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User information for Simply Monk

Real Name Simply Monk   
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Nickname SimplyMonk
Email Concealed by request - Send Mail
ICQ 10734308
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Signed On Aug 23, 2010, 19:35
Total Comments 624 (Apprentice)
User ID 55902
User comment history
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News Comments > Gone Gold - Evolve
4. Re: Gone Gold - Evolve Jan 8, 2015, 18:00 SimplyMonk
DangerDog wrote on Jan 8, 2015, 17:39:
The maps in the alpha were all arena based and didn't seem to have enough space to evade the hunters long enough to evolve, mostly at later stages in the unlock advancement.

I find a lot of people saying this, but I primarily played the Monster during the Alpha and I was somewhere around a 75% win rate with the Goliath and 99% with the Kraken. Played roughly 50-60 games. The game was all about Stealth at the start. Keeping to caves, hiding your tracks, doubling back and climbing onto cliffs, leaping off to gain distance. Knowing if you are going to be caught, where is the best place to find cover till the bubble drops. With the Kraken though, you didn't even need to bother evolving. I killed multiple hunter parties at Stage 1 with Rank 3 Lightning Bolt. It was silly.

I doubt I'll be picking this up for $60 on release though. Got a Xbox One in a raffle at work and traded it for a PS4 so I have a bunch of console gaming to keep me occupied. If it had a co-op story mode like L4D, I probably would get it if some buddies picked it up as well. The progression mode they are advertising in the next Xbox One open beta sounds nice, but still not enough to justify the expenditure.

Pretty much the same as Titan Fall for me. Enjoyable, but not release day price enjoyable especially with all the planned DLC. Will pick up a GotY edition or something on Steam in a year.
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News Comments > Origin PC CEO: Steam Controller Finalized; Steam Machines "Pretty Much Dead"
4. Re: Origin PC CEO: Steam Controller Finalized; Steam Machines Jan 7, 2015, 19:00 SimplyMonk
nin wrote on Jan 7, 2015, 18:29:

I'd still love to try Valve's controller...I may totally end up hating it, but it at least looks interesting.

Co-worker of mine got into the Steam Machine Beta and brought in his box and controller into work for a week. Having first hand experience with their first iteration of the controller, my take-away was worst than an Xbox controller for Shooters but better than it for RTS/browsing with a fairly high learning curve.

I only used it to play some HL2 and DOTA2 though and even then only for like 30 mins each. Maybe with a lot more time with it I might of found it decent for shooters, but it would of never of been as good as a mouse/keyboard for RTS/browsing.

Curious too see what they ended up changing.
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News Comments > Morning Interviews
1. Re: Morning Interviews Dec 18, 2014, 10:37 SimplyMonk
Apparently the CEO of Take-Two owns shares in the Escapist's parent company. Apparently that was a important call out for an article that contains little to no opinion and is more just stating some minor history behind Evolve's development. I guess anytime Escapist mentions a Take-Two title that goes on the bottom of their page?  
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News Comments > Into the Black
1. Re: Into the Black Dec 17, 2014, 18:27 SimplyMonk
Should be called "Random Louis C.K. Quotes Put Over Random Landscape Photos." Although, I did laugh at the "chickens are dumb" one just because that quote is so absurd in its randomness that a random landscape photo behind it fits.  
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News Comments > Out of the Blue
17. Re: Spicy Food article Dec 17, 2014, 16:06 SimplyMonk
xXBatmanXx wrote on Dec 17, 2014, 15:21:
My new favorite is Trinidadian (Caribbean).

That looks pretty good. Will try it out if I get a chance, but sadly Yelp says there is nothing like that around Oceanside, CA. Just some Jamaican and Havana Kitchens.
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News Comments > Out of the Blue
15. Re: Spicy Food article Dec 17, 2014, 14:48 SimplyMonk
Beamer wrote on Dec 17, 2014, 13:55:
I love spicy food, but I'm allergic to it. Took me a while to realize, and it isn't all spicy food but definitely jalapeno.

Yeah. I love spicy food in general, especially Indian dishes, but over the last couple of years I've actually grown to dislike Jalapenos quite a bit to the point now where I actively avoid them. I think a part of it is as of late they do a number on my digestive system which I don't get with red chili peppers at all.

Even a jalapeno bagel with some cream cheese just makes me regret eating it in an hour or two but a plate of Chicken Tikka Masala at a 6 or a 7 and I'm fine. I've found the taste of them is off putting as well where a few years ago I'd eat them no problem.

It was just odd that I never had a moment where I decided to stop eating them. Just over time I noticed I was avoiding them and now I haven't had one in a year and have no urge too. Must just be getting old.
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
50. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 12:17 SimplyMonk
HorrorScope wrote on Dec 17, 2014, 12:04:
And that could be Valve's determining factor.

Pssh. Gabe just wants to make sure when this game eventually gets released and closeted neo-Nazis start murdering everyone in the streets that he gets spared.

Now remake the trailer and make him say "I fucking hate this world and the human worms feeding on its carcass... except Gaben."

That made me laugh.
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
37. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 11:11 SimplyMonk
Cutter wrote on Dec 17, 2014, 09:53:
No one likes censorship but the freedom at any cost argument is asinine and infantile.

I want to agree with this sentiment as it makes sense that there is a point where idealistic complete freedom breaks down into anarchy... but "irresponsible and immoral" are fairly relative terms. Where do you draw the line?

I really think you have to determine if the game is doing harm to more than someone's sensibilities before decrying it as something that needs to be actively removed. Child porn, snuff films, rape videos. Those directly harm people and action should always be taken to remove the content and the creator.

This game? Meh. Worst it deserves is to be ignored like those Columbine games.
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News Comments > Hatred Greenlight Campaign
12. Re: Hatred Greenlight Campaign Dec 15, 2014, 16:54 SimplyMonk
MoreLuckThanSkill wrote on Dec 15, 2014, 16:25:
I have no interest in getting this game, but I admit I am mildly interested in seeing how their strategy of continual negative press translates into sales, especially if they are unable to get their game onto Steam.

They launch in Q2 of 2015. They are doing all of this way too early. This is the type of shit they should be pulling in Feb/Mar if they wanted it to translate into sales. At this rate, everyone will have forgotten about them before they can buy unless the gaming press does them a favor.
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News Comments > Hatred Greenlight Campaign
5. Re: Hatred Greenlight Campaign Dec 15, 2014, 14:14 SimplyMonk
Looks like it was pulled down.  
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News Comments > Warhammer Quest Announced
3. Re: Warhammer Quest Announced Dec 15, 2014, 13:35 SimplyMonk
Orogogus wrote on Dec 15, 2014, 12:57:
re: Space Hulk -- that was really just the one video game incarnation. The old games were a lot more videogamey, and from what people are saying so is Ascensiong.

Yeah. I hear good things about Ascension, but even the old PS-era Space Hulk game I wouldn't call "good". I think the straight board-game port fails for some of the same reasons as the FPS implementations did.

re: Fantasy -- I don't know that it's getting more video games due to a decline in its model business.

Yeah. I've been out of the loop in non-video game based Warhammer news for a few years now since I stopped playing and was pretty much just me guessing based on what my friends who still play the tabletop have been saying. Got to imagine though that 3D printing has to be of concern for them since once a model is all done up, you can't really tell if it is a quality resin piece, 3D printed or an actual GW fig.
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News Comments > Warhammer Quest Announced
1. Re: Warhammer Quest Announced Dec 15, 2014, 12:51 SimplyMonk
Warhammer is getting a lot of attention lately from the Video Game space. With the decline of their model business and the looming threat of 3D Printing, I'm not surprised. Not that I'm complaining though. I love both the 40K and Fantasy Universe/Lore.

Warhammer Quest though I think suffers from the same problem Space Hulk's video game incarnations do. Great to play with some creative friends on a table top in someone's garage. Less to to play by yourself versus an AI. I played with the iPhone game for a bit, but quickly lost interest as their are better tactics games out there. As a system, WHQ works, but I really only enjoyed playing it with friends who went over the top with their characters and made it easier to ignore some of the rough edges the game had in terms of balance or the randomness just blatantly killing your party.

Roll 2d6 when entering the room to determine # of enemies: 12

Roll 1d100 to determine enemy type: 100

Congratulations. The room is filled with Greater Daemons of Tzeentch which kill the party before they can move. Thanks for playing!

I'm being a little facetious, but not by much.

This comment was edited on Dec 15, 2014, 12:56.
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News Comments > Hatred Greenlight Campaign
2. Re: Hatred Greenlight Campaign Dec 15, 2014, 11:24 SimplyMonk
Rattlehead wrote on Dec 15, 2014, 10:16:
This came out 16 years ago, it's called Postal.

Yeah. But this one has built in NSA monitoring. Each month the top 10 players on the leader board are given a free ankle bracelet with built-in tracking software and warentless police raid.
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News Comments > Steam Holiday Auction Suspended
24. Re: Steam Holiday Auction Suspended Dec 12, 2014, 14:43 SimplyMonk
Dev wrote on Dec 12, 2014, 14:14:
On the plus side some extra cards I had priced for 1 cent for months all sold yesterday from people converting them to gems, lol!

HA! Was curious why I got a spam of sold messages.
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News Comments > Steam Holiday Auction Suspended
14. Re: Steam Holiday Auction Suspended Dec 12, 2014, 11:02 SimplyMonk
Raven wrote on Dec 12, 2014, 10:55:
Atomic wrote on Dec 12, 2014, 10:53:
xXBatmanXx wrote on Dec 12, 2014, 10:50:
SpectralMeat wrote on Dec 12, 2014, 10:49:
ForgedReality wrote on Dec 12, 2014, 10:32:
Half-Life 3 confirmed!
For iOS devices

Card game....

Graphic novel.

Costs 3 Trillion gems.

Per chapter...
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News Comments > Scrolls Launch Today
39. Re: Scrolls Launch Today Dec 11, 2014, 20:42 SimplyMonk
Frijoles wrote on Dec 11, 2014, 19:49:
Vall Forran wrote on Dec 11, 2014, 19:15:
But the game costs $5? Wouldn't steam take 40% of that or something retarded? Just asking, but Steam doesn't seem nice to cheap games.

The game has microtransactions as well, so they'd be exposed to many more sales on Steam. I'm a little surprised they're charging anything for the base game considering Hearthstone is free, but I haven't looked in to it at all.

I'm not saying they have to sell on Steam, just that I hate making new purchases from various sites. I don't like having my info out there. I assume they take PayPal, so it's not such a big deal. It's just easier on Steam since I already have everything setup there. And honestly, all the posts here have me interested, so I'll probably try to get the trial working again and give it a shot.

The game is extremely generous with Gold and cards. Hence the $5 entry fee. You can't even use real money to buy booster packs directly. Best way to get new cards is to play the game and trade with other players.

As opposed to Hearthstone where the only where the only way to get new cards is $1 for 5 random cards or $1-5+ to craft the card you want. Yeah, you can play the Arena for new cards but it is so RNG that completely a collection that way is painful. That and getting gold in Hearthstone is extremely slow. No trading whatsoever. Can't even earn gold playing against friends.

This is a key reason I like Scrolls' economy over Heathstone. Much more player friendly. I've probably spent ~$100 on Scrolls over the past two years regardless of this just because I was too impatient to trade with other players and grind gold so I bought the cards I was missing from my collection from the Scroll-Every-3-Days Shop. Also, the gold you could make a game was about 50% of what it is today.
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News Comments > Scrolls Launch Today
32. Re: Scrolls Launch Today Dec 11, 2014, 17:22 SimplyMonk
MoreLuckThanSkill wrote on Dec 11, 2014, 17:14:
Hrm, well I'm going to have to check this out, I think. I have spent way too much time playing MtG in real and virtual format, (MWS!) to not even try this for 5 bucks.

Yet another game to add to the queue!

The demo version is pretty solid for just trying it out. You are limited to Easy AI, Easy Trials and no trading. Not sure if you play other people or not. I think you can.

EDIT: Found the info. You can't do the following with the demo:

Use the Black Market
Trade with other players
Purchase from the “Just For You”section of the store
Purchase preconstructed decks
Purchase avatars
Save avatars
Participate in Judgement or Ranked matches
Play against Medium or Hard AI
Play any Trial (including Dailies) above Easy difficulty
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News Comments > Scrolls Launch Today
23. Re: Scrolls Launch Today Dec 11, 2014, 11:47 SimplyMonk
Just to give my two cents...

Best Digital CCG I've played to date. It has great developers who constantly interact with the community and really take feedback to heart. I can't say I've liked all the changes they've made in the game's design, but I can always seen their logic in it and how the change supports their core goals of delivering a strategic collectible card game with a diverse meta-game that won't drain your wallet dry. The only issue I've ever had with this game is the lower player population between releases due to it not being well advertised and still $20/account while it was in beta.

As others have said, everything in the game can be earned through in-game gold and they are very generous with it. You can earn about 300g a game for a win and 100g a game for a loss even versus the Hard AI. Less against the easier AIs. They have daily trials for additional gold as well as static trials which supply a great amount of starting capital as a good number of them can be beaten with the starter decks or they give you a deck to use.

The rarest and most useful cards are about 1200g on the player auction house and you can earn that pretty quick via trading yourself, playing other people or just grinding against the AI/Trials. Most other cards go for 100g - 500g. Getting a full set takes some time, but is completely doable and doesn't rely completely on you getting lucky opening packs and burning through real money currency.

If you want to drop real cash you can do so to unlock starter decks, buy cosmetic items for your avatar and purchase from the 6 "cards-a-day" shop that have a 50% chance of being cards you don't already have a full set of. All of this can also be paid with in-game gold however.

The meta-game itself is a little Energy and Growth heavy right now, but it is better than it was a few patches ago when people were playing decks that just wiped the board clean each turn until they could take you out in one or two turns. The developers stated that is not how they want the game to be played and made some changes to address that which I, for one, fully support. Game should be about board interaction. Not just denial and the developers agree.

They are still trying to figure out some issues they have with their damage types, poison, curse and how to help out multi-resource decks more, but they wanted to have a stable release so they put that stuff on hold since the game is enjoyable as it is and they can tweak things later. Love multi-resource decks myself so I'm hoping they come up with a good solution and although the current damage types aren't that intuitive, at least they are consistent.

All in all, I've been playing this game off and on since it first hit Beta and I can't recommend it enough. By far it has the best community, developers, support, freedom of design and core ideologies of any digital CCG out there right now. Having played SolForge, Hearthstone, HexTCG, Cabals and a few others and, in my opinion, this is the best as far as depth of strategy and economy go. Plus the art style is refreshing.

Not to say the other games aren't better in certain aspects. Hearthstone and SolForge are quicker and simpler games. You could also argue that Hearthstone has better visuals and sounds but the two games differ in presentation so much it is hard to compare. Hex has better tournament support and a more involved PVE system (or at least they plan too) with traditional CCG strategy. Cabals has some interesting lore although I'm not sure why I even mention this game as I'm pretty sure it is dead or at least some form of zombie.

iOS Tablet support is due out in January I believe. Once the Apple Review team gets back from the break.

This comment was edited on Dec 11, 2014, 12:02.
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News Comments > Out of the Blue
18. Re: Out of the Blue Dec 9, 2014, 18:28 SimplyMonk
Cutter wrote on Dec 9, 2014, 16:08:
Sort of like the government spying on you was just for the hatters too, eh?

Difference is that the government wasn't spying on you. They were spying on everyone in a fashion that was completely believable and straight forward. They weren't implanting microphones into your fillings. Snowden broke the news that the US government was making use of court orders to obtain encryption keys and essentially wiretapping the internet and most tech savvy people probably went "Well... Duh".

Still something they shouldn't of done, but not surprising they were doing it, but you also have to realize that just because they have the data doesn't mean they can do anything meaningful with it without a lot of effort to parse and store that data and they aren't going to waste that on single citizens that aren't part of a terror cell.

I have no idea why Autism is on the rise but something is causing it.

A large part of that is that Austism diagnosis is on the rise. Not discounting a possible environmental component such as plastics, radiation or contamination... but it is the same problem with every kid now being diagnosed with ADHD when years ago they would of just been called a "problem child".

Harvard Medical School came to the conclusion years ago that cancer is simply uncurable in our lifetime - probably more like a century and only then with really advanced science.

Funny thing about that is, if we ever have the technology to "cure" all forms of cancer completely we pretty much have the technology to control cell death on the individual cell level and make ourselves immortal. I'm not sure how much research is going into "curing" cancer, but a lot of research is going into cancer treatments that are having a large degree of success in targeting cancer cells and destroying them far better than ingesting chemo poisons and hoping that the cancer dies off before you do.

I wouldn't be surprised if the mortality rate of cancer dips to that AIDS in the next few decades with a lot of the research that is going on today. Maybe in a century or two we'll be able to control cell death completely maybe through nanomachines or some such current science fiction.

And AIDS I certainly wouldn't put it past a government, or rather certain rich, powerful, right-wing groups to introduce something like that.

That's crazy. We all know the lizard people engineered it to combat the gay agenda since the insatia pheromone that all gay people secrete is toxic to them.

Just because you're paranoid doesn't mean they're not out to get you.

Why haven't they engineered a virus to kill conspiracy theorists yet?
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News Comments > Dragon Age: Inquisition PC Patch Tomorrow
56. Re: Dragon Age: Inquisition PC Patch Tomorrow Dec 8, 2014, 14:55 SimplyMonk
Burrito of Peace wrote on Dec 8, 2014, 14:47:
For example, the whole romance sub-game absolutely insists on monogamy (that I have thus far experienced and saw in DA1 and DA2) yet there's Orlais, which is clearly based around 18th century enlightened France. As such, why can't I have a three-way with Vivienne and Justine?

Don't really remember anything similar in DA2, but DA1 had a 4-way option that even benefited you as it was payment for getting the Duelist skil.

Gotta love Zevran. Literally and figuratively.

I imagine that monogamy is just easier to program though as you have less potential scenarios to program for and don't have to deal with jealousy between two NPCs or any other relationship nonsense. A little simple but anything more complex would have to make the romance components more of the main point of the game than just some nice fluff on the side.

Would probably still play that.
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624 Comments. 32 pages. Viewing page 4.
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