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User information for Grant P McKinney

Real Name Grant P McKinney   
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Nickname Asmo
Email Concealed by request - Send Mail
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Signed On Nov 14, 2010, 09:18
Total Comments 610 (Apprentice)
User ID 56047
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News Comments > Darkfall Unholy Wars Launches Using New Steam Subscription Service
4. Re: Darkfall Unholy Wars Launches Using New Steam Subscription Service Apr 25, 2013, 18:05 Asmo
Creston wrote on Apr 25, 2013, 16:38:
In other news, a sandbox MMORPG with a 15 buck monthly fee? I PREDICT GREAT THINGS!! Rolleyes


With the number of free 2 play clunkers I've tried out over the last couple of years, I don't honestly mind a sub for a good game.

eg. I played Runes of Magic for a bit (my support group says it's important to admit that you made a mistake as part of healing from it ; ) and the basic game was very limited until you 'invested' in the in game currency.

LOTRO went it first went F2P (or DDO for that matter) were both games I preferred to sub for as I ended up spending less money on a sub than I would have buying adventure packs etc.

It would be advantageous if they offered a trial at least, most people aren't going to throw in money + a sub for.. actually, that's probably bullshit. Given short attention spans these days I don't doubt plenty of people will throw money at them just so they can go bitch about OP class X on the forums... *grin*
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News Comments > World of Tanks Security "Event"
7. Re: World of Tanks Security Apr 22, 2013, 18:27 Asmo
It's very grindy. Even with a prem account, some tanks are just hell on earth (eg. the ISU152 ruski tank destroyer, the grind to the BL10 uber cannon of doom is one of the most depressing in the game).

If you want to pay to win, you can piss gold up the wall to buy the high performing ammo. And still suck. I've killed plenty of wallet warriors. You have to play to the strengths of the tank. Some tanks are snipers, some are flankers, some can take a ludicrous amount of damage and some have weak spots a mile wide. New players just tend to aim centre of mass (or worse, directly at the gun mount where the mantlet has the absolute thickest armour on the tank).

It also matters how far you can see, and what you can spot. Certain tanks are harder to see than others, and you can use this to your advantage.

If you only play occasionally and have difficulty getting credits together, or leveling up crews, buy a premium tank rather than premium time. Premium tanks have three major benefits.

-They are already elited, which means all XP earned on them is "extra" XP. You can either route this to the crew or in to free XP.

-You do NOT need to retrain a crew of a similar tank type (and nation) to use them on your prem tank. So if you have a premium heavy tank, you can transfer the crew from another heavy tank in to it and they will perform as if they were trained. Crew shuffling takes some time, but it means you can play an IS3 (ruski heavy) and have a premium IS6, for example, and use one IS3 crew to play in both tanks. Grind credits and XP in the 6, move to the 3 when you really want to maul people. Light tanks are generally a poor prem investment as they never really earn much in the way of credits and you'll only have limited ability to xfer crews to it.

-Prem tanks are a one off cost. Yes, they are expensive (~20-55 USD typically), but you can then play them anytime you want (and you can also choose to buy a day of premium + a premium tank = credits galore)

It should be noted that premium tanks are not typically WTFOP compared to standard tanks. Generally a standard tank starts off weak and ends strong. Prems sit in the middle and are usually quirky, ie. have weak spots or a weak gun compared to other similar tier vehicles.
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News Comments > Gearbox Snags Homeworld IP
28. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 17:44 Asmo
edaciousx wrote on Apr 22, 2013, 17:14:
And for DNF... gearbox just finished it up, they didn't really make the game.

Yeah, fairs fair, they just brought the product to the market (at a ridiculous f#cking price point mind you...)
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News Comments > Binding of Isaac Sells 2 Million
7. Re: Binding of Isaac Sells 2 Million Apr 21, 2013, 18:11 Asmo
The best bit about games like this is that they're often less than the cost of lunch, a pack of cigarettes or in some places, a cup of damn coffee. And yet you can hundreds of hours of fun out of em.

I certainly pissed away more money at arcades as a kid then the cost of some of these indie titles. And this one just happens to be great to boot.
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News Comments > Firefall Open Beta in July; Signups Begin
8. Re: Firefall Open Beta in July; Signups Begin Apr 18, 2013, 17:30 Asmo
Darjeeling, if you still want that beta invite PM me your email addy (hotmail or whatever is fine), the invites are done by plugging the email address in to their invite system and they send you an email with a beta key.

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News Comments > Far Cry 3: Blood Dragon Preorders; Trailer
36. Re: Far Cry 3: Blood Dragon Preorders; Trailer Apr 11, 2013, 17:33 Asmo
The tutorial had me in bloody tears..

"Press A now to prove that you have the ability to read..."

The whole time, Biehn is in the background "Oh you have got to be fucking kidding me..."
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News Comments > PlanetSide 2 Certs Gone Wild
16. Re: PlanetSide 2 Certs Gone Wild Apr 11, 2013, 17:27 Asmo
SpectralMeat wrote on Apr 11, 2013, 13:49:
I've tried WoT once or twice but never really got into it. I kept getting killed, wasn't much fun

It has a pretty sharp intro curve and consequently, unless you go back once you "know what you're doing" (I use inverted comments because every tank is different), your first 3-4 tiers worth of battlerecords will look like shit... =)

The other thing is, unless you spend real money straight up to get your crews to 100%, your starter crew has 50% skills across the board which means that even in a very good tank, you'll have difficulty loading fast/hitting the broadside of a brick shithouse/driving quickly.

Lastly, as previously noted, every tank is different. Some use angled armour and require you to line up to the enemy at a peculiar angle. US tanks, for example, have great depression on the barrel so they can sit parked up a slight incline (say 15 degrees) and still fire flat over the top, presenting a very small target. German tanks tend to not do so much damage per shot but are very accurate and generally great snipers (the lowbie tank destroyer Marder III is an example of this). Russians feature very high alpha strike damage but long reload times and shitty accuracy etc.

If you are interested in persevering, jump on the WoT forums at some point. They aren't as toxic as most game forums and there are plenty of good guides on how to play nations in general, and sometimes some good info on more specific chassis.
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News Comments > America's Army Beta Signups
4. Re: America's Army Beta Signups Apr 8, 2013, 21:33 Asmo
I'm not sure why anyone would bother when Arma II and III are out there. They already cater for the milsim types and are much deeper than the wannabe Counterstrike setup used in AA...

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News Comments > Op Ed
13. Re: Op Ed Apr 4, 2013, 17:35 Asmo
Jerykk wrote on Apr 4, 2013, 16:37:
Cognitive dissonance is the least of the game's problems. The absence of challenging platforming and puzzle-solving is the biggest issue, particularly since those were the two pillars upon which the series was built.

Yeah, Croft was always about the archeology first and the murderous rampages second.

Shooting in the former games (particularly the early ones) was a minor art of the gameplay. I like the new TR game in it's own right but it did need a lot more puzzling/exploration etc (particularly since the game does have decent physics which could have led to fiendishly hard puzzles).

In the end, it was a fun game that I got close to 100%'ing so I'm pretty happy with it.
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News Comments > April F-f-f-foolin' 2013, Part 1
27. Re: April F-f-f-foolin', Part 1 Apr 1, 2013, 17:42 Asmo
For noting, the War Thunder Ponies faction are fully flyable jet powered ponies which shoot rainbow cannons, travel at over 900 km/h and carry a heavy arsenal of weapons...

Last night when I logged over 3.5k people were blasting each other with ponies. It's all sorts of hilarious (particularly when some poor bastard in a P51 or a FW190 gets caught in the matchmaker and dumped in to the game...).
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News Comments > WildStar Trailer
6. Re: WildStar Trailer Mar 21, 2013, 17:51 Asmo
I'm going to check this one out if only because they did a pretty damn good effort of selling it up front. Love that trailer... =)  
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News Comments > Might & Magic X Legacy Announced
12. Re: Might & Magic X Legacy Announced Mar 21, 2013, 17:45 Asmo
After the complete disappointment of IX (I had, amongst others, the fatal bug that crashed just as you arrived at the last fight and could not complete the game), I'm hoping for a return to the heady days of VI and earlier which were some awesome f#cking games. I used to love flying around dropping star showers on witless goblins who had made my less experienced parties life, at the time, a living misery...


ps. I love the little legacy images on the tiles... = D
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News Comments > Repopulation Teaser Trailer
3. Re: Repopulation Teaser Trailer Mar 20, 2013, 18:05 Asmo
Taskeen wrote on Mar 20, 2013, 18:02:
Reminds me of Star Wars Galaxies, bleh.

For me that's generally a good thing (ie. pre CU/NGE) although SWG suffered from too much sandbox/not enough theme park. If they strike a balance between the extremes this is looking like a lot of fun but I'm guessing it's only going to appeal to a niche (much like Fallen Earth or Mortal Online).
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News Comments > No Plans for Single-Player Tomb Raider Expansions
40. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 18:00 Asmo
Verno wrote on Mar 20, 2013, 08:59:
Speaking of QTEs, when will this horrid design crutch die already? Maybe if QTEs were in any way intelligent or required some actual thought process I could behind them but just literally hammering the key when prompted to on screen is mind numbing shit.

I agree entirely with you, but I understand why they put in QTE's. It's a narrative moment where the character controls just can't replicate what they want to show you onscreen. If all we were required to do was dodge something, we could do it, but some of the crap you see in QTE's (particularly games like God of War) really aren't possible with the scope of manual controls available to us, so instead we have to mash the right button... =\

Guess it's the price we pay for more visually impressive games, but it's a bit depressing when you play a game where, for the most part, the computer is driving your toon with an occasional nudge from the player.
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News Comments > No Plans for Single-Player Tomb Raider Expansions
39. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 17:55 Asmo
necrosis wrote on Mar 20, 2013, 08:35:
Another story driven game with MP shoved into it. I dont think I have ever clicked on the MP part of ME3, another game that could have done without it.

I guess the profit margin is stupid high on MP DLC and there are enough stupid people to buy it.

Well, in terms of ME3, almost all of the MP DLC has been free. And you're missing out on a hell of a lot of fun (if a bit grindy) MP co-op mode, ME3 MP is pretty damn good if you ignore the fucking horrid lobby system which makes multiple players on a LAN joining a game almost impossible...

In terms of TR, I've heard the MP is fun (and from videos it looks like it) but *surprise sur-fucking-prise* I have not been able to join a single game. No server browser, just a "click and pray" for a random game. It tries to connect a couple of times, gives up and dumps me in a lobby where no one ever joins the game (left it sitting there for 30 mins once and never saw another player join).

Meh, I got my monies worth from TR, I think they're wasting their time but g'luck to em.
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News Comments > TF2 Oculus Rift Details
19. Re: TF2 Oculus Rift Details Mar 19, 2013, 17:38 Asmo
InBlack wrote on Mar 19, 2013, 10:12:
I just thought of something, survival horror shooters are never going to be the same again with this thing.....

Oh ffs, can you imagine Amnesia on this fucking thing...

May need to order some adult diapers...

As for headlook/mouselook etc, I don't know how it will work. VR "just works" when you're talking a fixed player location, ie. seated in a mech or plane or car. You use your head to look around but you're always rooted in a constant location (even if that location happens to be mobile). In FPS, your body is in constant motion and if you have headlook independent of mouselook, I think it'll rapidly get confusing as to where your cross hair is pointed (we're so used to aiming at the middle of the screen for example). Can you imagine using a head controller for your aim point and trying to rocket jump..?
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News Comments > Team Fortress 2 Adding Occulus Rift Support
7. Re: Team Fortress 2 Adding Occulus Rift Support Mar 19, 2013, 01:02 Asmo
So to add OR support, you essentially have to create an extra controllable freelook "head" for the character independent of mouselook (ie. where you are aiming/turning)and body movement (WASD for lack of a better term)?

I'm just curious because I can see how this would work for a game like MWO, space games or flight sims etc where you have a fixed seated viewpoint, as opposed to FPS etc where your in game body moves within the environment. I think having your gun slaved to a reticule on the OR would cause some confusion between body movement and head movement. Not to mention that you can snap turn with a mouse but won't be able to turn more 90 degrees from center before your neck starts a lawsuit against you.

Be interesting to see how it turns out.
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News Comments > PlanetSide 2 Patch Adds VR Training Center
22. Re: PlanetSide 2 Patch Adds VR Training Center Mar 13, 2013, 18:56 Asmo
It needs other factors to make it interesting.

Quests/missions/orders: Some form of overarching structure (like you'd expect from a game about armies). Escort missions (escort this radar array to this base and get expanded target info for 3 hours on this continent), cargo drops (take a galaxy to there), espionage (go to base x and hack terminal y), race to defend (a base is under cap, you get flash orders to reinforce asap)

Some form of AI: Base defenses etc should have a rudimentary AI. Turrets that autofire with limited accuracy (so a human driver should always be superior but in a pinch the base won't just spread it's proverbial legs and yell "HELLO BOYS!")

Awards/Medals/Commendations: Literally based on battle size/duration etc. Say you are in one of those long battles that go on for hours and have literally hundreds of players, you might get a patch or commendation for fighting a certain battle once it passes thresholds (number of kills/revives/repairs, points captured, damage taken without dying etc)
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News Comments > Morning Q&As
13. Re: Morning Q&As Mar 13, 2013, 18:37 Asmo
Wallshadows wrote on Mar 13, 2013, 13:58:
My friend picked up a game card for me to try and get back in to WoW, see the new 5.2 raid, and the Thunder Island so I obliged. I then went to queue in to LFR and after an hour waiting, finally got in. Well, don't you know it, we get to the last boss and as soon as we are about to pull, half the raid drops off and about two minutes later my client is disconnected.

Log back in, I'm no longer in the raid.

Yup. Fuck that, told my friend I can't play a game where those monkeys at Blizzard keep spinning their wheels on content updates which results in more of hot fixes, rolling restarts, crashing, and whatever else it feels like. I dare call them incompetent for being unable to learn from their shitty patching cycle over the past, what, eight years. They've even managed to convince some along the way who actually defend these issues and that's the worst thing about it.

I'll just take my friend out to a nice dinner and call it even.

I would be more concerned with cheesy content you can one shot in LFR leaving little reason to play the game (if you aren't in a progression style guild doing hard mode stuff) other than grinding out dailies, Farmville, Pokemon and achievements...

But that's just me. X D
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News Comments > Evening Consolidation
14. Re: Evening Consolidation Mar 12, 2013, 00:25 Asmo
Ray Marden wrote on Mar 11, 2013, 20:44:
They have a point, though, as much as I don't like admitting it. Today, my PC is vastly more powerful than the hardware in the PS4. And yet, come launch time, all of my games will step up to PS4/Xbox 720 image quality and I suspect my PC will struggle to play games anything close to 60 FPS at 1080P.

Umm, I play most games at high quality on a single gtx680 @ 6080x1200 surround... Given the current price of RAM, 8 gig is just nothing to write home about anymore.

And given the plethora of games that are console ports that, not long after release, get a HD texture pack treatment by the company or (more often) the community, I think current games are actually being held back compared to what even a modest modern gaming machine can do @ 1920x1200...

Irt to the article itself, it's almost not worth commenting on. If it were a forum post I'd say "obvious troll is obvious"...
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610 Comments. 31 pages. Viewing page 11.
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