User comment history
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| News Comments > Is WoW Jumping the Panda? |
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| 6. |
Re: Is WoW Jumping the Panda? |
Nov 8, 2011, 15:00 |
SimplyMonk |
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CVSiN wrote on Nov 8, 2011, 14:48: I know in my office alone 15 people have all stopped playing since Cata.. saying the game is unfun now and that Blizzard has flat lost touch. Hard to stay in touch with mere mortals when you feast daily on golden extinct dodo bird, drive around in your Inconcievium laced rocket car and work in a building constructed out of the bones of lesser MMO developers.
All joking aside though, they have reached the point of saturation with their customer base and are now struggling with how to move forward. Do they listen to the faceless mass? Try new things of their own design? Conform to what people want or challenge them?
Touching on my first statement though, even if they drive WoW into the ground, who the fuck cares? It's their product to mess up and test whatever the hell they want with. They are Blizzard. The can do whatever they want and they will always bring in more than enough money to support their costs and make other developers swoon (unless Activision drags them down, but they have their own support network of fanatics). |
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| News Comments > FINAL FANTASY XIV Subscriptions Return |
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| 13. |
Re: FINAL FANTASY XIV Subscriptions Return |
Oct 14, 2011, 21:26 |
SimplyMonk |
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From what it sounds like is that you are going to be paying to continue to play/test the game while they develop a brand new game. So they don't really care about whether or not you enjoy it as they have to completely remake the game from the ground up anyways so they might as well get some money from the people that want to pay to test.
This makes sense to me as the only other option they really have is to suck up the continued operating cost losses along with new development costs or take the servers down until the v2.0 release.
If I was super into playing this game and a big fan of the series (I'm close, but don't really have much time for MMOs of late) this wouldn't be that bad of a deal as long as I was fully aware that I was spending my money to play a Gamma Test. |
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| News Comments > NPD September Figures |
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| 11. |
Re: NPD September Figures |
Oct 14, 2011, 19:51 |
SimplyMonk |
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Ruffiana wrote on Oct 14, 2011, 18:04: Why do we lump game software and game hardware together in sales charts?
Do DVDs and DVD players typically get lumped together? Music and iPods? Serious, curious question here. Meh. Some people care about attach rates for certain titles or if a title's release pushed sales for the hardware. I'm sure Ocarina of Time for the 3DS caused 3DS sales to spike somewhat. Just another way to view the data that some people find value in. |
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| News Comments > NPD September Figures |
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| 6. |
Re: NPD September Figures |
Oct 14, 2011, 16:05 |
SimplyMonk |
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spindoctor wrote on Oct 14, 2011, 14:04: The PS3 price drop came after May I believe. That didn't help it's sales go up? Date :: Unit Sales Year on Year PS3 - All SKUs 2011-01 -3% 2011-02 +11% 2011-03 +15% 2011-04 +12% 2011-05 +13% 2011-06 -8% 2011-07 -32% 2011-08 -4%
The September data I have is a little spotty right now so I don't trust the numbers for it yet but it doesn't look good. The PS3 price drop helped it do far better than the 360 and the WII (which has been abysmal), but still not as good as last year. |
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| News Comments > NPD September Figures |
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| 3. |
Re: NPD September Figures |
Oct 14, 2011, 13:42 |
SimplyMonk |
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spindoctor wrote on Oct 14, 2011, 10:50: Would be interesting to see an estimate of units sold. The LA Times article doesn't mention those numbers. Hardware Units sold had a good spike this year compared to last due to those price drops up until about May (~30% on a average). Now everything is trending about a ~15% loss year on year.
Except for the WII and NDS those have been doing horrible all year long down ~30% on average. They are making that up slightly with the 3DS now selling "decent" with its price drop, but nowhere near what they expected or what the NDS has done in the past. |
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| News Comments > Heroes of Neverwinter Open Beta |
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| 7. |
Re: Heroes of Neverwinter Open Beta |
Sep 16, 2011, 18:44 |
SimplyMonk |
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Lobster wrote on Sep 16, 2011, 12:57: I just love it when they pay lipservice to the D&D fans. Not even D&D 4e is a fun time for fans of D&D.
I miss Baldur's Gate. D&D4E to me always seemed just like a shallow attempt to appeal to WoW kiddies and the RPGA crowd.
In other words, not for people who actually cared to Role Play.
Just played the FB App a little right now and it translates fairly well to a turn-based strategy game (which I also guess was Wizard of the Coasts goal to sell miniatures). I haven't hit the point where I need to spend real money on it though. I never do, but still fun. |
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| News Comments > Dead Island Ships 1M in North America, Approaches 2M Worldwide |
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| 22. |
Re: Dead Island Sells 1M in North America, Approaches 2M Worldwide |
Sep 15, 2011, 13:44 |
SimplyMonk |
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Creston wrote on Sep 15, 2011, 11:07: Release a broken-ass game? No problem, it'll still sell. It's slightly depressing when you start correlating marketing spend to game sales and see that it tracks better than almost any other metric.
The same can be said for campaign budgets and election results. |
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| News Comments > Quoteworthy |
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| 9. |
Re: Quoteworthy |
Sep 9, 2011, 15:15 |
SimplyMonk |
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Creston wrote on Sep 9, 2011, 13:43: Yep. I don't really care how much longer I have to go, but I do want to know that it's still actually DOING something. Creston Infinite loops are "something". |
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| News Comments > Quoteworthy |
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| 6. |
Re: Quoteworthy |
Sep 9, 2011, 10:18 |
SimplyMonk |
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That is very true with application programming. Web programming, progress bars are the devil. Usually I just fake them so they don't actually eat up any performance but give the user the illusion that they are receiving actual feedback. Works out pretty well as long as nothing breaks. |
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| News Comments > Star Wars Galaxies Endgame Plans |
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| 15. |
Re: Star Wars Galaxies Endgame Plans |
Aug 31, 2011, 18:17 |
SimplyMonk |
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Let's keep this all in perspective now. This was the man who originally replaced Wookies with Ewoks to begin with in RotJ.
Thatis the main reason why Empire Strikes Back remains my favorite of the entire series. |
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| News Comments > Square "Respects the Right of GameStop" to Remove OnLive Coupons |
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| 27. |
Re: Square |
Aug 25, 2011, 13:35 |
SimplyMonk |
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Ruffiana wrote on Aug 25, 2011, 13:24: As long as Gamestop's bread & butter is from leeching money out of the console market through used game sales, no single publisher or conglomerate of publishers of new PC games will change their practices. EA and Activision-Blizzard do supply enough of their console market though where I think if there was a threat that the next Modern Warfare or Madden didn't appear on GameStop shelves new or available for pre-order GameStop would take pause and listen. Very unlikely scenario though as it would hurt the publishers most likely more than it hurts GS.
Regardless though, your point is very valid.
It is completely within the publisher's power however to kill the secondary market. The customer lash-back as well as the retailer lash-back isn't something they can afford to endure at the moment until digital becomes the dominate format (at least 75% of their sales). Impulse is GameStop's effort to at least have something if that trigger ever gets pulled. The DLC codes and One-Time Network Activation codes are warning shots of this already. |
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| News Comments > Square "Respects the Right of GameStop" to Remove OnLive Coupons |
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| 22. |
Re: Square |
Aug 25, 2011, 13:19 |
SimplyMonk |
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Square-Enix isn't a big enough publisher to push GameStop around like that. Would require EA or Activision-Blizzard to make GameStop bend. That being said, I don't really see how OnLive is a "Direct" competitor to the Impulse service. OnLive's service to me is only desirable when my PC doesn't have the power (but has massive amounts of bandwidth) to play a specific title.
Other than that one case, why would I want to bother playing a single player game who's raw performance is dependent on my internet connection on a service that has a finite limit on my license to play a game that I payed full price for? Maybe if I didn't have a 360 and PS3 their TV hook-up would be more appealing.
This move by GameStop suprises me as the only person this really hurts is OnLive and themselves. OnLive isn't really big enough to matter much in the industry, but I guess GameStop is willing to suffer more damage to its tarnished reputation in order to keep OnLive small. |
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| News Comments > World of Warcraft Transmogrification Coming |
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| 15. |
Re: do you really want to know |
Aug 18, 2011, 11:51 |
SimplyMonk |
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Beelzebud wrote on Aug 17, 2011, 22:45:
space captain wrote on Aug 17, 2011, 22:30: how many years have you wasted on this shit? You know the exact same thing could be said about gaming as a whole. Sweet Jeebus! What have I done with my life!?!?!?
Oh. Wait. No. Nevermind. Everything else is just as meaningless. I'm cool. Carry on. |
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| News Comments > World of Warcraft Real ID Party Feature Live |
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| 15. |
Re: World of Warcraft Real ID Party Feature Live |
Aug 17, 2011, 19:25 |
SimplyMonk |
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Cutter wrote on Aug 17, 2011, 17:42: Fuck you and you're RealID and always-on bullshit! Seriously. Technically speaking, RealID is more like SingleID if you are smart. You can choose to use an alias if you wish. RealID I've never really had a problem with because all it really does is tie a person's account to a single online identity which has benefits to the company and benefits to the policing of an online community. If you choose to make that online identity the same as your offline identity then that is really your own mistake. |
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| News Comments > World of Warcraft Real ID Party Feature Live |
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| 7. |
Re: World of Warcraft Real ID Party Feature Live |
Aug 17, 2011, 13:00 |
SimplyMonk |
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Muscular Beaver wrote on Aug 17, 2011, 11:41: So they arent earning money with their subscription fees aand BS mount and pets anymore, but instead actually trade data. Interesting. Currently playing a free week Blizzard sent me and you would be surprised at the number of those "BS mounts" you see. They aren't by any stretch of the imagination losing any money on that deal. I think player lash-back is the only thing keeping them from fully abusing the hell out of real money systems.
That being said, the Diablo III Real Cash auction house I literally just see as a trial for implementing the same thing in Titan and possibly WoW if successful. Why waste time and Custom Service hours on banning/policing gold/item farmers when you can just legalize and regulate them?
Kudos for Blizzard though in not using this to launch a "Premium Subscription" like it was rumored. Features like this shouldn't be an extra fee. Once the code is written it is done. Server Transfers/Faction Changes and the like I still quibble over actually costing a fee, but poor architecture and CS hours could justify it or that they just wish to discourage such actions by charging a fee. Like taxing cigarettes. |
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| News Comments > The Secret World in April 2012 |
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| 2. |
Re: The Secret World in April 2012 |
Aug 17, 2011, 12:49 |
SimplyMonk |
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April 2012 makes me sad. This game was originally going to release on the end of the Mayan Calendar Cycle to fit the game's theme. Oh well. As long as it results in a better game.
I don't have much faith in Funcom, however. I loved the hell out of Anarchy Online for the game play and features, but it was crazy unbalanced, poorly implemented and extremely buggy. I still remember the one patch they released that caused all NPCs to cast Level 200 Spells regardless of the NPCs level. Or the fact that you could remove weapon delay on sledgehammers by just keeping 20 in your inventory and switching weapons while the others were cooling down.
I personally got a lot of fun out of mind controlling random mobs, changing their names and then setting them free again. Good times.
Will give this game a look just because it has a vague HP Lovecraft theme that I find appealing. |
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| News Comments > NPD and EEDAR Collaborate on Digital Sales Analysis |
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| 3. |
Re: NPD and EEDAR Collaborate on Digital Sales Analysis |
Aug 8, 2011, 18:59 |
SimplyMonk |
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Naw. They'll still be reported just as wrong. The data will just be more usable, better correlated and have shinier graphs.
Games will still have reported sales a year before their release and canceled titles will still sell a few hundred copies somehow. |
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409 Comments. 21 pages. Viewing page 19.
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