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User information for bhcompy

Real Name bhcompy   
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Signed On Aug 10, 2010, 20:50
Total Comments 679 (Apprentice)
User ID 55884
 
User comment history
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News Comments > AMD Knocks DirectX
36. Re: AMD Knocks DirectX Mar 18, 2011, 17:54 bhcompy
 
Mashiki Amiketo wrote on Mar 18, 2011, 17:12:
killer_roach wrote on Mar 18, 2011, 17:04:
OpenGL is flexible, but if you're talking about performance, it's an absolute joke.
That's probably more to do with the fact that most optimizations in drivers these days are built around DX, and DX related apps not OGL. OGL performance was 2nd to none behind 3dfx back 10 years ago(and sometimes higher) because everything was either OGL, or 3dfx. And DX was dead last, that changed after 3dfx folded, got eaten by nvidia, and MS decided that consoles were the latest hot shit, and gave special incentives for DX optimizations.

Well, 3dfx's GLIDE wrapper was OpenGL based.
 
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News Comments > Crytek Plans UDK-Style CryENGINE SDK
9. Re: Crytek Plans UDK-Style CryENGINE SDK Mar 16, 2011, 13:19 bhcompy
 
Creston wrote on Mar 16, 2011, 00:04:
Let's hope it catches on. Other than Crysis being a huge resource hog, Crytek's engines have always been fantastic.

I'd LOVE to see more games built in them. Of course, I'd love to see more games built in the Dunia or Just Cause 2 engines too, and so far it's zilch. Everyone keeps going back to Unreal 3. Sigh.

Creston

The SDK is the reason that they keep going back to Unreal Engine. Same reason that Quake, Quake2, Quake3, HL, and Source were/are heavily used by modders and developers alike. Powerful SDK, good world building software, popular 3d modeling tools usable for modeling, very good ingame development language/interpreter(QuakeC for all of the ones I mentioned basically), etc.

I didn't like the comment by DICE stating that the SDK for BF3 has to be scaled down if it's going to be released at all because of how complex it is(among other things IIRC). That's the whole point. We want to make complex mods, total conversions, or be able to license the engine commercially.
 
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News Comments > THQ Stock Drops
10. Re: THQ Stock Drops Mar 15, 2011, 18:19 bhcompy
 
No more implausible than Red Dawn before it  
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News Comments > Morning Safety Dance
11. Re: Morning Safety Dance Mar 14, 2011, 18:04 bhcompy
 
JoeNapalm wrote on Mar 14, 2011, 15:01:
Quicksilver wrote on Mar 14, 2011, 12:13:
Who would've thought the future would actually be a cyberpunk novel?


Ooh! Ooh! I did! I did!


But...I was hoping for Snowcrash.

This is a lot more Spook Country.

-Jn-
Ifriti Sophist


Well, it's not going to be Neuromancer anymore. The Japanese have too many problems of their own now to accomplish the complete takeover of culture in the US
 
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Mar 14, 2011, 12:02 bhcompy
 
I wonder if they did it for the lulz  
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News Comments > Tribes: Ascend Announced
27. Re: Tribes: Ascend Announced Mar 11, 2011, 19:15 bhcompy
 
Wallshadows wrote on Mar 11, 2011, 17:44:
I remember all the way back to Delta Force which was pretty amazing in terms of how much terrain was drawn with such minimal impact on performance. I believe it used a Voxel-based flight sim engine.

The only downside was the closer you got to an object, the worse it would seem to look.

Delta Force did use voxels(volumetric pixels), but Tribes didn't.
 
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News Comments > Tribes: Ascend Announced
21. Re: Tribes: Ascend Announced Mar 11, 2011, 16:51 bhcompy
 
Jerykk wrote on Mar 11, 2011, 15:47:
Never had a problem finding a server, though I usually stuck to the same server with an established player base.

ATF Hump'em & Dump'em
 
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News Comments > Tribes: Ascend Announced
16. Re: Free your mind. Mar 11, 2011, 15:40 bhcompy
 
NoBS wrote on Mar 11, 2011, 15:14:
OldScho0l wrote on Mar 11, 2011, 14:38:
It has failed before it will ever begin. The Unreal 3 engine can't do huge open environments like tribes and tribes 2. /sigh
Uninformed end users shouldn't whine about what they think a game engine cannot do.

You want huge terrain from the Unreal engine? Here it is.

That doesn't mean that this particular game will utilize that capability, but it's there if the game's artists and level designers want to use it.

Well, IIRC, the deal with Tribes is that it used a flight sim engine of sorts for those outdoor areas. I don't mind UE3, as it saves expense, but it's not a flight sim
 
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News Comments > Tribes: Ascend Announced
6. Re: Tribes: Ascend Announced Mar 11, 2011, 14:24 bhcompy
 
Wallshadows wrote on Mar 11, 2011, 14:20:
I remember playing Tribes on a Dial Up modem so I guess I still have yet to experience it...

Netcode actually wasn't that bad.

I wonder if they're writing it for Glide
 
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News Comments > Tribes: Ascend Announced
1. Re: Tribes: Ascend Announced Mar 11, 2011, 14:15 bhcompy
 
Show me gameplay motherf'ers  
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News Comments > Blizzard Playing Titan Already
34. Re: Blizzard Playing Titan Already Mar 9, 2011, 18:56 bhcompy
 
Asmo wrote on Mar 9, 2011, 17:54:
Jonny wrote on Mar 9, 2011, 11:41:
As long as Titan is the code-name for the oft-denied World of Starcraft then I'd be interested. If it's not then it'll have to be something special and not fantasy based to catch my interest. Far, far too many fantasy based games on the market over the last ten years, think I'm burned out on elves.

I dunno, there have been a few attempts but none of them really did a huge amount of business. Fallen Earth, Champs/Star Trek Online (lol), Global Agenda (which barely qualifies as an MMO), the cop one etc.

Anarchy Online did well in its time and EVE is going on 8 years strong and still growing. They aren't WoW level, but EVE has more subscribers 8 years in than DAoC had at peak, and DAoC was king of the hill popularity wise until WoW hit(though EQ had more subscribers at the time, and EVE is around those numbers).

Planetside also did pretty well
 
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News Comments > Blizzard Playing Titan Already
17. Re: Blizzard Playing Titan Already Mar 9, 2011, 13:09 bhcompy
 
Wallshadows wrote on Mar 9, 2011, 12:45:
All we really know about it is that it will have a "more broad appeal" and their best talent from World of Warcraft is behind it.

We have some of our most talented and most experienced developers on that team. Many of the people that built World of Warcraft are full time on that other team.
Source

So now WoW gets the B-team treatment which explains a lot.

MMO development works like this:
-Dev team makes game, finishes game, maybe works on a few expansions
-Live team follows dev team and maintains the game, provides updates/bugfixes
-Occasionally, a tertiary team is attached for expansion purposes

Their best developers haven't been working on WoW in ages
 
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News Comments > Homefront Campaign is Five Hours?
44. Re: Homefront Campaign is Five Hours? Mar 8, 2011, 18:36 bhcompy
 
gilly775 wrote on Mar 8, 2011, 16:35:
Jerykk wrote on Mar 8, 2011, 15:24:
Oh, how disappointed you're going to be when you find out how much like Call of Duty this game tries to be.

Exactly. From what I've read, this is exactly like CoD, only with a superficially different premise.

Didn't MW2's SP campaign have some nation attack the US on US soil?

You know who John Milius is and the significance of him being tied to this particular premise, right? He's been doing it a lot longer than the people formerly known as Infinity Ward
 
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News Comments > Homefront Campaign is Five Hours?
27. Re: Homefront Campaign is Five Hours? Mar 8, 2011, 12:41 bhcompy
 
Darks wrote on Mar 8, 2011, 12:11:
So, as usually many developers are taking the short route and short cutting many games stories these days. So should we call this the 5 Hour war? I donít get why they made this campaign so short, how can you really get into the game and explain and setup the story very well in five short hours? You canít!

Ok, the comment if youíre buying this game for the SP content only is for the wrong reason has got to be the stupidest comment I have read here. Youíre joking right? Iíll tell what, why donít you stick to MMO PVP server, if PVP is your thing have at it dude. I personally never ever buy a game for Multiplayer unless itís Coop. Utterly lame comment. Single player and the story is what is all about.

Then you're looking at the wrong game. These guys make multiplayer games. The SP is an afterthought(albeit one written by a very good writer for this genre). You'll want to look at Serious Sam instead.
 
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News Comments > Homefront Campaign is Five Hours?
21. Re: Homefront Campaign is Five Hours? Mar 8, 2011, 11:44 bhcompy
 
Homefront is a Battlefield derived game. Battlefield is multiplayer. I don't give a shiat about singleplayer. I didn't buy TF2 for the singleplayer either.  
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News Comments > Bungie's MMOG Confirmed
6. Re: Bungie's MMOG Confirmed Mar 3, 2011, 23:30 bhcompy
 
So will it be washed out looking with generic weapons and gameplay?  
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News Comments > Hardcore: Romero's Not Done With You
9. Re: Hardcore: Romero's Not Done With You Mar 3, 2011, 19:41 bhcompy
 
If JeffK is done with you, we're done with you  
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News Comments > Battle: Los Angeles Announced
6. Re: Battle: Los Angeles Announced Mar 3, 2011, 19:40 bhcompy
 
Is this what Konami does between releases of MGS?  
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News Comments > Homefront Preorders Soar, Studio May Move Anyway
10. Re: Homefront Preorders Soar, Studio May Move Anyway Mar 3, 2011, 12:00 bhcompy
 
Creston wrote on Mar 3, 2011, 11:18:
Beamer wrote on Mar 3, 2011, 11:12:
Creston, they're not saying fire, they're saying move, although it may end up one in the same as I wouldn't want to move from NYC to Montreal, either.

Yeah, first they'll get moved, then they'll get fired. How long have we been seeing this happen in the game industry?

I agree that there's little reason for them to be in NYC, but this is pretty typical publisher behavior.

Creston

This is how development works, though. It is a very mobile profession by necessity. There are very few places where you can put down roots and get a job even if your old one moves as a game developer. I'd say that the West LA/Orange County/San Diego area and the Seattle/Bellevue/Redmond area are the only two real areas with dense enough concentration of developers to say that you could put those roots down as a game developer and realistically hope for the best.

I hope that firing isn't the case, but you can't ignore that this is how many industries work in North America today

Elessar wrote on Mar 3, 2011, 11:23:
SpectralMeat wrote on Mar 3, 2011, 11:19:
I've been looking forward to this game as well, but this is pretty worrying news.
Yeah it's like anti-marketing for the game. Brilliant move THQ. Suspend the idea of solid support for a game that is soon to be released.

It is worrying, but hopefully doesn't signal a shutdown or a loss of support. I don't want to see another Dynamix
 
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News Comments > Battlefield 3 Trailer
9. Re: Battlefield 3 Trailer Mar 2, 2011, 11:45 bhcompy
 
hrm. Just give me BF2 with the new engine. If I wanted infantry focus I'd play a different FPS. BF is about goddamned vehicular combat, and I didn't see no damn vehicles.  
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679 Comments. 34 pages. Viewing page 24.
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