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Real Name AngelicPenguin   
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Nickname AngelicPenguin
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Signed On Oct 7, 2010, 18:04
Total Comments 292 (Amateur)
User ID 55985
 
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News Comments > Elite: Dangerous Refund Policy
133. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 17:55 AngelicPenguin
 
Ya, I think they should offer a partial refund equaling the same amount the pre-order people would get, just as courtesy to those who originally backed them.

Would some folks who didn't like the game or just got bored with it or whatever, get the partial refund when they are in fact not bothered by no offline mode? I'm sure, but I think that's probably the best PR move at this point.

I can certainly see why you wouldn't want to fully refund folks who paid the higher kickstarter amounts simply because so many folks would/could abuse that and just get the game at the cheaper release price and have had the ability to play in the alphas/betas.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
287. Re: Into the Black Nov 18, 2014, 12:18 AngelicPenguin
 
Slick wrote on Nov 18, 2014, 09:09:
jesus christ. it HAS singleplayer! nothing has changed!

...

I think most folks who are upset are upset because a promised feature was removed. You seem to be getting bogged down in whether or not that feature has any merit.

Replace "Offline Mode" with Mario Kart ships. A bunch of people got excited and kickstarted Elite Dangerous because they wanted to fly Mario Kart ships. At the last minute, the Mario Kart ships were dropped, so folks who kickstarted and really liked that feature are unhappy. I don't really see what's wrong with voicing that you are unhappy that you can't fly as Princess Peach.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
224. Re: Into the Black Nov 17, 2014, 13:07 AngelicPenguin
 
Slick wrote on Nov 17, 2014, 12:06:
you have no idea that having to be online will require constant bandwidth saturation, and that any lost packet will mean being disconnected from your solo game. this is all hearsay.

The thing is, you don't know the opposite.

But more so, the bigger issue I think for most folks with stable internet connections will be how well the SERVER holds up? I'm sure you can make a guess that the day the game launches, they will most likely be hit very hard and would it surprise you that the game might be almost unplayable? If Blizzard can't manage to pull off game launches, I'd be very concerned about a much smaller company (granted the number of units sold of ED will not compare to any of blizzard's titles.)

Now if you purchased the game (or kickstarted or pre-ordered or whatever) with the complete expectation that you were playing an MMO style online only game, then you probably also are ready to deal with all the server related issues.

But there are those who put money in knowing there would be offline mode and having to deal with server issues would be a non-issue. For them, it's now an issue. I think you have a right to be concerned if you are this type of user and if a game server going down really bothers you, you should have a right to get a refund on it if you promised that wouldn't be an issue.

All that said, I don't even care about games have an always online mode. I mostly play D3 which is the epitome of always online. But I can totally see how someone promised on offline mode would be perturbed that it got dropped at the last moment.

I will say, though, that I don't think it's a grand conspiracy. I'm sure they planned on trying to retro-fit some offline mode, but saw that it was too large an effort to hit their deadline. Perhaps with enough complaints they can put that in post-launch.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
222. Re: Into the Black Nov 17, 2014, 12:56 AngelicPenguin
 
Slick wrote on Nov 17, 2014, 12:06:
you'll never hear the kind of outrage you see here about a blizzard game, or a valve game. they're untouchable, and it's interesting to note.

Never read any D3 threads I guess.
 
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News Comments > Diablo III Bonus Weekend
4. Re: Diablo III Bonus Weekend Oct 30, 2014, 22:10 AngelicPenguin
 
Wallshadows wrote on Oct 30, 2014, 18:37:
You know what this game didn't need? Kadala and buffs on top of buffs on top of buffs to legendary items.

It took me about two weeks of modest grinding to deck out my Crusader, Witch Doctor, Monk, and Demon Hunter with their respective OP sets (Sunwuko 4pc, M6 etc...) and that pretty much drained my interest in progressing further and this is from ladder play where you start from scratch. Longevity in this game is now a joke when they decided to cater towards 'give me a lot of everything, now!' players.

The only time I ever thought I was anywhere near completing my character in, say, Path of Exile was when I Chanced a Bringer of Rain on my Dual Claw Shadow in his late 70s a few seasons back.

The 6 piece sets aren't supposed to be hard to complete. The drop rate for the set items are very high. The idea is you can get the set to play the build, but to play it in the big leagues you generally need a very rare item that can take a seriously long time to acquire - Starmetal Kukri and Tasker and Theos for Witch Doctor, Tasker and Theos for Demon Hunter, Furnace for Wizard, etc.
 
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News Comments > Star Citizen DFM Patch Imminent
18. Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 12:45 AngelicPenguin
 
SpectralMeat wrote on Sep 11, 2014, 11:44:
MuscularYoda wrote on Sep 11, 2014, 11:39:
Your a PC gamer. Act Accordingly.
Maybe take your own advice and quit the elitist shit?

Sounded like an appropriate response to the tantrum post he was responding to about a BETA.
 
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News Comments > Diablo III Mid-Season Nerf
7. Re: Diablo III Mid-Season Nerf Sep 4, 2014, 12:44 AngelicPenguin
 
Creston wrote on Sep 4, 2014, 12:18:
Wouldn't they just have a logfile of "player X completed Matriarch's bones 247 times" etc? So then you readjust the XP rating, and have it apply retro-actively.

Apparently this math is too complicated for Blizzard's programmers? Better solution: Just basically whack the entirety of your first competitive season?

Huh?


Getting to level 70 is a super small part of the season, so that's a bit a stretch to say that it "whacks the entirety."

And why would you roll it back? That was a legitimate bounty before. Just because someone is OCD to run it that many times, more power to them.
 
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News Comments > Diablo III Mid-Season Nerf
2. Re: Diablo III Mid-Season Nerf Sep 4, 2014, 10:53 AngelicPenguin
 
it apparently came as a surprise that some bounties were providing more experience than they wanted

It's not the amount of experience, it's because those bounties didn't require you to kill anything.

2.1 was Beta tested a long time but they only did one season test I believe. I'm guessing the PTR people are not the same as the ones who want to be first on the leaderboard.
 
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News Comments > Galactic Civilizations III Beta Underway
24. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 15:31 AngelicPenguin
 
I never played GalCiv2, but I thought the AI was supposed to be one of the best - no?  
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News Comments > Diablo III Two-Handed Weapon Changes
25. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 23:27 AngelicPenguin
 
Darks wrote on Jul 18, 2014, 18:27:

This is the problem wit the Melee classes. they do not do the insane DPS that WD and Mages do.

The only class weaker than "Mages" is Monk. Crusaders are in a much, much better place. I'd be glad if 2.1 and the updated Firebird's set pulled Wizards within striking distance of a Crusader.
 
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News Comments > Diablo III Two-Handed Weapon Changes
19. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 16:41 AngelicPenguin
 
Darks wrote on Jul 18, 2014, 16:23:
Well, I play one. and from what I can tell the Crusader because of the change to Heavenly Strength has been turned down. we are not getting the full 23 percent dps increase as the others are. the problem Blizz keeps over looking and what everyone is bitching about is Barbs having the ability to dual wield getting a max of 8 stats because of the two weapons. many are saying that 2HD weapons should get either more stats added, or give us a second socket to try and off set the dps loss we are loosing.

here's my char.

http://us.battle.net/d3/en/profile/dark-1182/hero/43548956

So Blizzard said they are across the board buffing 2 handed weapons by 23-26%, but this does not apply to Crusader weapons? It has flail right there in the list (?)
 
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News Comments > Diablo III Two-Handed Weapon Changes
17. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 16:19 AngelicPenguin
 
Darks wrote on Jul 18, 2014, 16:03:
So, they increase the weapon damg by 23/26 percent, but Crusaders get jacked off because they nerf Heavenly Strength, okay Blizz that really makes a whole lot of sense. Nothing like getting a dick tease.

I don't play Crusader, but the patch notes says it will be a slight dps boost since the two hander damage is boosted. They actually went into a lot of detail as to why they did it that way, but I'm not seeing the nerf.
 
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News Comments > Diablo III Two-Handed Weapon Changes
14. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 15:24 AngelicPenguin
 
PHJF wrote on Jul 18, 2014, 13:39:
Ramalandi's gift should help that, but the real issue is 1 weapon socket vs 2 weapon sockets.

Except half of classes cannot use two weapons; it's one weapon socket versus one weapon socket and one (far worse) utility socket. Adding a second weapon socket would just push the balance too far away from one handers for wizard, witch, and sader. The PROBLEM is in having a SINGLE gem mandatory for all weapons and the persistent over-usefulness of %Crit/%CritDmg.

The game is fun, sure, but patches like the upcoming 2.1 highlight how unarguably flawed the game was and continues to be at a fundamental design level.

By utility socket, are you referring to crit chance on the offhands?
With perfect crit rolls everywhere, 10% crit chance is close to 130% crit damage, so they are pretty even. On a wizard, typically crit chance will be worth more simply because of APOC (well if spender builds finally become competitive.)
 
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News Comments > Diablo III Two-Handed Weapon Changes
11. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 12:36 AngelicPenguin
 
Keilun wrote on Jul 18, 2014, 11:59:
It's not so much of a 4 vs 8 affix issue as it is an overvaluation of weapon sockets. A weapon socket is so valuable that any weapon without a socket is essentially garbage, that's why everyone rerolls a stat into a socket as is. Ramalandi's gift should help that, but the real issue is 1 weapon socket vs 2 weapon sockets.

I don't get why they don't just allow us to roll 2 sockets on a 2H and be done with it.

I haven't looked closely at legendary gems that much but I can only imagine this only exacerbates the issue.

I think they will be doing that pretty soon as no dual wielder would give up 130% CD. My understanding of legendary gems, though, is that you can only equip 3 - one for each jewelry slot.
 
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News Comments > Diablo III Two-Handed Weapon Changes
4. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 11:12 AngelicPenguin
 
The idea behind using two handers if for builds that rely on heavy hitting skills that do not benefit from attack speed. In those cirumstances it is actually pretty darn good now on PTR.

The 4 vs 8 thing is also not as much of a factor because 2 handers natively roll much higher primary stats and one of the major rolls everyone wants on a one hander is % damage which scales with the damage on the 2 hander.

And for wizards, it would be ideal for Explosive Blast if Wand of Woh wasn't so dominant. It is also really nice for channeling builds (which got a huge buff) as the resource management is far easier with a 2 hander (to the point of being a non factor.)

So they can definitely be BIS for some builds, which before, I don't think was possible in any circumstance.
 
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
30. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 15:27 AngelicPenguin
 
nin wrote on May 22, 2014, 15:12:
Mr. Tact wrote on May 22, 2014, 15:11:
AngelicPenguin wrote on May 22, 2014, 14:46:
I actually thought the drop rates pre-buff were fine and during the buff were rather absurd. It's not unusual at all to get out of a rift with 5+ legendaries.
Once again, I guess my luck just sucks. Getting 5 legendaries in a single rift would be extremely unusual for me. I'd say one is about average. I haven't kept careful stats, but I said it's roughly equal chances of getting none, 1 or 2 -- with a small chance, maybe 5% of getting 3 or more from a single rift(T1/T2).


I average about the same, I'd say 1-2...last week, the night the buff went live, I played for like two hours and didn't have a single orange drop.


I ran T6 pretty much exclusively in the buff, so maybe my numbers are a tad inflated. I did run T5 last night with my brother (he's not geared well enough for 6), and our final tally after an hour and a half was 22 legendaries for him, 17 for me (not counting Kadala.)

Just an FYI, the drop rates in rifts are so buffed now, a really solid idea is to kill the guardian, then just speed around the map looking for chests and elites and only do those.
 
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
26. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 14:57 AngelicPenguin
 
Mr. Tact wrote on May 22, 2014, 11:44:
Verno, I wish I had your luck. I tired Verno's advice on RRG, I'm over 50 act one caches with that method, plus whatever I had before without a ring. *sigh*

Shouldn't be too bad at this point. I think the odds of bounty cache legendaries have been estimated at 1 in 10 to 1 in 15 BEFORE the buff, and they also get a bump on the torment level you run on now. Obviously just make sure you run only Act 1.

Getting a decent four person group together who can clear T3 or T4 can really make it fast. Load up speed skills and burst damage skills, and you can pretty easily get a bag in under 5 minutes. Just skip everything but what you need for the bounty.

I played with only my brother (who had rarely played) and we got him a ring in under an hour (decent one with a socket.) And this was just two people with him not knowing how to clear them quickly. He said "look one of the legendaries is a ring." I had to explain to him that that was entirely what we were looking for during these runs.
 
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
25. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 14:46 AngelicPenguin
 
I actually thought the drop rates pre-buff were fine and during the buff were rather absurd. It's not unusual at all to get out of a rift with 5+ legendaries.

There are some really rare ones, however, and many are BIS for certain builds so I suppose that hunt will remain (looking at you Starmetal.)

I really enjoy the game, though. I'm concerned that I'll find everything I want to find a bit faster than I had hoped. I already put my wizard on hold since there wasn't anything else I was that interested in finding (Wand of Woh I did NOT find, but that weapon just doesn't appeal to me - too loud and spammy.)

There is the content patch and balance patch coming though, which could change a lot of things.
 
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News Comments > Diablo III Missing Items Fix and Preorder Wings Near
27. Re: Diablo III Missing Items Fix and Preorder Wings Near Mar 21, 2014, 15:22 AngelicPenguin
 
Darks wrote on Mar 21, 2014, 15:07:
AngelicPenguin wrote on Mar 21, 2014, 12:53:
MrGrosser wrote on Mar 21, 2014, 12:41:
What will happen to Paragon Levels when RoS drops? Will you not progress any levels until you reach 70? Will they reset to 0 and you can start gaining them again at 70?

Your paragon progression stops in RoS temporarily until you hit 70, then starts again.

This is also why you should be grinding out your paragon levels now at 60, because once you make it to level 70 the XP to gain the next level is going to be much higher.

As for the Mystic being available in Act 5. It was once said she would not be available until after you completed Act 5. But she actually becomes available about 1 hour into the game before or after you kill Urzael.

No one is going to have the matts available from the start of the Add-on to even begin using her ,which is why you find her later in the game.

So disenchant everything you get. Blue items too.

I've heard mixed things about this. Some say the xp gain is so massive in RoS doing bounties and such that you don't really need to feel compelled to grind out paragon now.

Personally, since current 2.0 legendaries are most likely far inferior to their 70 counterparts, I have been doing only xp farming because the bonus is just too massive relative to xp/hr before.
 
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News Comments > Diablo III Missing Items Fix and Preorder Wings Near
23. Re: Diablo III Missing Items Fix and Preorder Wings Near Mar 21, 2014, 12:53 AngelicPenguin
 
MrGrosser wrote on Mar 21, 2014, 12:41:
What will happen to Paragon Levels when RoS drops? Will you not progress any levels until you reach 70? Will they reset to 0 and you can start gaining them again at 70?

Your paragon progression stops in RoS temporarily until you hit 70, then starts again.
 
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292 Comments. 15 pages. Viewing page 1.
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