012, 21:02:
JohnBirshire wrote on Jul 26, 2012, 20:53:
A gray digital market is almost as bad as piracy, as far as developers are concerned.

Just like car manufacturers would LOVE it if nobody could buy used cars. And furniture manufacturers would LOVE it if nobody could buy used furniture. I could go on forever, and that's why I think that this argument is simply ridiculous. I bought it, I own it, I should be able to resell it. What's next, manufacturers of EVERYTHING trying to make it impossible for anybody to ever sell anything used?
Less ridiculous an argument than comparing a piece of software that costs as much as a single meal on sale, to the 2nd (or most) valuable thing people own, other than a house/flat? Really?

Ok then, lets look at something more realistic then.

What if car manufacturers could make it that you couldn't buy or sell used cars
Are you fucking kidding me? You just used his same damn argument!

How about you two try retorting to NKD, instead of using my comment as a straw man. I'm wrong, period, move on.

*whoosh* The link, click and read it... because his argument is no where near as ridiculous as you want it to be.
 
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News Comments > GameStop Interested in Digital Resales
19. Re: GameStop Interested in Digital Resales Jul 27, 2012, 01:04 Kitkoan
 
Bet wrote on Jul 26, 2012, 21:02:
JohnBirshire wrote on Jul 26, 2012, 20:53:
A gray digital market is almost as bad as piracy, as far as developers are concerned.

Just like car manufacturers would LOVE it if nobody could buy used cars. And furniture manufacturers would LOVE it if nobody could buy used furniture. I could go on forever, and that's why I think that this argument is simply ridiculous. I bought it, I own it, I should be able to resell it. What's next, manufacturers of EVERYTHING trying to make it impossible for anybody to ever sell anything used?
Less ridiculous an argument than comparing a piece of software that costs as much as a single meal on sale, to the 2nd (or most) valuable thing people own, other than a house/flat? Really?

Ok then, lets look at something more realistic then.

What if car manufacturers could make it that you couldn't buy or sell used cars, furniture manugacturers could make if that you couldn't buy or sell used furniture? I could go on forever.

It's being argued in court about this happening at the moment.
 
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677 Comments. 34 pages. Viewing page 15.
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