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Real Name AngelicPenguin   
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Nickname AngelicPenguin
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Homepage http://
Signed On Oct 7, 2010, 18:04
Total Comments 297 (Amateur)
User ID 55985
 
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News Comments > Game Reviews
14. Re: Game Reviews Dec 18, 2014, 15:00 AngelicPenguin
 
Wow, looks like a really nice game. Only thing holding me back is that I really wanted to play it with a flight stick and haven't done any research on that (that and it will end up adding a lot of cost to this game.)

The mouse controls sound pretty solid, but everyone says not to (I really like X3 with a mouse, though.)
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
83. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 15:02 AngelicPenguin
 
As others have said, I'm not sure why Valve would get flack for pulling the game, or putting it back on. It's their service, they can list whatever games they want.

They could have a page for violent mass murder simulators, and list Postal, and choose not to list Hatred. Their service - they don't have to be transparent about any of it. It's nice that they are, though.
 
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News Comments > Steam Holiday Auction Suspended
27. Re: Steam Holiday Auction Suspended Dec 12, 2014, 17:46 AngelicPenguin
 
CJ_Parker wrote on Dec 12, 2014, 09:27:
BWWWAAAAHAHAHAHAHAHAAAAAAAAAA

Fuck you and your monetization schemes, Valve. Serves you fuckers right.

I have a feeling at the Parker house, you yell at kids whose costume isn't up to snuff on Halloween.
 
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News Comments > Alien: Isolation Now Easier (and Harder)
25. Re: Alien: Isolation Now Easier (and Harder) Dec 10, 2014, 13:03 AngelicPenguin
 
Prez wrote on Dec 10, 2014, 12:14:
Comments like "Only pussies want to play games without dying 5 times a minute! REAL gamers want So-Crucifyingly-Hard-It-Would-Make-A-Grown-Man-Cry difficulty!!" used to piss me off because of their obnoxious elitism, now they just make me chuckle and roll my eyes at the self-important ignorance.

While I wouldn't call people who don't like difficult games "not real gamers", as a fan of difficult games, I really am happy games like Dark Souls, Meatboy (and perhaps this new nightmare mode of Alien), etc are more common nowadays. There was a real lull there.

And also as someone who did play and complete Shadow of the Beast 1 and 2 on my Amiga 500, I found his comment pretty funny actually. I mean come on, he was clearly making a joke. If you got pissed off at that sort of thing, or even eye roll, you are reading too much into it.

FYI, though, Psygnosis just published those insanely hard games, but they published plenty of easy stuff too. It was Reflections that actually MADE them.
 
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News Comments > Star Citizen at $65M
44. Re: Star Citizen at $65M Dec 1, 2014, 14:16 AngelicPenguin
 
InBlack wrote on Dec 1, 2014, 09:01:

But 2000+$ space ships for a game thats not even close to release? Thats seriously fucked up, by any definition of the phrase.

I'm sure you are aware of this, but some people are very very wealthy and $2000 to them is probably like $20 to you and I. I wouldn't get bent out of shape on what those people spend their money on any more than I'm sure the idea of spending $60 on a game is a fairy tale to someone in an impoverished country.
 
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News Comments > Elite: Dangerous Refund Policy
133. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 17:55 AngelicPenguin
 
Ya, I think they should offer a partial refund equaling the same amount the pre-order people would get, just as courtesy to those who originally backed them.

Would some folks who didn't like the game or just got bored with it or whatever, get the partial refund when they are in fact not bothered by no offline mode? I'm sure, but I think that's probably the best PR move at this point.

I can certainly see why you wouldn't want to fully refund folks who paid the higher kickstarter amounts simply because so many folks would/could abuse that and just get the game at the cheaper release price and have had the ability to play in the alphas/betas.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
287. Re: Into the Black Nov 18, 2014, 12:18 AngelicPenguin
 
Slick wrote on Nov 18, 2014, 09:09:
jesus christ. it HAS singleplayer! nothing has changed!

...

I think most folks who are upset are upset because a promised feature was removed. You seem to be getting bogged down in whether or not that feature has any merit.

Replace "Offline Mode" with Mario Kart ships. A bunch of people got excited and kickstarted Elite Dangerous because they wanted to fly Mario Kart ships. At the last minute, the Mario Kart ships were dropped, so folks who kickstarted and really liked that feature are unhappy. I don't really see what's wrong with voicing that you are unhappy that you can't fly as Princess Peach.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
224. Re: Into the Black Nov 17, 2014, 13:07 AngelicPenguin
 
Slick wrote on Nov 17, 2014, 12:06:
you have no idea that having to be online will require constant bandwidth saturation, and that any lost packet will mean being disconnected from your solo game. this is all hearsay.

The thing is, you don't know the opposite.

But more so, the bigger issue I think for most folks with stable internet connections will be how well the SERVER holds up? I'm sure you can make a guess that the day the game launches, they will most likely be hit very hard and would it surprise you that the game might be almost unplayable? If Blizzard can't manage to pull off game launches, I'd be very concerned about a much smaller company (granted the number of units sold of ED will not compare to any of blizzard's titles.)

Now if you purchased the game (or kickstarted or pre-ordered or whatever) with the complete expectation that you were playing an MMO style online only game, then you probably also are ready to deal with all the server related issues.

But there are those who put money in knowing there would be offline mode and having to deal with server issues would be a non-issue. For them, it's now an issue. I think you have a right to be concerned if you are this type of user and if a game server going down really bothers you, you should have a right to get a refund on it if you promised that wouldn't be an issue.

All that said, I don't even care about games have an always online mode. I mostly play D3 which is the epitome of always online. But I can totally see how someone promised on offline mode would be perturbed that it got dropped at the last moment.

I will say, though, that I don't think it's a grand conspiracy. I'm sure they planned on trying to retro-fit some offline mode, but saw that it was too large an effort to hit their deadline. Perhaps with enough complaints they can put that in post-launch.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
222. Re: Into the Black Nov 17, 2014, 12:56 AngelicPenguin
 
Slick wrote on Nov 17, 2014, 12:06:
you'll never hear the kind of outrage you see here about a blizzard game, or a valve game. they're untouchable, and it's interesting to note.

Never read any D3 threads I guess.
 
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News Comments > Diablo III Bonus Weekend
4. Re: Diablo III Bonus Weekend Oct 30, 2014, 22:10 AngelicPenguin
 
Wallshadows wrote on Oct 30, 2014, 18:37:
You know what this game didn't need? Kadala and buffs on top of buffs on top of buffs to legendary items.

It took me about two weeks of modest grinding to deck out my Crusader, Witch Doctor, Monk, and Demon Hunter with their respective OP sets (Sunwuko 4pc, M6 etc...) and that pretty much drained my interest in progressing further and this is from ladder play where you start from scratch. Longevity in this game is now a joke when they decided to cater towards 'give me a lot of everything, now!' players.

The only time I ever thought I was anywhere near completing my character in, say, Path of Exile was when I Chanced a Bringer of Rain on my Dual Claw Shadow in his late 70s a few seasons back.

The 6 piece sets aren't supposed to be hard to complete. The drop rate for the set items are very high. The idea is you can get the set to play the build, but to play it in the big leagues you generally need a very rare item that can take a seriously long time to acquire - Starmetal Kukri and Tasker and Theos for Witch Doctor, Tasker and Theos for Demon Hunter, Furnace for Wizard, etc.
 
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News Comments > Star Citizen DFM Patch Imminent
18. Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 12:45 AngelicPenguin
 
SpectralMeat wrote on Sep 11, 2014, 11:44:
MuscularYoda wrote on Sep 11, 2014, 11:39:
Your a PC gamer. Act Accordingly.
Maybe take your own advice and quit the elitist shit?

Sounded like an appropriate response to the tantrum post he was responding to about a BETA.
 
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News Comments > Diablo III Mid-Season Nerf
7. Re: Diablo III Mid-Season Nerf Sep 4, 2014, 12:44 AngelicPenguin
 
Creston wrote on Sep 4, 2014, 12:18:
Wouldn't they just have a logfile of "player X completed Matriarch's bones 247 times" etc? So then you readjust the XP rating, and have it apply retro-actively.

Apparently this math is too complicated for Blizzard's programmers? Better solution: Just basically whack the entirety of your first competitive season?

Huh?


Getting to level 70 is a super small part of the season, so that's a bit a stretch to say that it "whacks the entirety."

And why would you roll it back? That was a legitimate bounty before. Just because someone is OCD to run it that many times, more power to them.
 
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News Comments > Diablo III Mid-Season Nerf
2. Re: Diablo III Mid-Season Nerf Sep 4, 2014, 10:53 AngelicPenguin
 
it apparently came as a surprise that some bounties were providing more experience than they wanted

It's not the amount of experience, it's because those bounties didn't require you to kill anything.

2.1 was Beta tested a long time but they only did one season test I believe. I'm guessing the PTR people are not the same as the ones who want to be first on the leaderboard.
 
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News Comments > Galactic Civilizations III Beta Underway
24. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 15:31 AngelicPenguin
 
I never played GalCiv2, but I thought the AI was supposed to be one of the best - no?  
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News Comments > Diablo III Two-Handed Weapon Changes
25. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 23:27 AngelicPenguin
 
Darks wrote on Jul 18, 2014, 18:27:

This is the problem wit the Melee classes. they do not do the insane DPS that WD and Mages do.

The only class weaker than "Mages" is Monk. Crusaders are in a much, much better place. I'd be glad if 2.1 and the updated Firebird's set pulled Wizards within striking distance of a Crusader.
 
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News Comments > Diablo III Two-Handed Weapon Changes
19. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 16:41 AngelicPenguin
 
Darks wrote on Jul 18, 2014, 16:23:
Well, I play one. and from what I can tell the Crusader because of the change to Heavenly Strength has been turned down. we are not getting the full 23 percent dps increase as the others are. the problem Blizz keeps over looking and what everyone is bitching about is Barbs having the ability to dual wield getting a max of 8 stats because of the two weapons. many are saying that 2HD weapons should get either more stats added, or give us a second socket to try and off set the dps loss we are loosing.

here's my char.

http://us.battle.net/d3/en/profile/dark-1182/hero/43548956

So Blizzard said they are across the board buffing 2 handed weapons by 23-26%, but this does not apply to Crusader weapons? It has flail right there in the list (?)
 
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News Comments > Diablo III Two-Handed Weapon Changes
17. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 16:19 AngelicPenguin
 
Darks wrote on Jul 18, 2014, 16:03:
So, they increase the weapon damg by 23/26 percent, but Crusaders get jacked off because they nerf Heavenly Strength, okay Blizz that really makes a whole lot of sense. Nothing like getting a dick tease.

I don't play Crusader, but the patch notes says it will be a slight dps boost since the two hander damage is boosted. They actually went into a lot of detail as to why they did it that way, but I'm not seeing the nerf.
 
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News Comments > Diablo III Two-Handed Weapon Changes
14. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 15:24 AngelicPenguin
 
PHJF wrote on Jul 18, 2014, 13:39:
Ramalandi's gift should help that, but the real issue is 1 weapon socket vs 2 weapon sockets.

Except half of classes cannot use two weapons; it's one weapon socket versus one weapon socket and one (far worse) utility socket. Adding a second weapon socket would just push the balance too far away from one handers for wizard, witch, and sader. The PROBLEM is in having a SINGLE gem mandatory for all weapons and the persistent over-usefulness of %Crit/%CritDmg.

The game is fun, sure, but patches like the upcoming 2.1 highlight how unarguably flawed the game was and continues to be at a fundamental design level.

By utility socket, are you referring to crit chance on the offhands?
With perfect crit rolls everywhere, 10% crit chance is close to 130% crit damage, so they are pretty even. On a wizard, typically crit chance will be worth more simply because of APOC (well if spender builds finally become competitive.)
 
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News Comments > Diablo III Two-Handed Weapon Changes
11. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 12:36 AngelicPenguin
 
Keilun wrote on Jul 18, 2014, 11:59:
It's not so much of a 4 vs 8 affix issue as it is an overvaluation of weapon sockets. A weapon socket is so valuable that any weapon without a socket is essentially garbage, that's why everyone rerolls a stat into a socket as is. Ramalandi's gift should help that, but the real issue is 1 weapon socket vs 2 weapon sockets.

I don't get why they don't just allow us to roll 2 sockets on a 2H and be done with it.

I haven't looked closely at legendary gems that much but I can only imagine this only exacerbates the issue.

I think they will be doing that pretty soon as no dual wielder would give up 130% CD. My understanding of legendary gems, though, is that you can only equip 3 - one for each jewelry slot.
 
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News Comments > Diablo III Two-Handed Weapon Changes
4. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 11:12 AngelicPenguin
 
The idea behind using two handers if for builds that rely on heavy hitting skills that do not benefit from attack speed. In those cirumstances it is actually pretty darn good now on PTR.

The 4 vs 8 thing is also not as much of a factor because 2 handers natively roll much higher primary stats and one of the major rolls everyone wants on a one hander is % damage which scales with the damage on the 2 hander.

And for wizards, it would be ideal for Explosive Blast if Wand of Woh wasn't so dominant. It is also really nice for channeling builds (which got a huge buff) as the resource management is far easier with a 2 hander (to the point of being a non factor.)

So they can definitely be BIS for some builds, which before, I don't think was possible in any circumstance.
 
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297 Comments. 15 pages. Viewing page 1.
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