User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 ] Older >
| News Comments > The Old Republic Patch Plans, Friends Trial |
 |
| 12. |
Re: The Old Republic Patch Plans, Friends Trial |
Mar 7, 2012, 13:00 |
SimplyMonk |
|
|
VoodooV wrote on Mar 7, 2012, 12:48: F2P is merely a different business model. Although that is a true statement, it is most often a last resort for publishers. If they can charge you $15/month to play their game they would prefer that. If their game isn't good enough to justify that expense, they go F2P. At least that is the assumption when a game makes that swap. |
|
 |
|
|
|
|
|
| |
| News Comments > Sony Server Closures |
 |
| 2. |
Re: Sony Server Closures |
Mar 1, 2012, 12:42 |
SimplyMonk |
|
|
I find myself immensely curious on what the demographic is for the remaining EQ I players. Even more so for the PS2 EQOA community.
It's like when I loaded up Quake 1 and played a few rounds of MegaTF a few years ago. I spent my entire time trying to figure out who these people were and why the kept playing.
Although that had an easier answer. Current generation FPS are bad (in comparison). |
|
 |
|
|
|
|
|
| |
| News Comments > Game of Thrones Web MMORPG Details |
 |
| 8. |
Re: Game of Thrones Web MMORPG Details |
Feb 29, 2012, 16:51 |
SimplyMonk |
|
|
Cutter wrote on Feb 29, 2012, 15:05: Eff you effers I'd love to explore that world in glorious 3D! I'd especially love to travel the realms with Tyrion getting drunk to the gills and banging whores! Rated T for Teens. Try again.
That is only my guess, by the way. I would be pleased if it was rated M/AO (which it would be if it was truly based off the source material), but don't see that happening. I would also be worried by the fact that they say "based off the show" rather than "based of the books", but the show was very good at staying true to the series. |
|
 |
|
|
|
|
|
| |
| News Comments > Diablo III Skill Calculator Updated |
 |
| 21. |
Re: Diablo III Skill Calculator Updated |
Feb 27, 2012, 18:08 |
SimplyMonk |
|
|
PHJF wrote on Feb 27, 2012, 17:31: And loot. I don't want to go through all that tedious killing monsters for it. Just give me a full Tal's set, a HoZ, a few HOTOs, a couple Nigmas... You can already do this if you have the dollars to burn and honestly it is fairly cheap to. A buddy of mine hadn't played D2 in a few years, wanted to get competitive for PvP fast, dropped $10 and had pretty much the best gear in the game. |
|
 |
|
|
|
|
|
| |
| News Comments > Diablo III Skill Calculator Updated |
 |
| 8. |
Re: Diablo III Skill Calculator Updated |
Feb 27, 2012, 13:48 |
SimplyMonk |
|
|
Prez wrote on Feb 27, 2012, 13:33: ...makes you incompatible with other multiplayer gamers.. I don't think it makes you incompatible, per say. It is all about finding a good group of people to game with that are like-minded or having a thick enough skin to ignore the "griefers" and continue doing what you love. When it came to DotA and HoN (never tried LoL), if some guy start giving me shit about the character I picked or how I was leveling up I'd either ignore them or the game became "how mad can I get this guy" and have a good laugh. |
|
 |
|
|
|
|
|
| |
| News Comments > Tribes: Ascend Beta Opens Friday |
 |
| 16. |
Re: Tribes: Ascend Beta Opens Friday |
Feb 22, 2012, 20:10 |
SimplyMonk |
|
|
Mr. Anisotonic wrote on Feb 22, 2012, 18:57: I would have been interested in getting to like this game (even if it's only Tribes in name) if it worked in 3d. As it stands I'm quickly losing interest in supporting developers who desperately cling on to last millenia's tech and try to force it onto everyone. 3D is a vain attempt that the entertainment industry to raise the level of immersion in their products without really doing anything or thinking to hard and charge you more money. It is gimmickry that has existed for the past 60 years and in my opinion Avatar has been the only product that can validate its existence. Even though the plot was wholly predictable and uninspiring, the visuals made up for it.
You give me virtual reality and we'll talk. Till then, keep your funny glasses. |
|
 |
|
|
|
|
|
| |
| News Comments > The Secret World Delayed |
 |
| 7. |
Re: The Secret World Delayed |
Feb 21, 2012, 15:33 |
SimplyMonk |
|
|
Hellbinder wrote on Feb 21, 2012, 15:15: Funcom doesnt need to learn anything. Most of their games are awesome and last for years. I still play AO and have 2 paid accounts and its still the most fun i have online. I agree with you for the most part, but Funcom does actually have a lot to learn. On release, AO was "fun" but not for the reasons that a game company wants to be remembered. It was "fun" to make fun of a laugh at all the crazy bugs and random shit you could do in their poorly designed combat system and mission system.
Want to kill a healer NPC? Too bad! At level 10 they cast level 200 heals! Who is the CEO of the company you are about to assassinate? A roller-rat! They make great CEOs. Especially when you put the company HQ in a cave in the middle of the desert. Does it take you too long to swing your sledgehammer? No problem. Just switch to another sledgehammer in your inventory that isn't cooling down. I can rename mobs that I have mind controlled and they keep their names after I release them? Excellent. I completely won't abuse to troll people or make horribly racist/sexist/idiotic mob names.
Now, admittedly a lot of the bugs in AO were fixed after enough patches (except the roller-rat one which is comedy), but the fact that some of their bugs got through QA and made the game unplayable shows that Funcom had a lot to learn.
I never did play AoC, but from what I hear its launch went a hell of a lot better than AO, but lacked balance and content. Funcom still has stuff to learn. Their products are not released anywhere near as polished as they should be or can expect to feel proud of in my honest opinion. Not to say they don't work to improve it and don't try hard, but I would never say they have nothing to learn. |
|
 |
|
|
|
|
|
| |
| News Comments > Gabe Newell on Valve Hardware and Owning Steam Games |
 |
| 6. |
Re: Gabe Newell on Valve Hardware and Owning Steam Games |
Feb 20, 2012, 11:35 |
SimplyMonk |
|
|
Mashiki Amiketo wrote on Feb 20, 2012, 10:48:
Cutter wrote on Feb 20, 2012, 10:45: Not having new HL in so long is not making me happy, Gabe. Not by a long shot! Yeah. Why do I get a feeling they're waiting for "next gen" consoles. Because you are praying that HL3 will release in the next two years. |
|
 |
|
|
|
|
|
| |
| News Comments > Day 1 Tease - New MechAssault? |
 |
| 3. |
Re: Day 1 Tease - New MechAssault? |
Feb 17, 2012, 11:13 |
SimplyMonk |
|
|
Parias wrote on Feb 17, 2012, 10:12: Eeek. I mean, okay, I'm definitely down for more giant robot games (especially anything Battletech-related), but MechAssault was definitely not the pinnacle of giant robot combat. More of a perversion.
An admittedly fun, amusing at times perversion that I played and got some kicks out of, but a perversion nonetheless. Unfortunately I guess this is the only thing that really sells big these days... Which makes me extremely sad. I played Mech Assault for one evening and all it left was a disappointed feeling at the direction the franchise went. Homing PPCs. Ugh. |
|
 |
|
|
|
|
|
| |
| News Comments > Unscheduled Ubisoft Downtime |
 |
| 17. |
Re: Unscheduled Ubisoft Downtime |
Feb 8, 2012, 14:37 |
SimplyMonk |
|
|
| It still confuses me as to why they couldn't just set up a false positive server to cover the downtime and then they wouldn't even have to bother with an announcement even. |
|
 |
|
|
|
|
|
| |
| News Comments > Guild Wars 2 Press Beta |
 |
| 4. |
Re: Guild Wars 2 Press Beta |
Feb 6, 2012, 21:57 |
SimplyMonk |
|
|
Alamar wrote on Feb 6, 2012, 21:37: The industry (and doubly so for massives) surely need more buggy, rushed releases ; ) Paying to play Betas is what this generation is all about. The price for early beta keys on eBay can attest to that. |
|
 |
|
|
|
|
|
| |
| News Comments > Ubisoft Online Disruption |
 |
| 53. |
Re: Ubisoft Online Disruption |
Feb 3, 2012, 16:30 |
SimplyMonk |
|
|
CJ_Parker wrote on Feb 3, 2012, 14:30: ... transition do not require a persistent online connection á la Ubi always-on DRM in the first place so them not being available obviously has nothing to do with any always-on requirements. I'm pretty sure that if my single player game is no longer playable when an external server is turned off... than that can be classified as DRM even if it is just the result of horrible coding or some other unnecessary dependency. Maybe you are right and this isn't caused by Ubisoft's trademarked always-on DRM itself, but if it produces the same effect to the end-user, I fail to see why you are so aggressive against people who take issue with Ubisoft's methodology of installing online dependencies for their single player games.
At that point you are just arguing semantics.
This comment was edited on Feb 3, 2012, 16:55. |
|
 |
|
|
|
|
|
| |
| News Comments > SEGA Financials |
 |
| 4. |
Re: SEGA Financials |
Feb 3, 2012, 14:35 |
SimplyMonk |
|
|
By the way, fuck Sega for the poor support of Stormrise. Released too earlier at their insistence and not patched, even though the developer had one ready to go, because Sega didn't want to foot the MS Patch Deploy Bill.
They can burn... although I'll still buy Shining Force games in whatever format and platform they release them on. Curse my poor willpower. |
|
 |
|
|
|
|
|
| |
| News Comments > SEGA Financials |
 |
| 3. |
Re: SEGA Financials |
Feb 3, 2012, 14:31 |
SimplyMonk |
|
|
Optional nickname wrote on Feb 3, 2012, 11:44: Why did Sega leave the console arena? They made such good games back in the day, Hangon, Outrun, etc They had a mountain of debt going into the Dreamcast Era since their last two previous consoles didn't catch on that well in the US. The PS1 was doing very well and with the PS2 looming along with the Xbox the Dreamcast was in a bad spot.
Not sure how much this actually affected this, but the Dreamcast was an excellent little machine, but very easy to pirate games for so publishers might of pulled out interest in developing for it given that the PS2 and Xbox were spouting "anti-piracy" DVD formats.
Sorta like how the Xbox 720 is going to say it has "anti-used-games" tech. Trying to entice publishers who see the used market as costing them more than piracy does, which I don't think is an unfair statement as GameStop pretty much treats used games as blatant piracy. |
|
 |
|
|
|
|
|
| |
| News Comments > Ubisoft Online Disruption |
 |
| 51. |
Re: Ubisoft Online Disruption |
Feb 3, 2012, 14:23 |
SimplyMonk |
|
|
CJ_Parker wrote on Feb 3, 2012, 10:45: But keep on fighting the good fight, people! Brain off, feet on. Forward - march... Hmmm?
The following games will not be playable during the transition: ASSASSIN'S CREED ® MAC Tom Clancy’s H.A.W.X.® 2 PC Might & Magic : Heroes VI PC Splinter Cell Conviction® MAC The Settlers 7: Paths to a Kingdom™ PC The Settlers ® MAC I think that is fairly direct, but thanks for brainlessly insulting people. |
|
 |
|
|
|
|
|
| |
| News Comments > Ubisoft Online Disruption |
 |
| 41. |
Re: Ubisoft Online Disruption |
Feb 2, 2012, 21:03 |
SimplyMonk |
|
|
HorrorScope wrote on Feb 2, 2012, 16:01: Yes this is fail because for them to go to the model they did, imo that then played a hand for them. That hand would be you would setup the new servers concurrently at the new location while the old ones remain online at the current location. Then you bring up the new at the new local and then retire the old ones, no downtime. IMO when they made this change to always online authentication, imo they also married having concurrent servers for moves etc. Fail not doing that. They deserve the chair. Why there needs to be any downtime or even an announcement for this just boggles my mind. Unless the servers are storing game critical data on them and not just validating an install, why not just replace the current web service with one that just green lights every request until the move is complete and then switch over the DNS?
You wouldn't even have to make an announcement and suffer people being reminded that you DRM scheme is horrible. The only problem this might cause is some pirate might be able to validate their install for however long it takes you to move.
Oh wait. I forgot. They our horrible. It makes sense now.
They most likely saw how little the servers were being hit and those games were being played and figured that working on a better solution for their customers wasn't worth the time or effort. |
|
 |
|
|
|
|
|
| |
| News Comments > Rovio Positive About Piracy |
 |
| 11. |
Re: Rovio Positive About Piracy |
Jan 31, 2012, 14:57 |
SimplyMonk |
|
|
Bhruic wrote on Jan 31, 2012, 14:55: There are ripoffs and there are blatant ripoffs. Angry Birds was a blatant ripoff. Agreed. When you get to the level of just re-skinning a game, you cross a line. This behavior is apparently accepted in the iPhone market place though so whatever. |
|
 |
|
|
|
|
|
| |
| News Comments > The Secret World Trailer |
 |
| 4. |
Re: The Secret World Trailer |
Jan 26, 2012, 14:06 |
SimplyMonk |
|
|
Fibrocyte wrote on Jan 26, 2012, 12:41: I'm somewhat looking forward to this MMO. The concept is fresh (for an MMO) and Funcom is an old hand at developing MMOs. Here's hoping... The Funcom part is what bothers me. Their track record does not speak to suggest excellence in developing MMOs despite being an "old hand". |
|
 |
|
|
|
|
|
| |
| News Comments > Quoteworthy - Paradox on DRM |
 |
| 36. |
Re: Quoteworthy - Paradox on DRM |
Jan 25, 2012, 16:41 |
SimplyMonk |
|
|
Bhruic wrote on Jan 25, 2012, 16:20: Totally missing the point. I'm not arguing about what is happening (or would happen), I'm arguing about what should happen. Why should people who happen to be making $10K in a "poor region" be able to buy a game for substantially less than someone making $10K in a "rich region"? Because those sales aren't the ones driving the development of the game. They are little bonus sales that the publisher gets for the cost of localizing the game to that region and selling boxes to a distributor.
The publisher has a choice. He either makes a little extra money by localizing and region locking a title to sell it to a poor region or he doesn't sell it in that region because it will drive down sales in the region that is their bread and butter.
At that point no region locking is costing the publisher money because he couldn't sell at a price that would pay costs and be viable in all regions. It costs money to localize and distribute a title (digital may change some of this) in a specific region. If doing so offsets your profits in other regions, it doesn't make good business. |
|
 |
|
|
|
|
|
| |
408 Comments. 21 pages. Viewing page 17.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 ] Older > |
|