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User information for Grant P McKinney

Real Name Grant P McKinney   
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Nickname Asmo
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Nov 14, 2010, 09:18
Total Comments 603 (Apprentice)
User ID 56047
User comment history
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News Comments > America's Army Beta Signups
4. Re: America's Army Beta Signups Apr 8, 2013, 21:33 Asmo
I'm not sure why anyone would bother when Arma II and III are out there. They already cater for the milsim types and are much deeper than the wannabe Counterstrike setup used in AA...

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News Comments > Op Ed
13. Re: Op Ed Apr 4, 2013, 17:35 Asmo
Jerykk wrote on Apr 4, 2013, 16:37:
Cognitive dissonance is the least of the game's problems. The absence of challenging platforming and puzzle-solving is the biggest issue, particularly since those were the two pillars upon which the series was built.

Yeah, Croft was always about the archeology first and the murderous rampages second.

Shooting in the former games (particularly the early ones) was a minor art of the gameplay. I like the new TR game in it's own right but it did need a lot more puzzling/exploration etc (particularly since the game does have decent physics which could have led to fiendishly hard puzzles).

In the end, it was a fun game that I got close to 100%'ing so I'm pretty happy with it.
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News Comments > April F-f-f-foolin' 2013, Part 1
27. Re: April F-f-f-foolin', Part 1 Apr 1, 2013, 17:42 Asmo
For noting, the War Thunder Ponies faction are fully flyable jet powered ponies which shoot rainbow cannons, travel at over 900 km/h and carry a heavy arsenal of weapons...

Last night when I logged over 3.5k people were blasting each other with ponies. It's all sorts of hilarious (particularly when some poor bastard in a P51 or a FW190 gets caught in the matchmaker and dumped in to the game...).
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News Comments > WildStar Trailer
6. Re: WildStar Trailer Mar 21, 2013, 17:51 Asmo
I'm going to check this one out if only because they did a pretty damn good effort of selling it up front. Love that trailer... =)  
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News Comments > Might & Magic X Legacy Announced
12. Re: Might & Magic X Legacy Announced Mar 21, 2013, 17:45 Asmo
After the complete disappointment of IX (I had, amongst others, the fatal bug that crashed just as you arrived at the last fight and could not complete the game), I'm hoping for a return to the heady days of VI and earlier which were some awesome f#cking games. I used to love flying around dropping star showers on witless goblins who had made my less experienced parties life, at the time, a living misery...


ps. I love the little legacy images on the tiles... = D
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News Comments > Repopulation Teaser Trailer
3. Re: Repopulation Teaser Trailer Mar 20, 2013, 18:05 Asmo
Taskeen wrote on Mar 20, 2013, 18:02:
Reminds me of Star Wars Galaxies, bleh.

For me that's generally a good thing (ie. pre CU/NGE) although SWG suffered from too much sandbox/not enough theme park. If they strike a balance between the extremes this is looking like a lot of fun but I'm guessing it's only going to appeal to a niche (much like Fallen Earth or Mortal Online).
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News Comments > No Plans for Single-Player Tomb Raider Expansions
40. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 18:00 Asmo
Verno wrote on Mar 20, 2013, 08:59:
Speaking of QTEs, when will this horrid design crutch die already? Maybe if QTEs were in any way intelligent or required some actual thought process I could behind them but just literally hammering the key when prompted to on screen is mind numbing shit.

I agree entirely with you, but I understand why they put in QTE's. It's a narrative moment where the character controls just can't replicate what they want to show you onscreen. If all we were required to do was dodge something, we could do it, but some of the crap you see in QTE's (particularly games like God of War) really aren't possible with the scope of manual controls available to us, so instead we have to mash the right button... =\

Guess it's the price we pay for more visually impressive games, but it's a bit depressing when you play a game where, for the most part, the computer is driving your toon with an occasional nudge from the player.
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News Comments > No Plans for Single-Player Tomb Raider Expansions
39. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 17:55 Asmo
necrosis wrote on Mar 20, 2013, 08:35:
Another story driven game with MP shoved into it. I dont think I have ever clicked on the MP part of ME3, another game that could have done without it.

I guess the profit margin is stupid high on MP DLC and there are enough stupid people to buy it.

Well, in terms of ME3, almost all of the MP DLC has been free. And you're missing out on a hell of a lot of fun (if a bit grindy) MP co-op mode, ME3 MP is pretty damn good if you ignore the fucking horrid lobby system which makes multiple players on a LAN joining a game almost impossible...

In terms of TR, I've heard the MP is fun (and from videos it looks like it) but *surprise sur-fucking-prise* I have not been able to join a single game. No server browser, just a "click and pray" for a random game. It tries to connect a couple of times, gives up and dumps me in a lobby where no one ever joins the game (left it sitting there for 30 mins once and never saw another player join).

Meh, I got my monies worth from TR, I think they're wasting their time but g'luck to em.
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News Comments > TF2 Oculus Rift Details
19. Re: TF2 Oculus Rift Details Mar 19, 2013, 17:38 Asmo
InBlack wrote on Mar 19, 2013, 10:12:
I just thought of something, survival horror shooters are never going to be the same again with this thing.....

Oh ffs, can you imagine Amnesia on this fucking thing...

May need to order some adult diapers...

As for headlook/mouselook etc, I don't know how it will work. VR "just works" when you're talking a fixed player location, ie. seated in a mech or plane or car. You use your head to look around but you're always rooted in a constant location (even if that location happens to be mobile). In FPS, your body is in constant motion and if you have headlook independent of mouselook, I think it'll rapidly get confusing as to where your cross hair is pointed (we're so used to aiming at the middle of the screen for example). Can you imagine using a head controller for your aim point and trying to rocket jump..?
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News Comments > Team Fortress 2 Adding Occulus Rift Support
7. Re: Team Fortress 2 Adding Occulus Rift Support Mar 19, 2013, 01:02 Asmo
So to add OR support, you essentially have to create an extra controllable freelook "head" for the character independent of mouselook (ie. where you are aiming/turning)and body movement (WASD for lack of a better term)?

I'm just curious because I can see how this would work for a game like MWO, space games or flight sims etc where you have a fixed seated viewpoint, as opposed to FPS etc where your in game body moves within the environment. I think having your gun slaved to a reticule on the OR would cause some confusion between body movement and head movement. Not to mention that you can snap turn with a mouse but won't be able to turn more 90 degrees from center before your neck starts a lawsuit against you.

Be interesting to see how it turns out.
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News Comments > PlanetSide 2 Patch Adds VR Training Center
22. Re: PlanetSide 2 Patch Adds VR Training Center Mar 13, 2013, 18:56 Asmo
It needs other factors to make it interesting.

Quests/missions/orders: Some form of overarching structure (like you'd expect from a game about armies). Escort missions (escort this radar array to this base and get expanded target info for 3 hours on this continent), cargo drops (take a galaxy to there), espionage (go to base x and hack terminal y), race to defend (a base is under cap, you get flash orders to reinforce asap)

Some form of AI: Base defenses etc should have a rudimentary AI. Turrets that autofire with limited accuracy (so a human driver should always be superior but in a pinch the base won't just spread it's proverbial legs and yell "HELLO BOYS!")

Awards/Medals/Commendations: Literally based on battle size/duration etc. Say you are in one of those long battles that go on for hours and have literally hundreds of players, you might get a patch or commendation for fighting a certain battle once it passes thresholds (number of kills/revives/repairs, points captured, damage taken without dying etc)
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News Comments > Morning Q&As
13. Re: Morning Q&As Mar 13, 2013, 18:37 Asmo
Wallshadows wrote on Mar 13, 2013, 13:58:
My friend picked up a game card for me to try and get back in to WoW, see the new 5.2 raid, and the Thunder Island so I obliged. I then went to queue in to LFR and after an hour waiting, finally got in. Well, don't you know it, we get to the last boss and as soon as we are about to pull, half the raid drops off and about two minutes later my client is disconnected.

Log back in, I'm no longer in the raid.

Yup. Fuck that, told my friend I can't play a game where those monkeys at Blizzard keep spinning their wheels on content updates which results in more of hot fixes, rolling restarts, crashing, and whatever else it feels like. I dare call them incompetent for being unable to learn from their shitty patching cycle over the past, what, eight years. They've even managed to convince some along the way who actually defend these issues and that's the worst thing about it.

I'll just take my friend out to a nice dinner and call it even.

I would be more concerned with cheesy content you can one shot in LFR leaving little reason to play the game (if you aren't in a progression style guild doing hard mode stuff) other than grinding out dailies, Farmville, Pokemon and achievements...

But that's just me. X D
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News Comments > Evening Consolidation
14. Re: Evening Consolidation Mar 12, 2013, 00:25 Asmo
Ray Marden wrote on Mar 11, 2013, 20:44:
They have a point, though, as much as I don't like admitting it. Today, my PC is vastly more powerful than the hardware in the PS4. And yet, come launch time, all of my games will step up to PS4/Xbox 720 image quality and I suspect my PC will struggle to play games anything close to 60 FPS at 1080P.

Umm, I play most games at high quality on a single gtx680 @ 6080x1200 surround... Given the current price of RAM, 8 gig is just nothing to write home about anymore.

And given the plethora of games that are console ports that, not long after release, get a HD texture pack treatment by the company or (more often) the community, I think current games are actually being held back compared to what even a modest modern gaming machine can do @ 1920x1200...

Irt to the article itself, it's almost not worth commenting on. If it were a forum post I'd say "obvious troll is obvious"...
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News Comments > Tomb Raider Patched
25. Re: Tomb Raider Patched Mar 11, 2013, 18:18 Asmo
Redmask wrote on Mar 11, 2013, 17:54:
Absolutely worth $60, I'm loving it. People need to stop looking at games in terms of times spent to dollar, the fun you have while playing counts for more than that.


37 AUD (so about 38 USD)

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News Comments > Tomb Raider DLC on Xbox 360 This Month
2. Re: Tomb Raider DLC on Xbox 360 This Month Mar 6, 2013, 22:37 Asmo
I've really enjoyed the game thus far but there are a few obvious things...

-No where near enough puzzle/climbing games
-Way way too linear
-"tombs" are ridiculously easy. Usually one elementary gimmick puzzle, ?????, profit...
-MP? Seriously, why bother? It's not like there aren't a plethora of MP titles that actually do it far better than Tomb Raider would. Can't imagine why they would have focused on that rather than fleshing out the single player
-Fairly short. I know a lot of the Tomb Raider /played goes to either crossing the same trick ground or a particularly fiendish puzzle that keeps murdering you, but this one (even on hard) doesn't really seem to have much in the way of longevity

As it stands, I doubt I'd even look twice at DLC for this product.
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Mar 5, 2013, 19:04 Asmo
There's a simple fucking answer for this...

The PC market is reaching saturation and since our systems from 3 years ago are still kicking along well (quad core, multiple gigabytes of RAM, cheap fast vid cards that have no problem running most games on a single monitor), exactly why would people buy an entirely new computer?

Games these days are not pushing the limits of systems from a few years ago let alone modern systems. I'm playing Tomb Raider in 6080x1200 surround, on high, on a single GTX680 4 gig. Non gamers don't really need a huge system to Facebook and Youtube. We extended our corporate warranty period to 5 years in '09 because we were finding the PC's were doing the job required of them fine, and our auctions of "obsolete" systems (ie. out of warranty) are barely turning up 25-50 AUD for fairly good condition working PC's that are more than capable of running XP for a standard home user...

It also disregards the upgrade segment. I haven't bought a "new PC" since the 90's, but I have upgraded hardware frequently.

I'm not saying it won't have ramifications but the manufacturers are their own worst enemies. They turn out high performance parts for cheap then wonder why no one wants to buy the next gen when it's not actually required.

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News Comments > Dungeons & Dragons Online Expands This Summer
2. Re: Dungeons & Dragons Online Expands This Summer Feb 26, 2013, 22:25 Asmo
Darks wrote on Feb 26, 2013, 21:38:
Dead MMO, stick a fork in it. I gave upon the nickle and dime me MMO years ago.

Great game that allows you to drop in/drop out as you wish and really creates the feeling of the tabletop, particularly when soloing content. If I feel like playing for a month I just sub and skip the nickle and diming. Good community and thankfully all the morbid doomcryers tend to avoid the game which is just peachy for the rest of us...
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News Comments > AMD's Hair-Raising Tech
23. Re: AMD's Hair-Raising Tech Feb 26, 2013, 17:16 Asmo
Cutter wrote on Feb 26, 2013, 11:34:
What about the FunbagsFX tech? That's much more important!

I dunno, having accurate and dynamically animated pubic hair really adds to the immersion...
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News Comments > No Diablo III PC/PS4 Play
14. Re: No Diablo III PC/PS4 Play Feb 25, 2013, 22:20 Asmo
Krizzen wrote on Feb 25, 2013, 21:46:
It's relevant because Blizzard mentioned it around the first time they said Diablo 3 and console in the same paragraph. They said they had Diablo 3 working with a console controller, and it worked pretty good. The community response was immediately: "Can I use my 360 controller on PC? Why can't I since you guys have it working?"

That's why it's relevant.

I have about as much respect for those people as I do for someone who willingly cuts off perfectly health legs so he can use a wheelchair...

Blackhawk wrote on Feb 25, 2013, 22:09:
Stop with the conspiracy theories.

There is no cross play for the same reason that there is no cross-play with most competitive games (especially those where you're spending real cash: It is impossible for a console player to remain competitive with a PC player. I can program my keyboard with complex inputs that would twist someone's thumbs into a pretzel if they tried it on a controller.

A keyboard/mouse can provide more input more quickly and precisely than a controller.

In other news, water is wet.

Sad thing is, the PS3 (and presumably the 4) have full mouse/keyboard support built in. But they can't give anyone the advantage otherwise they would have to do it for everyone...

Not that I'd buy it on either platform, but hell, let the user select the control scheme on startup and if the happen to be a PS3/4 user with a mouse/kb, let them play with the big kids instead of being stuck in the kiddie pool.
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News Comments > No Diablo III PC/PS4 Play
6. Re: No Diablo III PC/PS4 Play Feb 25, 2013, 20:40 Asmo
In terms of allowing an analog controller hookup for the PC, we donít have any plans for that kind of support right now.

1. Who the fuck asked for it?

2. Srsly, who the fuck asked for it?

3. Did this even have to be added as news? I don't imagine it will cause much wailing/teeth gnashing. It's like saying "We don't plan on adding rusty razor blades to our chocolate bars"... Your mind wages a brief war between "Well duuurrrrr!" and "That's a fucking relief..."
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603 Comments. 31 pages. Viewing page 11.
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