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User information for bhcompy

Real Name bhcompy   
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Signed On Aug 10, 2010, 20:50
Total Comments 732 (Apprentice)
User ID 55884
 
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News Comments > TRIBES Acquired, Tribes Universe Announced
44. Re: TRIBES Acquired, Tribes Universe Announced Oct 25, 2010, 12:16 bhcompy
 
ColoradoHoudini wrote on Oct 24, 2010, 15:23:
I hope they pull it off.. but let's be honest, those of us that are old school Tribes vets (Western Alliance!) are going to be very nitpicky about this title and very hard to please.

Just no goddamn Renegayeds
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
29. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 20:01 bhcompy
 
Brumbek wrote on Oct 22, 2010, 18:23:
The Advocate wrote on Oct 22, 2010, 15:21:
ALL MMOs suck. ALL of them. They're all grind, extermination and Fedex quests. Booooooooooring. Not one of them is deep, not one of them holds even the dimmest candle to a solid single player RPG.
I completely agree with you. I've tried many times to enjoy MMOs but I quit after about 5 hours because they are so incredibly boring and feel dead to me. They strike me as big and heartless worlds.

Basically, they can never be as carefully crafted and immersive as a well-made single player RPG, as you say.

Moreover, I've never had any MMO players honestly say they enjoy the game for the game itself. They always talk about the social aspects and even though it's a grind for the first 100 hours, it gets better at max level, blah blah blah. Sort of reminds me of smokers or heroin addicts where they know it's a bad thing but just can't/won't stop.

I'd challenge any MMO addict, to tell me what story/quest/characters can match a solid SP RPG.

Depends on how you get in to it. EQ and DAoC were both very immersive because the worlds were incredibly detailed and incredibly dangerous. Wandering around Cornwall searching for Stonehenge for the first time was very engaging and brought out the character of the world. Much of DAoC was like that as it was based on history, myth, and legend and you get to explore it. EQ was much the same, even at the highend. Going in to Castle Mistmoore for the first time was an experience in itself.

And as a former EQ Guide, the fact that GMs in early EQ days played live NPCs for daily events and major storyline updates added to the dynamic world.

The story/quest/characters of single player RPGs are different, but they're a different genre. Not to mention that most RPGs are mostly linear regardless of the fact that they are set in a sandbox of sorts.
 
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News Comments > New AMD/ATI Drivers & Hotfix
15. Re: New AMD/ATI Drivers & Hotfix Oct 22, 2010, 17:01 bhcompy
 
kxmode wrote on Oct 22, 2010, 15:59:
Drezden wrote on Oct 22, 2010, 15:50:
kxmode wrote on Oct 22, 2010, 15:40:
Would an AMD/ATI combo system be less expensive but just as good as a Intel/nVidia combo?

Yes.

Don't let retarded morons like Grounded scare you away from AMD. They make quality chips and quality cards.

I haven't owned an Intel or Nvidia product in 10 years. And will continue to never own one of their products as long as AMD is available. Had nothing but problems with both companies. Never an issue with AMD/ATI.

How is AMD/ATI with Photoshop, Flash and Firefox?

First, the price per performance ratio for AMD/ATI is better than Intel/nV or Intel/ATI. If you want the top performance, sure, you look at Intel for the processor, but you pay a lot more per unit of performance and the diminishing returns aren't worth it as far as gaming is concerned(might be worth it for multimedia processing depending on your use).

Second, I've had no problem with my new AMD/ATI box regarding Photoshop, Flash, or Firefox(running Win7 64b). I recently upgraded from a 3200+ and an nV 7900GS AGP
 
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News Comments > New AMD/ATI Drivers & Hotfix
3. Re: New AMD/ATI Drivers & Hotfix Oct 22, 2010, 15:41 bhcompy
 
KilrathiAce wrote on Oct 22, 2010, 15:37:
AMD still did not fix various visual bugs in arma2 that were introduced with 10.9, but I will live.

Does ARMA2 have a solid multiplayer population?
 
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News Comments > GFWL Marketplace Reboot
10. Re: GFWL Marketplace Reboot Oct 22, 2010, 15:37 bhcompy
 
Beamer wrote on Oct 22, 2010, 15:01:
Valve would be the one holding it up as Microsoft really can't offer them anything.

Except the platform and IDE that Valve depends upon for the bulk of its success.
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
19. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 15:31 bhcompy
 
The Advocate wrote on Oct 22, 2010, 15:27:
Not angry, tired.

I left an MMO publisher because I realized that all they were doing was helping destroy the very hobby I love.

If you really look at it, MMOs are not games. They're endless systems of addiction. There is nothing to "win", ergo they can not be games.

Based on that logic, no multiplayer games have definitive "win" conditions because you can continue playing forever. You gain victories in battle, but there is no end to the war, be it TF2, EQ, whatever
 
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News Comments > Call of Duty: Black Ops Steamworks
20. Re: Call of Duty: Black Ops Steamworks Oct 22, 2010, 14:26 bhcompy
 
necrosis wrote on Oct 22, 2010, 14:00:
bhcompy wrote on Oct 22, 2010, 13:23:
And for the record, FOV 110 is best.
For 16:10.

4:3

/QW@800x600
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
6. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 13:41 bhcompy
 
kxmode wrote on Oct 22, 2010, 13:37:
bhcompy wrote on Oct 22, 2010, 13:26:
Ruffiana wrote on Oct 22, 2010, 13:17:

Honestly, MMO in a post-apocalyptic wasteland just seems doomed from the get go. It's a much better setting for a single-player or perhaps small co-op game. The lifeblood of an MMO is its community. You can't put hundreds or thousands of people into the same playspace, expect them to form social bonds, friendships, rivalries...but still feel like it's a wastland where resources are scarce, survival is harsh, and every man is out for himself.

You've never played Anarchy Online then? Hell, even EVE is like that in a way(in that it's harsh, resources are difficult to come by, and every man is out for himself). And, of course, in space no one can hear you scream.

Yes, but in AO you have civilizations and large metropolitan areas. The wastelands of Fallout have none of that. They built "cities" and townships wherever they can: in Government buildings and Battleships. In fact they built a city around a nuclear bomb they thought was dormant. Wink

AO had cities, but it was still a fucked up place that was more or less post-apocalypse. Definitely had the Mad Max design philosophy to it, or maybe Dark Tower-ish
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
4. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 13:26 bhcompy
 
Ruffiana wrote on Oct 22, 2010, 13:17:

Honestly, MMO in a post-apocalyptic wasteland just seems doomed from the get go. It's a much better setting for a single-player or perhaps small co-op game. The lifeblood of an MMO is its community. You can't put hundreds or thousands of people into the same playspace, expect them to form social bonds, friendships, rivalries...but still feel like it's a wastland where resources are scarce, survival is harsh, and every man is out for himself.

You've never played Anarchy Online then? Hell, even EVE is like that in a way(in that it's harsh, resources are difficult to come by, and every man is out for himself). And, of course, in space no one can hear you scream.
 
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News Comments > Call of Duty: Black Ops Steamworks
10. Re: Call of Duty: Black Ops Steamworks Oct 22, 2010, 13:23 bhcompy
 
spindoctor wrote on Oct 22, 2010, 13:16:
jsmith wrote on Oct 22, 2010, 13:12:
Could it be that there is a limitation in the engine Infinity Ward created which would distort the game? Something that Treyarch is unable to overcome? It's quite possible they were unable to make any modifications to the engine in such a short timespan (sort of like Obsidian with Fallout New Vegas using Bethesda's Gamebryo / Fallout 3 engine).

The games are built on a modified Quake 3 engine (yes it's that old). The ability to change FoV is definitely in the engine already. The only question is whether Treyarch will expose it to PC gamers. It's a good bet that they will considering there's a dev console, but you never know these days...

Granted Source is modified Quake engine, yet commands like vid_restart and snd_restart are removed from various releases of the engine. FOV could just as easily be removed.

And for the record, FOV 110 is best.
 
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News Comments > Evening Consolidation
15. Re: Evening Consolidation Oct 22, 2010, 12:40 bhcompy
 
Verno wrote on Oct 22, 2010, 09:33:
I remember reading some study Microsoft commissioned that 60% of Xbox360's sold never go online at all. That was three years ago so I'm sure the numbers have changed but if you look at their XBL numbers, you can see that going online only would be nothing short of disastrous for their business model.


Part of the problem with that is that the 360 is not wifi capable without a 70$+ adapter. The 360 in my sons room does not have the internet because I'm not going to drag a cat5 cable across 2 rooms and the hall. He plays online on his PS3 instead
 
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News Comments > On PC Battlefield 3
72. Re: On PC Battlefield 3 Oct 22, 2010, 12:27 bhcompy
 
G-Snake wrote on Oct 22, 2010, 09:53:
Well after reading up some more and viewing those slides that were linked earlier, I can say that I've more or less lost all hope for BF3.

Another great franchise brutally raped and murdered by mentally retarded developers and crappy consoles.

Guess I'll be playing BF2 for another 5 years (that's assuming EA doesn't take down the stats/rankings before BF3 is released...which will likely happen).

No more money from me DICE :(. From so much potential, to so much fucking agony in failing to just simply listen to their customers. I've gone from wanting to see DICE succeed to wanting to see DICE fail miserably so they can stop perpetuating this nightmare.

To be fair, DICE isn't the only development studio guilty of this, I think most of them are now.

/rant

To be more fair, DICE was cool until EA bought them and wrecked it
 
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News Comments > On PC Battlefield 3
40. Re: On PC Battlefield 3 Oct 21, 2010, 14:41 bhcompy
 
Verno wrote on Oct 21, 2010, 11:09:
SpectralMeat wrote on Oct 21, 2010, 10:56:
How is BC2 compares on the console and PC with player counts, vehicles, and map sizes? I own the PC version

The PC version has 32 players instead of 24, that's the only difference. I doubt they are going to make maps that accommodate both 64 and 24 player sizes, that would be incredibly difficult to make and balance.

Like they did for BF2 to much success?
 
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News Comments > On MOH Sales
9. Re: On MOH Sales Oct 20, 2010, 14:15 bhcompy
 
xXBatmanXx wrote on Oct 20, 2010, 13:59:
heh - out of the 1200 people in my groups and friends list...only 8 haev purchased it.....

Granted it was the same for CODMW2 for me and my friends.
 
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News Comments > RAGE Interview
17. Re: RAGE Interview Oct 19, 2010, 14:05 bhcompy
 
Sempai wrote on Oct 19, 2010, 10:56:
tuddies wrote on Oct 19, 2010, 09:27:
no joke, UE3 is far more advanced than the latest id engine.. and the netcode is rock solid. you could give rage a huge bump up by using this engine.


And you have proof of this from where?..

Rage looked pretty damned impressive running on the shitbox360, I hope they don't fuck it up..God knows they've had enough time to make a solid engine by now.

Look We all know about UE3 but it's my hope that something...ANYTHING comes along to takes its place, It's grown long in the tooth..

They could always use Source.

Realistically though, the industry is better off with a few engines rather than each game having its own. Just costs too damn much to develop and that passes on to we the consumer.
 
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News Comments > Upcoming WoW Item Removals
12. Re: Upcoming WoW Item Removals Oct 18, 2010, 13:27 bhcompy
 
kxmode wrote on Oct 18, 2010, 11:28:

"The most noticeable thing about Cataclysm is that Alliance and Horde towns, camps, and even questing areas, are now in close proximity of one another in every zone. This is a stark difference from classic WOW. So for every Alliance camp there’s a neighboring Horde camp. For every Horde Stronghold there’s an Alliance Keep, and so on and so forth.

Sounds like Warhammer
 
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News Comments > Valve Denies Steam Trade-in Plans
2. Re: Valve Denies Steam Trade-in Plans Oct 14, 2010, 14:44 bhcompy
 
These analysts are a bunch of dipshits that need to stop meddling in the gaming industry. This story is fairly benign, but they always fuck around with financials and cause issues with companies that are public(like Activision and charging for PC online play)  
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News Comments > EA Bashing
115. Re: EA Bashing Oct 14, 2010, 13:53 bhcompy
 
Creston wrote on Oct 13, 2010, 23:47:
Dev wrote on Oct 13, 2010, 23:40:
Creston wrote on Oct 13, 2010, 23:16:
Will KOR beat WoW? No, it won't. Nothing ever will. It's too firmly established, and the only thing that can ever beat it is Blizzard giving up on it.

Blizzard's next MMO might though. I'm not sure if its smart to split up communities like that, but I think I've seen blues blurbs about another blizzard MMO in the works.

But it's going to suffer exactly the same problem as every other MMO. It has to compete with WoW, which has been polished and expanded upon for 6 to 7 years. People will play it, see it's nowhere near the level of WoW, and then just go back to WoW.

As long as everyone would rather just keep grinding the same raid over and over with a level 80 character, no new MMO really stands a chance, regardless of the developer.

Creston

They said the same thing about EverQuest.
 
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News Comments > EA Bashing
41. Re: EA Bashing Oct 13, 2010, 13:28 bhcompy
 
Beamer wrote on Oct 13, 2010, 13:24:

I don't know what happened with Maxis, I assume that Will Wright left and it kind of... lost its steam. To be fair, creating the next The Sims expansion isn't rocket science. I think Maxis found itself unable to justify itself. Maybe they lost any kind of innovative push, maybe they let themselves become a Sims factory, and let's be honest, the last good game they did was SimCity 4. EA actually kept them around, as they were inches from shuttering prior to the acquisition.

Westwood lost much of its high level staff immediately at merger. People inside then mismanaged it, but it was doomed from the start for losing its most valuable employees.


And Maxis' IP was abused thoroughly with all of the Sims games that came after the merger. Sim City went away while Sim Pets Party Remix 4 came out for DS and Wii.

Westwood did lose some of its staff, but they responded by forcing the games out to make the most cash rather than finishing the projects in time as Westwood would have done. They're just lucky they didn't drive the IP into the ground
 
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News Comments > EA Bashing
35. Re: EA Bashing Oct 13, 2010, 13:22 bhcompy
 
kxmode wrote on Oct 13, 2010, 13:14:
Darks wrote on Oct 13, 2010, 13:03:
I would like to know what has referring to that the Star Wars MMO is a joke. I need to know specifics. This is a game high on my list so is he just blowing smoke up everyone’s ass in hopes of trying to derail the game because he’s pissed off or is there fact to this comment he made?

Inquiring minds what to know!

He's blowing smoke. How does he even know the game cost 300M? The only people who know this is the CFO and those within the company's budgeting department and none of them are going to share this information with the entire company! I've work in a small company for the past 7 years, and to date they never once told the company about project costs. The only way this person would know this is if he worked in the budgeting department. If this is the case then the rest of his blog is worthless because he's talking about experiences in positions he himself has no knowledge of. I will say this person simply sounds pissed off for being fired and he's using the anonymity of Internet to take out his anger on his former employer. If this person posts an anonymous blog ripping apart his former employee could the real reason for him being fired has to do with him being a troublemaker in the company and he was finally caught?

1up article 3/10

Doesn't say 300m, but insinuates over 100m without factoring in the cost of acquisition of BioWare. And that's from EA CFO.
 
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732 Comments. 37 pages. Viewing page 33.
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