User comment history
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| News Comments > Mass Effect 3 Ending Changes Planned |
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| 95. |
Re: Mass Effect 3 Ending Changes Planned |
Mar 21, 2012, 23:48 |
Asmo |
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Sepharo wrote on Mar 21, 2012, 21:58:
Fion wrote on Mar 21, 2012, 20:31: For those who don't understand why everyone is up in arms over this, here's a good video explaining it all.
http://www.youtube.com/watch?feature=player_embedded&v=6M0Cf864P7E#! That's a great explanation video, thanks.
So for someone who's only played the first one and a 1/4 of the second what does happen with the Rachni? They seemed to be the primary example that kept coming up as something where your choices would matter across multiple games.
edit: Ah nm, couldn't resist heading to the wiki. Spoiler: blurb in ME2, blurbs in ME3 and a decision to spare yet another queen which affects (with a twist) whether or not they're in your war assests or not. And that's the problem...
You make this big gamble decision, the last queen that could be the progenitor of a race that threatened to wipe out all other life, and you can kill her or let her live... Again...
And the sum total of that is 25 points (can't recall the number honestly) of rachni workers helping out on the crucible.
I wonder, if you kill the queen in 1, do rachni reapers cease to be in game? Or is it just explained as 'oh, there was another rachni queen hiding somewhere'? It all feels so trite, pointless and inconsequential... |
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| News Comments > Mass Effect 3 Ending Changes Planned |
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| 85. |
Re: Mass Effect 3 Ending Changes Planned |
Mar 21, 2012, 19:34 |
Asmo |
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Parallax Abstraction wrote on Mar 21, 2012, 14:18: Great, cause listening to whiners on the Internet sets such a great precedent. Either you believe in the work you released or you don't. By capitulating to the whining idiots (I have not yet seen the Mass Effect 3 ending but I can't imagine any ending that would warrant the level of outrage we've seen), you tell people that by screaming loud enough, they can just get whatever they want. Stand by what you made. I take exception to this.
Yeah, there's a fair amount of hyperbolic frothing at the mouth, but as a long time fan of the series, I really expected the course of the game to give you some dramatically different endings depending on your actions.
Recall Fallout 1 if you will. Simple screenshots with a brief voice over describing the 'fallout' of your actions. It provided symmetry and let you know that your actions had consequences.
Spoiler (video included) to show just how little difference there really is in the endings.
http://www.youtube.com/watch?v=rPelM2hwhJA
I don't mind an ending that involves Shepard dying, I don't mind bad endings such as the Reapers winning or the Earth getting wiped out. What I felt was missing was a reasonable epilogue where the repercussions of major actions you take (ie. brokering peace between the Quarians and the Geth) are revealed. eg. curing the Krogan genophage might result in a swarm of Krogan's starting a new war, incidentally resulting in Wrex and Eve dying in a coup, so even though the reapers were defeated, the Krogan's plunge the galaxy in to a horrible war.
I would also like to see some sort of exposition on members of the crew, particularly paramours.
Plus there is a difference between giving in to whiners and understanding feedback that indicates general dissatisfaction with one very small but crucial part of the game. I loved 99.99% of the game, the last 15 minutes odd soured the experience for me precisely because the rest was so good. Imagine eating an awesome meal only for the last mouthful of food to be rotten. It ruins the entire experience.
And given the amount of in game scripted moments and cutscenes, I doubt it would have been an extraordinary amount of work to present multiple endings more in tune with the actions of the player throughout the game rather than an arbitrary ending based on your readiness score and paragon/renegade status. |
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| News Comments > Beamdog on Possible Baldur's Gate III Kickstart |
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| 48. |
Re: Beamdog on Possible Baldur's Gate III Kickstart |
Mar 19, 2012, 19:01 |
Asmo |
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panbient wrote on Mar 19, 2012, 10:33: As much as I'd like a BG3, I think the timing of this announcement is indicative of industry attitudes towards Kickstarter becoming some sort of free money genie so long as the idea is popular. I've been thinking the same thing...
The thing that irks me about kickstarter programs is that you don't even have the minimal safety of becoming a direct investor (ie. shares or some sort of ROI), and there's no guarantee that what comes out at the far end is even something you want to play despite it descending from a game that may have been a classic for you (Bard's Tale anyone?). It's a bet that somehow these guys are going to produce a game that is new but captures the subjective, rose tinted feelings you (and everyone else who contributes) have about the older game. Tall order no?
Minecraft etc, contributing to them gave you something immediately and it was a new idea so you didn't really have huge expectations. But Wasteland or BG? If the game doesn't miraculously conform to a plethora of pre-conceptions there is going to be hell to pay.
Also, the first big one that precipitated the current rush (Tim Schafer, DF), I thought it was a novel extension of the idea to get investment in what would otherwise be a niche game that might not attract big funding. But when you talk about mainstream hits like Baldur's Gate, why the fuck can't these guys just raise funds like any other producer?
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| News Comments > Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs |
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| 31. |
Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs |
Mar 15, 2012, 23:23 |
Asmo |
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Fion wrote on Mar 15, 2012, 21:04: How can this incredible game not have an 85 at Metacritic? Sure the first few days were rocky but over all New Vegas is WORLDS better than Fallout 3 (which has a 91). Not to mention it's easily the best Obsidian game.. ever lol. I don't put up ratings on Metacritic, but if I had FO:NV would have rated poorly because 120 hours in, my game was not able to be finished due to a bugged save from 60 odd hours previous in the ghoul/rocketship misson, despite turning off autosave and doing separate manual saves...
I didn't bother to play the DLC still waiting for me because standing on Hoover dam unable to finish the finale of the original piece because every area I'd load in to would CTD the game completely ruined what had been, until then, a pretty awesome experience.
So f#ck em, they don't deserve a bonus and I'm glad they didn't get it. I doubt it will, because the kind of introspection which results in the conclusion "mebbe if we didn't put out buggy POS's, our scores would be higher" hasn't occurred yet for Obsidian.
Reminds me of Troika, at the core they made 2 great games, but the had shithouse QA... |
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| News Comments > Guild Wars 2 Pre-Purchases Get Beta and Early Access |
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| 61. |
Re: The Old Republic Patch Plans, Friends Trial |
Mar 15, 2012, 23:16 |
Asmo |
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Darks wrote on Mar 13, 2012, 10:12:
Ripperjack wrote on Mar 13, 2012, 10:05: Since when did games start at $60?? Bloody EA and their price gouging! Yea, the whole 60 dollar thing is getting out of hand. And yes EA and Activision are fricking responsible for this happening. Greedy bastards!! Aww please, we in Aus get charged 80 bucks for the same product (given the exchange rate that's about 83 USD). |
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| News Comments > Morning Consolidation |
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| 11. |
Re: Morning Consolidation |
Mar 15, 2012, 18:36 |
Asmo |
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Beamer wrote on Mar 15, 2012, 13:51: I'm all for actual DLC. And I don't care if it's day one or not - if it's something that sensibly wasn't part of the game then fine, doesn't bug me. I'm a bit of a rare DLC buyer, anyway - I bought Undead Nightmare for RDR, I bought two or three of the Fallout 3 ones, I had the GOTY for Oblivion so I played that DLC (and I think bought Shivering Isles), and will probably buy anything Skyrim throws my way.
But gun colors? Really? Agree entirely.
I don't get the outrage over DLC, if a person perceives that the DLC is a bad deal, just don't buy it. |
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| News Comments > Into the Black |
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| 5. |
Re: Reviving An Old 3DFX Powered PC |
Mar 14, 2012, 23:20 |
Asmo |
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| Oh the memories. Still recall the day I got my hands on my Orchid Righteous 4 Mb Voodoo 1. Glide kicked the crap outta DX and Open GL back then for looks and speed... |
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| News Comments > Star Wars: The Old Republic Free Passes |
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| 47. |
Re: Star Wars: The Old Republic Free Passes |
Mar 14, 2012, 01:25 |
Asmo |
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Ventura wrote on Mar 13, 2012, 22:18: I'm almost shocked, I actually expected more positivity around here.
A mate set up a 7-day trial account for me, and I'm actually enjoying it. Ok, so I've only played for about 3 hours, but it's a Star Wars fan's wet dream.
Fair enough, I might be sick of it in another few days though.
Oh, and it's already only $58 from BigW out here in Australia. That's pretty cheap, so soon. The problem I've found with the game is that they spent so much time putting in full voice overs they forgot a significant portion of the game, ie. the fun part...
I think TOR (and many other new MMO's) are running in to a systemic problem though. When WoW (or in my case UO) came out, we were all brand new and shiny to the genre. WoW visually blew EQ1 away (despite the cartoony look and feel), and us nubs that hadn't been in beta forever didn't just grind out the first 10 levels in an hour. It took me over a week to get to level 20 in vanilla purely because I was learning everything, trying out crafting, finding cool stuff to look at etc.
Nowadays, I understand what I have to do even if I'm not intimately familiar with the game. In beta, I got to lvl 10 in an hour and a half. In live, that barely took an hour because I knew exactly where I had to go and what quests sat together, that I could short cut to the station and level up to 4 just by talking to trainers, what gear I could get early on etc.
Most MMO's players by now are not new hands, and a lot of people turn on subtitles so you can bypass waiting for the voice over... The grand adventure of your class quest is interspersed with boring fedex/kill x/get x missions, and that is not fresh in the slightest. The world is confined and not particularly worth exploring (compare to SWG which featured huge tracts of land to roam around in for example). Raid content is a joke even on the higher difficulties and gear/cash/vehicles/epic driving etc are all so easy to get it's not funny. Just grinding all the dailies gives you ~200+k credits. One of my guildies quit with over 25 million and he wasn't a full time nut, just did the dailies every day and sold off a few BOE rewards.
All in all, BW/EA really jumped the shark with this game. It might appeal to casuals for a while but short of a major content injection, I see it turning in to an "also ran".
Hell, I was playing Realm of the Mad God until ME3 demo came out with a month of sub left... That says a lot about the attractiveness of SWTOR... |
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| News Comments > Mass Effect 3 Unlocks Relocking |
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| 23. |
Re: Mass Effect 3 Unlocks Relocking |
Mar 13, 2012, 17:48 |
Asmo |
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Bucky wrote on Mar 13, 2012, 13:02: Origin still crushes framerates if you have the overlay turned on. It did this in Dead Space 2, and it's even worse in ME3. Once I turned it off, everything ran nice and smooth. Strange, I've been running it in Eyefinity (6052x1200 rez) with AA on and it's been liquid smooth with the overlay running...
I'm no fan of Origin and we've had the devils own time with setting up private MP games, but I guess I've been lucky to miss out on a lot of the performance issues that have been showing up. One thing I did note was that having steam and origin up at the same time did impact on performance, but closing steam fixed this... Waddya reckon, the two are having a bumfight in the background? \; ) |
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| News Comments > On Sale |
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| 12. |
Re: You are in denial about being a fanboy. |
Mar 13, 2012, 01:45 |
Asmo |
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And of course the sale doesn't seem to be available to Aus users. Not that I'd consider buying anyway, 50% of $79.99 AUD is still more expensive than what you could buy most of their older titles on key sites for...
Say what you like about Steam vs Origin, at least Steam extend the sales to all of their customers. = P
Note that I followed the link from Blues news post and it sent me directly to the Au page, so I'd guess you'd need a VPN to the US to buy at those prices.
http://store.origin.com/store/eaapac/en_AU/home/ might get you there although I suspect it'll redirect for US users. |
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| News Comments > Romero on Making an Old School FPS: "I Have Plans" |
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| 31. |
Re: Romero on Making an Old School FPS: |
Mar 12, 2012, 01:52 |
Asmo |
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vrok wrote on Mar 11, 2012, 22:00: The point was obviously that story has little relevance to shooting, the namesake of the genre. It wasn't about singleplayer vs multiplayer.
Singleplayer is just something that id doesn't do very well, at least since Doom 2 (a Romero game), so I brought up the multiplayer. It so happens that multiplayer also makes it easier and far more obvious to judge quality of gameplay mechanics and design in an FPS. So why not just judge a game on it's graphics? Or sound? Making your criteria more specific because you acknowledge that certain aspects of a title aren't great does not rate the game as a whole, just that aspect.
Doom 1/2/3, Q1,2,4, Rage all had single player components (in most cases the majority of the game was SP). It's nonsensical to ignore all of that and only focus on MP/game mechanics/graphics etc and say "all these games were good". |
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| News Comments > etc. |
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| 11. |
Re: etc. |
Mar 11, 2012, 20:22 |
Asmo |
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*shrug* Bought a key from greenmangaming for 44 AUD (the Origin version for Aus is 79.99) and picked up the DLC for an extra 11, which still leaves me miles ahead of the 99.99 they want for the digi deluxe edition (and yes, given the current exchange rate, that would be ~106 USD for the digi deluxe).
I dislike day one DLC as much as the next guy, but I wanted to play ME3 so any protest I make while forking over bucks is likely to fall on deaf ears. If you won't vote with your wallet, "they" aren't going to take much notice...
Insofar as the whole 'you're not producers' comment, sure it's rude but it's not inaccurate. I tend to give more credence to the 'game was certified and DLC was made in the intervening time before release' excuse though, that at least sounds reasonable. |
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| News Comments > Romero on Making an Old School FPS: "I Have Plans" |
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| 23. |
Re: Romero on Making an Old School FPS: |
Mar 11, 2012, 20:01 |
Asmo |
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Fantaz wrote on Mar 11, 2012, 17:04: A lot of ppl would disagree with you, and even think the opposite of your example given with Valve. In my eyes ID was the true great innovator, pioneer and the greatest game company of the 90's, and Valve was simply copying ID. For Valve, mods like Counter-Strike greatly contributed to the success of Half-Life and I think if ID would have opened up more to the modding community like Epic Games and Valve then they could have had a mod hit which would excel their games also. Innovation does not always equal a great product. Wolfenstein/Doom were a hell of a lot of fun at the time, but it's hard to be objective about it considered that there just wasn't that much to compare it to.
Bhruic is right though imo, HL1 was the first time I was blown away at the narrative of a FPS, whereas Doom was just a high action game, the storyline didn't really matter, and Quake's storyline was non existent/tacked on. Another example would be Deus Ex which, despite having plenty of flaws, had a particularly awesome narrative.
I give ID a lot of credit for blazing the trail so that people like Valve could build upon that legacy, but I don't believe they are nearly as inherently skilled at making a great game (as opposed to pioneering technology) as they are given credit for. I haven't really enjoyed one of their singleplayer games since Doom 1/2 (although I played the hell out of Q/Q2/Q3 MP). |
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| News Comments > Morning Consolidation |
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| 12. |
Re: Morning Consolidation |
Mar 8, 2012, 19:10 |
Asmo |
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| Game runs liquid smooth in 6052x1200 (3x 24 inch 1920x1200 with bezel correction on) on a Radeon 5970, with antialiasing on. Side note, kudos to Bioware for finally including fully functional Eyefinity support by default. The only problem we still have is private matchmaking which seems to screw up if you have multiple players on a LAN joining the game. |
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| News Comments > etc. |
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Re: etc. |
Mar 8, 2012, 19:02 |
Asmo |
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nin wrote on Mar 8, 2012, 12:20: Roger comes across as a bit of an attention whore. It was so bad, he played 100 hours of it....poor Roger!
Scottish Martial Arts wrote on Mar 8, 2012, 14:16: Well I tend to agree with Roger, but that doesn't stop me from playing games as much as I do. As Dmitri said, gamers don't play games because they're art: they play them because they're entertaining. If you're looking to experience something with the depth and meaning of, say, the Iliad, you're going to read the fucking Iliad, not play Mass Effect. See, in this regard you're as bad as bloody Ebert... You (and Dimitri) are converting your opinion in to objective fact.
For example, the God of War series, which on the surface is kinda shallow, contains a very interesting take on greek mythology (eg. pandora's box, the war with the titans etc). Forgoing the endless debate on whether games are art objectively, I really subjectively enjoyed a fresh perspective on an age old tale above and beyond the raw gameplay.
You may disagree of course, and your opinion is not wrong any more than mine is right, but that's kind of the point. Art is in the eye of the beholder, and Ebert is petulantly arrogant to believe that just because his opinion on movies carries weight with some people that he can define, or denigrate, a genre of entertainment for all people. |
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| News Comments > World of Warcraft Cataclysm Postmortem |
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Re: World of Warcraft Cataclysm Postmortem |
Mar 8, 2012, 15:32 |
Asmo |
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Ozmodan wrote on Mar 8, 2012, 11:10: Did not seem to learn anything from my perspective. Vashjir, the sea area is basically useless. Nothing there, no reputation to gain, nothing. How can you add an area like that without putting something in it that is usefull? The never ending stream of fleeing naga warriors which you can pickpocket freely, giving you a quick way to get junk boxes which drop epic weapons... =)
Picked up two of the new Krol's (cleaver? been a while) this way. |
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| News Comments > Mass Effect 3 Ships; Review Roundup |
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| 76. |
Re: Mass Effect 3 Ships; Review Roundup |
Mar 6, 2012, 22:02 |
Asmo |
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RollinThundr wrote on Mar 6, 2012, 12:25: The other being after slogging through 2 again I'm left with the same feeling I had the last time, The entire plot is essentially playing therapists to your companions to try and gain the best possible outcome of them surviving the final battle solely on whether or not the player coddles them with their own personal issues that are in no way, shape, or form, even remotely tied into the plot itself. Ummm, you do have the option to ignore them or go directly against their wishes which usually results in them getting snuffed in the last mission. Of course, this directly effects your chances of completing the final mission, but hey, you make your choices and you bear the consequences.
There's a difference between playing your character naturally ie. making choices on the fly without a grand strategy, playing as a pure paragon/renegade Shepard or playing a min/max who'll do anything to get the perfect ending. Two of those choices are purely to appease some sort of overarching strategy and ignore the role playing aspect of the game.
eg. I generally don't pick renegade but sometimes a renegade option appeals to me. This usually means I fall short of pure paragon, but that's the game.
It would be nice if performance in the final mission was more organic (eg. related to general morale, level, how often you've use a person on missions etc) rather than an arbitrary "you did their loyalty mission which makes them autowin", but that doesn't mean you have to ignore what you would choose to do if there wasn't an advantage to be gained by following the script of 'Shepard appeases everyone'.
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| News Comments > Depth Trailer |
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Re: Depth Trailer |
Mar 5, 2012, 22:47 |
Asmo |
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K...
Not sure what to think of this one, seems too slapstick to take the whole shark attacking seriously (particularly the limb stump). Dunno, seems like it would get old really fast. |
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| News Comments > Ships Ahoy - Deep Black: Reloaded |
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Re: Ships Ahoy - Deep Black: Reloaded |
Mar 2, 2012, 00:01 |
Asmo |
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Cutter wrote on Mar 1, 2012, 22:53: Lilz! "Oil has run out!" yet there are a shit ton of vehicles and super advanced robots around he has to use and fight.
With big blue glowy power supplies... |
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| News Comments > Morning Previews |
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Re: Morning Previews |
Feb 29, 2012, 18:37 |
Asmo |
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I'm not sure why reviewers are reacting to Tera's combat system as if it were the first of it's type...
Games like Dragon Nest have had skill based combat for some time, ie. more like an action game with RPG elements than purely stat driven combat. |
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428 Comments. 22 pages. Viewing page 10.
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