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Real Name bhcompy   
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Signed On Aug 10, 2010, 20:50
Total Comments 721 (Apprentice)
User ID 55884
 
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News Comments > Perry: Gaikai "Ready to Launch"
13. Re: Perry: Gaikai Nov 3, 2010, 18:45 bhcompy
 
space captain wrote on Nov 3, 2010, 18:23:
elefunk wrote on Nov 3, 2010, 18:07:
Why?

because i dont simply believe in whatever people say

let me see it in action for myself, then we'll talk

Because of the controls, it's not going to be a great use, but it is a possible use. Maybe one day they can pass through data over the gyroscrope for driving games and such, but the technology works, it's just like an RDP session. Can your smartphone render video at 24fps? Then it can render a service like OnLive. The service will need to be scaled for resolution, compression for mobile carriers, etc, but the phone itself shouldn't bottleneck performance unless it's already so underpowered it can't view video.

The best use for it would probably be to port existing portable games. PSP games on your smartphone over OnLive and such.
 
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News Comments > Perry: Gaikai "Ready to Launch"
7. Re: Perry: Gaikai Nov 3, 2010, 15:23 bhcompy
 
Icewind wrote on Nov 3, 2010, 14:53:
elefunk wrote on Nov 3, 2010, 14:38:
You guys realize that Gaikai isn't remotely a competitor to OnLive, right? Like, they're not similar at all, in any way shape or form, in business models.

Right?

From Gaikai's website's official FAQ:

Gaikai is a cloud-based gaming technology that allows users to play major PC and console games like Call Of Duty or World Of Warcraft instantly, with one click. No download or install required.

From OnLive's own official support page:

The OnLive® Game Service is a revolutionary, on-demand video game platform capable of delivering the latest and most advanced games instantly over a broadband connection on virtually any PC or Mac®, or on an HDTV, via OnLive's MicroConsole™ TV Adapter.

So enlighten me wise one, what's the difference here?

It's free and intended as a method for distributing fully featured demos via web browser without any software downloads(other than flash, silverlight, etc).

OnLive is a subscription service for full games
 
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News Comments > Battlefield Announcement Friday
38. Re: Battlefield Announcement Friday Nov 3, 2010, 13:47 bhcompy
 
xXBatmanXx wrote on Nov 3, 2010, 13:38:
Witht he new update, it is now: BFBC2, SHOTGUN SNIPER WARS!!!!

Seriously. I was killing people across the map with the 870 pump SG with slugs.....it feels so dirty and wrong - BUT I CAN'T STOP!!@!!

Even better with the Neostead
 
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News Comments > EA Financials
2. Re: EA Financials Nov 2, 2010, 20:14 bhcompy
 
Dev wrote on Nov 2, 2010, 19:49:
All platforms declined EXCEPT PC lol. Hey, aint the PC dead?

But they qualify it with "which only grew 1 percent"

Shit. Everything else is in the red and PC has positive growth? Let's continue to bash the PC!
 
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News Comments > Battlefield Announcement Friday
9. Re: Battlefield Announcement Friday Nov 2, 2010, 20:12 bhcompy
 
justice7 wrote on Nov 2, 2010, 20:10:
My bets are a 1942 remake for PC, and not BF1943.

They were working on 1943 for PC for some time, then went all hush hush about it. I'm thinking it's a full out 1942 remake... or i hope it is (with russians, germans, brits, usa and italy)

No Japanese this time?
 
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News Comments > Battlefield Announcement Friday
8. Re: Battlefield Announcement Friday Nov 2, 2010, 20:11 bhcompy
 
EA cross merchandising:
Battlefield Sims: Extreme Makeover Home Destruction Edition
 
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News Comments > Tribes Universe Interview
3. Re: Tribes Universe Interview Nov 2, 2010, 11:56 bhcompy
 
Jackplug wrote on Nov 2, 2010, 11:26:
Hi-Rez says: We are huge Tribes fans, and we certainly feel honored to own the Tribes Franchise, and are deeply aware of the expectations that carries

If they were huge fans of Tribes as they say they are, then why are they gonna introduce huge pvp 100+ player action. I just think it will be just a deathmatch shooter, in other words it will fall on its ass within the 1st 6months or less.

16v16 is adequate enough if not 12v12, but 50v50 will be just OTT in either offence or defence, ending in just a mess. I cant see ctf with 50v50 being any fun what so ever..

I imagine it's not going to be CTF. It's going to be like PlanetSide where you have objectives to take to gain control of the area and a grid on a map where you move from map to map based on what you own
 
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News Comments > Steam Top 10
36. Re: Steam Top 10 Nov 1, 2010, 20:07 bhcompy
 
Silicon Avatar wrote on Nov 1, 2010, 19:53:
bhcompy wrote on Nov 1, 2010, 18:28:
Verno wrote on Nov 1, 2010, 13:50:
By circumventing the core gameplay of the original(CTF), which hurts the competitive part of the game(which keeps games like TF and CS alive), you have to cater to the actual target demographic(casual gamers) which leads to clownshoes and $3.99 transactions to slap someone with a fish

Uh, I don't know what maps you play on but the ones I play are all either CTF or capture the point (which is about the same thing).

Capture the point is definitely not CTF, and TF2 is built around Capture the point primarily(and Push the cart secondarily). CTF is an afterthought at this point, with very few official CTF maps and balance favoring the more open and fluid CTP maps.
 
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News Comments > Call of Duty: Black Ops Launch Trailer
11. Re: Call of Duty: Black Ops Launch Trailer Nov 1, 2010, 19:34 bhcompy
 
Throwing knives haven't been this popular since Action Quake 2  
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News Comments > Steam Top 10
31. Re: Steam Top 10 Nov 1, 2010, 18:28 bhcompy
 
Verno wrote on Nov 1, 2010, 13:50:
I enjoyed it and took a long break to play other games, came back a few months ago to discover that it's become some bizarre quasi-MMO with clownshoes syndrome and gave up. People assure me that it's the same game but it's honestly overwhelming to get back into with all of the various nonsense they've put in, a lot of which feels totally unnecessary given the core game's genre.

/2 cents

By circumventing the core gameplay of the original(CTF), which hurts the competitive part of the game(which keeps games like TF and CS alive), you have to cater to the actual target demographic(casual gamers) which leads to clownshoes and $3.99 transactions to slap someone with a fish
 
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News Comments > F.E.A.R. 3 Trailer, Date
4. Re: F.E.A.R. 3 Trailer, Date Oct 29, 2010, 14:21 bhcompy
 
Ray Marden wrote on Oct 29, 2010, 12:01:
At best, it's a budget release for me. In all reality, I am more than content to skip it entirely.

The first game had some the best PC FPS combat I have played. But looking back at the end of that game, I never thought about going where the sequels have gone. but the second and third games (much less the expansions) went in a completely different direction.
It turned into a bit of a generic shooter with heavy-handed, hokey scare tactics.
Wishing the original team had kept the rights and made the sequel from the start,
Ray

Having never played FEAR2/exps, is it worth it or not? Is it as haunting and evil as the first? And is it LithTech?
 
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News Comments > Battlefield: Bad Company 2 Patch Tomorrow
16. Re: Battlefield: Bad Company 2 Patch Tomorrow Oct 29, 2010, 11:51 bhcompy
 
Innocent wrote on Oct 28, 2010, 23:45:
DAMMIT!

CG nerfed finally i'll miss you, hot carl. man i'll miss you.
AN 94 close damage nerfed.
M60 dmg nerfed.

Yea, all the nublet weapons were nerfed. Thank jesus. All LMGs still need an overheat, though. That's the only balance point left more or less that I have an issue with.

And maybe a scope on the M1 and M14(particularly the M14, since it's a damn Marine/Delta sniper rifle)
 
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News Comments > Quote of the Day
2. Re: Quote of the Day Oct 29, 2010, 11:35 bhcompy
 
Creston wrote on Oct 29, 2010, 11:17:
I'm not sure I agree. He lists three games that have little to no innovation in them whatsoever.


Well I think that's part of it. They found out that they don't need to innovate on the console and they'll make more money after they paid their dues on the PC.

Realistically, what he's saying is that the PC is where you pay your dues until you get to make a non-innovative polished console game to rake in the dough and retire at 33.
 
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News Comments > Tribes Universe Testing Signups
23. Re: Tribes Universe Testing Signups Oct 28, 2010, 17:49 bhcompy
 
kxmode wrote on Oct 28, 2010, 17:40:
Overon wrote on Oct 28, 2010, 16:09:
and the skill system is much more similar to a game like EVE.
I'm not familiar with the EVE skill system. Someone describe it.

I haven't played EVE in awhile but from what I remember you pick a skill to train and then it takes several days to learn it regardless of whether or not you're logged in. I'm not sure if that's what they mean. Perhaps they simply mean over time through use skill improvements unlock.

?

EVE has no levels, only individual skills have levels. You learn them by selecting to train that skill(only 1 skill at a time) and different skills take different amounts of time based on how complex or basic they are.

For instance(translated in to real life): basic mathematics would have a 1x time multiplier while calculus would have a 5x time multiplier(it takes you 5 times as long). Each level of skill(5 skill levels per skill) has a universal base number and the multiplier is used to increase that. 5minutes for a 1x skill at level 1 becomes 25minutes for a 5x skill at level 1.

Some skills have prerequisites: you cannot be a nuclear submarine technician without both mechanical and nuclear engineering experience.

How they translate that in to Tribes, who knows, but I'd much rather a system with nothing like that and just sell the damn game. The PlanetSide model only works if you make it a good game, and all attempts I've seen at this have failed because they hire MMO developers to make an FPS game.
 
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News Comments > Tribes Universe Testing Signups
20. Re: Tribes Universe Testing Signups Oct 28, 2010, 16:05 bhcompy
 
Flatline wrote on Oct 28, 2010, 15:51:
kxmode wrote on Oct 28, 2010, 14:34:
Tribes introduced me to the concept of tower defense before I even knew it was called that. Imagine this: I spawn. I run over the kiosk. I immediately picked heavy armor and ammo station. I go up to the base's roof and find a nice spot. I place my ammo station out of sight, generally inside the base's corridor (easy to get to, but hard to destroy). I then switch over to mortar shells and go ape crazy lobbing them all over the place. In a typical match I was able to kill an average of 15 enemy players using this.

I got really good at arcing mortars over to snipers. Sniper vs Mortar... mortar wins every time!

I played with a custom reticule that had angle/range gradients on it to make your mortaring even more accurate and lethal. The skill came from having to adjust based on how far above/below you the target was. Good times.

I was usually a sniper/skirmisher myself. I loved it in Tribes 1 where I could pretty much always whip out a targeting laser, lase a target for about 10 seconds, and I'd see at least two or three mortars from people I didn't even know where in the area come lobbing at my target. It was great.

pfft. That's like a nade timer in TF
 
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News Comments > Tribes Universe Testing Signups
18. Re: Tribes Universe Testing Signups Oct 28, 2010, 15:49 bhcompy
 
Tumbler wrote on Oct 28, 2010, 15:37:
Hmm, I must be thinking of tribes 2, at some point you could fly this little transport around with guys on it and that it what I remember about tribes at this point. That video clip is much different than the last time I remember playing tribes.

Tribes 1 had two such transports IIRC. A small APC(2 pass) and a large APC(4 pass)
 
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News Comments > Tribes Universe Testing Signups
14. Re: Tribes Universe Testing Signups Oct 28, 2010, 14:47 bhcompy
 
kxmode wrote on Oct 28, 2010, 14:34:

I got really good at arcing mortars over to snipers. Sniper vs Mortar... mortar wins every time!

And much shazbotting was to be had
 
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News Comments > Tribes Universe Testing Signups
4. Re: Tribes Universe Testing Signups Oct 28, 2010, 12:19 bhcompy
 
Do we have to call it PvP?  
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News Comments > Blizzard on the DOTA Trademark
38. Re: Blizzard on the DOTA Trademark Oct 26, 2010, 11:47 bhcompy
 
Yifes wrote on Oct 25, 2010, 23:58:

The fact is that SC2 has the most quality, content, and replayability of any PC game released since the Orange Box.

If that's true then PC gaming truly has fallen very far from its perch
 
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News Comments > TRIBES Acquired, Tribes Universe Announced
56. Re: TRIBES Acquired, Tribes Universe Announced Oct 26, 2010, 11:44 bhcompy
 
Oh, I played with skiing, but on large maps like Scarabrae, you're faster in the APC. Broadside, sure. But there was no APC in Broadside anyways. Heavies took forever to get going unless you equipped a spinfusor to give yourself a boost, and I hated wasting a spot for a spinfusor on a heavy  
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721 Comments. 37 pages. Viewing page 31.
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