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User information for Brant King

Real Name Brant King   
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Nickname Jivaro
Email Concealed by request - Send Mail
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Signed On Jul 23, 2010, 17:26
Total Comments 1914 (Pro)
User ID 55841
User comment history
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News Comments > DayZ Sells 1M in One Month
13. Re: DayZ Sells 1M in One Month Jan 14, 2014, 12:32 Jivaro
HorrorScope wrote on Jan 14, 2014, 11:30:
Every buyer has a choice on how they want to spend their money. If it's for Early Access so be it. The funnest game I've played in quite a spell is 7 Days to Die and it is in Early Access, it is totally playable and only gets better. But I knew what I was getting myself into. Obviously DAYZ is well enough as-is since people are buying it, word of mouth is good etc. The company selling the product is totally up-front about the games status. I don't get what we are poo poo'ing here? Seller clear, buyer ok with it, get over it. Game is obviously a lot of fun as-is for many. 7D2D is more fun than almost all finished games I've played. Bottom line.

Quoting because I couldn't think of anything better to say. That pretty much covers it. I say that as a person who rarely buys early-access games and has only contributed to 5 kickstarters. I beta test a lot of games, paying to play games still in beta is a hard sell to me personally. That doesn't mean everyone else has to think or play or want the same thing as me though. It certainly doesn't indicate the coming apocalypse of PC gaming.
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News Comments > SimCity Offline Mode Coming
63. Re: SimCity Offline Mode Coming Jan 13, 2014, 22:43 Jivaro
Newbro, I am not going to call you an ass, I have no idea if you are ass or not. I do think you are missing the point though. This board is notoriously cynical, I don't think anyone here would argue that. In this particular case however the point (as I see it in this thread anyway) is that EA could have done this offline mode in the first month or so after release if they were doing it "for the customers" as opposed to nearly a year later "for the business". Put simply, this is like EA saying the cliche' "Come back baby, I promise I will change this time!". Kinda of hard to take seriously this late in the game. All puns intended.

To spin it another way, I am sure there is a contingent of paying customers who are wondering why they can't get bigger city maps or mult-thread processing or....well you get my point. Existing players want solutions to existing issues. These people paid money for a game with online only use, it stands to reason that it probably isn't their biggest concern. Going with an offline mode is nice for the modding community, and that's great, but when you say for such a long time that something isn't possible and than you suddenly decide to do it at around the same time that it benefits you the most, pretending it is for the customer and not for yourself is a bit of a dick move.

I would be shocked if the folks here didn't jump on it. They should. The time to react to your existing customer base is immediately if your focus really is on the customers, not after you have already bled your core audience dry and need to find a new one to pay the bills with. This is the kind of thing that gets EA voted Worst Company in America.
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Jan 13, 2014, 22:22 Jivaro
My first response would be the same Virge. I would however be more flexible about it if the memory prices came down significantly. Right now you effectively pay twice as much as the retail cost for a digital game because the memory prices are so ridiculous.  
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News Comments > Out of the Blue
22. Re: That final Saints play Jan 12, 2014, 02:31 Jivaro
Creston wrote on Jan 11, 2014, 23:31:
I mean... what? The guy genuinely thought that doing a lateral pass was a better option than stepping out of bounds and giving Brees a final throw into the end zone?

I assumed the lateral was a planned part of the play and he simply let his forward momentum affect his throw.
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News Comments > Saturday Metaverse
4. Re: Saturday Metaverse Jan 12, 2014, 02:27 Jivaro
Currently I go to Youtube for the comments section. I am writing a short story about a group of people and their life after a lobotomy. The comments section of nearly any video is a great source of material.  
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News Comments > Torchlight 2 Free Weekend
23. Re: Torchlight 2 Free Weekend Jan 12, 2014, 01:14 Jivaro
I can't really get behind any theory or opinion that is based on the concept that a game must sell well to have been good. Sales numbers are a generally accepted component of making good future business decisions, that does not necessarily mean that they are a good indication of quality game design. The theory only works when an individual's subjective opinion happens to fall in line with the mass market opinion. Any reader of this board should be pretty familiar with fantastic games that fail from a sales point of view while absolutely crap games sell millions. It's been happening for years and nearly all of us have commented on it at some point.

The fact is that it is all subjective and when a development decision changes a game in a way that significantly separates itself from an industry standard like Diablo 2 there will inevitably be comparisons and target audience division. If a new ARPG fails to draw in gamers that don't normally play ARPGs how will they ever sell as many copies as the industry standard when they are dividing the market? In the absence of a lot of marketing money the answer is simple: they won't. That has absolutely nothing to do with the quality of the game. It's simply a risk you take when you try to innovate. Some folks are going to appreciate it and some are going to hate it. I mean, bottom line, if Titan Quest was so bad would Grim Dawn even be a thing? A strong argument could be made that without the Titan Quest bloodline on it's resume, Grim Dawn never gets made. (and Grim Dawn is fantastic by the way!)

edit: I wasn't going to comment on the DS thing since I am only a moderate fan of that series but the idea that D2's quality or sales had anything to do with the disaster that was DS3 seems unlikely. DS3 was made with consoles as the priority sales platform, that is why it was less accepted by the very same fans that loved DS1 and DS2, games which were made for the PC first. When you make such a huge and fundamental change to your design you are rolling the dice in a big way because you will most likely piss off your core audience. If you don't succeed in growing a new audience who are you selling the game too? The reason for the change is more likely to be because the publisher thought they could sell more copies to a new audience on the consoles than they could to an old audience on PC. It isn't a huge leap in logic. The console versions of the previous games probably sold well enough to convince the suits that if DS3 was console oriented from the get-go it would be a bigger seller on closed platforms that have less piracy and higher margins. Again, not a new thing for any of us on this board to see from this industry. Even with all the success that Steam and other digital distributors have brought to the PC gaming industry we still see this same decision being made by both developers and publishers. When it works, it works big. I assume that is why publishers and developers take the chance in the first place.

This comment was edited on Jan 12, 2014, 02:19.
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News Comments > Out of the Blue
3. Re: Out of the Blue Jan 11, 2014, 12:23 Jivaro
Happy Birthday Ant  
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News Comments > On Sale
7. Re: On Sale Jan 11, 2014, 08:32 Jivaro
Holy crap..there are KB/M controls. I was sure there weren't. I can't even imagine that being a fun way to play the game. Thanks Jerykk for pointing that out.

edit:Found an article pointing to the creator of the game as basically begging people to use a controller.
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News Comments > On Sale
4. Re: On Sale Jan 11, 2014, 01:48 Jivaro
El Pit wrote on Jan 11, 2014, 01:15:
jdreyer wrote on Jan 10, 2014, 20:10:
If you missed Brothers 2 weeks ago on the Steam sale, go straight to check out. Do not pass Go. Do not collect 200 Imperial credits. And for the Emperor's sake, don't read any reviews. Just buy and play.

Well, you should read this:
"Brothers - A Tale of Two Sons requires a controller to play"

Which means I will never buy it. But to each their own.

Do you know why it requires a controller? I am not being a smart ass, legit question. The game play mechanic is designed around operating two characters simultaneously with two joysticks/pads. It isn't that they were too lazy to code in some PC-centric controls. I can't really think of a practical and comfortable way to play the game without a controller.
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Jan 10, 2014, 23:38 Jivaro
I would be shocked if Quantic or Sony were using pre-release projection numbers higher than 2 million. If they did than they were on the same crack as Square. A niche game as an exclusive on a console that is about to be replaced by the next gen? You would think they would keep their expectations fairly grounded.  
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Jan 10, 2014, 21:27 Jivaro
robdot wrote on Jan 10, 2014, 19:45:
I liked beyond two souls, is a million copies considered a lot?

No, not when Heavy Rain sold 3 million. It's too bad really. It's a great experience and a very creative story. It has a very cool co-op game-play mechanic as well. Perhaps by increasing the amount of action sequences in this game as in an effort to draw in more "gamers" they might have put off the core audience that bought Heavy Rain for the "story". Personally I think Beyond: Two Souls is a better game in every way. Perhaps when PlayStation Now brings the game to PS4 the sales will jump a bit. Launching a title at the end of a console life-cycle can be an iffy proposition, particularly if people think it will release on the next gen anyway. (which has been rumored for quite some time)
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News Comments > Valve Talks About Lack of Communication
2. Re: Valve Talks About Lack of Communication Jan 10, 2014, 17:41 Jivaro
If I was them I would say the same thing.

As a customer I would rather have a day to day update...from any developer...but I don't complain about the lack of them because I know I wouldn't do it if I was in their shoes. I just appreciate it that much more when regular status updates are provided.
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News Comments > Torchlight 2 Free Weekend
21. Re: Torchlight 2 Free Weekend Jan 10, 2014, 16:44 Jivaro
Verno wrote on Jan 10, 2014, 09:21:
TL2 was great for what it was, I never expected 300 hours of longevity out of it but I enjoyed the whole experience.

Yeah, my opinion as well. I have also enjoyed many of the community mods. Currently have the Synergies mod installed along with 2 or 3 texture packs. If the Torchlight series didn't have modding I think I would still have really enjoyed it, just not for as long.

Verno wrote on Jan 10, 2014, 13:51:
Dungeon Siege 3 was really consolized and forgettable IMO. I loved the first game, we used to have big lan parties for it on Arsclan.

The first two games were fun I thought. I agree on the third...I couldn't even get passed the first 1 or 2 hour or two. It felt as generic as that Gameloft game Dungeon Hunter. I don't know if it's the camera or the controls but the whole feel of the game just really rubbed me the wrong way.
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News Comments > Torchlight 2 Free Weekend
9. Re: Torchlight 2 Free Weekend Jan 9, 2014, 22:26 Jivaro
ARPGs are just like every other genre, everyone has certain aspects they find preferable. I LOVED Sacred 2. Still play it on occasion. Most people I know hated it.  
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News Comments > Out of the Blue
14. Re: Out of the Blue Jan 8, 2014, 17:15 Jivaro
I will see credit score checks, department stores, flowers shops, F2P video games, and a great deal more in one day of checking the site. The only thing any of the ads have in common is that they have the word "free" plastered in bold letters all over them.

I just assumed that the ads were targeted at cheap old men that forget birthdays and anniversaries. It seemed like sound logic to me.
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News Comments > Op Ed
9. Re: Op Ed Jan 8, 2014, 14:40 Jivaro
Mashiki Amiketo wrote on Jan 8, 2014, 13:25:
It's not just for games, it has a desktop mode. And it appears to now have ATI support. Oh and if you want to download it, you can get it here.

Thanks for the answer and the link
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News Comments > More Elder Scrolls Online Beta Invites
33. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 12:41 Jivaro
Silicon Avatar wrote on Jan 8, 2014, 01:03:
Does it have "action" combat like the past few ES games - which plays kind of like an FPS - or is it combat like WoW?

Closer to the last couple of TES games than WoW.
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Jan 8, 2014, 12:34 Jivaro
Verno wrote on Jan 8, 2014, 12:05:
Yeah the new DMC was criminally underrated.

Pretty sure that the negative fan reaction to the "emo teen" caricature of Dante before the game even hit the shelves is the reason for that. While it is a fair criticism, Dante is annoying and hard to identify with, the gameplay and quality of the overall game are as good as any game in the genre IMO. I am however a fan of this genre and this specific series however, so take that opinion with a grain of salt I suppose.
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News Comments > Morning Consolidation
1. PlayStation 2 manufacture ends after 12 years Jan 8, 2014, 10:27 Jivaro
12 years and 150 million units sold. Amazing stuff really. One of those things where you have to wonder if that will ever happen again in this industry. I have no doubt that Sony will support the PS3 well into the PS4s lifetime, but will they still be manufacturing PS3s when the PS5 is released? Given the launch of Playstation Now, I doubt it.

I downloaded the "new" Devil May Cry onto my PS3 last night. I have only played a bit of it but I am pleasantly surprised. I am reminded of Bayonetta as much as the previous Devil May Cry games.

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News Comments > Op Ed
4. Re: Op Ed Jan 8, 2014, 10:03 Jivaro
I'm lazy, can anyone tell me if it supporting ATI cards yet? My Google-Fu requires caffeine before it will function.  
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1914 Comments. 96 pages. Viewing page 25.
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