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User information for Grant P McKinney

Real Name Grant P McKinney   
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Nickname Asmo
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Nov 14, 2010, 09:18
Total Comments 595 (Apprentice)
User ID 56047
 
User comment history
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News Comments > Mass Effect 4 in 2014-2015?
1. Re: Mass Effect 4 in 2014-2015? Dec 12, 2012, 22:38 Asmo
 
As an unashamed fanboi who willfully ignores most of the problems of this series, I can't wait. = )  
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News Comments > Free Duke Nukem 3D Kicks Off GOG.com Sale
33. Re: Online multiplayer? Dec 12, 2012, 22:37 Asmo
 
I can't recommend GOG highly enough. They do excellent work in making titles lost to antiquity available again at a reasonable price and quite often sweeten the pot with freebies or upgrades for their products.

Sure, they aren't actually making the games, but the richly deserve success for resurrecting some of the titles that just won't play on newer systems and putting them up DRM free for those who wish to take a nostalgic (albeit sometimes shocking) trip down memory lane. ; )
 
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News Comments > The Secret World F2P Plans?
2. Re: The Secret World F2P Plans? Dec 10, 2012, 22:49 Asmo
 
The game was fun until max level then a lack of content meant you spent most of your time farming sigils to farm region bosses or running from overwhelming Templar numbers in PvP...

My first foray in to lifetime subs and it's a complete fucking fail...

Wonder if it's too late to get a refund. /eyeroll
 
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News Comments > PlanetSide 2 Calls Out & Bans "Scumbag"
46. Re: PlanetSide 2 Calls Out & Bans Dec 5, 2012, 23:25 Asmo
 
Additionally, you'll also see fighters flying normally but as soon as flak starts hitting them, they start teleporting 500m at a time to get away.

eg.

http://youtu.be/bfOvkBnzfQo
http://youtu.be/XH438OeNeCM
http://youtu.be/jNdAjWxGiew
http://www.youtube.com/watch?v=_glrUWD81os

The 3rd vid is particularly enlightening...
 
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News Comments > PlanetSide 2 Calls Out & Bans "Scumbag"
45. Re: PlanetSide 2 Calls Out & Bans Dec 5, 2012, 23:08 Asmo
 
Trevellian wrote on Dec 5, 2012, 12:19:
Honestly this most likely just sounds like overseas bad connection lag to me. We have a buddy in our Outfit that we know is not cheating, he is simply stationed in Afghanistan. We watch his name bounce around towers all the time. It's rather amusing, though I am sure frustrating to enemy players. It's the only connection they have available on their base though, not really his fault.

Cheats are obvious, we had a vanu guy zipping around last night (literally teleporting) quickscoping and one headshot killing a bunch of guys in my platoon (took out 6 guys before leaving to find more victims). Lag effects your ability to get info on the situation as well as contribute to it, you think a person with a terribad ping (and I play with a 300 ping from Australia and get killed pretty easily) should not be able to quickscope headshots like they were scratching an itch...

If in doubt, /report playername. If they are just lagging they'll be exonerated.
 
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News Comments > HAWKEN Delayed; Open Beta Next Week
1. Re: HAWKEN Delayed; Open Beta Next Week Dec 5, 2012, 22:27 Asmo
 
Been in beta for a while and tbh I've been kinda underwhelmed thus far. While it's kinda fun, it doesn't really stand out (apart from "stompy robots") from any one of a number of different shooter games.

Not good enough to chisel it's way on to my dance card.
 
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News Comments > Ships Ahoy - FORGE
2. Re: Ships Ahoy - FORGE Dec 5, 2012, 00:45 Asmo
 
Thinking bout it but my catalog of games is littered with class base shooters that never hit critical mass (the second Section 8 for example is one I really enjoyed but couldn't find an Aus match 1 month after it went live).  
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News Comments > MechWarrior Online Patched
2. Re: MechWarrior Online Patched Dec 4, 2012, 22:26 Asmo
 
Keith wrote on Dec 4, 2012, 21:45:
Still chugging along with this. Playing last week was a little better. Seems they've changed some of the damage models or something. I still hate the weapon grouping method, which is just flat retarded, and think there is too little immersion, but hopefully these things will be addressed.

You mean the arrow keys and right ctrl? Be easier if you could just click on the weapons groups that you want, but between grouping and chain fire setups, it's all pretty much set and forget.

The heat model in this game still chaps my ass, ERPPC's are as useless as ever.
 
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News Comments > Dishonored Patched
2. Re: Dishonored Patched Dec 4, 2012, 22:22 Asmo
 
It's a good thing they patched in multimonitor support, now I don't have to start Flawless Widescreen before starting the game anymore... /eyeroll

Never fails to amaze me how people with no access to source code and working with a 3rd party app can support multimonitor better than most big companies can... Kudos for (finally) including it...
 
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News Comments > Far Cry 3 Released; Patched
8. Re: Far Cry 3 Released; Patched Dec 4, 2012, 22:18 Asmo
 
2nd_floor wrote on Dec 4, 2012, 21:14:
If Far Cry 3 has some difficulty running on GTX 580 in SLi, and even a *little* bit iffy maybe on GTX 680 in SLi, how the heck is it running on consoles? Obviously not at the quality of PCs. I guess it looks about the same as Far Cry 2 does (on consoles). That's exciting!! Haha

To those who have 680s (SLi or not), which games did you buy them for? What PC games possibly use 680s to their full capabilities today, lets say at 1920x1080, save Far Cry 3? I can't even think of which games use my 580s in SLi to their max! Haha. I don't think Crysis 2 did. Nor Rage. Maybe Borderlands 2?

Amazing to see a PC game using full hardware capabilities today, wow!!

I bought a 680 4 gig (one of the first 50 shipped worldwide X) to drive nvidia surround (3x 24" 1920x1200 = 6080x1200 bezel corrected).

Works like a charm of most modern titles when they support full surround.
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Dec 3, 2012, 00:07 Asmo
 
Far Cry 3 is currently on sale at CJ's CD keys (UPlay version) for 22 pounds (34 AUD odd), but mileage may vary, I've had difficulty with CJ's in the past.

My current dance card is full re: games so I'm going to let it wait. Being SP, there's no rush for me to jump on it at 70 AUD (gotta love equivalent pricing, that's about 73 USD) on Steam.
 
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News Comments > Humble THQ Bundle
10. Re: Humble THQ Bundle Nov 29, 2012, 23:10 Asmo
 
Funnily enough I already own all these games on Steam via various sales etc. Still some great games in there.  
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News Comments > Endless Space Free Weekend
4. Re: Endless Space Free Weekend Nov 29, 2012, 23:08 Asmo
 
Whiskers wrote on Nov 29, 2012, 21:29:
Really good graphics and a fluid UI, but the lack of combat in this game just kills it for me. I'll stick with Sword of the Stars 2

Yeah, same here. Space combat has been described as "he who has the biggest guns and/or biggest fleet typically wins". There is no space for tactical brilliance (or, ya know, gaming the AI ; ).
 
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News Comments > Firefall Beta Plans
6. Re: Firefall Beta Plans Nov 29, 2012, 00:51 Asmo
 
It's fun but it wears thin a bit fast when the content takes so long to arrive and they keep dicking with the core systems. It has oodles of potential but I think Red 5 are kinda fumbling it a little bit with their preoccupation on turning the game in to a premiere esports venue.  
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News Comments > Miner Wars 2081 and Demo Released
5. Re: Miner Wars 2081 and Demo Released Nov 29, 2012, 00:48 Asmo
 
Decent fun, certainly has a "minecraft meets descent" feel about it.

Last time I played (couple of weeks ago) missions were still kinda difficult to follow, so I hope they polished that up quite a bit. Otherwise, it's pretty smooth and stable, works on surround and is a bit of fun once you get past the brutal first mission (first timers will get a bit ticked off
 
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News Comments > The WarZ Patch; Data Wipe
8. Re: The WarZ Patch; Data Wipe Nov 28, 2012, 17:00 Asmo
 
Why not cover it? It's another game on the scene and this is news about it. Posting news about a title is not the same as advertising it.

re: the game, sounds like a piece of shit. Wasn't really on my radar, but thanks to this story I doubt I'll even look at it let alone intall/play/pay.
 
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News Comments > PlanetSide 2 Bans All Client Mods
31. Re: PlanetSide 2 Bans All Client Mods Nov 28, 2012, 16:48 Asmo
 
Sorry, your "protip" is junk, I've unloaded in to people point blank with a scattermax and they've taken zero damage (ie. no red X to indicate you are doing damage), then they lag dance around me until I'm dead.

On other days, I can literally drop people in 3-4 shots in the center of mass (so not headshots).

This is despite running a fairly constant ping of 250 (run on a US server with friends from Aus).

Compare this to PS1 which I used to play on dialup from Aus to the US and use voice comms over, where lag was rarely an issue...

I've also been killed 5 seconds after running behind hard cover or had my heavy shield stop no damage (seems to activate after the shooters client declares me dead but before the server tells my client to lie down and take a dirt nap).

The netcode/client prediction isn't great, certainly not as clean as PS1. You'll notice a lot people jump around like spaz's when you start shooting them. Most of the time you'll barely register a hit before you get dead.
 
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News Comments > Dishonored DLC Next Month
25. Re: Dishonored DLC Next Month Nov 28, 2012, 00:22 Asmo
 
Jerykk wrote on Nov 27, 2012, 23:32:
Asmo wrote on Nov 27, 2012, 18:38:
It's sad that the game is so damn short because I'm enjoying the hell out of it so far. I guess I'm getting value for money playing ghost/non-lethal (side note, wish there was an absolute way to check if you've breached either condition before the end of each section), but it feels like there's a bunch of untapped potential that will either end up as DLC or a sequel.

Compare this to the sprawling Assassin's Creed games (which admittedly have a lot of timewasters added), just seems like a bit of a cynical ploy to wring money out of the customers (*surprise surprise*)

The game isn't short at all. I put about 40 hours into it. If you're actually ghosting, exploring every nook and cranny, reading every book and note, listening to every NPC conversation, collecting every piece of loot, etc, the game takes significantly longer to complete.

Also, ghosting is not the same thing as non-lethal. Ghosting means you don't neutralize anyone or anything, whether through lethal or non-lethal means. Knocking someone out is functionally the same as killing them. You're still removing them as a threat. Conversely, keeping them alive and conscious completely changes how you go through any given level.

Umm, ghosting as per the game assessment at the end of a level is not getting spotted (red lightning bolts) by anyone, not a touch free game. I've ghosted the first 3 missions so far and knocked out a lot of people. You can even get a full set of white lightning bolts without failing the ghost requirement (darted one of the two guys guarding the merchant in the first assassination mission, then choked the second).

Mad respect if you can manage a non lethal on the first assassination mission without knocking him out though, he didn't seem like he wanted to walk to the chair on his own... ; )
 
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News Comments > MechWarrior Online Patch Adds Camo, Bitching
6. Re: MechWarrior Online Patch Adds Camo, Bitching Nov 27, 2012, 23:35 Asmo
 
Ironically, putting "bitching betty" on the forum results in "******** betty"...

Gotta protect those teens. X D
 
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News Comments > Dishonored DLC Next Month
18. Re: Dishonored DLC Next Month Nov 27, 2012, 18:38 Asmo
 
It's sad that the game is so damn short because I'm enjoying the hell out of it so far. I guess I'm getting value for money playing ghost/non-lethal (side note, wish there was an absolute way to check if you've breached either condition before the end of each section), but it feels like there's a bunch of untapped potential that will either end up as DLC or a sequel.

Compare this to the sprawling Assassin's Creed games (which admittedly have a lot of timewasters added), just seems like a bit of a cynical ploy to wring money out of the customers (*surprise surprise*)
 
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595 Comments. 30 pages. Viewing page 13.
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