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Real Name Simply Monk   
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Nickname SimplyMonk
Email Concealed by request - Send Mail
ICQ 10734308
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Homepage http://
Signed On Aug 23, 2010, 19:35
Total Comments 637 (Apprentice)
User ID 55902
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Mar 23, 2015, 13:19 SimplyMonk
 
eRe4s3r wrote on Mar 23, 2015, 12:55:
Worth noting that Cali isn't the only large farm area with water problems.

Yeah. Crazy thing I learned about almonds this week, if the internet is to be believed, is that a single almond takes a gallon of water to grow. Madness.
 
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News Comments > New Evolve Hunters Next Week
8. Re: New Evolve Hunters Next Week Mar 19, 2015, 13:09 SimplyMonk
 
verybad1 wrote on Mar 19, 2015, 12:52:
Why don't they just pesticide the planet? Seems like too much effort to send in mediocre hunters that get killed and have to be pained etc.

The monster's nesting grounds are above a vein of unobtainium and the humans need it to power their egos.
 
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News Comments > New Evolve Hunters Next Week
4. Re: New Evolve Hunters Next Week Mar 19, 2015, 10:59 SimplyMonk
 
InBlack wrote on Mar 19, 2015, 09:22:
How much?

The preview page for Behemoth says $15 for him. Not sure if that is the price for him alone or the price for him + hunters.
 
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News Comments > Gatherings & Competitions
29. Re: Gatherings & Competitions Mar 17, 2015, 10:56 SimplyMonk
 
Dirwulf wrote on Mar 16, 2015, 20:09:
SimplyMonk wrote on Mar 16, 2015, 12:17:
Verno wrote on Mar 16, 2015, 11:20:
Last year had a ton of disappointing releases and DA:I was pretty decent, expectations were low after DA2 which didn't hurt either. For all of the crap it gets from myself and others it was a genuinely good game dragged down by some regrettable design issues.

Compared to DA:O, DA:I is pretty god damn sad. I enjoyed my one play through though but the veil of my decisions actually mattering when I watched my wife on some of her play through and realized even though she made drastically different decisions, nothing actually changed at any point throughout the game.

Picking the Templars over the Mages totally changes the game.

I'm assuming you are joking? My wife picked Mages. I picked Templars. Nothing actually changed except the actual quest line and one boss fight. If you can even call it a boss fight as the only thing that was different is I got attacked at Haven by the Mage Representative, who I never bothered even learning the name of, rather than the Templar Guy.

Yeah, there were templar NPCs present when closing the rift rather than mage NPCs... but throughout the entire game I was still fighting a shit ton of Red Templars the entire time even though I had disbanded/saved the Templars?

I don't even...
 
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News Comments > Gatherings & Competitions
13. Re: Gatherings & Competitions Mar 16, 2015, 12:17 SimplyMonk
 
Verno wrote on Mar 16, 2015, 11:20:
Last year had a ton of disappointing releases and DA:I was pretty decent, expectations were low after DA2 which didn't hurt either. For all of the crap it gets from myself and others it was a genuinely good game dragged down by some regrettable design issues.

Compared to DA:O, DA:I is pretty god damn sad. I enjoyed my one play through though but the veil of my decisions actually mattering when I watched my wife on some of her play through and realized even though she made drastically different decisions, nothing actually changed at any point throughout the game. There were a few very shallow changes, but nothing meaningful. Even some of the seemingly big decisions had no consequence at least of the level of DA:O achieved such as choosing Werewolf or Elf or choosing to employ Golems or not.

The final fight was also a huge disappointment as nothing about it was alterable except whether you used some generic NPC or the named NPC. Trying to be a little vague there to avoid spoilers.

The funny thing is, I agonized over my DragonAgeKeep World Settings to make sure it matched my DA:O and DA2 play through and although they didn't have an astounding effect I was satisfied at how much the previous games were reflected in the current one... more so then the decisions I made in DA:I itself!

No desire to play it through again which is sad for a DA title. What also irked me was that I tried the multiplayer out a few weeks after beating the game and my disappointment had subsided. Complete. Garbage. I was worked up all over again at the idea that any effort at all was spent on it and would of much rather had an additional romance scene with Sara than that waste of time. At least there might of been some comedy there.
 
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News Comments > Two Free Evolve Maps Coming
18. Re: Two Free Evolve Maps Coming Mar 13, 2015, 18:53 SimplyMonk
 
Accurate.  
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News Comments > Out of the Blue
8. Re: Out of the Blue Mar 13, 2015, 14:20 SimplyMonk
 
Got a bunch of Alpha keys for Duelyst if anyone is interested. Basically Hearthstone but played on a 5x9 Grid. Think Fire Emblem and you'd be pretty close to how the game play works out. Units fall in love less though, sadly. Beautiful artwork though if you like pixel art. They're concept art and lore art is great as well though.

Good group of guys developing the game too.

Message me on Steam and I'll send one your way: SimplyMonk

 
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News Comments > BAFTA Winners
13. Re: BAFTA Winners Mar 13, 2015, 14:04 SimplyMonk
 
NKD wrote on Mar 13, 2015, 12:30:
Why the fuck is League of Legends a "persistent game"? It doesn't have a persistent world. It's a lobby game. Yet it's in the same category with EVE and WoW. Fucking World of Tanks was in there too, another lobby game.

Yeah. That threw me too till I looked up their definition for the category:

Original Property was introduced to reward new IP, while Persistent Game is in recognition of the "significant updates" many titles receive after release.

That makes sense now.
 
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News Comments > BAFTA Winners
5. Re: BAFTA Winners Mar 13, 2015, 11:02 SimplyMonk
 
Tipsy McStagger wrote on Mar 13, 2015, 10:51:
It's one of those "Just release the stupid game and the lemmings will buy it" types of games.

Yeah. I've spent a large percentage of my life playing MMOs to know a pure time sink when I see one and I agree with your assessment of what makes it fun. Same reason I still play WoW for a month here and there. The game is just enjoyable enough to make for a good time with buddies. I dodged the Destiny bullet though. Once I hit 24 I looked at the grind my other buddies were going through to get gear, some who this is their first MMO, and went "Nope. Been there. Done that."

These awards look popularity based more so than actual achievement based.

Hearthstone for Multiplayer? Why? Because it limits interactions between players to the point where you couldn't tell if you were playing an AI as long as it puts emotes at the right spots?

 
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News Comments > Op Ed
16. Re: Op Ed Mar 10, 2015, 15:04 SimplyMonk
 
Verno wrote on Mar 10, 2015, 14:44:
jdreyer wrote on Mar 10, 2015, 14:35:
Verno wrote on Mar 10, 2015, 14:11:
The article makes some good points but doesn't really propose any real solutions. The volume alone makes Greenlight tedious for everyone involved but curating content by staff had its own set of complaints from devs/users. Perhaps some sort of hybrid system is best, I don't know.

It's not like Valve doesn't have the money to hire a few people to curate the incoming candidates.

People complained bitterly about the curation process and said Valve wasn't transparent enough which sort of lead to Greenlight. I don't know, it seemed to work fine to me. Valve rarely seems to like throwing sheer staff at problems and a lot of their projects seem to be based off employee interest which is probably pretty low for this. I just don't think any community/open solution will work though.

Yeah. Old system, you literally had to know someone at Valve or already have a big hit elsewhere before they would give you the time of day.

Greenlight at least makes it somewhat of a level playing field and automated the process. Pretty much you make it in unless the game is completely garbage.
 
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News Comments > Pay for WoW Game Time with Game Gold
31. Re: Pay for WoW Game Time with Game Gold Mar 3, 2015, 10:44 SimplyMonk
 
Jonjonz wrote on Mar 3, 2015, 08:06:
Face it, the suits run the show there now and they can't resist F2P.

Awesome. I'd love it if WoW went F2P. The $15/month is the only reason I play for like 1-2 months every day, get burnt out and then turn off my account until something interesting happens or the next expansion comes out that looks intriguing.

Also, MMOs don't love gold sellers. Not only do they bring the stigmata of people thinking the game has no responsible administration to control them, but MMO companies want you spending your money with THEM. Not with companies who drain their resources far greater than the average player and in addition to that cause numerous CS issues due to hacked accounts, stolen items and general shady business.

When you get a game as large as WoW, one of your biggest expenses is Customer Service. Anything you can do to reduce that cost is priority.
 
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News Comments > Pay for WoW Game Time with Game Gold
28. Re: Pay for WoW Game Time with Game Gold Mar 3, 2015, 00:56 SimplyMonk
 
Ozmodan wrote on Mar 2, 2015, 20:18:
Oh and 40k a month from garrison missions, sorry, have to call you bluff on that, they are not near as profitable. If you want to make money in Wow, you have to spend a lot of time in instances.

That was in combination with my raiding, farming old content for transmog gear, selling mission salvage and extra trade goods. I didn't have a barn, but I'm sure you could make more selling blood.
 
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News Comments > Pay for WoW Game Time with Game Gold
19. Re: Pay for WoW Game Time with Game Gold Mar 2, 2015, 18:53 SimplyMonk
 
Cutter wrote on Mar 2, 2015, 18:17:
How much gold can the average player reasonably farm in a month? I can't see them accepting anything less than that, so I doubt this system will work that well. Even for Chinese gold mills buying these you'd expect any profit would be razor thin.

I was playing maybe 2 hours a day at most when WoD released, but making sure to queue up my Garrison missions all the time. I'd say I got maybe 40K/month once my Garrison followers could do the majority of missions I got with ease. So, if you consider 1-2 hours a day reasonable, that is my personal anecdote.
 
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News Comments > Pay for WoW Game Time with Game Gold
8. Re: Pay for WoW Game Time with Game Gold Mar 2, 2015, 16:21 SimplyMonk
 
JeffD wrote on Mar 2, 2015, 16:08:
I would be interested in seeing how cheap they can become.

Well, currently it looks like $15 gets you 15K gold from third party suppliers. My guess is that Blizzard will sell the tokens for $20 and you'll see them sold around 30-60K gold. I would think that the third parties would define the bottom of the market with them being the high risk option.

Plus, when I was playing WOD, gold wasn't really that hard to get with Garrisons and playing an hour or two a day. I think I got maybe 20K gold a week playing that much? But I was also making sure to queue up garrison missions while I was at work. Heard the new patch might of made things even more lucrative, but I'm equally interested to see how this plays out.
 
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News Comments > Greg Zeschuk Returns to Games
5. Re: Greg Zeschuk Returns to Games Feb 19, 2015, 13:27 SimplyMonk
 
Creston wrote on Feb 19, 2015, 12:38:
Whether it'd ever work, who knows, but it's not that hard to see someone programming MS's hololens for that exact purpose.

This made me think of the Google Pokemon Master ad that ran on April Fools where you could use Google Maps to find Pokemon. I though it would be awesome if they made it so you actually had to visit those locations with an AR device in order to capture the Pokemon.

Only a handful, if any, would attempt such and more would probably die attempting to scale Everest (unless they cheated and just flew above it), but something on a smaller scale would be appealing. Until of course the eventual lawsuit when the random Pokemon generator placed a Legendary Pokemon instead of the local strip joint or some place likely to get you stabbed.
 
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Feb 12, 2015, 11:18 SimplyMonk
 
Prez wrote on Feb 12, 2015, 10:31:
I am all for vaccinations myself but I just don't get the hysteria over measles.

Mortality rate is reported by the CDC to be 1 in 1000, but historically it is quite a bit lower than that in developed countries. Really high in undeveloped. Even so, the disease can be deadly and cause other complications so like with anything it is a game of risk management. MMR seems the safer path to take as do most vaccines. Both statistics and ethics wise.

That being said, my daughter suffered a very bad reaction to the Rotavirus vaccine. She had an intussusception (intestines rolled up on itself) at 6 months which is a rare but known side effect. Shitting blood, vomiting and freaking me and my wife out. Luckily the children's hospital down here did terrific work and corrected it with us spending a night and day in the hospital. Still at 6 months it was really rough.

Do I regret giving her the vaccination? Realistically, no because the chance of this reaction was much lower than possibly deadly reactions to the Rotavirus. I suppose if I crunched the numbers it might swing either way, but at some point you just have to trust in your doctors and join the herd when it comes to vaccinations because I'd be equally distraught if my daughter got sick from the disease and I didn't vaccinate or she infected some other child who died.
 
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News Comments > Diablo III Cheaters Banned
14. Re: Diablo III Cheaters Banned Feb 10, 2015, 12:35 SimplyMonk
 
NewMaxx wrote on Feb 10, 2015, 12:12:
jacobvandy wrote on Feb 10, 2015, 11:57:
What was he doing?

Isboxing mostly with bots, not long after release I was at his place and watched him run four bots at once that automatically got and sold gear on a consistent basis. He actually makes a living off such tactics in various games in a 250k house, no job.

Anyway, I know he was hit by this because he told me...outright said he's going to GD.

Yeah. Blizzard let's you Multi-box in their games all you want as long as each action has a keystroke behind hit. The instant you start straight botting is when they take issue
 
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News Comments > Warhammer: End Times Vermintide Announced
7. Re: Warhammer: End Times Vermintide Announced Feb 5, 2015, 14:34 SimplyMonk
 
Always liked Skaven so I'm intrigued.  
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News Comments > Sony Online Entertainment Sold
28. Re: Sony Online Entertainment Sold Feb 2, 2015, 18:09 SimplyMonk
 
Squirmer wrote on Feb 2, 2015, 17:38:
Wow this is surprising. A shame too. Say what you will about Planetside and H1Z1, SOE was one of the few MMO companies looking to do interesting things instead of pumping out traditional grindy MMOs.

Whut? Sony/Verant is the creator of traditional and grindy MMOs. Maybe EQ Next would of been different but EQ, EQ2 and Vanguard were nothing but grindy. Well... Maybe "waity" in EQs case since you weren't really grinding so much as waiting for something to spawn.

Planetside was pretty awesome though and for what it was, EQ was great in the day. Didn't really touch any of SOEs other titles.

EQ Next could of surprised me, but we'll see where it goes now.
 
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News Comments > Sony Online Entertainment Sold
26. Re: Sony Online Entertainment Sold Feb 2, 2015, 17:59 SimplyMonk
 
Sony Exec: "Hey guys... So... It turns out this 'online' thing is hard and we keep getting hacked. Seriously. We aren't very good at this 'security' thing or whatever. In light of that, we are just getting out of the online business all together and are selling Sony ONLINE Entertainment. Problem. Solved."

Lackey: "Sir. We still manage the PSN and other online services though..."

Sony Exec: "......"

Lackey: "Sir?"

Sony Exec: "Fuck."

This comment was edited on Feb 2, 2015, 18:05.
 
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637 Comments. 32 pages. Viewing page 2.
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