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User information for Grant P McKinney

Real Name Grant P McKinney   
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Nickname Asmo
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Nov 14, 2010, 09:18
Total Comments 610 (Apprentice)
User ID 56047
User comment history
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News Comments > Out of the Blue
18. Re: Out of the Blue Aug 28, 2014, 18:44 Asmo
Redmask wrote on Aug 28, 2014, 17:17:
Smoking is disgusting but thankfully smokers have become the pariahs of our society and I see less and less people doing it.

Thank goodness there's still a minority you discriminate against without fear of the PC police coming down on you... = P
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News Comments > New Quake Live Ruleset Courts New Players
34. Re: New Quake Live Ruleset Courts New Players Aug 28, 2014, 18:12 Asmo
The original "mechanic" was a bug that was exploited (often resulting in dramatic reduction in keyboard life), and while it became defacto accepted, RSI inducing gameplay shouldn't be a "feature".

Then again, I haven't played Q3/QL for more than a few moments of nostalgia in over a decade, so I'm not much fazed either way...
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News Comments > etc., etc.
1. Re: etc., etc. Aug 14, 2014, 20:45 Asmo
If you haven't played Crimsonland, I recommend it highly. Similar to Nation Red (which is graphically far better, but essentially the same type of gameplay), it's pure shooting fun.  
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News Comments > Op Ed
9. Re: Op Ed Jul 22, 2014, 01:05 Asmo
For starters (re: the sanity meter article), a person suffering from shock/stress/anxiety is not "mentally ill" any more than a person with a broken leg has muscular dystrophy... One is a short term shock to the system, the other is a chronic illness.

I've been in a few life threatening situations (knife, shotgun, working as a security guard/bouncer when I was younger had it's moments...) and once the adrenalin rush wore off, I was useless afterwards. Hands shaking so badly I could barely hold a smoke, nauseous, unable to sleep etc. That's what a sanity meter (in it's stylistic manner) portrays, the effect of stress on your mind. Seeing things that aren't there, jumping at shadows etc. It's not a true representation of mental health, but it's not supposed to be...
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News Comments > Yager: No Spec Ops: The Line Sequel
35. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 18:35 Asmo
Elf Shot The Food wrote on Jul 21, 2014, 11:39:
"The game won't continue until you kill all those civilians!"

(Kills civilians)

"You're a bad, bad man for killing those civilians! Don't you feel ashamed?"

There are two parts where you can take action against civilians. One is incidental, the other, there is an alternate solution...

The white phosphorous attack is incidental, you didn't know they were there. The second part is when you are trapped in the shanty town. Instead of murdering them, you can fire in to the air and they flee, allowing you to pass the section without killing anyone. It's a metaphor for thinking outside the flat plane of "everything must die for you to continue"...

That you lack the imagination to come up with the alternate solution is not the fault of the game, it's your mindset that every problem can only be confronted in one way, via gunplay, or that you need to be lead with visual queues or a voice over prompting you what to do. It's a micro example of a macro problem, ie. when everyone thinks the same way, a relatively simple solution to a problem is completely overlooked. Edit: Rofl, didn't notice a second page of comments before posting, I see you identified the fire in the air bit, my bad. ; )

And for those whinging about how directed it is, that's the very point of the game. You are not acting with free will, you are following a descent in to insanity. Think "A Streetcar named Desire". Blanche's descent in to madness and fantasy is a narrative, not a thing you can change. Your persona in Spec Ops is that of the subconscious along for the ride, forced to watch as your body performs grotesque and horrific acts. It's an enforced cognitive dissonance where your natural inclinations to not be a war criminal battles your desire to finish the game at any cost... That's the psychopathy factor, how willing are you to contradict your internal moral set just to finish the game? It's a sick sense of inevitability, not unlike true mental illness. You have little control even though you are the one playing the game. No, it's not fun, it's not supposed to be fun. But I've played quite a few games or watched movies that weren't fun, but were enjoyable anyway.

The fact that it evokes such strong emotions in people tells me the storyline did it's job. I would be more concerned if someone played that game and never thought twice about mowing people down, that none of the acts they had to commit to complete the game evoked a feeling of disgust or frustration at being unable to make a different choice.

And ultimately, you do have a choice. You could choose to stop playing the game. Quitting the game and refusing to play it would be the equivalent of the main character pulling his side arm and shooting himself or falling down catatonic, rather than push further and risk doing more terrible things. Even the act of refusing the play the game fits it's modeling of human psychology. And that's why it's brilliant.

This comment was edited on Jul 21, 2014, 18:59.
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits Jul 14, 2014, 17:50 Asmo
DrEvil wrote on Jul 14, 2014, 12:10:
Indeed; in fact, he works for a fairly well known and famous game tools company that has been around since the DOS era and has incredibly detailed and technical knowledge of graphics programming in general. He was also part of the PC Demo Scene "back in the day". I don't know if he's a "gamer" (what does that even mean?), but I do have the utmost respect for him and his work.

I read the article as a lament over the direction gaming is going, and I don't wholly agree with him particularly in regards to online games.

I used to run LAN's "back in the day" and it was a pain in the ass. Getting in early, setting up tables/networks/power etc, waiting to see if ppl showed up (live in a town of 150k so we'd be lucky to get 30-40 showing up), carting all my shit in, setting it up etc.

Now, I can play with friends all over the country (and world) at the drop of a hat, comms via TS etc. We still socialise, lack of physical proximity is not really the impediment it used to be.

Although, one of the best times of my young life was an enormous game of laser tag way back when. If you had head displays that let you coordinate a live game against FPS mobs, for example, it would be pretty damn cool (except watching a bunch of 30 somethings wheezing around a park shooting at imaginary monsters...). There's plenty of room for both offerings though.
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News Comments > Mount & Blade: Warband Free Weekend Celebrates OS X/Linux/Workshop Support
1. Re: Mount & Blade: Warband Free Weekend Celebrates OS X/Linux/Workshop Support Jul 10, 2014, 23:05 Asmo
With the amazing mods available for this game, still one of the best bang for buck games I've ever played.

Fire and Sword sucked, but warband is amazing =D
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Jul 10, 2014, 18:12 Asmo
For fucks sake, it took me 3 years of lobbying to convince the management to do a Win 7 deployment project including a major update of our SCCM and SC infrastructure to circa 2012, and that only worked finally because XP was going out of support and even my fucking moron manager can see how that is a "bad thing". Particularly since we're a local government and have legislative privacy requirements that have to be underwritten with strong OS security and patch support.

It's no wonder most of my damn hair has gone grey, between MS and the corporate BS I have to put up with, I'm surprised I'm not pure white, bald or just dead...

FYI, Server 2008 (including R2), Office 2010 and Exchange 2010 are also on that list...

And while it's a horrible practice to include open source 3rd party apps in your corp servers etc, Classic Shell makes Win 8/Server 2012 usable, particularly if you manage your 150+ servers via a fucking RDP window (have fun finding those pixels in the corners to access menu functions when you're not using full screen).

MS needs to put down the crack pipe.
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News Comments > Evening Legal Briefs
6. Re: Evening Legal Briefs Jul 9, 2014, 01:06 Asmo
While I tend to think that supplement sellers are snake oil vendors, the story re: the unmasking of a commentor actually sounds like there might be a case to answer for a targeted campaign to try and undermine a legitimate (I use the term as in "legally marketable") product from the market and hurt the company selling it. Should be an interesting case.

It also highlights the problem of companies like Google/Amazon instantly reacting to any complaint (DCMA takedowns, user complaints etc) without fully investigating if they are valid.
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News Comments > etc.
2. Re: etc. Jul 2, 2014, 18:00 Asmo
Pigeon wrote on Jul 2, 2014, 09:46:
Great you can use clipping exploits to finish a game that is largely about exploring a post-apocalyptic wasteland in 23 minutes, congratulations.

You must be new to speed running, the HL2 one used a metric fucktonne of glitches.

Speedrunning is not about the game you're playing, it's about getting the best time. It's the precision required to do everything as perfectly as possible. And while most people who are aware of it don't think much of it, it's as technically demanding as breaking any world record.

I must be missing the gene that makes that important (however I have a compulsive need to play everything on the most difficult level possible /shrug). Different horses for different courses and all that.
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News Comments > WildStar Updated
14. Re: WildStar Updated Jul 1, 2014, 20:10 Asmo
DrSquick wrote on Jul 1, 2014, 17:13:
Deathbot V1.87 wrote on Jul 1, 2014, 16:43:
There's nothing circular about that. As a consumer he has decided that he has a finite amount of money devoted to entertainment which game developers must compete for. The best product wins(earns his money) and the rest do not. There's nothing circular about that.

The criteria one may use to decide who gets their consumer dollar will vary between each person. If you determine that a product/service/game doesn't deserve your money then don't give it to them. THAT is the power of the consumer.

For me, Steam sales have greatly skewed my required "entertainment per dollar" quota. For $12 I can get a game like Skyrim a couple years after it came out. It still looks fantastic, and offers a couple hundred hours of entertainment for $12. In other areas, like inde genres, a $3 game might provide 30 hours of entertainment. So with expectations like that, a $15/month game would need to be played 200 hours a month, and there is no way I have 200 hours per month to play any game at this stage in my life. However, ten years ago I had two subscriptions to Eve Online going at the same time multi-boxing, probably playing 300 hours per month.

Certainly, but I can take my wife out to dinner and spend 150 bucks for 2-3 hours of enjoyment. By your scale, spending any money for food you enjoy above and beyond your nutritional requirements to stay alive is wasted...

It's a specious example, but that's kinda the point. Value is relative. I played M&B:Warband for over 400 hours for just 15 bucks, representing excellent value, but I also enjoy Wildstar at 15 bucks a month for significantly less play time per dollar. The limit for me is "Am I enjoying myself", perhaps because I have a reasonably large amount of disposable income and don't have to scrimp.

Ultimately, drawing a line and saying "do not cross unless I get x hours per dollar enjoyment" regarding games is one way of looking at things, but it's quite arbitrary and doesn't really take in to account the quality you might be consuming... My wife has played Candy Crush for months for free, representing extremely good value. It doesn't make it a good game, and it certainly doesn't contain the same sort of memorable moments I've gotten from Wildstar...
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News Comments > Out of the Blue
30. Re: Out of the Blue Jun 26, 2014, 18:08 Asmo
Ah North Korea, you're still making Muslim extremists seem balanced and reasonable...  
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News Comments > RIFT Expansion Plans
9. Re: RIFT Expansion Plans Jun 26, 2014, 17:44 Asmo
I'll agree with JeffD on the "best F2P implementation" on the market, and Timmeh with the "not a wow clone".

Just the act of being a fantasy MMO does not a clone make.

ps. Rift still has one of the most solid and versatile class systems with the soul system that I've seen. Saboteur rogues for PvP are amazing with their charges/detonate mechanic, and my personal fave for grinding has been the inquisitor. Dot, dot, dot, dot, dot, AOE, rinse/repeat.
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News Comments > Areal: Spiritual Successor to S.T.A.L.K.E.R.
33. Re: Areal: Spiritual Successor to S.T.A.L.K.E.R. Jun 25, 2014, 18:08 Asmo
Porn-O-Matic wrote on Jun 25, 2014, 10:03:
"...not blinded and limited by a standard good/evil system."

As if people don't already have a blurred sense of responsibility for thier actions, someone is now making a game with the express point of teaching that there should be no consequences for acts of violence.

Funnily enough, I've been playing violent games for the better part of ... most of my life, and I've yet to ever commit a violent act that wasn't in the defense of others (and I worked as a bouncer for years).

I would, however, question the morality behind pointless hyperbolic troll posts designed to incite. The internet is truly the place where many people think there are no true consequences to their actions, that they can say anything they please no matter how inflammatory it is.

As for the KS, pass, even if it wasn't a scam (and it really looks like it), my future time allocation for games is already solidly booked for the next.. um.. foreseeable future... Survarium looks better anyway.
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News Comments > On Sale
1. Re: On Sale Jun 24, 2014, 20:14 Asmo
The summer sale game is complete balls... For the amount of money people are handing Valve via auctions, most people could have bought their top 3 games (most likely at sales prices) many times over.

The whole competition is a great way to earn a bit of extra scratch selling cards to morons, but as per the article, the house always wins...
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News Comments > On Sale
4. Re: On Sale Jun 17, 2014, 01:47 Asmo
Crimsonlands is a hoot (it's an older game).

pro-tip for the chaingun: Walking forward is at slow speed, but walking backward is at full speed. So just use backwards as your forwards and you'll be a chaingun whore from hell... =D
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News Comments > Line Of Defense $99 Early Access
27. Re: Line Of Defense $99 Early Access Jun 16, 2014, 19:36 Asmo
Watched the video and with that in mind, his spiel comes off as some guy telling you that Ferrari's are shit, please check out his cardboard box with wheels drawn on the side. Seriously, Section 8/most of the tribes titles/any FPS made since 2004 would give that POS a run for it's money. PS1 still looks better and PS2 is so far out of it's league, despite all the flaws, as to make any comparison nonsensical...

I get that you have to maintain a certain level of optimism so as not to appear to undermine your product, but the product is just not good...
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News Comments > 75 More Steam Greenlights
17. Re: 75 More Steam Greenlights Jun 12, 2014, 17:57 Asmo
jdreyer wrote on Jun 12, 2014, 13:21:
Also, I'd like the ability to filter on things like "single player" or "local coop." And add a filter for "notebook" so I know what runs on my work laptop (Rogue Legacy & FTL = Yes, Crysis & AC4 = No).

Indeed, and it's nothing that isn't implementable. Most games come out with min specs, Steam collects the specs of your system. A simple database query could return a list of games that your system is ahead of min specs.

In all the fucking around with big picture/steam box etc, I'm sure they could devote a couple of staff to working on a better client front end.
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News Comments > 75 More Steam Greenlights
16. Re: 75 More Steam Greenlights Jun 12, 2014, 17:50 Asmo
Gustang wrote on Jun 12, 2014, 12:08:
Yes. Not sure if you've already done so, but it's possible to visit using your choice of browser and tab at will.

Yup, and when I am browsing for multiple titles, I'll do it on the web front end, but the idea of the steam client is to be a one stop shop. It's part of what made it more convenient in the first place way back when.

Used to be fine when we weren't getting a couple of hundred releases every couple of weeks. But it's not up to snuff anymore.
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News Comments > Homefront 2 The Revolution Trailer
9. Re: Homefront 2 The Revolution Trailer Jun 11, 2014, 18:21 Asmo
If you ignored the shortness and absurd hand holding of the first game* it was actually quite a bit of fun with some fairly punchy moments. Hiding in the corpse pits to evade capture was one of the high (high low?) notes.

*Literally... One mission where if you stand between the guy in front of you and the guy behind, you'll never get busted sneaking around a survivalist compound. But move out of line by more than a few feet and you insta fail that part of the mission.

I could see a Red Faction Guerilla style game built around the theme.
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610 Comments. 31 pages. Viewing page 3.
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