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Real Name AngelicPenguin   
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Nickname AngelicPenguin
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Signed On Oct 7, 2010, 18:04
Total Comments 283 (Amateur)
User ID 55985
 
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News Comments > Diablo III Patched in Americas
58. Re: Diablo III Patched in Americas Jun 21, 2012, 14:44 AngelicPenguin
 
shihonage wrote on Jun 20, 2012, 19:59:
Blizzard treats this game like WoW, and they expect people to put up with their bipolar ups-and-downs of damages and costs heaving high and low.

They release an unpolished beta, and use the public as free testers.

Don't want to upgrade to latest version? Want to keep previous version and stick to LAN play, perhaps?

Hahaha. You're fucked, sir.

P.S. this is just the beginning of failure cascade that will strike down SAAS (software as a service) model. The company where I work thinks SAAS is the future, but it is not. It is an old idea with the same problems that cannot be eliminated, and it will die off, and everyone who embraces it fully will die with it.

Eventually, even Blizzard.

I recall the same complete outrage when blizzard nerfed corpse explosion in D2 soon after release. I do get that it's annoying, but in the end I believe you get a better game out of it.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
59. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 21, 2012, 11:02 AngelicPenguin
 
Verno wrote on Jun 21, 2012, 09:10:

Completed nightmare yesterday. A more fun than normal but still a bit boring. Is it normal to not get a single rare from bosses the entire playthrough? Getting one from elite packs but not from bosses.

Yeah that was Jay Wilson's brilliant inspiration. He overruled the design team and said that there should only be guaranteed rares the first time you kill a boss on Normal which is why you see blues on the other difficulties. Nothing like killing Hell Belial and getting 4 blues. In a way it is almost indicative of their design approach in general with this game. They have this absurd obsession with getting people to run packs, as if pack repetition itself is somehow better than boss runs.

He did say they were going to change that though, right? He seemed to be eating crow on that one in the reddit forums as I recall.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
21. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 20, 2012, 12:49 AngelicPenguin
 
Verno wrote on Jun 20, 2012, 11:06:

So far the patches have been two steps forward, one large step back and I hope with the next patch they ditch this attitude of nerfing anything "fun" that can be abused. Diablo is an ARPG first and foremost, they need to remember that.

I've noticed the same thing. I think if they wanted to nerf attack speed a hidden modifier would have actually been better because attacking fast is FUN.
 
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News Comments > Diablo III Down for Patching
29. Re: Diablo III Down for Patching Jun 19, 2012, 17:34 AngelicPenguin
 
Verno wrote on Jun 19, 2012, 15:51:
Haha wow, Demon Hunters got it harsh with the IAS and NT nerfs. I think my Wizard does more damage now. I hope they take another look at that, the glass cannon style of play suited them well. Sitting around in a shitty vit/all-res setup makes that class boring as hell.

So is the IAS nerf, for example, an item with +8% attack speed is now +4%?
 
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News Comments > Ships Ahoy - Civilization V: Gods & Kings
4. Re: Ships Ahoy - Civilization V: Gods & Kings Jun 19, 2012, 13:43 AngelicPenguin
 
Unfortunately from some of the early reviews "massive" is a bit of an overstatement.

I really liked Civ5, though, so I'll probably pick it up anyway.
 
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News Comments > Diablo III Hotfixes
44. Re: Diablo III Hotfixes Jun 14, 2012, 16:28 AngelicPenguin
 
JohnBirshire wrote on Jun 14, 2012, 16:18:
Yeah, I'm crazy, I've got issues, can't help it. I'm batshit insane. The minimap makes me want to gurgle lava, get gingivitis, and stick herpes swabs to my eyes. Please tell Blizzard to give us the ability to modify the minimap, then message me when they do. Before something bad happens. And so I can enjoy the game. Thank you!

All work and a large minimap makes JohnBirshire a dull boy
 
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News Comments > Diablo III Hotfixes
34. Re: Hotfix... Jun 14, 2012, 15:19 AngelicPenguin
 
JohnBirshire wrote on Jun 14, 2012, 15:07:
I dunno, it seems like the perfect size to me, but I'm all for customization.

See, that's just it, thank you for actually having an open mind. Just because something "works for you", doesn't mean you have to be bias and attack someone who suggests an alternative. All we, and I say "we" because there are 1000's of posts on forums about it, want is for the ability to scale the size of some of the interface. You know, like in so many other games. That's it. But instead, we have fanbois or people who are okay with the minimap size flaming us all day long. If you use default movement keys, and the game doesn't let you change them, would you flame people for asking to? No? Then shut up, because it's the same damn thing.

Unfortunately there was a post from blizzard about their UI not being "modular", so I suspect those sort of changes will take much longer to get in (if at all.)
 
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News Comments > Diablo III Hotfixes
31. Re: Diablo III Hotfixes Jun 14, 2012, 14:59 AngelicPenguin
 
Verno wrote on Jun 14, 2012, 14:56:
No, it's not the elites per se. It's how they can go from being a fun battle that requires a bit of care to instant death with no opportunity to manage the situation (or should I say "play").

That's exactly what is wrong with the pack affixes right now, some are literally unbeatable when your combine their base mob abilities with the affixes. The terrain you're fighting on makes a big difference too, generally lack of ability to kite will mean death. It's not something you ever really outgear either which makes it a pretty annoying balance issue.

Well except the chap said he only got midway through nightmare. I don't recall it being much of a challenge at all at that point. Maybe he could post what skills he is using? Because I don't think nightmare is really that gear dependent.
 
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News Comments > Diablo III Hotfixes
30. Re: Hotfix... Jun 14, 2012, 14:57 AngelicPenguin
 
JohnBirshire wrote on Jun 14, 2012, 14:29:
Minimap no longer big, ugly, and invasive.

kthx

I don't even notice it while playing unless I look at it.

Edit: saw your above post about scaling.

I dunno, it seems like the perfect size to me, but I'm all for customization.
 
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News Comments > Diablo III Hotfixes
28. Re: Hotfix... Jun 14, 2012, 14:55 AngelicPenguin
 
Oops double post.  
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
132. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 13, 2012, 15:18 AngelicPenguin
 
Dev wrote on Jun 13, 2012, 14:29:
AngelicPenguin wrote on Jun 13, 2012, 12:12:
I dunno, I read that review. The reviewer never figured out to turn on elective mode, so he could play a build he wanted to. I do get that it isn't the most obvious option, but I would find the skill system very limiting without it too.
I don't blame someone for missing it, even a reviewer.

In fact, Blizzard said that they don't want that option to be obvious. They said its too confusing for new players, and that in testing when stuff like that was on, it confused new players. They said that anyone who needs to play with that will know about how to do it, and the rest probably don't want to play it like that.

They were talking about it in the AMA on reddit, and thats what I got out of what they were saying. Seems pretty stupid to me. At the very least, after finishing the game on normal, if its still off, the game should popup something and mention it. Its an important option for people who intend to play up into inferno.

I agree that option should be front and center - at least after you unlock a few other skill slots. I've played the game with a few non-gamers and they preferred it as well. Saves them from the "I don't want to get rid of this to use this" problem.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
128. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 13, 2012, 12:12 AngelicPenguin
 
ASeven wrote on Jun 13, 2012, 11:59:
in other news, perhaps the first honest review of D3.

The Good:
- Excellent transition to character meshes from sprites
- Masterfully done visuals
- Gorgeous soundtrack
- Top flight voice cast delivering excellent performances

The Bad:
- Always-on connection is always bad
- Distinctly dumbed down character system
- Lack of visual character customization is a shortcoming
- Tremendously vulnerable to external Internet instability
- "Play it how we tell you to play it" is precisely as much fun as it sounds

Score: 4.5 / 10

I dunno, I read that review. The reviewer never figured out to turn on elective mode, so he could play a build he wanted to. I do get that it isn't the most obvious option, but I would find the skill system very limiting without it too.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
127. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 13, 2012, 12:10 AngelicPenguin
 
Sepharo wrote on Jun 12, 2012, 23:14:
"No one is having any issues" is a hilarious thing to say in regards to Diablo 3.

Well, again, I was referring to my group of friends who play the game, not everyone. You are taking that quote out of context. I do stand by it, though. None of them have been hacked, and as I said earlier, I expect maintenance and some lag occasionally in an online game.

If you can give me some issues that would amount to "mountains of bullshit" (not your words I know, but that was the quote I responded to that started this discussion) I could specifically ask them if they have this issue(s). I suppose they could be but are just not saying anything about it, but if you knew some of them, they will complain about anything.

Sepharo wrote on Jun 12, 2012, 23:14:
liking the game is a very popular stance

I'll just have to agree to disagree. If you go into the comments on any diablo 3 posting there are usually a few people who say positive things about it, but the majority of the posts are very negative, so it certainly does not seem a popular stance to me.

I guess that's just how forums are, though. Most people seem to go to them to complain. I get it though, it's human nature. If you say you like something it opens you up to ridicule, while when you are trashing something you are doing the ridiculing (if that's even a word.)
 
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News Comments > Wasteland 2 Design Document
11. Re: Wasteland 2 Design Document Jun 12, 2012, 14:29 AngelicPenguin
 
Dev wrote on Jun 12, 2012, 11:31:
An example from the doc:

[RPG: RPGs havenít kept pace with time...

Nice - any mention of blood sausages?
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
122. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 14:10 AngelicPenguin
 
Wowbagger_TIP wrote on Jun 12, 2012, 13:46:
AngelicPenguin wrote on Jun 12, 2012, 12:53:
Verno wrote on Jun 12, 2012, 12:33:
and are going to add lots of interesting affixes to make items more fun.]

Hmm, where did they post this?

I read it on the discussion on reddit with Jay and some of the other designers/developers earlier this week. I would hate to misquote someone but I am almost positive they said they would have some cool affixes that no other items have to make them more legendary.
Only fixing legendary items doesn't sound like it will fix the fundamental problem of 99.9999% of loot being boring. Legendaries are so rare that changing those alone will have very little impact on the fun factor.

This was under the discussion about making legendary items cooler. I'm pretty sure there was more discussion about non-legendary items as well.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
120. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 12:53 AngelicPenguin
 
Verno wrote on Jun 12, 2012, 12:33:
and are going to add lots of interesting affixes to make items more fun.]

Hmm, where did they post this?

I read it on the discussion on reddit with Jay and some of the other designers/developers earlier this week. I would hate to misquote someone but I am almost positive they said they would have some cool affixes that no other items have to make them more legendary.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
118. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 12:21 AngelicPenguin
 
Verno wrote on Jun 12, 2012, 12:07:
But don't you think it's in their self interest to make the game enjoyable long term?

No idea where you inferred that as I didn't say it. .

Oh I wasn't implying you said that - probably a poor way to phrase it. I was simply meaning that, while there are lots of issues that you pointed out, it seems to me that if the game isn't made fun (items/inferno) then people won't keep coming back to it.

I mean they have already stated that they are adjusting the inferno difficulty curve, are going to look at some of the nastier monster combinations, and are going to add lots of interesting affixes to make items more fun. (In addition to making legendaries stronger than most blues/yellows.)
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
116. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 11:49 AngelicPenguin
 
Verno wrote on Jun 12, 2012, 11:37:
The thing is that if the loot tables were a bit more interesting I don't think people would be so impatient. You found tons of interesting items all the time in Diablo 2, everything from uniques to low level set items and so on. They really failed in that regard with this game, the heavy focus on main stat/vit is incredibly boring and the lack of unique loot makes everything feel homogenous. The gameplay is solid but not so amazing that it can stand on its own without diverse loot tables.

So I mean while I see where the "JUST HAVE FUN AND CHILLAX" crowd is coming from, people obviously want different things from the game and D3 doesn't cater to those interests as well as its predecessor did.

But don't you think it's in their self interest to make the game enjoyable long term? From reading interviews with the creators if you read between the lines it sounds like they were so concerned with balance they missed the fun part of the items. Now that they are aware of it, I don't see why they wouldn't go in and do it.

How long that takes, I'm not sure, but I am sure of this - they are going to make it (more) fun because that will make them more money, which is fine by me.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
114. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 11:09 AngelicPenguin
 
Verno wrote on Jun 12, 2012, 11:05:
The game isn't really difficult at all until Inferno IMO, I can't even recall dying unless server lag was involved until I hit Inferno. So I mean in that sense you're right, you don't need the AH...until Inferno. Inferno Act 1 is a whole different thing from Act 2 beyond though, you need the AH to gear up for the latter because the drops simply don't happen in Act 1. The only way I geared up for the later acts of Inferno was abusing resplendent chest spawns and treasure goblins, I was lucky because I got it done before they got hotfixed. Now gearing up for that content involves a significant amount of gold which keeps increasing daily due to botter gold flooding the economy.

Melee classes have it a lot worse than ranged in this regard, ranged can get away with having a good weapon but melee need a shitload of armor, all resist, vit and main stat gear. My buddy is a Barb who practically melts when anything touches him in Inferno Act 2 despite spending over a mil in AH gear.

These are things they've admitted already are problems and are looking into addressing but in the meantime that's not much of a consolation to people trying to do this content.

I have read this and experienced some of this as well. This is why I simply started new characters when I hit inferno after dabbling in it for a bit. I figured balancing the end game would take some time, so no reason to really worry much about it yet.
 
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News Comments > Diablo III Item Duping Hotfixed? RMAH to Require Authenticator
112. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 10:50 AngelicPenguin
 
Dev wrote on Jun 12, 2012, 03:13:
You don't play much (or you don't play at varied times) if launch day is the the only time you've had issues. Also, I'm guessing you and none of your friends play hardcore, there was that massive blizzard caused lag spike the other day that basically perma killed everyone playing hardcore at the time.

Not only that, they've had issues with the game being down for maintenance for nearly a whole day, and thats after launch. That prevents me from playing "single player" which isn't fun. Today they just announced a 3 hour down time for the game. If its anything like past announcements it will end up being 5 or 8 hours.

Also, the commodities part of AH was down for a couple weeks, which hinders things like getting good gems for socketed gear. I've seen other issues too (and not on launch day), and I don't have nearly as much time in the game as some people. The full game functionality hasn't been enabled (and I won't count the RMAH since they announced before game's release it wouldn't be enabled for a while) for probably 50% of the game's life. A 50% full functionality uptime is pretty horrible.

I play a lot actually (monk and wizard in inferno, and demon hunter in hell.) I have not used the AH, though, as I don't see how it could possibly be balanced this early in the game and it seemed like massive twinking. The game isn't THAT hard until inferno anyway.
 
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283 Comments. 15 pages. Viewing page 12.
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