Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for bhcompy

Real Name bhcompy   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Aug 10, 2010, 20:50
Total Comments 706 (Apprentice)
User ID 55884
 
User comment history
< Newer [ 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 ] Older >


News Comments > Call of Duty: Black Ops Steamworks
20. Re: Call of Duty: Black Ops Steamworks Oct 22, 2010, 14:26 bhcompy
 
necrosis wrote on Oct 22, 2010, 14:00:
bhcompy wrote on Oct 22, 2010, 13:23:
And for the record, FOV 110 is best.
For 16:10.

4:3

/QW@800x600
 
Reply Quote Edit Delete Report
 
News Comments > Bethesda Passed on Fallout MMOG Rights
6. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 13:41 bhcompy
 
kxmode wrote on Oct 22, 2010, 13:37:
bhcompy wrote on Oct 22, 2010, 13:26:
Ruffiana wrote on Oct 22, 2010, 13:17:

Honestly, MMO in a post-apocalyptic wasteland just seems doomed from the get go. It's a much better setting for a single-player or perhaps small co-op game. The lifeblood of an MMO is its community. You can't put hundreds or thousands of people into the same playspace, expect them to form social bonds, friendships, rivalries...but still feel like it's a wastland where resources are scarce, survival is harsh, and every man is out for himself.

You've never played Anarchy Online then? Hell, even EVE is like that in a way(in that it's harsh, resources are difficult to come by, and every man is out for himself). And, of course, in space no one can hear you scream.

Yes, but in AO you have civilizations and large metropolitan areas. The wastelands of Fallout have none of that. They built "cities" and townships wherever they can: in Government buildings and Battleships. In fact they built a city around a nuclear bomb they thought was dormant. Wink

AO had cities, but it was still a fucked up place that was more or less post-apocalypse. Definitely had the Mad Max design philosophy to it, or maybe Dark Tower-ish
 
Reply Quote Edit Delete Report
 
News Comments > Bethesda Passed on Fallout MMOG Rights
4. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 13:26 bhcompy
 
Ruffiana wrote on Oct 22, 2010, 13:17:

Honestly, MMO in a post-apocalyptic wasteland just seems doomed from the get go. It's a much better setting for a single-player or perhaps small co-op game. The lifeblood of an MMO is its community. You can't put hundreds or thousands of people into the same playspace, expect them to form social bonds, friendships, rivalries...but still feel like it's a wastland where resources are scarce, survival is harsh, and every man is out for himself.

You've never played Anarchy Online then? Hell, even EVE is like that in a way(in that it's harsh, resources are difficult to come by, and every man is out for himself). And, of course, in space no one can hear you scream.
 
Reply Quote Edit Delete Report
 
News Comments > Call of Duty: Black Ops Steamworks
10. Re: Call of Duty: Black Ops Steamworks Oct 22, 2010, 13:23 bhcompy
 
spindoctor wrote on Oct 22, 2010, 13:16:
jsmith wrote on Oct 22, 2010, 13:12:
Could it be that there is a limitation in the engine Infinity Ward created which would distort the game? Something that Treyarch is unable to overcome? It's quite possible they were unable to make any modifications to the engine in such a short timespan (sort of like Obsidian with Fallout New Vegas using Bethesda's Gamebryo / Fallout 3 engine).

The games are built on a modified Quake 3 engine (yes it's that old). The ability to change FoV is definitely in the engine already. The only question is whether Treyarch will expose it to PC gamers. It's a good bet that they will considering there's a dev console, but you never know these days...

Granted Source is modified Quake engine, yet commands like vid_restart and snd_restart are removed from various releases of the engine. FOV could just as easily be removed.

And for the record, FOV 110 is best.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Consolidation
15. Re: Evening Consolidation Oct 22, 2010, 12:40 bhcompy
 
Verno wrote on Oct 22, 2010, 09:33:
I remember reading some study Microsoft commissioned that 60% of Xbox360's sold never go online at all. That was three years ago so I'm sure the numbers have changed but if you look at their XBL numbers, you can see that going online only would be nothing short of disastrous for their business model.


Part of the problem with that is that the 360 is not wifi capable without a 70$+ adapter. The 360 in my sons room does not have the internet because I'm not going to drag a cat5 cable across 2 rooms and the hall. He plays online on his PS3 instead
 
Reply Quote Edit Delete Report
 
News Comments > On PC Battlefield 3
72. Re: On PC Battlefield 3 Oct 22, 2010, 12:27 bhcompy
 
G-Snake wrote on Oct 22, 2010, 09:53:
Well after reading up some more and viewing those slides that were linked earlier, I can say that I've more or less lost all hope for BF3.

Another great franchise brutally raped and murdered by mentally retarded developers and crappy consoles.

Guess I'll be playing BF2 for another 5 years (that's assuming EA doesn't take down the stats/rankings before BF3 is released...which will likely happen).

No more money from me DICE :(. From so much potential, to so much fucking agony in failing to just simply listen to their customers. I've gone from wanting to see DICE succeed to wanting to see DICE fail miserably so they can stop perpetuating this nightmare.

To be fair, DICE isn't the only development studio guilty of this, I think most of them are now.

/rant

To be more fair, DICE was cool until EA bought them and wrecked it
 
Reply Quote Edit Delete Report
 
News Comments > On PC Battlefield 3
40. Re: On PC Battlefield 3 Oct 21, 2010, 14:41 bhcompy
 
Verno wrote on Oct 21, 2010, 11:09:
SpectralMeat wrote on Oct 21, 2010, 10:56:
How is BC2 compares on the console and PC with player counts, vehicles, and map sizes? I own the PC version

The PC version has 32 players instead of 24, that's the only difference. I doubt they are going to make maps that accommodate both 64 and 24 player sizes, that would be incredibly difficult to make and balance.

Like they did for BF2 to much success?
 
Reply Quote Edit Delete Report
 
News Comments > On MOH Sales
9. Re: On MOH Sales Oct 20, 2010, 14:15 bhcompy
 
xXBatmanXx wrote on Oct 20, 2010, 13:59:
heh - out of the 1200 people in my groups and friends list...only 8 haev purchased it.....

Granted it was the same for CODMW2 for me and my friends.
 
Reply Quote Edit Delete Report
 
News Comments > RAGE Interview
17. Re: RAGE Interview Oct 19, 2010, 14:05 bhcompy
 
Sempai wrote on Oct 19, 2010, 10:56:
tuddies wrote on Oct 19, 2010, 09:27:
no joke, UE3 is far more advanced than the latest id engine.. and the netcode is rock solid. you could give rage a huge bump up by using this engine.


And you have proof of this from where?..

Rage looked pretty damned impressive running on the shitbox360, I hope they don't fuck it up..God knows they've had enough time to make a solid engine by now.

Look We all know about UE3 but it's my hope that something...ANYTHING comes along to takes its place, It's grown long in the tooth..

They could always use Source.

Realistically though, the industry is better off with a few engines rather than each game having its own. Just costs too damn much to develop and that passes on to we the consumer.
 
Reply Quote Edit Delete Report
 
News Comments > Upcoming WoW Item Removals
12. Re: Upcoming WoW Item Removals Oct 18, 2010, 13:27 bhcompy
 
kxmode wrote on Oct 18, 2010, 11:28:

"The most noticeable thing about Cataclysm is that Alliance and Horde towns, camps, and even questing areas, are now in close proximity of one another in every zone. This is a stark difference from classic WOW. So for every Alliance camp there’s a neighboring Horde camp. For every Horde Stronghold there’s an Alliance Keep, and so on and so forth.

Sounds like Warhammer
 
Reply Quote Edit Delete Report
 
News Comments > Valve Denies Steam Trade-in Plans
2. Re: Valve Denies Steam Trade-in Plans Oct 14, 2010, 14:44 bhcompy
 
These analysts are a bunch of dipshits that need to stop meddling in the gaming industry. This story is fairly benign, but they always fuck around with financials and cause issues with companies that are public(like Activision and charging for PC online play)  
Reply Quote Edit Delete Report
 
News Comments > EA Bashing
115. Re: EA Bashing Oct 14, 2010, 13:53 bhcompy
 
Creston wrote on Oct 13, 2010, 23:47:
Dev wrote on Oct 13, 2010, 23:40:
Creston wrote on Oct 13, 2010, 23:16:
Will KOR beat WoW? No, it won't. Nothing ever will. It's too firmly established, and the only thing that can ever beat it is Blizzard giving up on it.

Blizzard's next MMO might though. I'm not sure if its smart to split up communities like that, but I think I've seen blues blurbs about another blizzard MMO in the works.

But it's going to suffer exactly the same problem as every other MMO. It has to compete with WoW, which has been polished and expanded upon for 6 to 7 years. People will play it, see it's nowhere near the level of WoW, and then just go back to WoW.

As long as everyone would rather just keep grinding the same raid over and over with a level 80 character, no new MMO really stands a chance, regardless of the developer.

Creston

They said the same thing about EverQuest.
 
Reply Quote Edit Delete Report
 
News Comments > EA Bashing
41. Re: EA Bashing Oct 13, 2010, 13:28 bhcompy
 
Beamer wrote on Oct 13, 2010, 13:24:

I don't know what happened with Maxis, I assume that Will Wright left and it kind of... lost its steam. To be fair, creating the next The Sims expansion isn't rocket science. I think Maxis found itself unable to justify itself. Maybe they lost any kind of innovative push, maybe they let themselves become a Sims factory, and let's be honest, the last good game they did was SimCity 4. EA actually kept them around, as they were inches from shuttering prior to the acquisition.

Westwood lost much of its high level staff immediately at merger. People inside then mismanaged it, but it was doomed from the start for losing its most valuable employees.


And Maxis' IP was abused thoroughly with all of the Sims games that came after the merger. Sim City went away while Sim Pets Party Remix 4 came out for DS and Wii.

Westwood did lose some of its staff, but they responded by forcing the games out to make the most cash rather than finishing the projects in time as Westwood would have done. They're just lucky they didn't drive the IP into the ground
 
Reply Quote Edit Delete Report
 
News Comments > EA Bashing
35. Re: EA Bashing Oct 13, 2010, 13:22 bhcompy
 
kxmode wrote on Oct 13, 2010, 13:14:
Darks wrote on Oct 13, 2010, 13:03:
I would like to know what has referring to that the Star Wars MMO is a joke. I need to know specifics. This is a game high on my list so is he just blowing smoke up everyone’s ass in hopes of trying to derail the game because he’s pissed off or is there fact to this comment he made?

Inquiring minds what to know!

He's blowing smoke. How does he even know the game cost 300M? The only people who know this is the CFO and those within the company's budgeting department and none of them are going to share this information with the entire company! I've work in a small company for the past 7 years, and to date they never once told the company about project costs. The only way this person would know this is if he worked in the budgeting department. If this is the case then the rest of his blog is worthless because he's talking about experiences in positions he himself has no knowledge of. I will say this person simply sounds pissed off for being fired and he's using the anonymity of Internet to take out his anger on his former employer. If this person posts an anonymous blog ripping apart his former employee could the real reason for him being fired has to do with him being a troublemaker in the company and he was finally caught?

1up article 3/10

Doesn't say 300m, but insinuates over 100m without factoring in the cost of acquisition of BioWare. And that's from EA CFO.
 
Reply Quote Edit Delete Report
 
News Comments > Derek Paxton Joins Stardock
9. Re: Derek Paxton Joins Stardock Oct 13, 2010, 12:38 bhcompy
 
Island Dog wrote on Oct 13, 2010, 09:50:
Ironclad games are the developers of Sins. Other than that...no comment.

Well, the question is was Stardock investing in Ironclad to produce Sins, and are they still dependent on it if that is the case? Stardock won't be doing any producing anytime soon outside of Elemental given the current situation.
 
Reply Quote Edit Delete Report
 
News Comments > EA Bashing
25. Re: EA Bashing Oct 13, 2010, 12:34 bhcompy
 
Beamer wrote on Oct 13, 2010, 12:23:
The problem can be identified with one sole cause. Shareholders. Take a private company public and you have major problems, especially when the insiders don't have control over the majority of the stock.

In some cases I wholeheartedly agree.
In this I don't.

Shareholders want you to maximize value.
This is decimating, not maximizing.

Look at what happened with Maxis and Westwood. That is maximizing value in today's world. Like mentioned with the problems Google is having with outside shareholders, short term results are desireddemanded rather than long term growth(or growth potential). The modern stock market operates on quarterly numbers rather than long term numbers.
 
Reply Quote Edit Delete Report
 
News Comments > EA Bashing
21. Re: EA Bashing Oct 13, 2010, 12:16 bhcompy
 
Beamer wrote on Oct 13, 2010, 12:09:
EA has whittled down the Mythic team and replaced with their own people since the buyout. It's what EA does to everyone.

I'd like to think this is changing. Like to. You see examples of the opposite more often.

It's not hard to understand, though. You buy a company for three reasons:
1) It's a great core that has a lot of room to grow.
2) It's got potential but not all the pieces to get there
3) It's useless outside of IP

Company 1 you fund and leave alone. Company 2 you put your people in but for god'ssake recognize the culture and don't destroy what makes the company as good as it is. Company 3 you let go.

Seems like publishers love taking Company 1 and meddling with them until they become Company 2 due to departures, and end up driving them into becoming Company 3. Do not get it. You buy a company because of their core and their abilities and then you destroy it?

I so want to get into a publisher and see their reasoning, as there has to be some. And I want to be the guy that does it right.

The problem can be identified with one sole cause. Shareholders. Take a private company public and you have major problems, especially when the insiders don't have control over the majority of the stock.

Google is experiencing problems, as reported yesterday, because they make many long term investments with a great deal of risk. Shareholders are complaining that the company could be making more money than they currently are because of these investments(and Google already makes money hand of fist), but since Google retains the bulk of it's shares, it's able to deflect that criticism, which is something EA and Activision can't do.
 
Reply Quote Edit Delete Report
 
News Comments > EA Bashing
15. Re: EA Bashing Oct 13, 2010, 11:55 bhcompy
 
Creston wrote on Oct 13, 2010, 11:33:
Like I said, when was the last time Mythic made two games that sold 10 million copies plus in the space of a few months?

Creston

When was the last time Bioware made an MMO that was pulling in millions a month in subscriber fees for years at a time?

Most businessmen will tell you that the best model is the one that generates you revenue consistently rather than at one time. That is why Bioware and Blizzard got in to the MMO business, and Mythic has been there longer than both of them.

As far as the bashing, knowing people that worked for Mythic before and after the EA merge, I believe what this person is saying based on my own personal conversations with these people. EA has whittled down the Mythic team and replaced with their own people since the buyout. It's what EA does to everyone. And, realistically, it's not all that different from what happened at SOE with Galaxies(again, based on personal experience as a member of the press).
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - Medal of Honor
11. Re: Ships Ahoy - Medal of Honor Oct 12, 2010, 13:39 bhcompy
 
ASeven wrote on Oct 12, 2010, 11:35:
Beamer wrote on Oct 12, 2010, 11:20:
This is one of those games where single and multi are done by separate teams using separate engines. I never fully trust that.

Plus, DICE. I know many here love DICE. I've still hated everything they've done other than the original Battlefield. God I hate not being in a vehicle in their engines.

You and me, I've hated everything DICE has done for the PC since BF2. And the game, both SP and MP, is getting really average reviews all across the board, nobody seems to find a redeeming factor in yet another derivative game.

Yep, DICE needs to stick with what they do best. Vehicular combat. BFV was crap, BF2142 was too infantry heavy, and BFBC2 just doesn't have enough vehicles. Where the hell is the modern version of Aberdeen? BF2 had a good blend of vehicles and infantry, but the Desert Combat mod was mostly better than what BF2 was.
 
Reply Quote Edit Delete Report
 
News Comments > EVE Online: Commissioned Officer Edition Announced
6. Re: EVE Online: Commissioned Officer Edition Announced Oct 12, 2010, 13:34 bhcompy
 
briktal wrote on Oct 12, 2010, 13:10:
Zyrxil wrote on Oct 12, 2010, 12:56:
Have you played EVE? There are no classes or anything, so there's really no rerolling.

Especially since they standardized character stats so that you couldn't give your character terrible stats that slowed down most skill training.

Well, you can neural remap
 
Reply Quote Edit Delete Report
 
706 Comments. 36 pages. Viewing page 32.
< Newer [ 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 ] Older >


footer

.. .. ..

Blue's News logo