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User information for Simply Monk

Real Name Simply Monk   
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Nickname SimplyMonk
Email Concealed by request - Send Mail
ICQ 10734308
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Homepage http://
Signed On Aug 23, 2010, 19:35
Total Comments 491 (Amateur)
User ID 55902
 
User comment history
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PC Gaming > Guild Wars 2 Guild
24. No subject Aug 28, 2012, 16:13 SimplyMonk
 
Server: Tarnished Coast
Char Engineer - Cid Felhorn
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Aug 27, 2012, 16:18 SimplyMonk
 
Mr. Tact wrote on Aug 27, 2012, 16:01:
eRe4s3r wrote on Aug 27, 2012, 13:29:
It always amazes me to read what kind of scary weather you got there in the States. And honestly, I have no idea how you can die in a storm.
It varies widely across the country. You have to remember how large the US is. Here in the central part of the country the only real issues are tornados and flooding. Tornados are totally random. You can live in "tornado alley" and never see, let alone get hit by, a tornado for years. Flooding is pretty avoidable, don't live in a flood plain. But for people on the coasts...totally different.

San Diego, Pacific Coastline. Here all we really worry about is fire and earthquakes, although I don't think the county in particular has had a really bad earthquake in as long as I can remember. Fires on the other hand can be a real problem due to the dry brush and people generally being morons.

I guess there is also the potential for tsunamis, but due to the Pacific coast structure, it is less of a concern this far south unless something happens right off the coast.
 
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News Comments > 38 Studios Assets & IP To Be Sold
14. Re: 38 Studios Assets & IP To Be Sold Aug 24, 2012, 13:54 SimplyMonk
 
PHJF wrote on Aug 24, 2012, 01:04:
Actually, the IP behind the world itself is worth something. R.A. Salvatore and others spent a great deal of time creating an entire world and characters just for the game.

None of which were anywhere in Reckoning. Elves? Dwarves? FUCKING INSPIRED.

I was a big fan of Salvatore when he first started out with his Drow series, but he wasn't exactly original here as he just built stereotypical characters and story lines in the Forgotten Realms universe which was already established. He did a lot to grow that universe though.

A novel, TV show or movie written by R.A. Salvatore? Sure. You have my interest. An MMO where he designed the world and the characters? Wasn't that EQ? How could it possible be any different?

Today I learned R.A. Salvatore wrote the bot chat lines for Quake III. Thank you, Wikipedia.
 
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News Comments > Guild Wars 2 Launch Schedule and Client Downloads
44. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 18:17 SimplyMonk
 
PropheT wrote on Aug 23, 2012, 18:06:
If nothing else it has set the level of expectations going into playing the game to a level that I'm not sure anything could really live up to.

Its better if you go through life thinking everything is crap and you will die alone and unloved. Then life is full of pleasant surprises. =D

Or not. In which case, sadness. :C
 
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PC Gaming > Guild Wars 2 Guild
8. No subject Aug 23, 2012, 11:53 SimplyMonk
 
Tarnished Coast - Char Engineer  
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News Comments > Out of the Blue
4. Re: Out of the Blue Aug 23, 2012, 11:05 SimplyMonk
 
After 32,000 Years, an Ice Age Flower Blooms Again.

When I originally heard this story, it was surrounded with health problems regarding the lead researchers into the project.

Update: The lead author, David Gilichinsky passed away on 18 February, just two days before his final paper was published.

If he has since risen as a zombie, I'm blaming this flower. Isn't this how Umbrella Corp started?
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Aug 22, 2012, 19:10 SimplyMonk
 
Verno wrote on Aug 22, 2012, 10:48:
Open Call, More Testers Welcome for 2012 Xbox LIVE Update Public Beta.

MOAR ads! 25% of the dashboard space in the current iteration is ads which combined with the total lack of interesting exclusives and paid MP, convinced me to sell my Xbox awhile ago.

Only thing that keeps mine around is Final Fantasy games. Everything else on it is solved by my PC and a HDMI cable. Just installed Windows 8 though so does that mean my PC is now an Xbox?
 
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News Comments > Ubisoft: PC Piracy Rate 93-95%
114. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 19:05 SimplyMonk
 
Scheherazade wrote on Aug 22, 2012, 18:21:
Globally speaking, I believe the number.

I believe that number is possible, but I don't necessarily believe it. That being said, your other points are solid, at least personally. I stopped pirating pretty much the instant I started making a solid paycheck.

If I do pirate now, it is usually old console emulators when I feel like some retro gaming or TV show episodes since I don't have cable and the episode isn't on Netflix or Amazon.
 
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News Comments > Ubisoft: PC Piracy Rate 93-95%
95. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 15:59 SimplyMonk
 
DangerDog wrote on Aug 22, 2012, 15:40:
They release games half finished / beta state and then drop support after one useless patch.


SEGA. Stormrise. UGHHHHHH.
 
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News Comments > Morning Mobilization
3. Re: T-Mobile’s service to be limited no longer Aug 22, 2012, 14:33 SimplyMonk
 
John wrote on Aug 22, 2012, 13:30:
Well it might be time for me to switch over from AT&T then.. They changed my plan from Unlimited* to their 5GB w/tethering plan because I occasionally used my phone to tether my iPad plus they were throttling my Unlimited* data at 3GB so I'm ready to switch anyways.

I was happy with AT&T for almost 10 years but the stuff they've been doing lately has got me pissed.

I'm an AT&T customer simply by the fact that it is a company plan and we got grandfathered in for unlimited data. If it wasn't for that, I'd say I'd switch in a heartbeat, but to be honest, there aren't many better options out there.

Slightly related, I found out if you tell AT&T that you don't care about Uverse and only want an internet service for your house they couldn't care if you lived or died as far as the sales reps go. I've even had them tell me you can get better deals from cable companies because AT&T reps are only interested in selling packaged products.
 
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News Comments > Ubisoft: PC Piracy Rate 93-95%
83. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 14:24 SimplyMonk
 
Verno wrote on Aug 22, 2012, 14:10:
Did they really think they were going to sell $60 games in China to begin with? Piracy rates are massive in emerging gaming markets and all of the F2P games in the world won't change that. Let's not ignore how overcrowded F2P will be in a few years, it's the MMO story all over again when Blizzard or some other giant enters it.

I'm betting that Project Titan is going to be a F2P game from Blizzard. Doubt it will be as massive as WoW has been, mainly because I think WoW had not only a solid team behind it, but fantastic timing seeing as most MMOs of the period were fairly brutal, bug-ridden or unpolished.

What worries me about the F2P games is that once they hit Asian markets you begin to see a tremendous amount of abuse in terms of hacking, bug exploitation, credit card theft and in some cases just play styles that exploit imbalances in a game's design. I'm basing most of this, though, off of several iPhone F2P titles I've looked at over the years so maybe it is something systematic of Apple's walled garden.

Going F2P isn't as easy as some publishers think. What before was a fight against piracy and DRM circumvention now becomes a fight against network stability, exploitation and hackers. A far more dangerous fight as one bug can cost you millions and disrupt your entire economy.
 
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News Comments > Ubisoft: PC Piracy Rate 93-95%
82. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 14:12 SimplyMonk
 
Ubisoft CEO: So what are our sales numbers for the latest Assassin's Creed title PC port?

Finance Department: Only $10,000, Sir.

CEO: WHAT?! Why so low? Well, at least we only spent $5K having the interns write the port, but how do you explain this?

Finance: Ummm... Piracy? Pirates love ports.

CEO: FILTHY PIRATES AND THEIR LOVE OF PORTS!

Finance: Yeah. It really is a shame. Well, I have to be going now. My second yacht needs to be christened.

CEO: What? Oh. All right. Those investments of your must really being paying off for you to afford a second yacht.

Finance: Oh. Yeah. Investments. Those things. Yeah. They are doing great...
 
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
31. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 19:15 SimplyMonk
 
xXBatmanXx wrote on Aug 21, 2012, 17:57:
The gun mechanics are all messed up and doesn't "feel" right. Headshots are still way to high of a % and most of the COF doesn't make sense for the gun. It is as though they randomly assign a COF for a type of gun that doesn't fit it at all...

You talking about when compared to reality? Or to previous versions of CS?

 
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News Comments > Diablo III Patch Rolling Out
20. Re: Diablo III Patch Rolling Out Aug 21, 2012, 12:21 SimplyMonk
 
Bhruic wrote on Aug 21, 2012, 10:47:
I'd really like to know what their justification is for capping MF at 300%. I mean, I suspect people will be happy that it's no longer averaged out, but throwing the cap in seems a bit nasty, especially as people have spent money trying to get it as high as possible.

They did it to make Paragon levels actually mean something and have a purpose other than just distracting you while they finish making the game. When you are Paragon 100, you won't need any Magic/Gold find on your gear because you will be capped and can instead focus on other types of attributes. The game is about farming. It makes sense that they would cap your efficiency of farming the same way in WoW they cap your Dodge so that you still have a chance of taking some damage.
 
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News Comments > Out of the Blue
61. Re: removed Aug 20, 2012, 20:06 SimplyMonk
 
Agent.X7 wrote on Aug 20, 2012, 18:16:
What we really need is Futurama's suicide booths. Your choice of quick, slow, painless, agonizing, and the added bonus of someone making a profit off of it. ;P

Oddly enough, after laughing at this statement, I found I was completely OK with the real world implementation of suicide booths. Maybe "OK" is the wrong word. Curious as to what the repercussions of such a venture would be is perhaps more accurate.

EDIT: That brief period of curiosity led, as always, to Wikipedia

This comment was edited on Aug 20, 2012, 20:12.
 
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News Comments > Out of the Blue
55. Re: removed Aug 20, 2012, 17:55 SimplyMonk
 
Beamer wrote on Aug 20, 2012, 17:33:
Just because they're in a bad place doesn't excuse them from putting other people in a similar place needlessly.

The insanity defense in certain criminal trials would tend to disagree.

That being said, I get what you are saying, Beamer, but I think it only would apply to people who are thinking rationally and have come to a concrete decision that ending their life is for the best and will save themselves and their family pain/expense. At that point they might consider your words of wisdom, but I think your typical suicide won't have the "good of society" at the forefront of their minds. Who knows what Scott's state of mind was at the time, but belaboring the point now won't do him, his family or society any good.

Unless you mention it so that in case anyone in the forum was considering suicide as a viable option to their problems but were unsure on their chosen method. Should I ever find myself in that position, I'll remember your words. Thanks!
 
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News Comments > Diablo III 1.04 New Paragon Endgame Detailed
11. Re: Diablo III 1.04 New Paragon Endgame Detailed Aug 20, 2012, 16:27 SimplyMonk
 
peteham wrote on Aug 20, 2012, 16:21:
Ref the exp chart on diablofans.com, that's 10,454,400,000 exp from level 1 to 100.:
- 8,167,500 Inferno Dust Imps.
- 6,534,000 Inferno Hulking Phase Beasts.

Let me get right on that. Oh, on second thought, I'll pass.. If there was any doubt this game was being staffed and developed by retards, that doubt is now gone. What a horribly, horribly misguided attempt at making the game fun to play. Just boggles the mind..

+EXP items are gonna be the new MF now, I suppose.

<takes the cheap shot>

"Wait! But after this we are going to add Transmog so you can preserve your character's look... and 'Looking for Raid' so that you can beat those Elite packs you can't kill on your own... and Pokemon! Everyone loves Pokemon! PANDAS! SO KAWAII! Just stop posting negative stuff in the forums about us. It makes us sad. Sad pandas."

Excuse me if I'm mistaken, but wasn't there some "pet" mechanic in the Beta?
 
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News Comments > etc.
42. Re: etc. Aug 20, 2012, 15:24 SimplyMonk
 
eunichron wrote on Aug 20, 2012, 15:16:
Diablo and Diablo 2 were Autism Farming Simulator. Diablo 3 is Autism Farming Simulator.

True enough. I guess the problem I have, and maybe others have, with Diablo 3 is that it is just more of the same. Maybe we burnt our of the genre before D3 hit the playing field and since it didn't bring anything new to the table our expectations fell flat on their faces. Maybe the game just isn't for our generation as if you'd played any other ARPG for a great length of time, you don't need to play D3.
 
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News Comments > etc.
38. Re: etc. Aug 20, 2012, 15:08 SimplyMonk
 
Verno wrote on Aug 20, 2012, 14:45:
The Diablo 3 1.04 details have been updated yet again, now there is apparently paragon levels which start at 1 when a player reaches level 60 and goes all the way to 100. It gives 3% MF/GF per level and will take roughly 300,000,000 EXP to hit 100. That's their endgame solution apparently. Not sure how I feel about it yet.

No word on bindable items yet so I hope that was just a silly rumor.


Paragon Levels, much like this comment, gives an impression of hasty and not well thought out. If anything, it just points out the futility of playing the game as all your are doing is filling a meter that increases your ability to farm and gives you some stats. Leveling is not fun just for the sake of leveling otherwise ProgressQuest would dominate the gaming industry. Paragon Levels would need to be more substantial with either new abilities, runes or passives. Why do I want to grind more? Also, what will be the effect of Paragon Levels in PvP when you finally get around to releasing it?

At least Rift made their "Paragon Levels" have a few useful abilities thrown, if not much better than this. Wait. Did you guys just copy Rift here? Usually, when you blatantly copy something, at least try and make it better or your own in some way. Otherwise you are no better than Zynga.
 
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News Comments > etc.
31. Re: etc. Aug 20, 2012, 14:01 SimplyMonk
 
Blizzard never been a great innovator in any sense of the word, but they had a talent for taking a genre and really polishing it up till it shined. Diablo 3 for all its shininess, it a large step back in a number of areas which gives credence to Brevik's words. It didn't have the Blizzard polish or their progression. They were starting fresh and had no clue what they were doing or what worked.

Warcraft 1 was a little shaky. WC2 was a more polished version of it with the lessons they learned. Diablo 1 was a little shaky. D2 was the same level of polish and progression with new tech thrown in. Starcraft 1 was fantastic. SC2 was the same formula. Write a new story, polish and tweak the game play and tech, but don't really do anything unique. WoW was EQ but with WC's story line and done friendlier and with better systems/features.

Warcraft 3 was the only real innovation I saw from Blizzard (unless they took the Hero/Level mechanic from another title I'm not remembering) where they took the time to deliver a unique experience that was unlike anything before. Everything since then has either died in development or has been the same thing we've already seen, just a few steps forward.

Blizzard is a solid developer. They just need to keep the egos in check and focus on building skill and experience. Something I imagine that is harder to due since the Activision merger.

Curious too see how Titan turns out. Something new and genre changing? Or just a polish of something we've seen before.

This comment was edited on Aug 20, 2012, 14:37.
 
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491 Comments. 25 pages. Viewing page 10.
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