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Real Name AngelicPenguin   
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Nickname AngelicPenguin
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Signed On Oct 7, 2010, 18:04
Total Comments 287 (Amateur)
User ID 55985
 
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News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
84. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 10:57 AngelicPenguin
 
pagb wrote on Jun 22, 2012, 10:43:
Verno wrote on Jun 22, 2012, 10:30:
Why is the onus on the customer to solve Blizzards problems for them? They just want to play the game. Restricting all digitally purchased accounts because of spammers/fraud is complete overkill. Again, its like making all pots drop no gold because someone was botting it. People like to explore, bust things (in fact environmental effects were even a marketing point) and collect stuff. Diablo 2 managed to thrive despite rampant exploits, account theft and unauthorized third party activity.

While I absolutely agree on the exploration, Pindleskins, chest runs, and all the odd stuff people agreed with Diablo2... and still goes on after 11 years (and it is retarded to nerf pots and so), I just arrived at a point that I can't tolerate gold spam anymore, seriously, It's all over me. We've come to a point where farmers/cheaters/whatever are doing absolutely their worst, completely ruining games, and NO game at all can seem to get rid of them. And you realize about all the effort those morons put into it when you see extreme measures like this.

Yes, the measure is excessive, but no one forces you to buy from bnet and pay for that, there are dozens of retailers that will offer you a bs free game for less money than bnet.

That's true and all, but I ordered the digital copy originally because it was convenient. I hope at least that they make this painfully obvious when purchasing a digital copy. I feel like if they feel the need to do this, then don't sell the game digitally at all. I would be pissed if I bought a game on steam, then found out the full game won't unlock for 3 days.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
64. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 21, 2012, 19:09 AngelicPenguin
 
Wowbagger_TIP wrote on Jun 21, 2012, 14:49:
Verno wrote on Jun 21, 2012, 11:30:
AngelicPenguin wrote on Jun 21, 2012, 11:02:
He did say they were going to change that though, right? He seemed to be eating crow on that one in the reddit forums as I recall.

Sure, to his credit he owned up to it and took responsibility for overriding the team. Unfortunately it still remains unchanged. They seem to be able to hotfix nerfs almost at will but making positive changes to the game is glacial. Normally in the past these things arrived together in a patch so things would offset each other a bit but now they are just feeding the perception that they want the game to be punishing and work-like, only allowing the player to enjoy themselves in a narrow controlled manner.

The more I hear about this game, the more it seems like you need to have some serious masochistic tendencies to really want to play it...

Not really - you could play 5 characters through 60 up until inferno and it would present a fun challenge without being too bad. That's easily 100 hours worth of gameplay if you like the click click click kill and loot style of game.

At this point and time, ya inferno is rough and it does feel really unfair at times, but I don't know if I'd say that was a proper way to judge the game as a whole.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
63. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 21, 2012, 16:56 AngelicPenguin
 
Creston wrote on Jun 21, 2012, 16:21:
Asmodai wrote on Jun 21, 2012, 03:14:
http://www.cad-comic.com/cad/

Read down, nuff said. Tim was a big voice for how good the game was before it came out, read his experience with his monk.

Sounds like an awesome game...

What baffles me is that Blizzard did the exact same thing in Diablo 2, so how the fuck were people not expecting them to do it in D3? In D2, they nerfed corpse explosion to utter worthlesness, which at the time totally fucked over my hardcore level 53 necromancer. And in D2, you couldn't "respec gear" to a different build to keep going. My 40ish hours that I had put in that necromancer were just FUCKED. I tried playing with him, and he couldn't stop a fucking goblin anymore.

Blizzard didn't give a shit, and this was before they had the sanctity of their precious RMAH to worry about. So why would they give a shit now?

People complaining about Blizzard nerfing shit into utter uselessness need to wake up and realize who they're fucking dealing with. Blizzard cares about your MONEY—not about you having fun.

Creston

I remember the uproar about that well. As I recall it scaled with number of players, so that it was super strong and they nerfed it to one player amounts. To be fair, it was waaaaaaaaaaaaay too strong
 
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News Comments > Diablo III Hotfixes
65. Re: Diablo III Hotfixes Jun 21, 2012, 14:53 AngelicPenguin
 
xXBatmanXx wrote on Jun 15, 2012, 19:29:
Well, I for one, am glad I am a part of D3. Having a blast, as are all the people I play with. I skip a lot of AAA titles - glad I didn't miss this one.

Yup Party2
 
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News Comments > Diablo III Patched in Americas
58. Re: Diablo III Patched in Americas Jun 21, 2012, 14:44 AngelicPenguin
 
shihonage wrote on Jun 20, 2012, 19:59:
Blizzard treats this game like WoW, and they expect people to put up with their bipolar ups-and-downs of damages and costs heaving high and low.

They release an unpolished beta, and use the public as free testers.

Don't want to upgrade to latest version? Want to keep previous version and stick to LAN play, perhaps?

Hahaha. You're fucked, sir.

P.S. this is just the beginning of failure cascade that will strike down SAAS (software as a service) model. The company where I work thinks SAAS is the future, but it is not. It is an old idea with the same problems that cannot be eliminated, and it will die off, and everyone who embraces it fully will die with it.

Eventually, even Blizzard.

I recall the same complete outrage when blizzard nerfed corpse explosion in D2 soon after release. I do get that it's annoying, but in the end I believe you get a better game out of it.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
59. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 21, 2012, 11:02 AngelicPenguin
 
Verno wrote on Jun 21, 2012, 09:10:

Completed nightmare yesterday. A more fun than normal but still a bit boring. Is it normal to not get a single rare from bosses the entire playthrough? Getting one from elite packs but not from bosses.

Yeah that was Jay Wilson's brilliant inspiration. He overruled the design team and said that there should only be guaranteed rares the first time you kill a boss on Normal which is why you see blues on the other difficulties. Nothing like killing Hell Belial and getting 4 blues. In a way it is almost indicative of their design approach in general with this game. They have this absurd obsession with getting people to run packs, as if pack repetition itself is somehow better than boss runs.

He did say they were going to change that though, right? He seemed to be eating crow on that one in the reddit forums as I recall.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
21. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 20, 2012, 12:49 AngelicPenguin
 
Verno wrote on Jun 20, 2012, 11:06:

So far the patches have been two steps forward, one large step back and I hope with the next patch they ditch this attitude of nerfing anything "fun" that can be abused. Diablo is an ARPG first and foremost, they need to remember that.

I've noticed the same thing. I think if they wanted to nerf attack speed a hidden modifier would have actually been better because attacking fast is FUN.
 
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News Comments > Diablo III Down for Patching
29. Re: Diablo III Down for Patching Jun 19, 2012, 17:34 AngelicPenguin
 
Verno wrote on Jun 19, 2012, 15:51:
Haha wow, Demon Hunters got it harsh with the IAS and NT nerfs. I think my Wizard does more damage now. I hope they take another look at that, the glass cannon style of play suited them well. Sitting around in a shitty vit/all-res setup makes that class boring as hell.

So is the IAS nerf, for example, an item with +8% attack speed is now +4%?
 
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News Comments > Ships Ahoy - Civilization V: Gods & Kings
4. Re: Ships Ahoy - Civilization V: Gods & Kings Jun 19, 2012, 13:43 AngelicPenguin
 
Unfortunately from some of the early reviews "massive" is a bit of an overstatement.

I really liked Civ5, though, so I'll probably pick it up anyway.
 
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News Comments > Diablo III Hotfixes
44. Re: Diablo III Hotfixes Jun 14, 2012, 16:28 AngelicPenguin
 
JohnBirshire wrote on Jun 14, 2012, 16:18:
Yeah, I'm crazy, I've got issues, can't help it. I'm batshit insane. The minimap makes me want to gurgle lava, get gingivitis, and stick herpes swabs to my eyes. Please tell Blizzard to give us the ability to modify the minimap, then message me when they do. Before something bad happens. And so I can enjoy the game. Thank you!

All work and a large minimap makes JohnBirshire a dull boy
 
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News Comments > Diablo III Hotfixes
34. Re: Hotfix... Jun 14, 2012, 15:19 AngelicPenguin
 
JohnBirshire wrote on Jun 14, 2012, 15:07:
I dunno, it seems like the perfect size to me, but I'm all for customization.

See, that's just it, thank you for actually having an open mind. Just because something "works for you", doesn't mean you have to be bias and attack someone who suggests an alternative. All we, and I say "we" because there are 1000's of posts on forums about it, want is for the ability to scale the size of some of the interface. You know, like in so many other games. That's it. But instead, we have fanbois or people who are okay with the minimap size flaming us all day long. If you use default movement keys, and the game doesn't let you change them, would you flame people for asking to? No? Then shut up, because it's the same damn thing.

Unfortunately there was a post from blizzard about their UI not being "modular", so I suspect those sort of changes will take much longer to get in (if at all.)
 
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News Comments > Diablo III Hotfixes
31. Re: Diablo III Hotfixes Jun 14, 2012, 14:59 AngelicPenguin
 
Verno wrote on Jun 14, 2012, 14:56:
No, it's not the elites per se. It's how they can go from being a fun battle that requires a bit of care to instant death with no opportunity to manage the situation (or should I say "play").

That's exactly what is wrong with the pack affixes right now, some are literally unbeatable when your combine their base mob abilities with the affixes. The terrain you're fighting on makes a big difference too, generally lack of ability to kite will mean death. It's not something you ever really outgear either which makes it a pretty annoying balance issue.

Well except the chap said he only got midway through nightmare. I don't recall it being much of a challenge at all at that point. Maybe he could post what skills he is using? Because I don't think nightmare is really that gear dependent.
 
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News Comments > Diablo III Hotfixes
30. Re: Hotfix... Jun 14, 2012, 14:57 AngelicPenguin
 
JohnBirshire wrote on Jun 14, 2012, 14:29:
Minimap no longer big, ugly, and invasive.

kthx

I don't even notice it while playing unless I look at it.

Edit: saw your above post about scaling.

I dunno, it seems like the perfect size to me, but I'm all for customization.
 
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News Comments > Diablo III Hotfixes
28. Re: Hotfix... Jun 14, 2012, 14:55 AngelicPenguin
 
Oops double post.  
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
132. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 13, 2012, 15:18 AngelicPenguin
 
Dev wrote on Jun 13, 2012, 14:29:
AngelicPenguin wrote on Jun 13, 2012, 12:12:
I dunno, I read that review. The reviewer never figured out to turn on elective mode, so he could play a build he wanted to. I do get that it isn't the most obvious option, but I would find the skill system very limiting without it too.
I don't blame someone for missing it, even a reviewer.

In fact, Blizzard said that they don't want that option to be obvious. They said its too confusing for new players, and that in testing when stuff like that was on, it confused new players. They said that anyone who needs to play with that will know about how to do it, and the rest probably don't want to play it like that.

They were talking about it in the AMA on reddit, and thats what I got out of what they were saying. Seems pretty stupid to me. At the very least, after finishing the game on normal, if its still off, the game should popup something and mention it. Its an important option for people who intend to play up into inferno.

I agree that option should be front and center - at least after you unlock a few other skill slots. I've played the game with a few non-gamers and they preferred it as well. Saves them from the "I don't want to get rid of this to use this" problem.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
128. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 13, 2012, 12:12 AngelicPenguin
 
ASeven wrote on Jun 13, 2012, 11:59:
in other news, perhaps the first honest review of D3.

The Good:
- Excellent transition to character meshes from sprites
- Masterfully done visuals
- Gorgeous soundtrack
- Top flight voice cast delivering excellent performances

The Bad:
- Always-on connection is always bad
- Distinctly dumbed down character system
- Lack of visual character customization is a shortcoming
- Tremendously vulnerable to external Internet instability
- "Play it how we tell you to play it" is precisely as much fun as it sounds

Score: 4.5 / 10

I dunno, I read that review. The reviewer never figured out to turn on elective mode, so he could play a build he wanted to. I do get that it isn't the most obvious option, but I would find the skill system very limiting without it too.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
127. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 13, 2012, 12:10 AngelicPenguin
 
Sepharo wrote on Jun 12, 2012, 23:14:
"No one is having any issues" is a hilarious thing to say in regards to Diablo 3.

Well, again, I was referring to my group of friends who play the game, not everyone. You are taking that quote out of context. I do stand by it, though. None of them have been hacked, and as I said earlier, I expect maintenance and some lag occasionally in an online game.

If you can give me some issues that would amount to "mountains of bullshit" (not your words I know, but that was the quote I responded to that started this discussion) I could specifically ask them if they have this issue(s). I suppose they could be but are just not saying anything about it, but if you knew some of them, they will complain about anything.

Sepharo wrote on Jun 12, 2012, 23:14:
liking the game is a very popular stance

I'll just have to agree to disagree. If you go into the comments on any diablo 3 posting there are usually a few people who say positive things about it, but the majority of the posts are very negative, so it certainly does not seem a popular stance to me.

I guess that's just how forums are, though. Most people seem to go to them to complain. I get it though, it's human nature. If you say you like something it opens you up to ridicule, while when you are trashing something you are doing the ridiculing (if that's even a word.)
 
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News Comments > Wasteland 2 Design Document
11. Re: Wasteland 2 Design Document Jun 12, 2012, 14:29 AngelicPenguin
 
Dev wrote on Jun 12, 2012, 11:31:
An example from the doc:

[RPG: RPGs haven’t kept pace with time...

Nice - any mention of blood sausages?
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
122. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 14:10 AngelicPenguin
 
Wowbagger_TIP wrote on Jun 12, 2012, 13:46:
AngelicPenguin wrote on Jun 12, 2012, 12:53:
Verno wrote on Jun 12, 2012, 12:33:
and are going to add lots of interesting affixes to make items more fun.]

Hmm, where did they post this?

I read it on the discussion on reddit with Jay and some of the other designers/developers earlier this week. I would hate to misquote someone but I am almost positive they said they would have some cool affixes that no other items have to make them more legendary.
Only fixing legendary items doesn't sound like it will fix the fundamental problem of 99.9999% of loot being boring. Legendaries are so rare that changing those alone will have very little impact on the fun factor.

This was under the discussion about making legendary items cooler. I'm pretty sure there was more discussion about non-legendary items as well.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
120. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 12:53 AngelicPenguin
 
Verno wrote on Jun 12, 2012, 12:33:
and are going to add lots of interesting affixes to make items more fun.]

Hmm, where did they post this?

I read it on the discussion on reddit with Jay and some of the other designers/developers earlier this week. I would hate to misquote someone but I am almost positive they said they would have some cool affixes that no other items have to make them more legendary.
 
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287 Comments. 15 pages. Viewing page 12.
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