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User information for Grant P McKinney

Real Name Grant P McKinney   
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Nickname Asmo
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Nov 14, 2010, 09:18
Total Comments 567 (Apprentice)
User ID 56047
 
User comment history
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News Comments > BioWare: Mass Effect 4/ME4 References "A Disservice"
41. Re: Out of the Blue Feb 7, 2013, 18:01 Asmo
 
Mass Effect:Whore, where you play a plucky young Volus prostitute setting out to make your fame and fortune in the world, one Krogan blowjob at a time!

Seriously though, the idea of being a fighter pilot in that fleet scene is fucking win. Are we sure someone hasn't already done it in Freespace 2?
 
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News Comments > Oculus Rift Vision Correction Support
23. Re: Oculus Rift Vision Correction Support Feb 6, 2013, 17:01 Asmo
 
jdreyer wrote on Feb 6, 2013, 13:23:
I am wondering what kind of keyboard/mouse-type controllers will come out to support this given the fact that you'll still want that kind of control, but not be able to look at the keyboard with the Rift on your head.

Touch typing? X D

Gawd, I haven't looked at my keyboard in years (actually, for the last few it's because I'm pretty sure my hand salsa has created a sentient nether being that lurks under the keys waiting to trap my soul... ; )

Irt to the Occulus, VR got lost in the wilderness because there just wasn't the GPU grunt to do graphics as good as what you can get on a monitor at an acceptable FPS on the headset. The older VR just looked godawful and was at such a low framerate that it was migraine inducing. We're at that point now.

And I can tell you as a surround/eyefinity user of 3 years, immersion just makes the game that much better. eg. playing FC3 in surround is amazing. The sense of peripheral vision (eg. swimming under water and catching glimpses of those fucking bullsharks out of the corner of your eye as they line you up) is amazing, and that's viewing out through 3 horizontal windows.

The one thing with the headset style VR that always kinda confused me is how they get a game where your body/head are locked in line to respond to head commands vs mouse. Say for example CoD, you're running down an alley using the mouse to scan around. You look over your shoulder. Do you keep running straight with your head turned or do you run in the direction you are looking? How I'd handle this with the mouse/keyboard is to alter the movement keys so that I'm not running backwards. A system where your view point is controlled independently of the body (WoT/Mechwarrior Online style games come to mind) would require the game to support that mechanic and an ability to be aware of your body facing, like a torso twist meter.

I presume the games have to have OR support built in otherwise you might be required to turn off (if possible) the motion aspect of the headset and rely on mouselook aiming.
 
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News Comments > New MechWarrior: Online Mech
2. Re: New MechWarrior: Online Mech Feb 5, 2013, 22:23 Asmo
 
The recent updates have really pulled this game back from being a pointless fest of high damage/low heat cheese builds, particularly ECM and the speed updates for certain weapons. With hot weapons getting a heat reduction in the patch today, it should make PPC builds more viable and start feeling a bit more like the original (seriously though, the loops they went through to make it "more fun" by fucking with the ROF etc have caused months of delays to fix by tweaking individual weapons).

Dunno bout the awesome though, those things are just one big target for anyone with half a brain.
 
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News Comments > The Witcher 3: The Wild Hunt Announcement
4. Re: The Witcher 3: The Wild Hunt Announcement Feb 5, 2013, 18:12 Asmo
 
The thing that always get's my goat with sequels is who you seemingly go back to square 1 as a character.

eg. after 1 & 2, you'd think Geralt would pretty much have his shit tight. Alchemy, weapons etc, he should be loaded for war. I generally like the concept of level type games (where you appreciate in power), sorta like the old gold box D&D games where each new expansion would pit you against far harder enemies. It's kinda painful to go back to being unable to fight two wolves after defeating the mega-super-evil from the dark pit that plans on ending everything without wearing out overused tropes like "amnesia"...

Hopefully they handle this well.
 
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Feb 5, 2013, 17:30 Asmo
 
Cutter wrote on Feb 5, 2013, 09:39:
Canada schools? Cereal? If it's safe as they claim than they should be able to prove it unequivocally and they can't. So caveat emptor. All radiation is dangerous, it's a question of how much.

Yeah, I really dislike how anyone with concerns is instantly dismissed as a kook.

While the fear may prove baseless and irrational, people today are a product of generations of things that were touted as safe and later turned out to be very much not so (thalidomide, asbestos, tobacco etc). And that's before we even get to the possible harm sources where the anecdotal evidence is strong but the jury is still out (high voltage transmission lines etc).

We only really find out about these things when it's too late to do anything about them.

I personally don't have huge concerns about wifi but I don't blame people who do.
 
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News Comments > Op Ed
5. Re: Op Ed Jan 31, 2013, 23:53 Asmo
 
I kinda agree with Cutter. I'll be the first to admit that I've dropped cash to bypass "the grind" (ie. content you should be playing because you enjoy it... ironically) in some games. XP boosts, chances for unlocks in MP (ME3) etc. I don't feel extorted, I feel like I had a choice and had disposable income to make that choice.

If people want to bypass crafting in Deadspace III, g'luck to em, but it's neither new nor arm twisting.
 
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News Comments > Firefall Public Beta This Weekend
11. Re: Firefall Public Beta This Weekend Jan 22, 2013, 17:44 Asmo
 
Yeah, it's come down a long way since I first saw the 2010 (?) PAX trailer which originally piqued my interest. The changes from leveling to a tiered system, constant nerfs and changes to try and make the game more "skill based" (as if first/third person aiming to shoot wasn't skill based enough) and a very long time between drinks for increased content etc have really curbed my enthusiasm...

That being said, the dev team are excellent folks who are very involved in the community, so hope springs eternal (particularly since they recently decided to split PvP from PvE so that each could be balanced separately) that they do listen to some of the ideas on pulling back from neutral power gain/options=sidegrades/all skill no stat gameplay.
 
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News Comments > Op Ed
14. Re: Op Ed Jan 17, 2013, 17:50 Asmo
 
Cutter wrote on Jan 16, 2013, 22:42:
And so obviously everything else must be a result of violent cartoons, TV and film for all the decades prior to that right? And I suppose violent books before that right back to Gutenberg including the bible? And I suppose any oral tradition preceeding that when people would sit around in festhalls and taverns and talk about the battles of old, right?

Holy fuck, give me a break. It's a violent universe. We're a violent species. Some of us just plain broken and do crazy shit like go on shooting sprees. Yet, somehow the 99.9% rest of us all manage to get up, go to work, pay our taxes and NOT go on a murderous rampage when we're pissed off. So much for the theory of violent media turning us all into murderous lunatics.

Umm... You didn't actually read the article did you..?

Did anyone?

That's what video games are: They are emulators for the systemic violence inherent in our culture. They allow us to hurt a lot of people, to feel that we are effective problem solvers and prolific distributors of sacred punches, all without actually harming anybody. Yes, that's pretty fucking sick. But so are human beings in general. Video games are just a symptom, not a cause. The cause is that basic, nasty little idea: "Heroes hurt bad guys."

That's the problem.

I certainly don't agree with all of his conclusions etc but his core point, that the games (media, music etc) we enjoy tells us a lot about who we are as people, is spot on.

His suggested solution ("become a nation of pussies") is, imo, impossible because the violence is human nature, not just glorification of fixing problems with violence. The US does tend to take it to the nth degree though with it's soldiers/nationalism.
 
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News Comments > Diablo III 1.07 on PTR
15. Re: Diablo III 1.07 on PTR Jan 16, 2013, 17:54 Asmo
 
I tried hard, really, I almost made it to lvl 10 in the demo before laughing it off as a bad joke.

ARPG's need to bring more to the table these days than "Loot hunt". That was fine with Diablo II came out because we didn't have a huge array of other options to sink our time in to. These days, I have a Steam Sale Backlog (yep, it's big enough to deserve capitalisation...), MMO's (F2P and a paid sub) not to mention books, the odd TV show or movie and RL vying for my attention... The old treadmill just isn't enough to cut it anymore.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Jan 14, 2013, 17:51 Asmo
 
Some tips I've picked up for bolognese (Italian grandmother ;):

If you're using fatty mince (not sure the quality of mince you get in the US but in Aus you can get premium steak mince which is fairly low in fat), you want to fry it separately with a good pinch of salt per kilo of mince, and drain off about 2/3rds of the fat. Some fat is necessary for the sauce to hold the flavour of the meat/herbs etc.

For a good onion/garlic sweat (rather than frying them), add a little butter to your olive oil and lower the temp, then chuck a lid on the saucepan, stirring occasionally. This is also a good time to add a little fresh rosemary/dried oregano (dried >>> fresh oregano).

Another tip I picked up, pebbled carrot. It's a pain in the ass to make, you have to finely grate a couple of carrots, leave it to dry for a bit on a paper towel in the fridge until it's not so juicy, then finely chop it so that you end up with a pile of carrot that when added in to the sauce, blends in with the meat. It adds a good colour and complementary flavour to the mix.

And of course tabasco sauce. A small dose in the mix gives it a nice peppery kick without making it too spicey for kids etc.
 
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News Comments > Out of the Blue
11. Re: Out of the Blue Jan 13, 2013, 16:51 Asmo
 
Does anyone else think that it might be a Darwin test to get a bunch of people armed and deployed in to the Everglades (home of many creepy crawlies) to hunt snakes (likely to make most amateurs a tad jumpy)???

Sounds like one of those things that once the bodies are tallied and the blood is washed away, someone will say in a small voice "Yeah... That probably wasn't the best idea..."
 
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News Comments > Morning Safety Dance
17. Re: Morning Safety Dance Dec 17, 2012, 17:06 Asmo
 
Creston wrote on Dec 17, 2012, 14:41:
Again, I'm not defending the WBC here. They are a worthless bunch of fucking degenerates, but it's a quick and slippery slope to censure. And the people who will eventually wind up WHAT needs to be censured will rarely feel the same way about it as you and I do.

Creston

I agree with you 100%. However, I also support Anon's attacks (both legal and illegal) on them. WBC have the right to say whatever they want, but the consequences may be more than they bargained for...
 
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News Comments > Mass Effect 4 in 2014-2015?
1. Re: Mass Effect 4 in 2014-2015? Dec 12, 2012, 22:38 Asmo
 
As an unashamed fanboi who willfully ignores most of the problems of this series, I can't wait. = )  
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News Comments > Free Duke Nukem 3D Kicks Off GOG.com Sale
33. Re: Online multiplayer? Dec 12, 2012, 22:37 Asmo
 
I can't recommend GOG highly enough. They do excellent work in making titles lost to antiquity available again at a reasonable price and quite often sweeten the pot with freebies or upgrades for their products.

Sure, they aren't actually making the games, but the richly deserve success for resurrecting some of the titles that just won't play on newer systems and putting them up DRM free for those who wish to take a nostalgic (albeit sometimes shocking) trip down memory lane. ; )
 
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News Comments > The Secret World F2P Plans?
2. Re: The Secret World F2P Plans? Dec 10, 2012, 22:49 Asmo
 
The game was fun until max level then a lack of content meant you spent most of your time farming sigils to farm region bosses or running from overwhelming Templar numbers in PvP...

My first foray in to lifetime subs and it's a complete fucking fail...

Wonder if it's too late to get a refund. /eyeroll
 
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News Comments > PlanetSide 2 Calls Out & Bans "Scumbag"
46. Re: PlanetSide 2 Calls Out & Bans Dec 5, 2012, 23:25 Asmo
 
Additionally, you'll also see fighters flying normally but as soon as flak starts hitting them, they start teleporting 500m at a time to get away.

eg.

http://youtu.be/bfOvkBnzfQo
http://youtu.be/XH438OeNeCM
http://youtu.be/jNdAjWxGiew
http://www.youtube.com/watch?v=_glrUWD81os

The 3rd vid is particularly enlightening...
 
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News Comments > PlanetSide 2 Calls Out & Bans "Scumbag"
45. Re: PlanetSide 2 Calls Out & Bans Dec 5, 2012, 23:08 Asmo
 
Trevellian wrote on Dec 5, 2012, 12:19:
Honestly this most likely just sounds like overseas bad connection lag to me. We have a buddy in our Outfit that we know is not cheating, he is simply stationed in Afghanistan. We watch his name bounce around towers all the time. It's rather amusing, though I am sure frustrating to enemy players. It's the only connection they have available on their base though, not really his fault.

Cheats are obvious, we had a vanu guy zipping around last night (literally teleporting) quickscoping and one headshot killing a bunch of guys in my platoon (took out 6 guys before leaving to find more victims). Lag effects your ability to get info on the situation as well as contribute to it, you think a person with a terribad ping (and I play with a 300 ping from Australia and get killed pretty easily) should not be able to quickscope headshots like they were scratching an itch...

If in doubt, /report playername. If they are just lagging they'll be exonerated.
 
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News Comments > HAWKEN Delayed; Open Beta Next Week
1. Re: HAWKEN Delayed; Open Beta Next Week Dec 5, 2012, 22:27 Asmo
 
Been in beta for a while and tbh I've been kinda underwhelmed thus far. While it's kinda fun, it doesn't really stand out (apart from "stompy robots") from any one of a number of different shooter games.

Not good enough to chisel it's way on to my dance card.
 
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News Comments > Ships Ahoy - FORGE
2. Re: Ships Ahoy - FORGE Dec 5, 2012, 00:45 Asmo
 
Thinking bout it but my catalog of games is littered with class base shooters that never hit critical mass (the second Section 8 for example is one I really enjoyed but couldn't find an Aus match 1 month after it went live).  
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News Comments > MechWarrior Online Patched
2. Re: MechWarrior Online Patched Dec 4, 2012, 22:26 Asmo
 
Keith wrote on Dec 4, 2012, 21:45:
Still chugging along with this. Playing last week was a little better. Seems they've changed some of the damage models or something. I still hate the weapon grouping method, which is just flat retarded, and think there is too little immersion, but hopefully these things will be addressed.

You mean the arrow keys and right ctrl? Be easier if you could just click on the weapons groups that you want, but between grouping and chain fire setups, it's all pretty much set and forget.

The heat model in this game still chaps my ass, ERPPC's are as useless as ever.
 
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567 Comments. 29 pages. Viewing page 11.
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