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User information for bhcompy

Real Name bhcompy   
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Homepage http://
Signed On Aug 10, 2010, 20:50
Total Comments 706 (Apprentice)
User ID 55884
 
User comment history
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News Comments > Evening Tech Bits
11. Re: Evening Tech Bits Sep 7, 2012, 02:21 bhcompy
 
If you're building a virtualization server AMD is the way to go. Better performance per core, cheaper per core(real, physical, non-virtual cores), etc. The only problem is dealing with old-hat IT who hear anything but Intel and shiat a brick(be it AMD, Cyrix, or something else)  
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News Comments > Hawken Oculus Rift Support
7. Re: Hawken Oculus Rift Support Aug 27, 2012, 18:38 bhcompy
 
DangerDog wrote on Aug 27, 2012, 17:42:
Steazy wrote on Aug 27, 2012, 16:32:
DangerDog wrote on Aug 27, 2012, 16:01:
The free-2-play model is just such bullshit, all these developers give lip service to the games not being pay-2-win but in the end it's either grind, grind, grind or pay up!


Yea it really sucks how developers all want to make a living wage and shit, fuck those guys! Make me some games bitch! I don't care if you could make ten times as much money with your skill set doing something else! LIVE IN POVERTY LIKE A MAN!

No, but the sooner this "free-2-play" scheme comes to an end the better off we'll be, I'm still a fan of pay once and play whenever you want.

So would I, but I also like my developers to continually develop the product, which the continual revenue stream allows without the restriction of being solely subscription based. League of Legends and World of Tanks both have decent and fair(particularly LoL) free to play models, and I enjoy playing them and occasionally paying for something from them, and both are under constant development, so situations like with most modern one time fee PC games where bugs stay forever and no new maps, modes, weapons, etc ever release because the developer moves on to make a different game to go in to debt to make a product and hope to recoup costs on purchase price alone don't occur.
 
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News Comments > Project Copernicus Footage; Details
14. Re: Project Copernicus Footage; Details Aug 23, 2012, 12:10 bhcompy
 
Jerykk wrote on Aug 23, 2012, 04:15:
Acleacius wrote on Aug 22, 2012, 23:30:
That's a huge problem for most games now days, they spend so much time on architecture and graphics. Then when the game releases quests and the AI are beta at best.

It's bullshit and players get screwed.

AI and quests don't really have anything to do with art. Different people working on different things at the same time. Granted, if less of the budget was spent on art, you could hire more/better AI programmers, designers and writers. However, if you're making an MMO, you really have to create an immersive world that players can spend hours in and that requires a fair amount of visual polish.

Non art items are impacted by art, in a way. CCP had to repurpose the majority of their art team to EVE because it would take forever for good changes to come in to the game because the work was done but the artwork wasn't. Redesigned the graphics engine to allow for advanced shaders, higher poly models, and visible weapon turrets? Cool. All the work is done, but we have no artwork, and we can only do one or two ships per expansion... and there are hundreds of ships. And we're not even talking about the thousands of other ingame assets that need to be updated. Nice.
 
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
37. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 21:14 bhcompy
 
PropheT wrote on Aug 21, 2012, 14:35:
Because CS:S has a load of problems that were never and would never be fixed...which was exactly why the population was segmented in the first place, since people wouldn't migrate to Source when 1.6 played better.



Fairly subjective statement considering CS:S was the best release of CS since 5.2
 
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News Comments > Sunday Consolidation
16. Re: Sunday Consolidation Aug 20, 2012, 15:02 bhcompy
 
RailWizard wrote on Aug 20, 2012, 14:36:
Well after complaining on the official forums and being banned....I have to say... STAY THE FUCK AWAY FROM THIS GAME!

Really, you will be hard pressed to find another more buggy PIECE OF SHIT than Dayz.

Eurotrash like to think they are AAA+++ but reality says otherwise.

An alpha build is a buggy piece of shit? Wow, color me surprised.
 
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News Comments > Sunday Consolidation
9. Re: Sunday Consolidation Aug 20, 2012, 02:55 bhcompy
 
ASeven wrote on Aug 19, 2012, 21:10:
With the rumored 6770 cards and the CPUs I don't think they could handle the ArmA engine at all.

A 6770 works fine with the ARMA2 engine.

The problem is just like STALKER. You have to gut the game to make it a console game because of the gameplay.
 
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News Comments > Heroes of Newerth Core Pool Launches Today
6. Re: Heroes of Newerth Core Pool Launches Today Aug 17, 2012, 18:30 bhcompy
 
As much as I like the genre, sadly, this is a representation of most of the people that play it.  
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News Comments > Dishonored PC Specs
9. Re: Dishonored PC Specs Aug 14, 2012, 15:50 bhcompy
 
wtf_man wrote on Aug 14, 2012, 15:24:
Creston wrote on Aug 14, 2012, 11:15:
Optimized for 64 bit and multi-core?! Am I dreaming?

Ayup, you are. No DX11.

Came to say this. Ridiculous that they require Vista+, optimize for 64bit and multicore, and then go the DX9 route.
 
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News Comments > Epic Forms Impossible Studios from Big Huge Ashes
2. Re: Epic Forms Impossible Studios from Big Huge Ashes Aug 9, 2012, 17:37 bhcompy
 
iOS games.. poor fucking bastards  
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News Comments > Steam Adding Non-Gaming Titles
21. Re: Steam Adding Non-Gaming Titles Aug 8, 2012, 14:10 bhcompy
 
Prez wrote on Aug 8, 2012, 14:06:
Looks like they are doing it opposite the way Stardock did it. For a time Stardock sold just as much software as they did games back before they shipped Galactic Civilzations.

I generally only use free software at home (my employer pays for all of my productivity software for work) so I'm not sure I'll be buying any, but it's a good idea for Steam I think. Though I wonder how many people are going to want to have to have Steam running just to use their software...

Indeed, Impulse sold plenty of regular applications, and I'm sure to some success, considering that in the early days it was basically all Stardock applications.
 
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News Comments > Evening Consolidation
32. Re: Evening Consolidation Aug 7, 2012, 01:51 bhcompy
 
Beamer wrote on Aug 6, 2012, 22:37:
Just like Apple did with MacOS... wait a minute, that's not what happened at all!

Anyone that thinks Microsoft would do this is about as idiotic as they think Microsoft needs to be to do this. Do you think Adobe would stand for this? How about antivirus companies like Norton? Or maybe companies like SAP. Do you think they'd appreciate being told that their wares are only able to be sold via a Microsoft App Store with Microsoft taking a cut?

This is what Apple, Linux and ChromeOS fans dream of happening, and no one at Microsoft is dumb enough to make it a reality, despite the conspiracy theories people see.

This is the same Microsoft that publicly acknowledged that getting in to the tablet business would knowingly alienate them from OEMs, and that was after they announced the Surface tablet. MS is doing what they want. They're acting like Walmart. They feel they have enough pull to do whatever they want, and they're probably right in the consumer space.

Keep in mind that Apple didn't do with OSX what MS is doing with W8. iOS and OSX are completely separate platforms. MS is doing what Canonical is failing miserably at(and MS probably won't succeed either, but I digress).

 
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News Comments > Evening Consolidation
19. Re: Evening Consolidation Aug 6, 2012, 22:04 bhcompy
 
nin wrote on Aug 6, 2012, 20:41:
The Half Elf wrote on Aug 6, 2012, 20:38:
I don't think it will be October, cause Forza Horizon and Halo 4 would be launch titles for it, instead of 360 titles.

That was sarcasm. Other than Sega (with the Saturn), I can't think of a console launching with little to no notice.

The Saturn didn't launch with no notice. Sega burned all their bridges with Sega CD and 32x, so by the time the Saturn came out people said "Fuck you, I'm not going to pay for an undersupported piece of trash". It's sad because Saturn was pretty solid, but by then everyone had jumped ship to PSX because Sony didn't have a sullied reputation and they had the big games(Toshinden, Wipeout, Namco arcade games[Ridge Racer, Ace Combat, etc], Twisted Metal, etc).
 
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News Comments > Evening Consolidation
17. Re: Evening Consolidation Aug 6, 2012, 21:56 bhcompy
 
Beamer wrote on Aug 6, 2012, 21:49:
ASeven wrote on Aug 6, 2012, 21:27:
Further proof that Win8 is trying to be the Xbox Live for all platforms with all the locking and restrictions that come with it?

No. Why would it be proof of locking/restrictions?

Yes, I'm sure it's going to apply for some games, I mean, GFWL has locking and restrictions. But PC gaming has always been about options, right? Some publishers go for the locking and restrictions. Some do not. Some offer through one store. Some offer through many. Some offer only in DRM-free methods.

Why would you ever think that's changing? Because of a common OS? Phones are getting that OS, too, do you think the PC and the phone will have much in common?

Depends on how far they take it. Windows 8 for ARM (aka WinRT) is going Windows Store only for games and applications. Windows 8 x86 may have that in its future, depending on how it goes for ARM.

 
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News Comments > Source 2 Engine Hint
29. Re: Source 2 Engine Hint Aug 6, 2012, 17:25 bhcompy
 
Mordecai Walfish wrote on Aug 6, 2012, 16:48:

I think it's beyond just the engine similarities. Design choices were made that accentuated this 'floaty' feeling. Take grenades for example, those seemed incredibly jank in HL2 and just flew around with this overly cheap anti-gravity feeling.

Which is actually no different than the way that the GL worked in Quake or TF way back in the day, or how player thrown nades worked in TF. It's not so much "similarity" as "this engine is based on that actual code and has evolved over time from there", which, if I recall, is the same way UE is developed.
 
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News Comments > Source 2 Engine Hint
24. Re: Source 2 Engine Hint Aug 6, 2012, 14:24 bhcompy
 
RollinThundr wrote on Aug 6, 2012, 12:02:
Beamer wrote on Aug 6, 2012, 11:57:
Frijoles wrote on Aug 6, 2012, 11:55:
RollinThundr wrote on Aug 6, 2012, 11:41:
Never could understand why anyone gave a shit about that engine.

Facial animations. Still spectacular after so many years.

Low poly but fantastic texture handling (leading to fantastic textures), great physics, great animations, and amazing eyes.

Yeah, the low poly worlds are starting to look bad, but that engine lasted a very long time with little up-keep due to the textures and animations.

It was a fairly spectacular engine for anyone that wanted to run well on a very wide range of PCs. That's common now, but wasn't back in 2004.

Fair enough point on facial animations, I dunno I always kinda found the physics to feel really floaty and gimicky but maybe that's just me.

Because it's based on Quake and Quake 2(Quake 2 was super floaty). Doesn't bother me at all. I disable bob anyways.
 
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News Comments > Blood Revival Proposed
27. Re: Blood Revival Proposed Aug 5, 2012, 00:55 bhcompy
 
Mashiki Amiketo wrote on Aug 5, 2012, 00:09:
Yeah can I toss in another vote for Shogo? Damn if I didn't blow hours in MP on that.

Shogo was one of the last games I can think of that had grapple as a standard feature in MP
 
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News Comments > Hardware Reviews
1. Re: Hardware Reviews Aug 4, 2012, 15:25 bhcompy
 
5600U laptop.. that's a pretty big laptop..  
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News Comments > Blood Revival Proposed
5. Re: Blood Revival Proposed Aug 4, 2012, 15:22 bhcompy
 
Only if it's on the Lithtech engine. Even then, fuck Blood, I want Shogo.  
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News Comments > World of Tanks Patches
16. Re: World of Tanks Patches Aug 2, 2012, 10:53 bhcompy
 
InBlack wrote on Aug 2, 2012, 10:01:
People whining about how they face higher tiered tanks, instead of doing their fucking 'job' in the particular match is a big reason why the random battles suck as hard as they do...

Depends. When you're in a BDR against tier 7 and tier 8 tanks it doesn't matter what role you think you might have. You're fat, slow, and you can't penetrate shit. Yea, if you're in an A-20 you can scout, but that's not always the case. Really, this is a huge problem with most of the french heavy tree once you get past tier 2 and until you get to the AMX50(the ARL is great for medium tank companies, that's about it)
 
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News Comments > World of Tanks Patches
9. Re: World of Tanks Patches Aug 1, 2012, 15:42 bhcompy
 
Tavillion wrote on Aug 1, 2012, 15:32:
InBlack wrote on Aug 1, 2012, 13:45:
Really? Dont I look the fool now. Are they any good?

They're interesting to say the least. Encounter can be fun, but there are some balance issues on a couple of maps. Assault needs some serious work but is also a good idea.

Encounter is basically King of the Hill. One flag, both teams fight over it. Assault is a Storm the Castle type mode with one team defending, the other attacking. The issue is that a couple of Encounter maps favor one side (El Halluf having a fairly strong south spawn bias) and Assault almost always favors the defenders to the point where defense wins... rather frequently. I'm of the opinion that Assault either needs to be tweaked to make it easier for attackers in random matches, or it needs to be limited to Clan Wars because the simple fact is a team needs to be relatively coordinated to actually succeed in breaking the defenders, or the defenders have to be stupid and basically forget to defend. Most of the time, at least.

Overall I'd say they're good additions and are providing some welcome variety.

The worst part of Assault is that the matchmaker doesn't differentiate that much between sticking the defending team full of mediums and the assaulting team full of heavies. Kind of sucks when you're trying to hold a line against a ton of IS3s, E75s, and T95s while your team has a bunch of E50s, BatChats, and T54s holding the front line.

 
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706 Comments. 36 pages. Viewing page 8.
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