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User information for bhcompy

Real Name bhcompy   
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Homepage http://
Signed On Aug 10, 2010, 20:50
Total Comments 679 (Apprentice)
User ID 55884
 
User comment history
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
43. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 4, 2011, 12:40 bhcompy
 
Beamer wrote on Oct 4, 2011, 11:09:
id gets bought by Bethesda.

In the past decade Bethesda has brought us Morrowind, Oblivion and Fallout 3, with New Vegas being outsourced.
In the past decade id has brought us Doom 3 with Quake 4, Quake Wars and 2 Wolfensteins being outsourced.

I'm thinking being acquired by Bethesda was a good thing for this game.

And? id games have had longevity.

I've played Quake more hours than every other game I've ever played combined.

Morrowind was pretty and interesting(bought an 8500 to have shiny water for it), but by Oblivion it was redundant, and FO3 was alright. The most interesting Bethesda game I've played was Sea Dogs.

Won't be getting Rage. It's obviously not up to snuff with id's previous offerings considering all the restrictions and general lack of standard options/functionality for an id game. Carmack burns a little more goodwill with this one. Sooner or later he'll be no better than Cliffy B or Romero from a PC gaming perspective, if he's not already there given Rage.
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Oct 4, 2011, 12:24 bhcompy
 
nin wrote on Oct 4, 2011, 11:24:
Microsoft ditches Zune hardware.

Let me put on my surprise face...


Unfortunate, really. It's a nice piece of hardware(well, the 1st gens at least)
 
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News Comments > Ghost Recon: Future Soldier in March
1. Re: Ghost Recon: Future Soldier in March Oct 3, 2011, 23:30 bhcompy
 
So how bad is the PC release going to be this time? Gradual slippage into shit, this series has been.  
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News Comments > BF3 Open Beta Begins
63. Re: BF3 Open Beta Begins Sep 29, 2011, 16:03 bhcompy
 
necrosis wrote on Sep 29, 2011, 15:51:
External server browsers are so 1998.

We go from having to use QuakeSpy to ingame server browsers back out to a webpage? This isn't QuakeLive. The game needs a ingame browser.

As for the alt+tab and alt+f4 being a acceptable method why don't we just end task the game while we are at it? Rolleyes

Bullshit. Outside of Valve's internal browser(which is really an external browser built into their overlay layer and semi-integrated into the games), there is not one internal browser ever that has matched the functionality of ASE or GS3d. The problem isn't the external browsers, it never has been. It's been with developers and publishers not liking third party programs launching their games, which is why they removed commands and added splash screens you can't bypass to discourage their use(Hello BF1942)
 
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News Comments > Red Orchestra 2 Draft Manual and Other Post-Release Plans
14. Re: Red Orchestra 2 Draft Manual and Other Post-Release Plans Sep 28, 2011, 14:15 bhcompy
 
SpectralMeat wrote on Sep 28, 2011, 14:12:
Bhruic wrote on Sep 28, 2011, 13:52:
The hoops you gotta go through to get into a game to even change your options or settings is retarded.

Yes, yes it is. For those not in the beta, you have to be in-game to change your settings. That is, actually playing in a round. You can't change them if you are dead. You can't change them if you haven't spawned. So in order to fiddle around with your game settings, you have to spawn into the game, and hope that no one sees you and kills you. Why? Because as soon as you are killed, the settings screen closes, and you have to start all over again - once you've respawned.

Sheer idiocy, and if they release the game in that state, I'll be pretty pissed. The only reason I'm giving them a pass is because of the hope that this is merely a beta restriction, and won't be present in the final game.

I was watching the TotalBiscuit video preview of the beta last night while waiting for the beta to download and he was saying he joined in the game, started changing his settings then he was booted from the game for inactivity. Whoever made that decision and to have friendly fire on in the beta was a really smart person.

Didn't UE games and some others(Serious Sam?) used to have external configuration tools(like a VB type window) where you handle all of your settings without having to log in to the game? That's all that is really needed.
 
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News Comments > Red Orchestra 2 Draft Manual and Other Post-Release Plans
9. Re: Red Orchestra 2 Draft Manual and Other Post-Release Plans Sep 28, 2011, 12:41 bhcompy
 
Verno wrote on Sep 28, 2011, 12:35:
I was just disappointed that Tripwire thought it was ok to release RO2 like this.

The only real problem I have with it is the click not responding 30% of the time when you want to fire. I hope they have this fixed soon, because it's extremely annoying and the cause of numerous deaths
 
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News Comments > Red Orchestra 2 Draft Manual and Other Post-Release Plans
7. Re: Red Orchestra 2 Draft Manual and Other Post-Release Plans Sep 28, 2011, 12:30 bhcompy
 
SpectralMeat wrote on Sep 28, 2011, 11:47:
Wait until they release BF3 in a month. Based on the beta feedback from friends (I know it is a beta) it is a freakin mess. The hoops you gotta go through to get into a game to even change your options or settings is retarded. At least with RO2 within 30 seconds of the game launches I am joining into a MP match, and that is something awesome these days with the whackjob server browsers some games have.

Need to bring back the days of GS3d and ASE. They're ancient and yet still have the best options for server browsers by far.
 
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News Comments > Red Orchestra 2 Draft Manual and Other Post-Release Plans
2. Re: Red Orchestra 2 Draft Manual and Other Post-Release Plans Sep 28, 2011, 10:18 bhcompy
 
Considering the complexity of the game, it's ridiculous that it doesn't have a manual  
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News Comments > Ships Ahoy - Driver: San Francisco
6. Re: Ships Ahoy - Driver: San Francisco Sep 27, 2011, 17:53 bhcompy
 
Beamer wrote on Sep 27, 2011, 17:36:
Just play FlatOut. The most recent one fixed a good amount of the flaws of the original.

Destruction Derby was fun, but if you think back to it you basically spent the whole time driving in reverse. I think we were easier to please back then.

FlatOut is great, but also old. I'd be happy with a new FlatOut, but they haven't released anything new since FlatOut 2 ages ago(HeadOn and such are just repackaged versions of 2 for other platforms)
 
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News Comments > Ships Ahoy - Driver: San Francisco
1. Re: Ships Ahoy - Driver: San Francisco Sep 27, 2011, 17:00 bhcompy
 
Can Reflections please release a new Destruction Derby? It's only been eons  
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News Comments > IW on PC Modern Warfare 3
9. Re: IW on PC Modern Warfare 3 Sep 27, 2011, 13:00 bhcompy
 
DangerDog wrote on Sep 27, 2011, 12:28:
Releasing the mod tools would be a colossal undertaking for them, also due to the complexity of the game engine used you would never be able to figure out how it all works.

This is what I never understood. Quake used QuakeC. Here it is. Good luck. Final result is some of the best games and mods of all time. And mapping/modelling was the same. HL had Worldcraft(or whatever it was) and it wasn't any easier.
 
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News Comments > Op Ed
5. Re: Op Ed Sep 23, 2011, 03:07 bhcompy
 
Consoles are shitty PCs because all the meatheads wanted to do shit on their consoles that they should have left on the PC to begin with. Leave the multimedia, ditch all the other shit  
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News Comments > Why No Commander in Battlefield 3
17. Re: Why No Commander in Battlefield 3 Sep 23, 2011, 01:57 bhcompy
 
spindoctor wrote on Sep 23, 2011, 00:44:
LittleMe wrote on Sep 22, 2011, 23:27:
Then why not fix/improve the role instead of eliminating it?

That's exactly what I was thinking when I read this. Why not design the role better instead of complaining about how it was a bad idea because of weak design?


It worked okay in BF2. Could have theoretically kept it. That said, they make it sound like it's undoable. I'd say what was effectively the commander in Tribes(whoever manned the command console, basically) worked real well.
 
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News Comments > Why No Commander in Battlefield 3
10. Re: Why No Commander in Battlefield 3 Sep 22, 2011, 23:41 bhcompy
 
eRe4s3r wrote on Sep 22, 2011, 20:43:
He forgot to mention the commanders that dropped vehicles ON YOUR HEAD, supply drops on ROOFS, and artillery on flags the team was trying to capture, followed by 50 thousand felt chat lines on "lets kick the commander" and a felt 600 votes, and revote attempts to get rid of the commander.

Only to be followed up by someone who never before played commander and had no clue what to do.

vehicle drops on enemy snipers' heads was the best ever
 
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News Comments > Valve eSport Documentary; Dota 2 Item Shop? Ep3/Space Sim Hints?
1. Re: Valve eSport Documentary; Dota 2 Item Shop? Ep3/Space Sim Hints? Sep 22, 2011, 12:33 bhcompy
 
I don't get what the updated Valve logo has to do with anything. It's not like it turns into the Freeman  
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News Comments > Primal Carnage Footage
5. Re: Primal Carnage Footage Sep 18, 2011, 19:31 bhcompy
 
nin wrote on Sep 18, 2011, 15:43:

That's a name I've not heard in awhile...wait, no, I was thinking of Primal Rage, the old Atari game.

Yea, fuck Primal Carnage. I want Primal Rage
 
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News Comments > Battlefield 3 Multiplayer Modes Detailed
9. Re: Battlefield 3 Multiplayer Modes Detailed Sep 15, 2011, 16:53 bhcompy
 
Tumbler wrote on Sep 15, 2011, 16:24:
So 9 maps. And all 9 of those maps work with Rush mode... It's possible they are able to open up the maps a lot more and spread the flags out in 64 player matches but conquest using the rush capture points never felt like much fun. The maps were designed to follow a path so the farther down that path you go the more enemies you're likely to find in conquest...

It was never like the big open maps from bf2 that had you traveling all over the map.

Have they released any mini map images of how the conquest 64 player maps will look compared to the smaller map modes? (ie where the captures points will be?


Shit, give me El Alamein any day of the week
 
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News Comments > Battlefield 3 Multiplayer Modes Detailed
3. Re: Battlefield 3 Multiplayer Modes Detailed Sep 15, 2011, 15:57 bhcompy
 
SpectralMeat wrote on Sep 15, 2011, 15:18:
So conquest is the only game mode allows 64 players.

Which I'm plenty fine with. Conquest was the only mode worth a damn in BF2 and previous and Rush(the only other decent mode for a public server) is far too hectic and cramped already to double the user count
 
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News Comments > Dead Island Ships 1M in North America, Approaches 2M Worldwide
20. Re: Dead Island Sells 1M in North America, Approaches 2M Worldwide Sep 15, 2011, 13:15 bhcompy
 
NicklePop wrote on Sep 15, 2011, 12:06:
Fibrocyte wrote on Sep 15, 2011, 11:56:
I am contemplating a double purchase of this game so I can play coop w/ a family member. Can someone who owns it let me know if the full storyline is coop or are there separate coop missions? I ask because if I buy w/ the intent to play coop then I'd like to have a lot of content (since I may pay full price vs bargain bin). TIA.

The full game is coop.

Best coop experience of my life - 1 AM, a few beers, 3 friends - unbelievable fun.

Can't recommend this game enough, best coop game ever made IMO.

Quite the statement. Nothing beats Serious Sam for coop, though.
 
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News Comments > PlanetSide 2 Details and Screenshots
14. Re: PlanetSide 2 Details and Screenshots Sep 15, 2011, 09:13 bhcompy
 
InBlack wrote on Sep 15, 2011, 07:59:
World of Tanks has the F2P formula nailed down pretty well.

Assuming that there will be an XP and/or an item progression tree, its pretty simple to implement some analog method.

The entire game is F2P, but earning credits and XP is increased by a % when you purchase a premium account.

Aditionally they can add some extra equipment/items/vehicles/whatever that cost gold (or whatever real-cash currency they choose to use) that cant be had by regular means.

Personally I like WoT system, although some might argue that a faster leveling progression for paying user is Pay2Win.

WoT has a good formula, but it might be incompatible if they stick with the same progression that Planetside had. I'd prefer no individual item/vehicle XP or "gold" to purchase said vehicle as well.
 
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679 Comments. 34 pages. Viewing page 16.
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