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User information for Grant P McKinney

Real Name Grant P McKinney   
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Nickname Asmo
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Nov 14, 2010, 09:18
Total Comments 576 (Apprentice)
User ID 56047
 
User comment history
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Aug 15, 2013, 00:59 Asmo
 
I wish I could bottle "Don't fucking care what you think" and sell it, I'd be a trillionaire...

There are so many people who live or die because of the opinions of people, some of the time people they don't know and will never meet. That to me seems ludicrous...
 
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News Comments > Out of the Blue
24. Re: Out of the Blue Aug 14, 2013, 20:12 Asmo
 
This is why the US min wage should change...

By keeping the wage low, employees are forced to seek state assistance which costs the taxpayer money. Walmart saves on staff costs and pockets the difference as profit. Meanwhile, the US continues to run an enormous deficit yearly which contributes to gross US debt which all taxpayers have to shoulder eventually...

The specious argument that raising min wage causes items to cost more ignores the fact that keeping people in virtual poverty costs the state more as well. It ignores that fact that as more people have more money to spend, they also spend more which promotes employment, investment, generates extra taxable revenue etc. Or that people on the poverty line may become homeless, and that low socio-economic groups are often the ones that resort to crime, both which have a heavy societal cost at the end of the day.

It might actually be close to a zero sum game to most regular customers (money lost with increased sticker prices is recouped by less reliance of low wage staff on welfare). Of course, they would have to open their eyes to greater issues other than "HOLY FUCKBALLS MY CHEESEBURGER IS 7c MORE EXPENSIVE /wrists!!"
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Aug 14, 2013, 18:10 Asmo
 
nin wrote on Aug 14, 2013, 10:17:
You should Kickstart that. You'd potentially get money and get laid...but if you get enough backers, you might get something else (requiring penicillin or the like), too.


Humpstarter? Just try not to get too much crowd sauce on yourself...
 
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News Comments > Xbox One Controller for PCs in 2014
17. Re: Xbox One Controller for PCs in 2014 Aug 13, 2013, 01:40 Asmo
 
I've already got a logitech gamepad which emulates xbox controls but it's closer in form factor to the dual shock thanks MS...  
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News Comments > id: RAGE "Not Dead"
24. Re: id: RAGE Aug 4, 2013, 18:04 Asmo
 
If you're talking about a game, and the only positive things you can think of are "Oh, the megatextures were nice, the engine was good, the tech was impressive", then the game has failed abysmally...

As for the DLC, seriously, they wait a year to bring out DLC for an uninspired game that most people didn't enjoy in the first place? There's a winning business model...
 
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News Comments > The Bureau XCOM Declassified YOLO Trailer
11. Re: The Bureau XCOM Declassified YOLO Trailer Jul 31, 2013, 17:56 Asmo
 
Send wave after wave of your own men until their preset kill counters are full and they shut do...

What, they don't have preset kill counters?

I really enjoyed XCOM playing classic/ironman mode, but success is almost entirely dependent on a few factors (never dash + pumping out satellites asap early) plus a healthy dose of luck.

Kinda interested in Bureau but for 71 AUD (after Steam's "special"), I'll be looking for a cheaper option if I buy early at all.
 
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News Comments > Morning Legal Briefs
8. Re: Morning Legal Briefs Jul 30, 2013, 19:15 Asmo
 
NegaDeath wrote on Jul 30, 2013, 14:05:
Hey now I'm sure Congress is very broken up about their 17% approval rating. Devastated even. Yup.

Then link politicians pay rate to their approval rating...

The one sure fire guarantee to get a public servant to perform is linking their pay to their performance.
 
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News Comments > BioShock Infinite DLC Today & Rapture DLC Planned
28. Re: BioShock Infinite DLC Today & Rapture DLC Planned Jul 30, 2013, 18:32 Asmo
 
Since the combat was one of the major let downs of Infinite (it didn't take long to find the combat sections ground along, while the story bits were the parts that engrossed me and coaxed me on), the arena actually seems pointless... =\  
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News Comments > Enhanced Steam Browser Plugin
20. Re: Enhanced Steam Browser Plugin Jul 22, 2013, 17:53 Asmo
 
I dunno, some of those estimate sights aren't recording time against games when I know that I've played em (Fallout 3 on mine says never played but I know that I put upwards of 100 hours in to it).  
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News Comments > On Sale
1. Steam Psychology... Jul 16, 2013, 23:46 Asmo
 
Are there any parts of that article that actually surprised anyone? I don't think you need to actually study psychology to see a page full of hooks every time you check what's new... =)  
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News Comments > Neverwinter Free & Premium Content Next Month
17. Re: Neverwinter Free & Premium Content Next Month Jul 16, 2013, 18:34 Asmo
 
Kegaro wrote on Jul 16, 2013, 14:49:
It's not pay to win, it's pay to have right now. Everything in game is obtainable without having to pay for anything. Other then a few cosmetic things, that aren't game changing.

It's a lot closer to the pay2win end of the scale with things like crafting tools/companions etc offering dramatic improvements over the free options...

The system is punitive beyond belief. Yes, you can make 60 without spending a cent (I did) but it's not fun to do so. The game is linear (typical Cryptic) and from 45 onwards, it makes sure you know that your companion is miles out of their depth. They draw aggro and they'll be dead in seconds.

I can't believe anyone would play through this pile of tripe twice though, literally nothing changes except you're spamming a different type of attack. La dee fucking da...

Rift's model is, imo, the best F2P offering atm. It's pay2go faster, prices are reasonable (mounts for 60 credits or 45-50 cents), gameplay is deeper and less linear yadda yadda. It might not be everyone's cup of tea but they do not punish their players if they choose to play free.
 
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News Comments > etc.
9. Re: etc. Jul 15, 2013, 18:53 Asmo
 
Ah, the heady days of irrational and hysterical money throwing that is the steam sale...

I know I've splashed for a few things I normally wouldn't bother with because they were cheaper than a cup of coffee.
 
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News Comments > Op Ed
10. Re: Op Ed Jul 15, 2013, 18:36 Asmo
 
Cutter wrote on Jul 15, 2013, 15:45:
Like most everyone else I would have ZERO interest in backing a company if all the extra money just mean they were going to go out and do hookers and blow with it.

Well, unless we were all invited to the party right?!? /wipes nose

The argument from the article is specious, most KS's aim for what they think is an achievable goal, but I'm sure they have aspirations for the extra cool shit they could put in their game if funding were available. After all, a lot of KS's are dream games for these guys, the sort of stuff big production houses won't touch.

Some have obviously been completely overwhelmed by the response from the community. They want to build a bigger and better game, we came to the party, so they get to make a better product (hopefully

As for using the extra funds as reinvestment for another title, I think that writer forgets that KS =\= total revenue for a game. Games go retail on completion. If the game happens to have a wildly successful KS and ends up jammed packed with cool features, it will probably do better at retail afterwards than it would have in a vanilla state...
 
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News Comments > Steam Summer Sale Begins
45. Re: Steam Summer Sale Begins Jul 11, 2013, 17:53 Asmo
 
Eh, they don't owe us anything and it's always nice to get something you've had your eye on for cheap.

For myself, I already have too many games/mmos/etc to play. I'll keep an eye on it but nothing a) that I don't already own or b) that I'm interested in has popped up yet.

Side note, this trading card thing is hilarious. If Valved traded in software retail for crack cocaine dealing, I think they'd have half the world hooked in the first week with their sneaky marketing.
 
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News Comments > Star Citizen Campaign Soars
16. Re: Star Citizen Campaign Soars Jul 8, 2013, 18:12 Asmo
 
John wrote on Jul 8, 2013, 11:24:
Wow, where do they keep getting money from?? I backed this on KS but I'm surprised they are still making millions without any kind of advertising that I know of. I just hope they use some of that money to improve/expand the SP portion of the game.

I think it's a bit of a nostalgia combined with some good old... err, new fashioned KS hysteria. And remember, the people who played WC originally are now the 30-40 somethings with some disposable income to play with.

I'm in a player organisation for over 25's (http://theoldergamers.com/) and currently our player "fleet" probably has 15-25 grand worth of purchased ships including 2 Idris corvettes (which between them account for ~$2700 bucks iirc).

And I thought people were nuts to spend 50 bucks buying a tank in World of Tanks...

I went back and looked at my original pledge (digi freelancer, 110 bucks for a ship, alpha/beta access, creds, full SP game + MP game) and I'm satisfied with it, but a lot of our guys caught the "gotta get life time insurance" bug, or decided to plunk down 200-250 a pop for shit like fuel tankers because the fleet might need them.
 
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News Comments > Final Sven Co-op for Half-Life
6. Re: Final Sven Co-op for Half-Life Jul 3, 2013, 17:45 Asmo
 
Next announcement, Half Life 3 co-op! X D  
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News Comments > Evening Metaverse
6. Re: Evening Metaverse Jul 2, 2013, 23:21 Asmo
 
The OS I don't want with the features I don't like now has ads which I despise...

I'm just going to pull an XP, stick with Win 7 for as long as possible then hope Win 9 stays true to form as the "good" OS...
 
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News Comments > etc.
1. Re: etc. Jul 2, 2013, 17:52 Asmo
 
120 hours in Fallout:NV only to find a bug introduced in the 60 odd hours spent (the ghoul rocket mission) had fatally corrupted the save game so that I could not complete the final Hoover dam area. As soon as I went to enter the damn proper during the final battle, it unrecoverably crashed. This was after taking all the precautions (separate saves, not using quick/autosave etc). Having bought all the DLC etc but not started it yet, I put it down and have never picked it back up.


 
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News Comments > PlanetSide 2 Battle Island Plans
9. Re: PlanetSide 2 Battle Island Plans Jul 2, 2013, 17:32 Asmo
 
The biggest failing of this game is that with no PvE*, the only thing to do is the thing that nets you the most XP...

*By that I mean server originated goals. ie. Instead of trying to get players to converge on a spot, offer bonuses for taking/holding/defending key installations. Let the squad leader nominate whether your force is aircav, frontline battle units, recon etc and have the game determine goals, with rewards/incentives, on the map all designed to funnel players towards each other.

This seemed to be a problem with classic planetside as well, where everyone zergs in a different place farming XP but very few actual huge battles occur.
 
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News Comments > Op Ed
35. Re: Op Ed Jul 1, 2013, 19:46 Asmo
 
Try Mortal Online or Embers of Caerus (EoC is still a WIP) if you want a hard core experience.

Weight of what you are carrying in that game is deadly serious. Try to swim with 50 lbs of iron in your backpack, you will drown. Full PvP with a criminal system (so you can be a bandit or murderer but one you get known as one, you're likely to be hunted down and flayed alive), skill based combat.

The problem is, for all the nostalgia, who still plays EQ? It's F2P now, show of hands how many people still play? Or UO online (the grandfather of MMOs which really hurt you hard continually)?

SWG emulator (Pre NGE/CU) is also available. I went back and played it not long ago. It's still fun but it's almost all sandbox and very little theme park. Sandbox is fun but it's also nice to be directed sometimes. Consequently, I quit playing it because, ya know, I already put years in to SWG and I while I enjoyed it, I don't really miss it.

We lament how casual/simple it's become, but that's the way things are going because it's what most people want. Look at Cryptic games, I've hit max level in Champs Online/Star Trek Online/Neverwinter Online in 5 days, 6 days and 11 days respectively (slow on Neverwinter because I refused to give them a cent even though the boosts would have sped up the "experience").

Options still exist but they are sparsely populated. Eve is a great example of one of those niches which are successful because they appeal to a certain type of player. Don't expect to see a hugely popular hard core game, the majority just don't want to invest the time.
 
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576 Comments. 29 pages. Viewing page 7.
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