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User information for bhcompy

Real Name bhcompy   
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Signed On Aug 10, 2010, 20:50
Total Comments 713 (Apprentice)
User ID 55884
 
User comment history
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News Comments > TF2 In-Game Store and Steam Wallet Launch
15. Re: TF2 In-Game Store and Steam Wallet Launch Sep 30, 2010, 17:12 bhcompy
 
MoreLuckThanSkill wrote on Sep 30, 2010, 16:18:
Considering the original TF team who originally made QWTF, this is even more of a disgrace than what they've already done with TF2.

I'm sure they will make a lot of money, but seriously, it's amazing how much people can debase and sell out over the space of 15 years or so.

A micro transaction item store in what was originally planned to be a competitive team based FPS? Really? What a shame. They claim the items won't provide any competitive advantage, but that's not even really the point of the game anymore, it seems.

This probably sounds fairly doom and gloom, but back in the day, Quakeworld Team Fortress was basically the greatest FPS the world had ever seen. Flash forward to today, Team Fortress 2 = clownshoes.


It wasn't originally QWTF, it was just TF, because we played it in NetQuake, too.

/get off my lawn
 
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News Comments > Ships Ahoy - Haunted House
7. Re: Ships Ahoy - Haunted House Sep 29, 2010, 19:42 bhcompy
 
Halo wrote on Sep 29, 2010, 19:32:
I'm still not buying this whole 64 bit thing. Literally though I can't afford to upgrade.

I finally saved up to upgrade(500$ for a full rig sans OS similar in spec to Tom's Hardware 500$ budget rig but with a bit more scalability) and I've been very happy with it. Biggest benefit is the extra ram, but everything else seems to run really well as well.
 
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News Comments > Kotick on Studio Autonomy
25. Re: Kotick on Studio Autonomy Sep 27, 2010, 19:46 bhcompy
 
Dev wrote on Sep 27, 2010, 18:23:
I still don't consider them an "indie" in the sense of how I usually think of the term when I see it.

And I think that is unfair. Just because they're wildly successful doesn't make them any less "indie". They march to their own drum, they do not have public shareholders, they encourage creativity, and they give you a lot more than a typical publisher backed gaming company. And Valve was backed by Sierra when Gearbox was hired to create expansion packs and console ports.

I know they're not the same as Paradox, Croteam, etc as far as smaller market developers without ties to major publishers, but they're still doing everything every other indie developer does, just with more of their own money to bankroll it.
 
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News Comments > The Sacrifice for L4D/L4D2 Next Month
15. Re: The Sacrifice for L4D/L4D2 Next Month Sep 27, 2010, 18:23 bhcompy
 
Dev wrote on Sep 27, 2010, 18:19:
PHJF wrote on Sep 27, 2010, 17:05:
That's because scavenge isn't viable as a long-term mode of play. L4D2 was a fun little distraction on and off for a couple months but my heart lies with TF2.

Engineer is credit to team!
I much prefer it over any other l4d2 game mode. Campaigns are boring to me. Versus is 2 hours, and scavenge is 90% of the fun of vs squeezed into 15 mins.

So I disagree. I think the reason its harder to find scavenge players is because L4D2 players as a whole are dropping out. Its almost 1/3rd less than TF2 right now. Whats funny is that MW2 has now dropped down below the all time kings, counter strike games.
http://store.steampowered.com/stats/

The sad thing is that CS used to be better. I still play and like CS, but I miss me some beta 5.2 something fierce. There aren't any games that really take it's place, as Call of Duty is too console-esque, Battlefield is a completely different genre, and Urban Terror picked the wrong engine.

I do think that Action Quake 2 would be great and well received remade on an engine simulating the same physics(not the crappy AHL version).
 
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News Comments > EA Returns Fire at Activision
6. Re: EA Returns Fire at Activision Sep 27, 2010, 18:21 bhcompy
 
Granted EA is just deflecting considering their well publicized issues with overtime pay, Maxis, Mythic, Westwood, etc.

On another note, this headline reminded me that I need to download Return Fire, cuz that game was bitchin
 
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News Comments > The Sacrifice for L4D/L4D2 Next Month
13. Re: The Sacrifice for L4D/L4D2 Next Month Sep 27, 2010, 17:49 bhcompy
 
frag.machine wrote on Sep 27, 2010, 17:33:
ASeven wrote on Sep 27, 2010, 17:15:
PHJF wrote on Sep 27, 2010, 17:05:
That's because scavenge isn't viable as a long-term mode of play. L4D2 was a fun little distraction on and off for a couple months but my heart lies with TF2.

Engineer is credit to team!

Nom nom nom nom

MAGGOTS!

You're a loose cannon sandvich, but a damn good cop!

/sorry, heavy gets the best quotes
 
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News Comments > Kotick on Studio Autonomy
22. Re: Kotick on Studio Autonomy Sep 27, 2010, 17:47 bhcompy
 
Is Valve no longer independent? They're self-contained and only have distribution agreements for physical media  
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News Comments > Duke 3D Mod
6. Re: Duke 3D Mod Sep 27, 2010, 12:16 bhcompy
 
How's about a Shogo remake  
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News Comments > PC Medal of Honor MP Beta Next Month
30. Re: PC Medal of Honor MP Beta Next Month Sep 24, 2010, 19:05 bhcompy
 
everyone wrote on Sep 24, 2010, 17:54:
Will this game support Glide? I don't want to have to mess with any MiniGL drivers for a change.

I hear that Tribes will look spiffy in Glide
 
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News Comments > PC Medal of Honor MP Beta Next Month
25. Re: PC Medal of Honor MP Beta Next Month Sep 24, 2010, 16:32 bhcompy
 
SpectralMeat wrote on Sep 24, 2010, 15:31:
ColoradoHoudini wrote on Sep 24, 2010, 15:27:
What was that one CPU not AMD or Intel that showed up around 1996? I think they might have staying power.
Cyrix aka VIA ?

Cyrix 333 with a SLI DiamondMM Voodoo2 setup
 
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News Comments > PC Medal of Honor MP Beta Next Month
15. Re: PC Medal of Honor MP Beta Next Month Sep 24, 2010, 14:59 bhcompy
 
ColoradoHoudini wrote on Sep 24, 2010, 14:14:
we are responding to this post:
"Dedicated server suppot will be nice, though I'm not sure how this is similar to MechWarrior 2 "

Obviously i mean Modern Warfare 2.. but that guy thought I meant Mech Warrior 2.. so we went into the wayback machine.

Hold on, I need to set my MTU setting so I can get the best ping. US Robotics for life!


I know what you meant, but MW2 is taken by a superior game. Thus, it was a minor ribbing
 
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News Comments > PC Medal of Honor MP Beta Next Month
4. Re: PC Medal of Honor MP Beta Next Month Sep 24, 2010, 13:06 bhcompy
 
ColoradoHoudini wrote on Sep 24, 2010, 12:24:
Is anyone excited about this title at all? I can't find a reason to be interested in this game. It looks like MW2/CoD/BC 2 .. I see nothing new in this game.. more of the same old.

Dedicated server suppot will be nice, though I'm not sure how this is similar to MechWarrior 2
 
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News Comments > Tamte Calls Out Kotick on Indies
16. Re: Tamte Calls Out Kotick on Indies Sep 23, 2010, 18:06 bhcompy
 
zirik wrote on Sep 23, 2010, 17:50:
wonder how long til kotick retracts his comments.

The same day WoW goes F2P
 
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News Comments > Tamte Calls Out Kotick on Indies
4. Re: Tamte Calls Out Kotick on Indies Sep 23, 2010, 13:28 bhcompy
 
nin wrote on Sep 23, 2010, 13:17:
As an independent developer, Atomic can't spend its way to big sales, like Activision can.

But they know a marketing opportunity when they see one...


Free press is the best press. Even John Romero would agree
 
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News Comments > EVE Online Incursion Expansion in November
3. Re: EVE Online Incursion Expansion in November Sep 21, 2010, 14:40 bhcompy
 
Carebear content is necessary to fund PvP, and any opportunity for more bounties and more salvage is always a good thing. Loyalty rewards are useful as well for particularly expensive blueprints and implants, so I'm interested in seeing what NPC corps will offer the missions involved here.  
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News Comments > Kotick on Bungie & Indies
13. Re: Kotick on Bungie & Indies Sep 20, 2010, 16:51 bhcompy
 
Beamer wrote on Sep 20, 2010, 15:45:

Publishers will still be needed for a good, long while.
They aren't like record companies, which added no real value other than distribution and got clobbered.

Making a game takes bigtime serious money, and as a consumer investing in a game is costly and time-consuming. Neither of these are true for music, so music survives well without the recording companies.
But with games? You still need millions of capital to make it, and you need marketing to convince others to even take the time to download it (look at how many cool UDK demos are out there being ignored because too few want to bother downloading a 400MB-1GB on something they know nothing about.)

Until game design gets cheap and easy, which may be a very long time away, we'll need publishers to finance them and market them. You never know what'll happen, though. Albums used to take millions to record, who thought it'd be done by kids in their garage with a laptop? Movies used to take millions to film. It's still pretty true, but budgets are actually falling now with digital being much quicker and cheaper. And who would have thought a few years back that the two most powerful game engines (CryEngine 3 and UE3) would be available free?


With digital distribution on PCs being the mainstream and at least viable on consoles, publishers aren't that necessary because venture capital can fill that gap(if necessary).

The only problem is when consumers require so called "triple A" titles. They're the Transformers of videogames, no innovation, just plenty of production value. That said, you can definitely make money without spending a billion on one title, just look at games like Mount and Blade, Braid, and Penumbra.

The problem is that too many developers try to remake the wheel rather than licensing existing technology(ex: building a new engine when Unreal is available). Development costs are much higher when you're building everything from scratch. Gone are the days when 8 out of 10 games on the market use Quake or Unreal derived engines, when solid games came out at a much faster pace and didn't break the bank to make or purchase. Games don't take "bigtime serious money" to make unless developers decide to go that route.
 
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News Comments > F2P Battlefield Assault?
5. Re: F2P Battlefield Assault? Sep 20, 2010, 14:12 bhcompy
 
So we'll have more Futureweapons ads like in 2142? This time we don't have to pay for it?  
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News Comments > Activison Considering Selling Cut-Scene Movies
65. Re: Activison Considering Selling Cut-Scene Movies Sep 17, 2010, 20:24 bhcompy
 
Flatline wrote on Sep 17, 2010, 20:12:
I dunno how successful such an idea would be.

Most of the people I know (even diehard FF7 fans) skipped Advent Children. The ones who didn't wished they had.

And I'll agree that Blizzard games have a plot about as deep as a tuna can.

you know different FF fans than I do then
 
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News Comments > Activison Considering Selling Cut-Scene Movies
60. Re: Activison Considering Selling Cut-Scene Movies Sep 17, 2010, 13:25 bhcompy
 
Bhruic wrote on Sep 17, 2010, 11:39:

I assume he is isnt talking about the EA store since...ern....well he is the president of Activision....

Doh!

I, uh, meant Activision...! Do they even have an online store?

Yea, Battle.net and worldofwarcraft.com Not too many credit card numbers to be found there, nope, not at all.
 
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News Comments > Activison Considering Selling Cut-Scene Movies
4. Re: Activison Considering Selling Cut-Scene Movies Sep 16, 2010, 20:21 bhcompy
 
Meanwhile, 1200 miles away in Bellevue, Washinton, Valve releases free major expansions/updates regularly for multiple games along with extra story content like the comic series released this week for Left4Dead.

Honestly, I'd rather support EA than Activision at this point, and that's saying something.
 
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713 Comments. 36 pages. Viewing page 34.
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