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User information for bhcompy

Real Name bhcompy   
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Homepage http://
Signed On Aug 10, 2010, 20:50
Total Comments 679 (Apprentice)
User ID 55884
 
User comment history
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News Comments > Evening Metaverse
17. Re: Evening Metaverse Nov 21, 2013, 14:51 bhcompy
 
nin wrote on Nov 21, 2013, 13:19:
bhcompy wrote on Nov 21, 2013, 12:10:
Dropped Winamp sometime around when it became super bloated(AOL acquisition?). Sad to see it go, I guess, but that's life

I always grabbed the lite install, which is still out there.


I've been using Quintessential Player now for the better part of a decade. I felt like it was a definite upgrade, while lacking all the bloat. Shrug
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Nov 21, 2013, 13:06 bhcompy
 
This is almost as bad as people that use phrases like "needs fixing"  
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News Comments > Evening Metaverse
15. Re: Evening Metaverse Nov 21, 2013, 12:10 bhcompy
 
Dropped Winamp sometime around when it became super bloated(AOL acquisition?). Sad to see it go, I guess, but that's life  
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News Comments > Roberts: "Star Citizen is a PC Game"
57. Re: Roberts: Nov 18, 2013, 19:08 bhcompy
 
Kosumo wrote on Nov 18, 2013, 17:21:
lol - the hanger module - do you think that it is as taxing as the full game will be? Is there any AI happing in the hanger module? I'd pick that The Sims has more going on than in the hanger CPU wise.

For the record, the EVE Online hangar, added in Incarna, is more taxing on the system with a single person first person view of your own apartment than a battle between 1000 ships.
 
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News Comments > Roberts: "Star Citizen is a PC Game"
16. Re: Roberts: Nov 18, 2013, 11:22 bhcompy
 
Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!)

Well then, I hope he's planning on natively supporting 16:10 resolutions rather than stretching the 16:9 assets. 16:9 is ass, yet he's using it.
 
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
42. No subject Nov 12, 2013, 18:22 bhcompy
 
Yosemite Sam wrote on Nov 12, 2013, 17:08:
bhcompy wrote on Nov 12, 2013, 16:35:
Yosemite Sam wrote on Nov 11, 2013, 22:28:
bhcompy wrote on Nov 11, 2013, 20:39:
Yosemite Sam wrote on Nov 11, 2013, 18:09:
Warcraft has to be one of my favorite RTS games. I really liked CoH but so much got lost in RTS games when having to get your own resources got dropped from the genre. Chopping down trees and mining added so much to a game, but I guess all that work and time was too much for the ADD crowd. Now were lucky if you have to gather even one resource never mind two.

Not ADD, but still don't like the old resource management options. You're penalized too hard for losing early foragers. You still have to gather resources in CoH, but it's more objective based, which is better for the game.

... and that's different then say losing your first few units in CoH? All RTS games are going to be painful if you lose units early in the game. The only real difference between the games is pace. CoH is a fast paced over quick game. Warcraft and the like are more strategy, building and resource based games that take more time and planning to play. I'll take another AoE over Warhammer any day of the week, but we'll never see it because most people simply don't want to invest the time or thought into it. ADD is an exaggeration but it's basically true.

CoH was less punishing for losing early units. Less focus on micro, more on macro. *craft games are completely focused on micro, for people that are doped up on ritalin.

Um you got your micro and macro backwards. CoH requires micro, you can't simply macro in CoH or you'll get slaughtered. You have to get right in there and micro manage all your individual units for best position and cover or you'll lose them. Dunno where you get the idea *craft games are completely focused on micro, base building and resource collecting are macro, micro is when you finally engage the enemy. If anything the *craft games have a balance between micro and macro, it's CoH that's heavily focused on micro.

EDIT heh all this CoH talk has me itching to fire up a game... must resist, must do chores, GTA has been eating way too much into my other activities this last month... must put down the games for awile, must resist temptation to just play games 24\7...

Because of build queues, passive resource collection, passive building, simple upgrade methods, and low population caps, CoH is much less micro. In *craft you must monitor all of your units and buildings even while you are sending out all your units because lost seconds of building results in a loss very fast, unlike CoH where you hit a population cap fairly quickly and instead just make sure you have a queue.
 
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
40. No subject Nov 12, 2013, 16:35 bhcompy
 
Yosemite Sam wrote on Nov 11, 2013, 22:28:
bhcompy wrote on Nov 11, 2013, 20:39:
Yosemite Sam wrote on Nov 11, 2013, 18:09:
Warcraft has to be one of my favorite RTS games. I really liked CoH but so much got lost in RTS games when having to get your own resources got dropped from the genre. Chopping down trees and mining added so much to a game, but I guess all that work and time was too much for the ADD crowd. Now were lucky if you have to gather even one resource never mind two.

Not ADD, but still don't like the old resource management options. You're penalized too hard for losing early foragers. You still have to gather resources in CoH, but it's more objective based, which is better for the game.

... and that's different then say losing your first few units in CoH? All RTS games are going to be painful if you lose units early in the game. The only real difference between the games is pace. CoH is a fast paced over quick game. Warcraft and the like are more strategy, building and resource based games that take more time and planning to play. I'll take another AoE over Warhammer any day of the week, but we'll never see it because most people simply don't want to invest the time or thought into it. ADD is an exaggeration but it's basically true.

CoH was less punishing for losing early units. Less focus on micro, more on macro. *craft games are completely focused on micro, for people that are doped up on ritalin.
 
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
33. No subject Nov 11, 2013, 20:39 bhcompy
 
Yosemite Sam wrote on Nov 11, 2013, 18:09:
Warcraft has to be one of my favorite RTS games. I really liked CoH but so much got lost in RTS games when having to get your own resources got dropped from the genre. Chopping down trees and mining added so much to a game, but I guess all that work and time was too much for the ADD crowd. Now were lucky if you have to gather even one resource never mind two.

Not ADD, but still don't like the old resource management options. You're penalized too hard for losing early foragers. You still have to gather resources in CoH, but it's more objective based, which is better for the game.
 
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
22. No subject Nov 11, 2013, 16:10 bhcompy
 
Of the classic style RTS games, WC2 is probably the best(I prefer it over Starcraft). The problem is that more modern games, like Dawn of War, are just better and less frustrating.  
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News Comments > Call of Duty: Ghosts Matchmaking Workaround
8. Re: Call of Duty: Ghosts Matchmaking Workaround Nov 6, 2013, 10:00 bhcompy
 
Meanwhile, if you are wondering why bullets can follow you around corners, NowGamer has the explanation from executive producer Mark Rubin.

You can tell who has only been gaming since broadband became highly available by who is complaining about this. Glad I'm not an HPB anymore
 
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News Comments > Call of Duty: Ghosts Matchmaking Workaround
7. Re: Call of Duty: Ghosts Matchmaking Workaround Nov 6, 2013, 09:58 bhcompy
 
HorrorScope wrote on Nov 6, 2013, 09:36:
"new match-making algorithm"

How many times has mankind attempted match-making and possibly has never done it well? And if so, why isn't everyone using the same logic by now? It's like the impossible feat. If congress wants to be up in arms about any code, it should be match-making code.

The best we have generally is the ELO system used by many competitions(chess, for instance) and video games(League of Legends, for instance).

It still creates issues.

 
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News Comments > Bungie on Lack of PC Destiny Plans
22. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 12:17 bhcompy
 
Whiskers wrote on Nov 4, 2013, 11:55:
I have heard several industry analyst say that games will continue to come out for the Xbox 360 and PS3 for the next 10 years. The new platforms don't have a large enough user base to warrant making games only for them.

FIFA 2014 was just released for PS2, 7 years after PS3 launch.
 
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News Comments > Bungie on Lack of PC Destiny Plans
5. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 09:50 bhcompy
 
Not a surprise, for one, given their track record in the past 5-10 years.

And we don't want it, either, given how poorly their console-optimized games port to PC.
 
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News Comments > Warhammer Online Goes Free Until Closure
11. Re: Warhammer Online Goes Free Until Closure Nov 4, 2013, 00:01 bhcompy
 
PropheT wrote on Nov 3, 2013, 18:46:
D_K_night wrote on Nov 3, 2013, 13:08:
The game had many genuinely good ideas, ideas that were adapted into future MMO's past it. It was supposed to have far superior PvP content vs WoW's. Didn't it support realm vs realm combat too? All these things should have led up to a game which should have given WoW a good run for it's money.

And then Wrath of the Lich King came out and buried WAR. I think this game deserves a developer post-mortem. What exactly went wrong?

It did have better PvP, did a lot of things better. What it didn't do was compete from a PvE standpoint, though, by either having no or almost no AI for things you fought to having no PvE endgame and no real benefit to anything else you did cooperatively outside of RvR.

PvP games are niche games, and this one was made to bridge the gap and never stepped outside of being a PvP game. It didn't help that within a year or less of coming out they had just quit trying to do anything with it at all.

When it's all said and done, though, can people name even a handful of MMO's that have shut down that haven't been related to EA? How many MMO's has EA been behind that -haven't- shut down? They keep throwing money at them, expecting them to be immediately huge for their own WoW-type player base and paycheck, and then do nothing to support them once they (very predictably) aren't.

I disagree with it not competing on PvE. The PvE was actually really good with the public quest system and the way that you could level effectively off quests alone. The problem was that there were never enough players to support public quests and the game was too big in scope. If it was sized like DAoC, it would have done a lot better. Then again, Mythic screwed the pooch in DAoC with New Frontiers shortly before War came out, so that isn't surprising.
 
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News Comments > DICE on BF4 Solo Play Improvements
20. Re: DICE on BF4 Solo Play Improvements Oct 8, 2013, 14:34 bhcompy
 
Flak wrote on Oct 8, 2013, 14:08:
"based on what we intended to deliver the team did a great job"

...really? BF3 single player was probably flat-out the worst single player experience I can remember of the last 5-10 years.

Yeah, keep making beyond mediocre single player while the multiplayer, which isn't half-bad when it manages to function as intended, doesn't get the full attention it needs to be worth the $60 price tag.

Sorry DICE, this isn't 2011, fool me once, shame on you, fool me twice, call me a console gamer

Err.. Hyperbole much? BF3 single wasn't that bad. Just short. It had cool sequences and some fun times. Better than the recent Medal of Honor, that's for sure.

Regardless, Battlefield has never been known for singleplayer. BF3 was the first main sequence BF game that even had it.
 
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News Comments > DICE on BF4 Solo Play Improvements
18. Re: DICE on BF4 Solo Play Improvements Oct 8, 2013, 13:35 bhcompy
 
"What we promised ourselves [with Battlefield 4] was to unify the product more, so we infused a lot of the things from multiplayer - from being able to use your squad - into multiplayer, so now you can use them in single player to engage enemies. First and foremost we're opening up the encounters more to give you the freedom to decide how to tackle them, whereas in Battlefield 3 it was more 'pick up that one and kill that one', which I can agree is not the most exciting way. Players want to feel smart doing what they're doing."

So give us Rogue Spear with Frostbite 3.
 
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News Comments > Valve Closes SF Satellite Office
19. Re: Valve Closes SF Satellite Office Aug 9, 2013, 09:48 bhcompy
 
Dev wrote on Aug 9, 2013, 09:33:
bhcompy wrote on Aug 9, 2013, 09:12:
I'm sure that Valve retained publishing rights. Valve wins by having this game published on time by the same team that did the work so far. Changing teams leads to bad products and missed deadlines.
I'm sure they didn't. They gave probably a million in hardware to that other group that departed. They don't care about stuff like that when it comes to their employees.
Valve will still "win" when the game gets put on steam by their 30% cut, so even if they cared, that's not going to matter much.

And putting it on Steam is what would be "publishing rights". Games like this don't go to print
 
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News Comments > Valve Closes SF Satellite Office
17. Re: Valve Closes SF Satellite Office Aug 9, 2013, 09:12 bhcompy
 
I'm sure that Valve retained publishing rights. Valve wins by having this game published on time by the same team that did the work so far. Changing teams leads to bad products and missed deadlines.  
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News Comments > Battlefield 4 Campaign Details
22. Re: Battlefield 4 Campaign Details Jul 19, 2013, 14:49 bhcompy
 
BF3 single player was pretty good. It's the first time they actually truly tried to have a singleplayer, too, and it worked out pretty well. The earthquake scene and surrounding time were all very fun and well scripted  
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Jul 18, 2013, 01:28 bhcompy
 
Cutter wrote on Jul 17, 2013, 21:00:
When's the last time EA made a really new sports game that wasn't really anything more than some roster changes or new camera angles?


After NFL Gameday came out and for about 2 years dominated the console football market because of the lack of innovation. Then they built on a solid ground for a good few years and made some very good PS2 games. Of course, once the XBox became the primary platform late in the cycle, they dumbed down the game and removed much of the advanced functionality good players were used to(many more options for coverage changes, route running, etc) in order to appeal to the XBox dumb frat boy demographic, similar to FPS games losing things like lean, FOV, etc.

That said, NCAA Football always seemed to be a bar above Madden in terms of features, as it seems that EA used it as a platform for testing new features or features they weren't sure about. Some things never made it over/were removed from Madden over time like jumping the count, pitching the football, etc. Tiny features, sure, but ones that I always wished that modern Madden had
 
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679 Comments. 34 pages. Viewing page 2.
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