User comment history
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| News Comments > Out of the Blue |
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| 1. |
Re: Out of the Blue |
Oct 11, 2011, 11:41 |
avianflu |
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| 'Row over photo in shopping centre' -- pretty disconcerting story actually. Someone was very very stupid working behind that icecream counter. |
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| News Comments > Game Reviews |
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Re: Game Reviews |
Oct 11, 2011, 11:39 |
avianflu |
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Deus Ex: Human Revolution review: "Map design seems overly cramped and under diversified." Have to agree there.
The first game let you walk up to a big building that was entirely one giant level unto itself. Missed that this time around. |
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| News Comments > King's Bounty: Warriors of the North Announced |
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| 19. |
Re: King's Bounty: Warriors of the North Announced |
Oct 7, 2011, 16:25 |
avianflu |
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| loved these games: I was occasionally flummoxed by the lack of money to buy troops. I realize that is part of the strategy (to preserve your troops because money is intentionally limited), but it got me in trouble early on in armored princess. |
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| News Comments > BioWare on Autonomy |
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| 23. |
Re: BioWare on Autonomy |
Oct 4, 2011, 12:40 |
avianflu |
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Muzyka is trying to be a good PR person for his own company and spin things after the crappy DA2.
But he totally fumbled the spin. |
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| News Comments > Morning Consolidation |
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| 16. |
Re: Morning Consolidation |
Oct 3, 2011, 17:01 |
avianflu |
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I was one of the few people who didnt enjoy demons souls. brutally unforgiving. And I dont have enough spare time to replay the same levels over and over again. I DO see the appeal of the game though, but not for me. |
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| News Comments > The Witcher 2 PC DLC Would Be Free, Version 2.0 Patch Notes |
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| 30. |
Re: The Witcher 2 PC DLC Would Be Free, Version 2.0 Patch Notes |
Sep 30, 2011, 15:36 |
avianflu |
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| the only thing I dont like are the crappy shadows -- doesnt matter what setting you use you get a crosshatch pixilicious shadow. In forest areas with tree shadows on everything, it is a hot mess. Lots of forum complaints but nothing can be done. |
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| News Comments > Midday Tech Bits |
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| 10. |
Re: Midday Tech Bits |
Sep 30, 2011, 15:34 |
avianflu |
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Most integrated sound is just a software shim that processes out of the CPU (aka crap and bogs down your games). Article should have mentioned this stuff.
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| News Comments > Morning Previews |
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Re: Morning Previews |
Sep 27, 2011, 11:10 |
avianflu |
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| the often (but not always) good story writing is the only real draw for New Vegas: otherwise it is simply a redressing of Fallout 3. |
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| News Comments > Op Ed |
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| 14. |
Re: Op Ed |
Sep 4, 2011, 13:19 |
avianflu |
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Games are new being designed from the ground up so that they can charge folks to experience the game.
That is a huge problem if the trend lasts. huge.
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| News Comments > Evening Consolidation |
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Re: Evening Consolidation |
Sep 1, 2011, 12:03 |
avianflu |
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pachter's insights are always good for a laugh.
SONY needs to come out with a truly must-have *exclusive* game that appeals to USA male teens before the 249 price works for them. Re-doing ICO isnt gonna do it. |
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| News Comments > Deus Ex: Human Revolution Code Broken |
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| 35. |
Re: Deus Ex: Human Revolution Code Broken |
Aug 31, 2011, 10:10 |
avianflu |
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Playing the game now. Love the attention to the little details of things and the general "Blade Runner" design aesthetic BUT
The character graphics are crap. Regardless of settings, the figures are crazy fake too shiny all over (why does a cotton lab coat reflect light?), and blurry textures on the faces. Half Life 2 figures look better than this. I know I am supposed to look past these things, but it is pretty hard to look past how terrible the main characters look when they are central to the game.
The lighting engine is crap even with DX11. There are some nice explosion lighting effects but in general the lighting engine used is generic, stock, and bland, bland, bland. What is lacking is _creative_ lighting built for each level. Splinter Cell Chaos Theory for PC had excellent stencil-based lighting effects that blow this game out of the water and that game is how old? Geez even Far Cry for PC had some beautiful lighting effects for the interior levels. They look good because the designers crafted lighting for every level to create ambiance appropriate to that level, rather than just turn on "tesselated shadows" on everything as the square folks seemed to do here. Ugh.
Rant about graphics over. Back to game. |
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975 Comments. 49 pages. Viewing page 32.
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