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User information for Simply Monk

Real Name Simply Monk   
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Nickname SimplyMonk
Email Concealed by request - Send Mail
ICQ 10734308
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Homepage http://
Signed On Aug 23, 2010, 19:35
Total Comments 482 (Amateur)
User ID 55902
 
User comment history
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News Comments > SQUARE ENIX Results
14. Re: SQUARE ENIX Results May 14, 2012, 14:46 SimplyMonk
 
sauron wrote on May 14, 2012, 14:25:
Pretty much the entire FFXI community left to go to FFXIV when it came out, took one look at it and went straight back to XI (me included).

Is the re-tuning they are doing with FFXIV making any headway with the community? I just got an e-mail about their welcome back campaign, but haven't had the time to give it a look yet. Plus I'm too excited about GW2 in order to commit to a monthly sub at the moment. Too many games, too little time.

I enjoyed a lot of Wakfu (their other MMO) when I played it a couple of weeks back, but felt it just lacked something to sustain my interest. My love of FFT was the only thing that even made me look at it. A little too grindy for me though.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue May 14, 2012, 13:21 SimplyMonk
 
Cutter wrote on May 14, 2012, 13:03:
SimplyMonk wrote on May 14, 2012, 12:55:
Cutter wrote on May 14, 2012, 12:15:
Don't forget the GW2 stress test today!

Fuck you, "Work and needing to earn a living wage".

Haha! My work is closed Mondays! I think you need to listen to a little Cee Lo Green today, Monk.

Doing so now. Just going to loop it all day till I get home at 6.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue May 14, 2012, 12:55 SimplyMonk
 
Cutter wrote on May 14, 2012, 12:15:
Don't forget the GW2 stress test today!

Fuck you, "Work and needing to earn a living wage".
 
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News Comments > SQUARE ENIX Results
9. Re: SQUARE ENIX Results May 14, 2012, 12:03 SimplyMonk
 
Creston wrote on May 14, 2012, 11:58:
...still want the crap that is FF14.

FFIV is their current flagship in the MMO sector and when you combine that with the fact that it is a "Final Fantasy" game, that makes it more a matter or pride for the company and something they refuse to let fail. Most MMO companies, when they have a crappy release, just let the title die a slow death. FFIV is the first time I've ever seen a company say "This is bullshit. Give us a year. We'll remake it and do better." which I believe extends from that sense of pride.

Well, except for Star Wars Galaxies. With that Sony and Lucas said "This game is all right, but I'm sure we can make it crappier and more like WoW. Give us a week."

Good to see Square-Enix doing well though. I've been a fan since the FFVI days. Chrono Trigger, Secret of Mana, Final Fantasy Tactics and FFVI are to this day games I can always replay and enjoy. Hence recent iPhone purchases. <_<
 
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News Comments > Gatherings & Competitions
2. Re: Gatherings & Competitions May 13, 2012, 13:04 SimplyMonk
 
Having been to the last three E3s, going to the next one and being close to friends that have attended them since the start, calling this next one "the worst ever" or the death of the expo is a bit of an overstatement and typical sensationalist headlines. In the early 2000s when E3 and the big publishers was trying to bring the ridiculous spending and "one-up-manship" of the 90s into line, the show became a complete executive only affair with nothing shiny to display at all. It wasn't until ~2008 that they changed back to making it more PR oriented and showy as it had been in the 90's.

The show has changed for sure, but the purpose of E3 was always to entice investors more so than flaunt to customers.
 
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News Comments > Heroes of Newerth Patch Adds Content
8. Re: Heroes of Newerth Patch Adds Content May 13, 2012, 11:43 SimplyMonk
 
eunichron wrote on May 12, 2012, 23:21:
Though I have a special contention for calling it "MOBA" ... the "multiplayer online battle arena" descriptor could be applied generically to every genre.

Lines between genre's have always been fuzzy for the most part, especially when you get into some of the odder games like Savage and Mass Effect where it is essentially two genres, or one genre with strong elements of another.

My reasons for disliking the name of the genre is it is too wordy and specific (and saying "MOBA" makes me feel slightly retarded). I'd much prefer a simple "Arena" genre or "Battle Arena" as then that would also capture the Shooter takes on this game type that are popping up like Monday Night Combat or instances where the game isn't necessarily online or multiplayer (although I'll admit without those components the game is fairly boring).

For some reason "MOBA" just sounds like some silly acronym that would be used in Archer.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue May 12, 2012, 19:58 SimplyMonk
 
I think part of the problem is that, like NPD numbers, Nielsen ratings give a very incomplete picture of the market.

I can't speak for the TV show rating data from Nielsen, but having first hand dealt with a large amount of their marketing data... it is very incomplete. They do best with TV, but even that has large errors or inaccuracies at times. Although they do have "Internet" tracking, it is very, very bad and incomplete when it is there at all. Like NPD, they are loose estimations at best.
 
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News Comments > Heroes of Newerth Patch Adds Content
2. Re: RE: Follow up May 12, 2012, 14:51 SimplyMonk
 
I will forever hate the term "MOBA"  
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News Comments > Dead Space 3 Co-op Support?
13. Re: Dead Space 3 Co-op Support? May 10, 2012, 12:27 SimplyMonk
 
It's only scary if you play it in the dark, alone and on the hardest difficulty where you actually have to run from certain fights and can't just destroy everything before it gets near you. I found the first one far more terrifying, but that is because I did what I stated above. The second one I played with my fiance on the couch next to me on the easiest difficulty because she was getting bored of watching me die and just wanted to see the story. So that most likely detracted from the "scary" element.

That being said, I find the concept of Co-Op detracting from the "horror" part. Instead of making it Co-Op, they should of allowed people to drop into your game and place as infected, like L4D Versus. Would make for more interesting game play and a better challenge for those that wanted it. Although I suppose the majority of people would just toggle it off to prevent being owned by other players.

Wasn't there another game that did something similar though? Dark Souls for the PS3 or something?
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation May 8, 2012, 18:27 SimplyMonk
 
Electronic Arts commits $80 million to next-gen console development.

I'm sure all of that money is being focused on the rumored "anti-used-game" components of the next gen.
 
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News Comments > Portal 2 Perpetual Testing Initiative Released
12. Re: Portal 2 Perpetual Testing Initiative Released May 8, 2012, 17:52 SimplyMonk
 
theyarecomingforyou wrote on May 8, 2012, 17:33:
EA is trying to increase the price of gaming, while Valve is doing the opposite.

EA is too beholden to brick and mortar (GameStop) to offer titles at a lower price. They aren't willing to challenge them head on by undercutting physical sales. Same reason Microsoft said they won't follow the Sony path of selling digital games on physical release date or sell the digital at lower price.

They will sell the digital version on Games On Demand six months after the physical release and for full retail value. Doing anything else is just asking for a fight from brick and mortar (GameStop).
 
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News Comments > On EA and Indies
8. Re: On EA and Indies May 5, 2012, 19:46 SimplyMonk
 
killer_roach wrote on May 5, 2012, 19:39:
EA can't do anything right. That's irrational.

I liked the Dead Space series. That's pretty much it though. There are other series I liked, but EA made me regret that.
 
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News Comments > Blood Bowl: Chaos Edition Announced
13. Re: Blood Bowl: Chaos Edition Announced May 4, 2012, 17:46 SimplyMonk
 
Prez wrote on May 4, 2012, 13:42:
There's nothing outdated about being miffed about install limits on software you legally own.

... and there is the issue. You don't legally own the software. You legally own a licence to the software. Hence, "End User Licence Agreement". If you owned the software, you'd be able to copy and redistribute to your hearts content.

You can't though and this is how most if not all computer software agreements are written. Even if you can physically hold the DVD the game is written on, you have no ownership of the code on the DVD. You have a right to play and enjoy it as long as it is within the limts of the agreement, but it ends there.

Example: Court Case

I'm sure in some sense even GameStop is in violation of this, but most likely the video game industry needs them enough currently to not take it to this extreme yet.

Don't like it? Don't buy video games and maybe the industry will change or not enforce it in such a draconian way. Not disagreeing with you or your main point, however.. Just adding a little clarity to your "ownership" statement.
 
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News Comments > The Elder Scrolls Online Next Year
76. Re: The Elder Scrolls Online Next Year May 3, 2012, 19:38 SimplyMonk
 
Cutter wrote on May 3, 2012, 19:32:
It's not like you can do real heinous shit.

The game that allows me to harvest unloved orphan souls to power a machine that hunts and butchers puppies and kittens for raw materials to produce a virus that attacks the brain and causes people to be unable to love or see the color purple I'll know that I've found a game to retire with...

... actually I think Dwarf Fortress allows you to do this. Why do I play any other game?
 
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News Comments > Quoteworthy: Notch Knocks "Indie" EA
10. Re: Quoteworthy: Notch Knocks May 3, 2012, 12:19 SimplyMonk
 
Bhruic wrote on May 3, 2012, 12:14:
If having a publisher automatically removed you from consideration as an "indie" game, then every game on Steam automatically loses that label.

Steam is in no way a publisher. They are a digital storefront and distribution network. That is not the same in any sense of the word. Except the wrong sense.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue May 1, 2012, 20:20 SimplyMonk
 
It is raining (drizzle) in San Diego today, so no luck there Blue.  
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News Comments > Portal 2 Perpetual Testing Initiative Trailer
12. Re: Portal 2 Perpetual Testing Initiative Trailer Apr 30, 2012, 18:12 SimplyMonk
 
Efflixi wrote on Apr 30, 2012, 18:00:
I just hope the people who make levels are required to complete them before they can submit them. Otherwise I can foresee hundreds of levels that look real and spending hours trying to beat them, only to find out that you can't actually ever beat it.

I'm curious if there was a programmatic way to test a Portal 2 map to see if it had a solution. Might be too many variables involved to brute force some simulations till you find a path that leads to the exit, but maybe not. But it would be annoying to try to tell the difference between an unsolvable puzzle and one that is just really hard.
 
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News Comments > TERA Headstarts Today and Tomorrow
7. Re: TERA Headstarts Today and Tomorrow Apr 27, 2012, 16:55 SimplyMonk
 
Jivaro wrote on Apr 27, 2012, 16:08:
I think ArenaNet/NCSoft have the model in GW2 that I would use if I was making a MMO. It makes the most sense for everyone involved.

Agreed.
 
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News Comments > Vivendi Denies Break-up Rumors
18. Re: Vivendi Denies Break-up Rumors Apr 27, 2012, 16:45 SimplyMonk
 
nin wrote on Apr 27, 2012, 16:34:
Parallax Abstraction wrote on Apr 27, 2012, 16:28:
personman_145 wrote on Apr 27, 2012, 16:21:
I've been boycotting them since they dropped support for Tribes: Vengeance (a couple months after I bought it), and I've been blaming them for the death of the franchise.

Have yet to try Tribes Ascend, worried it will be disappointing...Maybe I'll give it a shot.

It's beyond amazing. Ignore the "it's pay2win LOLZ" whining, it's not at all.

Yeah, I've not tried it either, but people here seem to speak favorably of it.


I've logged maybe 15 or so hours playing it. Not bad at all. Haven't spent any money on it yet (besides some free coins I got from promoting it on FB), but I never really felt like I needed to.

The only big gripe I have is map design, which I might just chalk up to personal preference as I can see WHY they did what they did. Base defense is essentially a joke as flags/generators are stored in locations that offer no natural defense.

Joe: "Hey, Shmoe. Where do you want to put the flag? We have a nice secured safe room in the bottom floor of the bunker where we could..."

Shmoe: "No... No that won't work. Let's put it on top of the bunker. On top of a pole. Raised 50 feet off the ground so it is out of range of any of the defensive turrets."

Joe: "... are you even on our team?"

Shmoe: "I'm almost fairly sure I am."
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Apr 26, 2012, 12:37 SimplyMonk
 
If this goes through, "Welcome to the neighborhood!"  
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482 Comments. 25 pages. Viewing page 19.
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