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User information for bhcompy

Real Name bhcompy   
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Signed On Aug 10, 2010, 20:50
Total Comments 720 (Apprentice)
User ID 55884
 
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News Comments > TRIBES Acquired, Tribes Universe Announced
50. Re: TRIBES Acquired, Tribes Universe Announced Oct 25, 2010, 15:51 bhcompy
 
Jerykk wrote on Oct 25, 2010, 15:32:
Better yet, keep vehicles out of Tribes entirely. They are completely redundant given the mobility and firepower that players already possess.

I don't think so. The scout was a great platform for flagrunning like in Rollercoast and the APCs were necessary for transporting heavies around(not to mention the awesomeness of having a portable mortar platform)
 
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News Comments > Blizzard on the DOTA Trademark
18. Re: Blizzard on the DOTA Trademark Oct 25, 2010, 15:10 bhcompy
 
heroin wrote on Oct 25, 2010, 14:40:
Did Valve ever create the engine that the original Team Fortress came out of (Quake)? Hell no, they didn't. But, as far as I know they did hire a bunch of guys who created the mod and did a very good job bringing it into it's own.

Well, Valve never created any engine from scratch. Source is still based on Quake. And TF already came into it's own before Valve bought the IP, much like CS. Valve just made it a profitable venture rather than a free total conversion. Too bad no one has ever done that for AQ2, because I'd pay for a new AQ2 at this point(at least if it's got similar physics)
 
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News Comments > Bad Company 2 PC Changes Planned
25. Re: Bad Company 2 PC Changes Planned Oct 25, 2010, 15:07 bhcompy
 
Verno wrote on Oct 25, 2010, 14:54:
I don't think it's quite that simple as other weapons need some rebalance in hardcore as well but either way hardcore is terrible right now. BC2 is one of the few games I've played where hardcore mode is punishing to good players and accommodating to "noobs", it's really ass backwards. Hardcore should be a step up for everyone equally in terms of challenge and difficulty, not artificially balanced around poorly implemented aspects of gameplay.

I agree, I was just pointing out the most glaring problem(to myself). And being accommodating to noobs is part of the whole LMG thing. At least with the noobtube you only get one shot at a time
 
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News Comments > Bad Company 2 PC Changes Planned
21. Re: Bad Company 2 PC Changes Planned Oct 25, 2010, 14:44 bhcompy
 
Verno wrote on Oct 25, 2010, 14:09:
BFBC2 is only meant to be played 1 way - and that is hardcore, which at this moment, without this new "fix" - is just fine.

I don't know, hardcore might be more realistic but it's also far too accommodating to people with low skill ceilings right now. Given that the most played modes on many of the maps are literal meat grinders that force team efforts on particular objectives much like Counter-Strike, it's honestly more enjoyable to be able to take a bit of damage instead of being 1-2 shot by someone who is just spraying and praying. There's a bit of a throwback initiative in the community to go back to normal mode on many of the servers and I totally get why.

And that whole problem is caused by the fact that the LMGs are ridiculously overpowered with no overheating and enormous clip sizes. Hardcore server with the LMG spam is just terrible.
 
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News Comments > Bad Company 2 PC Changes Planned
13. Re: Bad Company 2 PC Changes Planned Oct 25, 2010, 13:37 bhcompy
 
Well, it could just be they made the hitboxes bigger  
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News Comments > Quote of the Day
13. Re: Quote of the Day Oct 25, 2010, 13:19 bhcompy
 
necrosis wrote on Oct 25, 2010, 13:01:
Beamer wrote on Oct 25, 2010, 12:44:
FPS games have stagnated. Not that they ever innovated much beyond graphics, but they've definitely stagnated. Why? Most likely because consoles moved the genre back a few years.
So true. Because of the limited input on consoles (gamepad) many games have LOST features. Even to the point of destroying a franchisee. Rainbow Six anyone? Last good one was RvS. After that it became console centric and nothing more than just another FPS game among thousands. All the defining traits where thrown out. Ahh the memories of 8 on 8 RvS matches at LAN parties...

Ravenshield was great, but Roguespear was the pinnacle of the series

Anyways, no more lean left/lean right anymore
 
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News Comments > Quote of the Day
11. Re: Quote of the Day Oct 25, 2010, 13:16 bhcompy
 
crazyfingers wrote on Oct 25, 2010, 12:31:
The ammount of unique gampeplay brought by goldeneye 64 was incredible, especially for a cartridge console game. To call it a rip off of other FPS's is a gross understatement. The devil's often in the details and the way the mecahnics came together to form a coherent incredibly fun whole is what made goldeneye one of the all time classics, from incredible weapon balance and mechanics (shooting through walls, location specific damage, duel weilding), to hilariously fun animations and characters like baron samedy and oddjob(who remembers spazzing out while strafing back and forth and looking up?), to a unique and hugely rewarding single player with tremendous depth (the unlockeable secrets were perfectly balanced giving an ever increasing challenge AND REWARD to the extent of which we haven't seen since.)

There are few if any games i can think of that transcended multilayer and single player among its peers like goldeneye did.

Don't forget blast and bullet textures on walls, as highlighted with paintball mode
 
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News Comments > Bad Company 2 PC Changes Planned
11. Re: Bad Company 2 PC Changes Planned Oct 25, 2010, 12:55 bhcompy
 
Verno wrote on Oct 25, 2010, 12:43:
born2expire wrote on Oct 25, 2010, 11:11:
too little to late EA, hit reg has always SUCKED in DICE games. Im sure with the MOH hit reg it will screw up numerious other things.

Bring on RO:HOS and Brink.

Dice games have also had the exact same floaty jumping since BF1942Codename Eagle, it's hilarious.

Fixed.

Anyways, this point just reinforces that DICE needs to do more of what they do best, which is vehicular combat. I love the destructive nature of the current engine, but you need more vehicles like Doc Brown needs more jiggawatts
 
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News Comments > TRIBES Acquired, Tribes Universe Announced
44. Re: TRIBES Acquired, Tribes Universe Announced Oct 25, 2010, 12:16 bhcompy
 
ColoradoHoudini wrote on Oct 24, 2010, 15:23:
I hope they pull it off.. but let's be honest, those of us that are old school Tribes vets (Western Alliance!) are going to be very nitpicky about this title and very hard to please.

Just no goddamn Renegayeds
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
29. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 20:01 bhcompy
 
Brumbek wrote on Oct 22, 2010, 18:23:
The Advocate wrote on Oct 22, 2010, 15:21:
ALL MMOs suck. ALL of them. They're all grind, extermination and Fedex quests. Booooooooooring. Not one of them is deep, not one of them holds even the dimmest candle to a solid single player RPG.
I completely agree with you. I've tried many times to enjoy MMOs but I quit after about 5 hours because they are so incredibly boring and feel dead to me. They strike me as big and heartless worlds.

Basically, they can never be as carefully crafted and immersive as a well-made single player RPG, as you say.

Moreover, I've never had any MMO players honestly say they enjoy the game for the game itself. They always talk about the social aspects and even though it's a grind for the first 100 hours, it gets better at max level, blah blah blah. Sort of reminds me of smokers or heroin addicts where they know it's a bad thing but just can't/won't stop.

I'd challenge any MMO addict, to tell me what story/quest/characters can match a solid SP RPG.

Depends on how you get in to it. EQ and DAoC were both very immersive because the worlds were incredibly detailed and incredibly dangerous. Wandering around Cornwall searching for Stonehenge for the first time was very engaging and brought out the character of the world. Much of DAoC was like that as it was based on history, myth, and legend and you get to explore it. EQ was much the same, even at the highend. Going in to Castle Mistmoore for the first time was an experience in itself.

And as a former EQ Guide, the fact that GMs in early EQ days played live NPCs for daily events and major storyline updates added to the dynamic world.

The story/quest/characters of single player RPGs are different, but they're a different genre. Not to mention that most RPGs are mostly linear regardless of the fact that they are set in a sandbox of sorts.
 
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News Comments > New AMD/ATI Drivers & Hotfix
15. Re: New AMD/ATI Drivers & Hotfix Oct 22, 2010, 17:01 bhcompy
 
kxmode wrote on Oct 22, 2010, 15:59:
Drezden wrote on Oct 22, 2010, 15:50:
kxmode wrote on Oct 22, 2010, 15:40:
Would an AMD/ATI combo system be less expensive but just as good as a Intel/nVidia combo?

Yes.

Don't let retarded morons like Grounded scare you away from AMD. They make quality chips and quality cards.

I haven't owned an Intel or Nvidia product in 10 years. And will continue to never own one of their products as long as AMD is available. Had nothing but problems with both companies. Never an issue with AMD/ATI.

How is AMD/ATI with Photoshop, Flash and Firefox?

First, the price per performance ratio for AMD/ATI is better than Intel/nV or Intel/ATI. If you want the top performance, sure, you look at Intel for the processor, but you pay a lot more per unit of performance and the diminishing returns aren't worth it as far as gaming is concerned(might be worth it for multimedia processing depending on your use).

Second, I've had no problem with my new AMD/ATI box regarding Photoshop, Flash, or Firefox(running Win7 64b). I recently upgraded from a 3200+ and an nV 7900GS AGP
 
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News Comments > New AMD/ATI Drivers & Hotfix
3. Re: New AMD/ATI Drivers & Hotfix Oct 22, 2010, 15:41 bhcompy
 
KilrathiAce wrote on Oct 22, 2010, 15:37:
AMD still did not fix various visual bugs in arma2 that were introduced with 10.9, but I will live.

Does ARMA2 have a solid multiplayer population?
 
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News Comments > GFWL Marketplace Reboot
10. Re: GFWL Marketplace Reboot Oct 22, 2010, 15:37 bhcompy
 
Beamer wrote on Oct 22, 2010, 15:01:
Valve would be the one holding it up as Microsoft really can't offer them anything.

Except the platform and IDE that Valve depends upon for the bulk of its success.
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
19. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 15:31 bhcompy
 
The Advocate wrote on Oct 22, 2010, 15:27:
Not angry, tired.

I left an MMO publisher because I realized that all they were doing was helping destroy the very hobby I love.

If you really look at it, MMOs are not games. They're endless systems of addiction. There is nothing to "win", ergo they can not be games.

Based on that logic, no multiplayer games have definitive "win" conditions because you can continue playing forever. You gain victories in battle, but there is no end to the war, be it TF2, EQ, whatever
 
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News Comments > Call of Duty: Black Ops Steamworks
20. Re: Call of Duty: Black Ops Steamworks Oct 22, 2010, 14:26 bhcompy
 
necrosis wrote on Oct 22, 2010, 14:00:
bhcompy wrote on Oct 22, 2010, 13:23:
And for the record, FOV 110 is best.
For 16:10.

4:3

/QW@800x600
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
6. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 13:41 bhcompy
 
kxmode wrote on Oct 22, 2010, 13:37:
bhcompy wrote on Oct 22, 2010, 13:26:
Ruffiana wrote on Oct 22, 2010, 13:17:

Honestly, MMO in a post-apocalyptic wasteland just seems doomed from the get go. It's a much better setting for a single-player or perhaps small co-op game. The lifeblood of an MMO is its community. You can't put hundreds or thousands of people into the same playspace, expect them to form social bonds, friendships, rivalries...but still feel like it's a wastland where resources are scarce, survival is harsh, and every man is out for himself.

You've never played Anarchy Online then? Hell, even EVE is like that in a way(in that it's harsh, resources are difficult to come by, and every man is out for himself). And, of course, in space no one can hear you scream.

Yes, but in AO you have civilizations and large metropolitan areas. The wastelands of Fallout have none of that. They built "cities" and townships wherever they can: in Government buildings and Battleships. In fact they built a city around a nuclear bomb they thought was dormant. Wink

AO had cities, but it was still a fucked up place that was more or less post-apocalypse. Definitely had the Mad Max design philosophy to it, or maybe Dark Tower-ish
 
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News Comments > Bethesda Passed on Fallout MMOG Rights
4. Re: Bethesda Passed on Fallout MMOG Rights Oct 22, 2010, 13:26 bhcompy
 
Ruffiana wrote on Oct 22, 2010, 13:17:

Honestly, MMO in a post-apocalyptic wasteland just seems doomed from the get go. It's a much better setting for a single-player or perhaps small co-op game. The lifeblood of an MMO is its community. You can't put hundreds or thousands of people into the same playspace, expect them to form social bonds, friendships, rivalries...but still feel like it's a wastland where resources are scarce, survival is harsh, and every man is out for himself.

You've never played Anarchy Online then? Hell, even EVE is like that in a way(in that it's harsh, resources are difficult to come by, and every man is out for himself). And, of course, in space no one can hear you scream.
 
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News Comments > Call of Duty: Black Ops Steamworks
10. Re: Call of Duty: Black Ops Steamworks Oct 22, 2010, 13:23 bhcompy
 
spindoctor wrote on Oct 22, 2010, 13:16:
jsmith wrote on Oct 22, 2010, 13:12:
Could it be that there is a limitation in the engine Infinity Ward created which would distort the game? Something that Treyarch is unable to overcome? It's quite possible they were unable to make any modifications to the engine in such a short timespan (sort of like Obsidian with Fallout New Vegas using Bethesda's Gamebryo / Fallout 3 engine).

The games are built on a modified Quake 3 engine (yes it's that old). The ability to change FoV is definitely in the engine already. The only question is whether Treyarch will expose it to PC gamers. It's a good bet that they will considering there's a dev console, but you never know these days...

Granted Source is modified Quake engine, yet commands like vid_restart and snd_restart are removed from various releases of the engine. FOV could just as easily be removed.

And for the record, FOV 110 is best.
 
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News Comments > Evening Consolidation
15. Re: Evening Consolidation Oct 22, 2010, 12:40 bhcompy
 
Verno wrote on Oct 22, 2010, 09:33:
I remember reading some study Microsoft commissioned that 60% of Xbox360's sold never go online at all. That was three years ago so I'm sure the numbers have changed but if you look at their XBL numbers, you can see that going online only would be nothing short of disastrous for their business model.


Part of the problem with that is that the 360 is not wifi capable without a 70$+ adapter. The 360 in my sons room does not have the internet because I'm not going to drag a cat5 cable across 2 rooms and the hall. He plays online on his PS3 instead
 
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News Comments > On PC Battlefield 3
72. Re: On PC Battlefield 3 Oct 22, 2010, 12:27 bhcompy
 
G-Snake wrote on Oct 22, 2010, 09:53:
Well after reading up some more and viewing those slides that were linked earlier, I can say that I've more or less lost all hope for BF3.

Another great franchise brutally raped and murdered by mentally retarded developers and crappy consoles.

Guess I'll be playing BF2 for another 5 years (that's assuming EA doesn't take down the stats/rankings before BF3 is released...which will likely happen).

No more money from me DICE :(. From so much potential, to so much fucking agony in failing to just simply listen to their customers. I've gone from wanting to see DICE succeed to wanting to see DICE fail miserably so they can stop perpetuating this nightmare.

To be fair, DICE isn't the only development studio guilty of this, I think most of them are now.

/rant

To be more fair, DICE was cool until EA bought them and wrecked it
 
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720 Comments. 36 pages. Viewing page 32.
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