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User information for bhcompy

Real Name bhcompy   
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Homepage http://
Signed On Aug 10, 2010, 20:50
Total Comments 721 (Apprentice)
User ID 55884
 
User comment history
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News Comments > EVE Online TV and Comic Plans; $149.99 CE
14. Re: EVE Online TV and Comic Plans; $149.99 CE Apr 28, 2013, 22:08 bhcompy
 
Optional Nickname! wrote on Apr 28, 2013, 21:54:
Wallshadows wrote on Apr 28, 2013, 16:13:
Don't forget the fact that they're working on the 19th free expansion and an economy where you can buy your own playtime.

Could you please what that means.

You can pay your monthly fee with ingame money
 
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News Comments > EVE Online TV and Comic Plans; $149.99 CE
13. Re: EVE Online TV and Comic Plans; $149.99 CE Apr 28, 2013, 22:07 bhcompy
 
Umbragen wrote on Apr 28, 2013, 21:38:
And unless you've been in the game forever (and ever) you'll never catch up and you're mostly just fodder for the big boys.


Not really. Making the right friends makes or breaks the game. You can be a pro tackler, fly a drake or cane pretty well, and contribute to plenty of battles after a month or two in game. You get incrementally better stats with age and you get more ships to fly with age, but in order to be productive in 90+% of fleets, all you need is a tackle frigate and a battlecruiser.

Being fodder is a misnomer for the most part. Generally, if you're primaried you're fodder. Guess who gets primaried first? All the names they know and the FC if they have intel/spies.
 
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News Comments > Ubisoft: Complexity Holding Back Splinter Cell
29. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 19:56 bhcompy
 
Jerykk wrote on Apr 23, 2013, 12:31:
combat should never be a viable option in any stealth game but these days

Stealth doesn't have to mean no combat. Rainbow 6(Ravenshield and before) was all about stealth... until you had to execute your carefully orchestrated plan to complete the mission. You spent most of the time tactically and stealthily advancing to good positions so you could even attempt to beat the level.

As far as ghost, you can ghost the vast majority of Metal Gear Solid, but there are certain combats you must encounter, though you can finish them by non-lethal means. I would call MGS a ghost capable game, regardless.
 
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News Comments > FIFA 14 Announced: Features Emotional Goal Scoring
2. Re: FIFA 14 Announced: Features Emotional Goal Scoring Apr 17, 2013, 10:31 bhcompy
 
A lot of this sounds like the BS they've done with Madden, NBA Live, and the NHL series over the years, making it a pain in the ass to do something in "clutch moments"  
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News Comments > Op Ed
1. Re: Op Ed Apr 10, 2013, 20:44 bhcompy
 
No. 21:10 maybe.  
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News Comments > No One Knows Who Owns NOLF
12. Re: No One Knows Who Owns NOLF Apr 6, 2013, 13:31 bhcompy
 
Of all the Monolith games to worry about, why NOLF? Why not Shogo? Why not Blood?  
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News Comments > New APB Game Kickstarter
2. Re: New APB Game Kickstarter Mar 27, 2013, 11:00 bhcompy
 
Give me a kickstarter based on the real APB and you have a deal.  
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News Comments > Counter-Strike: Global Offensive Patch Has No Season Pass
12. Re: Counter-Strike: Global Offensive Patch Has No Season Pass Mar 22, 2013, 14:15 bhcompy
 
descender wrote on Mar 22, 2013, 12:16:

The real problem here is that you guys see the words "season pass DLC" and your brains glaze over.

Helping to support your mod/map community is the exact opposite of evil practices like that.

Season passes are evil, shitty cash grabs. If they want to allow people to purchase maps, not make a subscription, I have no problem with that.
 
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News Comments > Counter-Strike: Global Offensive Patch Has No Season Pass
1. Re: Counter-Strike: Global Offensive Patch Has No Season Pass Mar 22, 2013, 10:28 bhcompy
 
Valve would throw any and all goodwill they've built up in the trash if they did this.  
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News Comments > SimCity: Maxis Working on Traffic Jams; Deleting "Hack" Posts
6. Re: SimCity: Maxis Working on Traffic Jams; Deleting Mar 15, 2013, 10:18 bhcompy
 
Also, Computer and Video Games notes some tweets by EA's Erik Reynolds explaining he's being 1000% transparent in admitting they are deleting forum posts about hacking SimCity to play offline. He does not forbid the discussion, but says as a violation of their Terms of Service, it can't take place on their forums (he says they support mods, but parses this with "hacks are not mods"), so users should: "Please move it to other places and continue the dialogue."

I can respect that. It's the official forum from a big multinational corporation with investors worried about their huge investment in the game. Simply saying talk about it on a fansite is more than 99% of developers will say and publishers will allow. I don't blame him for trying to do his job
 
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News Comments > Op Ed
35. Re: Op Ed Mar 12, 2013, 17:18 bhcompy
 
nin wrote on Mar 12, 2013, 17:00:
bhcompy wrote on Mar 12, 2013, 16:07:
Creston wrote on Mar 12, 2013, 11:06:
Quboid wrote on Mar 12, 2013, 11:02:
I've found point A to be a game breaker. At 1000 sims, I have 40% workers. Great! At 10,000 sims, I have 25% workers. Hmm. At 50,000 sims, I have 12% workers,

Sounds like you made Tulsa! Everyone who lives here apparently does nothing else except drive around town all day...

Creston

Pick me up a bowl of chili from Coneys please


Is that the one downtown? I think they finally closed...


They were open when I was there in December.. shit, they were packed(lunch). Would be sad if they closed
 
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News Comments > Low Light Combat Released
1. Re: Low Light Combat Released Mar 12, 2013, 16:52 bhcompy
 
The descriptive blurb makes me want to play this  
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News Comments > Op Ed
32. Re: Op Ed Mar 12, 2013, 16:07 bhcompy
 
Creston wrote on Mar 12, 2013, 11:06:
Quboid wrote on Mar 12, 2013, 11:02:
I've found point A to be a game breaker. At 1000 sims, I have 40% workers. Great! At 10,000 sims, I have 25% workers. Hmm. At 50,000 sims, I have 12% workers,

Sounds like you made Tulsa! Everyone who lives here apparently does nothing else except drive around town all day...

Creston

Pick me up a bowl of chili from Coneys please
 
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News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues
9. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 5, 2013, 10:04 bhcompy
 
Verno wrote on Mar 5, 2013, 09:48:
I wish the critics were taking less EA ad money and the users would ignore the DRM for 20 seconds and comment on the actual game quality. It's difficult for the average user to find a reasonable in between these days.

Ars Technica has a moderately scathing review. Cities are too small, lack of save/restore limits gameplay, traffic simulation sucks as always, bugs galore, upgrading roads destroys surrounding buildings, etc.
 
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News Comments > Jason West Retires?
20. Re: Jason West Retires? Mar 4, 2013, 17:57 bhcompy
 
spindoctor wrote on Mar 4, 2013, 12:27:

West has apparently been gone for months now. How that remained a secret till today is mystifying.

Probably the same way stuff at Valve stays secret
 
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News Comments > Failed Malazan Game Pitch
1. Re: Failed Malazan Game Pitch Mar 3, 2013, 15:39 bhcompy
 
First person shooter doesn't fit the story. Instead, something more like Commandos or something would work or an RTS/RPG or something obviously  
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News Comments > Wrath of Heroes Closing
10. Re: Wrath of Heroes Closing Feb 28, 2013, 20:58 bhcompy
 
Cutter wrote on Feb 28, 2013, 09:21:
It's better for us if more games with this model fail. No one asked for it to begin with. Not everything has to be $60 or freemium only. There's plenty of room in between. Steam sales are proof that tons of games can sell really well at lower price points. Which is what most people want for most games. Had they made this a $20 title instead of trying to nickel and dime everyone to death they probably wouldn't have lost money on it. Just sell us a finished, complete game.

The difference is that pretty much all F2P games that I know of are hosted server dependent(either the character or the entire game) because they offer persistence and a semblance of cheat protection. DayZ is cheap and has persistence across servers without that hosted server component and it is very easily hacked because there is no central repository to store and protect the data, like TF2. Upfront fees don't pay the bills to host the servers long term, which is why Valve created Steam and added transactional content to TF2
 
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News Comments > Homeworld and Remaining THQ IPs for Sale
16. Re: Homeworld and Remaining THQ IPs for Sale Feb 27, 2013, 11:07 bhcompy
 
Zadig wrote on Feb 27, 2013, 10:34:
I really enjoyed Homeworld 2 and would've liked to see more games in the series, but the RTS genre died and doesn't appear to be coming back.

It makes me nauseous to realize that a portion of the money wasted making terrible WoWclones (TOR!) could've resurrected many old series & genres. Dungeon Keeper, Syndicate, Elite, city building games etc. Hopefully kickstarter/greenlight will continue to take the money and terrible decision making away from the mouth-breathers (EA/Bioware, etc).

Dead? No. Just more niche. Sins of Solar Empire did wonderfully well. Total War games still do well. And MOBAs are doing very well. Can't really do a Homeworld MOBA, but you can do a Homeworld 4x or TW/Civ style game if you wanted to.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Feb 21, 2013, 11:00 bhcompy
 
Cutter wrote on Feb 21, 2013, 09:29:
His answer wasn't very direct, or not entirely complete I'd say. I could see them changing their mind at some point. So unless it's stipulated in writing I wouldn't hold my breath. And at the very least they never said there wouldn't be a charge for used games - which there already is for multiplayer. I'm sure the other shoe has yet to drop on this issue.

Sony doesn't charge a thing for multiplayer used games. Publishers like EA do.
 
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Feb 20, 2013, 13:57 bhcompy
 
All things considered, the PS3 debuted as the superior piece of hardware of the generation and still is the superior piece of hardware of the generation. Built in Bluray, WiFi, Bluetooth, rechargeable controllers, HDMI, video/audio storage/streaming capabilities, Netflix, Sony's video/game download service, etc. Many of these things were cost add-ons or appeared in later iterations of the products from other vendors. While the PS3 was ridiculously expensive, it was also very much worth the price of admission considering what you got for your money compared to the other consoles.

So, basically, I don't see unfulfilled promises as having any real effect on the success of the device. All it shows is that executives are just like politicians.
 
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721 Comments. 37 pages. Viewing page 6.
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