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User information for bhcompy

Real Name bhcompy   
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Signed On Aug 10, 2010, 20:50
Total Comments 734 (Apprentice)
User ID 55884
 
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News Comments > Tomb Raider Reboot Announced
38. Re: Tomb Raider Reboot Announced Dec 6, 2010, 16:02 bhcompy
 
Jerykk wrote on Dec 6, 2010, 15:17:

You act as if puzzle-platformers are common. They aren't. First-person shooters, on the other hand, are a dime a dozen. I'll stick with puzzle-platformer Tomb Raider kthx. And that means not copying Uncharted because Uncharted was mostly shooter, whereas TR was mostly platformer.

Based on the leaked info, it sounds like the new TR is stepping away from guns and focusing more on survival, so I predict spears and bows. As long as the focus remains on skill-based platforming and puzzle-solving, I'll be happy.

They did that with Prince of Persia. It sucked.
 
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News Comments > Tomb Raider Reboot Announced
32. Re: Tomb Raider Reboot Announced Dec 6, 2010, 14:56 bhcompy
 
Tumbler wrote on Dec 6, 2010, 14:43:
...am I the only one that wants a Call of Duty like, Indiana Jones themed, double pistol wielding action game? I think it'd be awesome to go FPS movie style game with scripted sequences and over the top action scenes?

It'd be a betrayal of everything this game was about but I don't really want another 3rd person puzzle game as before... Uncharted is too damn good to want a 2nd game that copies it.

Imitation is the sincerest form of flattery, when it's done right. Take Dante's Inferno for instance: reskinned God of War done right. Thoroughly enjoyable game
 
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News Comments > Tomb Raider Reboot Announced
17. Re: Tomb Raider Reboot Announced Dec 6, 2010, 12:58 bhcompy
 
And keep in mind that Lara Croft has always had guns  
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News Comments > Tomb Raider Reboot Announced
15. Re: Tomb Raider Reboot Announced Dec 6, 2010, 12:51 bhcompy
 
Jerykk wrote on Dec 6, 2010, 12:15:
Step 1: License Naughty Dog/Uncharted engine
Step 2: Build Uncharted with more boobies
Step 3: Profit

No thanks. We have enough shooters as it is. The TR games have always focused on puzzles and platforming and I'm hoping the new game maintains that trend. In fact, I hope they remove combat entirely.

First, the engine is beautiful and renders the environments perfectly for this type of game. Second, while there is a lot of gunplay in Uncharted, it is decidedly an adventure platformer rather than a shooter.
 
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News Comments > Tomb Raider Reboot Announced
6. Re: Tomb Raider Reboot Announced Dec 6, 2010, 11:43 bhcompy
 
Step 1: License Naughty Dog/Uncharted engine
Step 2: Build Uncharted with more boobies
Step 3: Profit
 
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News Comments > Ghostbusters Sequel Plans
15. Re: Ghostbusters Sequel Plans Dec 2, 2010, 14:55 bhcompy
 
It kind of sounds like a 4 person multiplayer game a-la L4D based on what the basic description is. And for Ghostbusters, that might be pretty cool. Hell, make a Ghostbusters L4D versus mod, might be fun  
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News Comments > Diablo III Date? New Blizzard Game Revealed?
26. Re: Diablo III Date? New Blizzard Game Revealed? Dec 1, 2010, 14:01 bhcompy
 
Zyrxil wrote on Dec 1, 2010, 11:43:
WoW is only up to its 3rd expansion in 6 years. Everquest has had 17 expansions over a period of 10 years. You can call it milking when WoW gets up to double digits.

EVE has 14 expansions in 7 years.. all of them free. No milk!
 
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News Comments > Ubisoft Reflections Cuts
5. Re: Ubisoft Reflections Cuts Nov 30, 2010, 03:42 bhcompy
 
Maybe one day Reflections will make a proper Destruction Derby sequel  
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News Comments > Call of Duty: Black Ops Easter Egg
6. Re: Call of Duty: Black Ops Easter Egg Nov 24, 2010, 13:18 bhcompy
 
who wants to watch some douche talk for 5 minutes?  
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News Comments > Elder Scrolls 5 Rumor
43. Re: Elder Scrolls 5 Rumor Nov 23, 2010, 15:00 bhcompy
 
finga wrote on Nov 23, 2010, 14:57:
Icewind wrote on Nov 23, 2010, 14:45:
Since they ditched unarmored and medium armor skills, maybe in TES5 they'll ditch them altogether and you'll just have one overriding "armor proficiency" skill. I bet the slope-heads would just adore that.
I hope they do so that we can all hear you over-the-top-purists crying and complaining for the next several years, too. Actually, I'd rather you suck it up and stop crying about how the game industry is leaving you behind.

It is possible that an RPG can move forwards and not be held back by RPGs of the past two decades, that in removing complexity in one area that you autistic people obsess and perseverate on ("What? No Unarmored skill? NO MEDIUM ARMOR SKILL? THE GAME IS COMPLETELY RUINED!"), they can spend more time balancing and working on new, more natural complexity elsewhere.

Yes, we all know how much better you aspies think Fallout 1 is than Fallout 3. Try enjoying a game for what it is right now (over what you have arbitrarily decided it should be) for once. Wanna call it an "action/adventure"? A "first person game that pretends to be what I used to love"? Fine - do whatever, just make sure to leave your diatribes over on NMA or your D&D circlejerk boards.

Tell us how you really feel
 
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News Comments > Elder Scrolls 5 Rumor
33. Re: Elder Scrolls 5 Rumor Nov 23, 2010, 14:16 bhcompy
 
I would just like to mention that Sea Dogs was the best Bethesda game of all time  
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News Comments > Elder Scrolls 5 Rumor
12. Re: Elder Scrolls 5 Rumor Nov 23, 2010, 11:57 bhcompy
 
Morrowind was excellent. Oblivion, not so much.  
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News Comments > Michael Pachter Interview
16. Re: Michael Pachter Interview Nov 17, 2010, 02:31 bhcompy
 
Bhruic wrote on Nov 16, 2010, 20:21:
Whenever a games journalist needs an insightful - or incitable, depending on your perspective - technology pundit, the first guy she calls is Michael Pachter.

Well that's your first mistake right there.


Yea, seriously. Female games journalist? Ha.
 
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News Comments > Six Days in Fallujah Still Possible
12. Re: Six Days in Fallujah Still Possible Nov 16, 2010, 19:32 bhcompy
 
CJ_Parker wrote on Nov 16, 2010, 15:16:
We could have done that, but that would have taken away one of the reasons why we made the game, which was to recreate the specific stories of some people who are our heroes

Heroes? So white-phosphorusing the living fuck out of a few thousand unarmed civilians is somehow considered to be "heroic"? Mmmmk. More proof that we live in a world that's fucked up beyond any hope of salvation.


Question: Is George Washington a hero or a villain?
 
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News Comments > Ghost Recon Future Soldier and Driver San Francisco Delayed
6. Re: Ghost Recon Future Soldier and Driver San Francisco Delayed Nov 16, 2010, 11:47 bhcompy
 
Bumpy wrote on Nov 15, 2010, 22:21:

Driver is another game that needs a total overhaul and direction. Looked way too much like Wheelman.

Maybe you've never played the other Driver games that have been around for a decade?
 
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News Comments > Six Days in Fallujah Still Possible
6. Re: Six Days in Fallujah Still Possible Nov 16, 2010, 11:45 bhcompy
 
Creston wrote on Nov 16, 2010, 11:07:
I can safely guarantee that 99% of people in the world have no fucking clue what Fallujah is.

Creston

Most people also have no fucking clue what the Battle of the Bulge is. I'd be willing to bet the number one answer would be an infomercial to lose weight quickly.

This type of game interests me in a single player type of story driven game.
 
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News Comments > Retailers Versus Steam?
41. Re: Retailers Versus Steam? Nov 11, 2010, 12:57 bhcompy
 
Nxs wrote on Nov 11, 2010, 12:22:
Shataan wrote on Nov 11, 2010, 12:15:
"what really is driving people to Steam"

= convenience


Wrong! What is really driving people to steam? You can't play a damn PC game without it! IN other words, you have no choice but to play almost any PC game on steam no matter where you bought it.

Wrong? Nah. Steam provides better prices(generally), much greater accessibility(no CD, no key management, works on any PC or Mac with only the limit that you can only be logged on to your account on one machine at a time), and they provide direct matchmaking/friend tracking for games sold through Steam(which is my favorite daily use feature).
 
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News Comments > Retailers Versus Steam?
24. Re: Retailers Versus Steam? Nov 11, 2010, 11:34 bhcompy
 
TheEmissary wrote on Nov 11, 2010, 10:20:
What a lot of these guys are forgetting is for the longest time the only games on steam were first party titles. I think what is "killing" these rival digital distribution services is that they don't have any major first party exclusive games/software. Steam was made a success early on because of Half-life and counter-strike.

Simply reselling games isn't going to cut it you have to give us a reason to use your service.

This is why Elemental sucking shit really hurts Impulse. Impulse relies on the strength of the parents first party developers and the studios that they publish exclusively. Sins of a Solar Empire is not available on Steam, and it's one of the best RTSs of the past decade. It is a major bonus for a service like Impulse and puts it above other services.

GOG also has its own niche carved out and isn't really affected by Steam, Impulse, D2D, etc. Steam has released some retro games, but they've not been too aggressive with it
 
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News Comments > S.T.A.L.K.E.R. TV Series?
16. Re: S.T.A.L.K.E.R. TV Series? Nov 10, 2010, 13:26 bhcompy
 
joe2tiger wrote on Nov 10, 2010, 13:23:
bhcompy wrote on Nov 10, 2010, 13:03:
jason wrote on Nov 10, 2010, 12:55:
born2expire wrote on Nov 10, 2010, 09:50:
A TV series could be incredible, but it will most likely be terrible. The problem with TV is almost every single episode has a different director, some of them understand the backstory/canon and some of them don't.
Look at walking dead, brilliant comic, and incredible first episode, but clearly the director of the 2nd episode didn't have a clue about zombies or the backstory.

You do know the TV series is made by GSC, you know...the company that made the STALKER games?

The problem is that you can't patch TV shows.

Sure you can patch TV shows. That's why there are Season 2 - Season 3 - and so on.

But if Season 1 is a complete mess, the chance of Season 2 getting the green light is very low.
 
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News Comments > Morning Mobilization
8. Re: Morning Mobilization Nov 10, 2010, 13:21 bhcompy
 
The smartphone route is the obvious route, but there is a necessity for hardware buttons and d-pads/analog sticks for a platform to be considered the best because of the limits presented without them. The iPhone might be good for games like NFS, where the gyro can be used to it's full extent, but no buttons means no effective way to make God of War, Final Fantasy, etc. Smartphone gaming is explosive like DS shovelware was, and most of the software is on the same level as that DS shovelware. There are limits to what current smartphones can do that they cannot approach the functionality of the PSP or DS at this point because of it.

I still think that Nintendo totally screwed the pooch YEARS ago when they didn't release a DS with GSM capability, a softphone, and bluetooth. The DS has a far larger install base than any mobile computing platform(be it PSP, iPhone/iPod Touch, or anything else). The PSP doesn't fit that mold as designed and I'm okay with that as it's purpose is to be the most powerful portable gaming device, and it is that. The PSP2, if it is an Android phone as speculated, will most likely suffer from having to run through Android APIs and will lose some of it's functionality along the way(like RemotePlay, XMB, etc).
 
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734 Comments. 37 pages. Viewing page 30.
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