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User information for bhcompy

Real Name bhcompy   
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Signed On Aug 10, 2010, 20:50
Total Comments 721 (Apprentice)
User ID 55884
 
User comment history
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News Comments > Rainbow Six Siege Interview
3. Re: Rainbow Six Siege Interview Jul 12, 2014, 19:48 bhcompy
 
Darks wrote on Jul 12, 2014, 19:14:
Boring! another fucked up title made into a pvp bullshit game.

Well, even worse, a true tactical shooter gutted even more.
 
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News Comments > Watch Dogs DLC
6. Re: Watch Dogs DLC Jul 2, 2014, 00:09 bhcompy
 
Slick wrote on Jul 1, 2014, 20:04:
still unplayable on PC. pos and neg mouse accel is so bad. so very very bad. no way anyone at ubi has ever tried playing their own game on a pc with mouse n keys.

I have no problem with the PC version of the game except for an odd memory leak after alt-tabbing too many times
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Jun 30, 2014, 11:00 bhcompy
 
CrimsonPaw wrote on Jun 30, 2014, 09:38:
I would hate to see the Vita fall off the face of gaming, I think it's one of the best portables I've played. The issue seems to be that the industry has given the device the middle finger and abandoned it. Let's hope Gamescom shows something for it since its presence was non-existent at E3.

People don't want to pay 40-60$ for mobile games, basically. Great system, but the market doesn't want it. They want 5$ angry birds.
 
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News Comments > GameStar: Crytek in Financial Trouble
36. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 20:47 bhcompy
 
DrEvil wrote on Jun 22, 2014, 20:00:
Zombiegoat213 wrote on Jun 22, 2014, 19:07:
So basically this is sort of like what happened with id Software; great PC tech demos, story is a little washed-out, not much follow-through in licencing the engines for third-party companies, and following it all up with focusing on the console market.

Too bad.

Except iD actually made some games that sold really well: Quake I-III, Doom I-II, and made quite a bit of money through licensing for a while.

So it's actually not like that at all; all indications are that iD was far more commercially successful than Crytek game sales wise.

(Yes I'm ignoring Rage.)

Indeed. And the Quake engine still lives on in Source and IW(Call of Duty series), which are rooted in Quake and Quake 2.

Notable 3rd party id engine titles are Medal of Honor, Call of Duty, Soldier of Fortune, Half-Life, RTCW, Jedi Knight, Alice, Star Trek Elite Force, Prey, Heretic, etc. Cryengine didn't see anywhere near the adoption. id stopped innovating while Unreal continued to provide tools and assistance for all platforms, so idtech was supplanted as the go to engine for licensing.
 
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News Comments > GameStar: Crytek in Financial Trouble
23. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 17:24 bhcompy
 
Frags4Fun wrote on Jun 22, 2014, 16:29:
TangledThorns wrote on Jun 22, 2014, 14:24:
Clever Caviar wrote on Jun 22, 2014, 14:04:
I've been playing through the first this year also (never played it at the time) and hats off, even considering the age of it, it's an amazing looking game to behold. I don't like saying "best ever!!!" but those jungles are pretty astonishing. Yet to try the others, but am aware of the negativity surrounding them.

Right on about the jungle. I was playing BF4 last night and was amazed that DICE has yet to allow plants to move when walk through them. In fact, I can't think of another non-Crytek game that does this.


Actually, BF4 does have this ability but it was removed from the game shortly after release with the promise that it would be reimplemented in the future. I doubt that it will ever be re-enabled since DICE removed features from BF3 in the beginning and they were also never re-enabled. Dice doesn't fix things, they put bandaids on everything.

Meh. Call of Duty has accurate fish swim patterns, too, but, you know what? Battlefield has destructible terrain and buildings, and that is superior to fish physics or grass swaying.
 
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News Comments > GameStar: Crytek in Financial Trouble
4. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 13:13 bhcompy
 
Dagnamit wrote on Jun 22, 2014, 13:03:
NeOCidE wrote on Jun 22, 2014, 12:52:
Them darn pirates!!!!!

not surprised. They've never even made a game that I would consider anything more than above average. And it's not like they've ever blown the roof off in selling the decent ones.

$60 million stretch goal. Cloud Imperium buys Crytek.

Crytek's games always seemed like glorified tech demos. The problem is that they could never sell their engine for any decent game, as the market is essentially build your own engine or use Unreal(with a few rare instances of Source or id). Monolith ran into the same problem with Lithtech after FEAR played itself out.
 
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News Comments > Team Fortress 2 Countdown
9. Re: Team Fortress 2 Countdown Jun 17, 2014, 11:20 bhcompy
 
Primalchrome wrote on Jun 17, 2014, 10:11:
Still a fun game after 6 years... Steam Workshop and FTP has done a LOT for the longevity of this game. You can joke about hats and the like, but if that's all you see, you haven't spent much time with it over the years.

The problem I have with it is that they've hurt the competitive part of the game, and as someone who has played TF since the MPlayer days, that's really what I wanted out of the game. The more absurd the game has gotten, the further it has gone from that. I'm glad that CSGO stuck with gun skins, and not custom weapons, but I'm worried for the future.
 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Jun 13, 2014, 13:44 bhcompy
 
Creston wrote on Jun 13, 2014, 11:43:
"So if you allow us to buy DirecTV, we can turn them into a failure too. It's what we do."


The worst part about U-Verse is the fact that you get DSL internet speeds rather than FIOS speeds, despite being fiber to the door. That has no real bearing on DirecTV.

Here's to hoping that they're forced to give up the NFL monopoly, though
 
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News Comments > More Games to Support AMD's Mantle
30. Re: More Games to Support AMD's Mantle Jun 12, 2014, 15:51 bhcompy
 
UHD wrote on Jun 12, 2014, 11:06:
bhcompy wrote on Jun 12, 2014, 10:48:
TheEmissary wrote on Jun 11, 2014, 20:50:

Mantle is not supported on the consoles at all. The consoles have their own low level api that is proprietary to the console manufacturers.

Tom's Hardware article about Mantle

Did you read my linked article, which is newer, with quotes directly from AMD? AMD supports Mantle on console platforms.

It says they're ready to support Mantle on console platforms. Not the same thing.

It says "MS and Sony are welcome to utilize it whenever they want. We're standing by our phones." Which is to say AMD supports it.
 
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News Comments > Counter-Strike: Global Offensive Workshop IP Issues
10. Re: Counter-Strike: Global Offensive Workshop IP Issues Jun 12, 2014, 15:50 bhcompy
 
Brumbek wrote on Jun 12, 2014, 11:50:
bhcompy wrote on Jun 12, 2014, 10:45:
It's a skin on a gun.. what the hell is there for copyright?
And all those paintings in museums are just pictures on the wall I suppose. Point: taking art and calling it your own is bad.

Yes, but if you look up the skin this ain't the Mona Lisa, it's some vertical slashes on a black gun. Maybe Zubaz owns the copyright?
 
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News Comments > More Games to Support AMD's Mantle
25. Re: More Games to Support AMD's Mantle Jun 12, 2014, 10:48 bhcompy
 
TheEmissary wrote on Jun 11, 2014, 20:50:

Mantle is not supported on the consoles at all. The consoles have their own low level api that is proprietary to the console manufacturers.

Tom's Hardware article about Mantle

Did you read my linked article, which is newer, with quotes directly from AMD? AMD supports Mantle on console platforms.
 
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News Comments > Counter-Strike: Global Offensive Workshop IP Issues
1. Re: Counter-Strike: Global Offensive Workshop IP Issues Jun 12, 2014, 10:45 bhcompy
 
It's a skin on a gun.. what the hell is there for copyright?  
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News Comments > More Games to Support AMD's Mantle
22. Re: More Games to Support AMD's Mantle Jun 11, 2014, 19:58 bhcompy
 
Quboid wrote on Jun 11, 2014, 17:18:
Tipsy McStagger wrote on Jun 11, 2014, 14:57:
So for someone who doesn't usually follow AMD stuff ever and without googling, what the hell is this mantle anyways? Someone give me a quick breakdown.

There's hopefully more qualified people than me to say (hat's off to jdreyer, BTW) but basically it's an alternative to Direct 3D which improves performance. Specifically, it reduces the amount of CPU power that's needed by the graphics card, so developers can dedicate more to AI/physics/even more complex graphics/whatever. The next version of Direct 3D, in DirectX 12, will apparently have similar performance boosts, supposedly of up to about 30% (but as with drivers, real world improvements are somewhat less).

Again, I'm no expert but AFAIK, Mantle isn't tied to AMD hardware in the same way as PhysX or TXAA are to Nvidia gear. If Nvidia wanted to, they could add support to Geforce cards but unless the market forces their hand, I expect they'd be loath to embrace an AMD technology - unless they fancy pulling a Microsoft by embracing, extending and exterminating it.

It's worth noting that AMD provides the video hardware for both Xbox and Playstation, now, and that Mantle is supported across all 3 hardware platforms. This is the real benefit, as it allows for easier cross-platform support. It may not do much for AMD in the PC space as far as competing with nVidia, but it does make it easier for developers to work on all three major platforms, which is beneficial for everyone(particularly us PC gamers that get stuck with awful ports, or no ports).
 
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News Comments > More Games to Support AMD's Mantle
9. Re: More Games to Support AMD's Mantle Jun 11, 2014, 13:28 bhcompy
 
Trevellian wrote on Jun 11, 2014, 11:19:
Is this where Nvidia gets to cry foul about their competitor getting to have an edge in certain games now like AMD did? Listening to those guys talk about AMD and Mantle for 5 minutes at the Hardline showing really kinda irked me after they just got done whining about Nvidia's extra Anti Aliasing features in Watch_Dogs. Hypocrites.

Don't get me wrong, I want competition between the two. Just don't whine about your competitor having an advantage in 1 game when you clearly have an advantage in others.

The problem with nV hasn't been their proprietary technology, it's been that in order to get it you need to exclude competitors from code review, which is a practice AMD doesn't participate in.
 
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News Comments > More Games to Support AMD's Mantle
2. Re: More Games to Support AMD's Mantle Jun 11, 2014, 10:28 bhcompy
 
Okay, so I can understand Battlefield and Dragon Age. Those games can give GPUs a heavy workout.. but Plants vs Zombies?  
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News Comments > Magic 2014 Duels of the Planeswalkers Free Weekend
3. Re: Magic 2014 Duels of the Planeswalkers Free Weekend Jun 5, 2014, 18:09 bhcompy
 
Ceribaen wrote on Jun 5, 2014, 18:04:
bhcompy wrote on Jun 5, 2014, 17:57:
Last hurray for Magic 2014. Magic 2015 will likely hit by midmonth if prior years are any indication

2014 was the first year I actually didn't buy of DoTP, have they made any actual improvements or still have the random bugs, and mostly just more like EA Sports games roster updates?

I did not play the previous years. There are a few bugs, but nothing huge. 2014 uses pre-built decks and about half of them were shit and half were okay and 2 or 3 outliers were really good. 2015 is moving away from pre-built decks. You build your own decks in 2015.
 
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News Comments > Magic 2014 Duels of the Planeswalkers Free Weekend
1. Re: Magic 2014 Duels of the Planeswalkers Free Weekend Jun 5, 2014, 17:57 bhcompy
 
Last hurray for Magic 2014. Magic 2015 will likely hit by midmonth if prior years are any indication  
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News Comments > Battlefield 4 "Netcode" Patch
24. Re: Battlefield 4 Jun 4, 2014, 11:53 bhcompy
 
theglaze wrote on Jun 3, 2014, 22:22:
Anyone familiar with comparisons of other FPS titles, say Titanfall and CS:GO?

See my previous post
 
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News Comments > Battlefield 4 "Netcode" Patch
12. Re: Battlefield 4 Jun 3, 2014, 21:31 bhcompy
 
jacobvandy wrote on Jun 3, 2014, 20:03:
I'm sorry... what? How is this optional, client-side fix supposed to help things?

Probably 3/4 of the players are going to be completely oblivious and NOT use it, for starters. But then if you do decide to use it, what exactly will it accomplish? Will you be transmitting your actions to the server and thus other players with less latency, so that they can more accurately keep track of you? Or are you pulling data from the server at a faster rate so that you can more accurately keep track of everyone else? You need to be doing both, for everybody, to actually fix gameplay issues. At least, I would think so.

Haven't they had broadband internet as a requirement for online action games for the past decade? Why are they designing "netcode" to accomodate people with less than 1 Mbit? They need to specify whether that's up or down, but either way, the point stands. At the very least, let it be a server-specific setting with filters in the browser, so you can avoid high latency environments where the 56kers or barebones DSL schmucks are hanging out.

Valve does the same thing for any Source engine based game, dude. By default the update rate(updates requested from cpu tick) and command rate(updates sent to server per cpu tick) are set to 66. On servers that change server side cvars, you can set your rates up to 125(the max commonly supported by high quality servers). These must be set manually and they are not indicated anywhere in the configuration. It sounds like DICE is actually doing a bit better by placing it in the settings menu somewhere.
 
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News Comments > Steam Top 10
9. Re: Steam Top 10 Jun 1, 2014, 19:36 bhcompy
 
ASeven wrote on Jun 1, 2014, 17:35:
Nice to see Distant Worlds in the list. Despite its hefty price, it's easily the best 4x space game ever made and the devs are making a mistake pricing this game so high.

Seems very Escape Velocityish
 
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721 Comments. 37 pages. Viewing page 2.
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