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User information for Brant King

Real Name Brant King   
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Nickname Jivaro
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jul 23, 2010, 17:26
Total Comments 1707 (Pro)
User ID 55841
 
User comment history
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News Comments > Sunday Consolidation
6. Re: Sunday Consolidation Sep 1, 2013, 15:12 Jivaro
 
Support for voice recognition is a great thing in my opinion. Any features that make gaming more accessible to more people are a good thing from my perspective. I know great many of the fully-functional, non-disabled gamers out there don't get it but this stuff matters to some people. If a person with fibromyalgia can cut even a modest 5-15% of the hand stress from playing a video game by using voice commands, that is a huge deal. edit: of course, devs and publishers have to actually take advantage of the voice recognition support for it to matter...and that is a whole other obstacle...

This comment was edited on Sep 1, 2013, 16:47.
 
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News Comments > On Sale
11. Re: On Sale Aug 31, 2013, 23:44 Jivaro
 
nin wrote on Aug 31, 2013, 20:59:
Classic Steam logic: "I'll buy A:CM when it hits $5." Then it hits $5 and I think "It'll go lower."


Had the DLC also been discounted as well I might have jumped at it. My backlog is long enough, I can wait until they put ALL of the game up for cheap.
 
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News Comments > Star Citizen Credit Sales
12. Re: Star Citizen Credit Sales Aug 31, 2013, 16:37 Jivaro
 
OMG THE SKY IS FALLING!!!! THE SKY IS FALLING!!!!  
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News Comments > Star Citizen Hangar Module Released
62. Re: Star Citizen Hangar Module Released Aug 31, 2013, 00:06 Jivaro
 
Tom wrote on Aug 30, 2013, 23:43:
nin wrote on Aug 30, 2013, 22:50:
Hey, if just the hanger can produce 59 posts in one day, just think what happens when the actual content shows up. To me, it shows people are interested. :)

Darn right. And just wait until the Oculus Rift is ready..... might just be a match made in heaven.

+1
 
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News Comments > Star Citizen Hangar Module Released
58. Re: Star Citizen Hangar Module Released Aug 30, 2013, 22:30 Jivaro
 
I am a skeptical person by nature. Some of you however make me feel like I am the eternal optimist. Thank you.  
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News Comments > Baldur's Gate II Enhanced Edition in November
3. Re: Baldur's Gate II Enhanced Edition in November Aug 30, 2013, 20:48 Jivaro
 
Buying these for an iPad I can do. I can't really make a legitimate argument for buying it on PC.  
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News Comments > Star Citizen Hangar Module Released
32. Re: Star Citizen Hangar Module Released Aug 30, 2013, 14:52 Jivaro
 
It's an alpha, a test, and it came with a shit ton of disclaimers saying as much. If you find a bug, report it in the appropriate section of the forums...that is the point of the release.

Not to be "that guy", because really I am not trying to be a dick, but if that kind of thing is going to rub you wrong I suggest skipping everything they release until the game goes final. I suspect that this will be a bumpy and long alpha/beta process. They have been pretty straight up about that since the beginning. If this was "rushed", it would have been out 3 months ago and I doubt seriously the code has been streamlined.

This comment was edited on Aug 30, 2013, 14:59.
 
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News Comments > Star Citizen Hangar Module Released
30. Re: Star Citizen Hangar Module Released Aug 30, 2013, 14:44 Jivaro
 
I finally got in. My ship is a beauty. The motion blur makes me seasick. The graphics are purdy.

Beyond that...I kind of feel like the kid that was given a mustang convertible for his 16th birthday, but then told he can't drive it until he is 18.
 
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News Comments > Star Citizen Hangar Module Released
23. Re: Star Citizen Hangar Module Released Aug 30, 2013, 13:53 Jivaro
 
I am fully aware of Squadron 42, I just think that RSI's definition of "detailed campaign" and what the folks in this thread are hoping for are significantly different. I hope that isn't the case, but I think it is.

I am also aware of their mod promises. I have not seen anything that leads me to believe that it extends to full length single player campaigns, just assets like gear, ships, etc. I probably missed something though, the amount of time I spend following this game is limited to skimming the update emails I get occasionally. If you have a link to something that specifies more than that I would love to see it. The community's ability to mod the game, private server or not, is one of the aspects I find most intriguing. edit: and thank you for the guide link

This comment was edited on Aug 30, 2013, 14:04.
 
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News Comments > Star Citizen Hangar Module Released
20. Re: Star Citizen Hangar Module Released Aug 30, 2013, 13:40 Jivaro
 
All I have is the 300i Bounty Hunter. I have yet to see it though, I am one of the unlucky that can't get connected at all.  
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News Comments > Star Citizen Hangar Module Released
18. Re: Star Citizen Hangar Module Released Aug 30, 2013, 13:38 Jivaro
 
For those having trouble connecting, a few people have had success going to the install folder and removing the "launcher.version" file. Upon restarting the launcher the game, of course, is forced to patch. For whatever reason I guess some folks are not getting a complete version of program the first time they download and install.

Some folks are saying that this fixed their problem, some folks are saying that it did indeed lead to them downloading an additional amount of info, but they still couldn't connect. I just thought I would throw it out there for anyone who wanted to give it a go. It obviously won't solve the problem of the servers simply being overwhelmed and thus not connecting. (if that is indeed the root cause)
 
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News Comments > Star Citizen Hangar Module Released
16. Re: Star Citizen Hangar Module Released Aug 30, 2013, 13:05 Jivaro
 
nin wrote on Aug 30, 2013, 12:56:
Cutter wrote on Aug 30, 2013, 12:33:
Much as I don't trust Roberts or this game I must admit this is a brilliant move.

I agree. Great way to show progress. I'll have to grab this later this weekend...this might be the final straw that forces me to upgrade/buy another ship.


I think you have to have an account and a ship to use it Nin. I might be wrong...but I am pretty sure you do. This is "technically" considered part of the alpha testing, not a demo.
 
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News Comments > Star Citizen Hangar Module Released
12. Re: Star Citizen Hangar Module Released Aug 30, 2013, 12:48 Jivaro
 
Honestly, if you're hanging everything on single player I think you are going to be disappointed. I think Star Citizen will be fun, but long term I doubt very much that will be their focus. I understand the curiosity but it has to be apparent to you folks by now, given everything they have said and the business model, that Star Citizen is mainly an origin story+tutorial meant to launch you into the game.

Maybe I will be pleasantly surprised, but I doubt very much that it will be very long or very deep. I am looking forward to the game very much, multiplayer and all, and a deep single player campaign would be awesome. I just don't think it's going to happen, if for no other reason then I think they would be bragging about it all over the place by now if it was going to happen.

To me, what would ultimately be very cool is if they offered up single player modules that you could download and play. Perhaps even player created scenarios. If that were to happen however I think it would be very far down the road after the game is already a proven success. I also think any RSI produced modules would probably cost money.

As for the whole "Maybe I will go buy X Rebirth instead..." thing: Why only buy one? In my world, the kids go without food before I pass up a space combat simulator.*


*Joking. Sort of. Usually.
 
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News Comments > Star Citizen Hangar Module Released
7. Re: Star Citizen Hangar Module Released Aug 30, 2013, 11:52 Jivaro
 
NKD wrote on Aug 30, 2013, 11:44:
Servers kinda hosed at the moment it seems.

It would seem. They warned everyone that it might be buggy etc, but I think they underestimated how many people would want to walk around and stare at the shinys.
 
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News Comments > LEGO Minifigures Online Announced
3. Re: LEGO Minifigures Online Announced Aug 29, 2013, 22:52 Jivaro
 
I know LEGO is a Danish company and that makes them neighbors/kindred spirits etc...but Funcom? Really? That was their best choice in partners?  
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Aug 29, 2013, 13:01 Jivaro
 
I am not buying any of the "new" consoles any time soon as I too find console launches to be underwhelming and needlessly expensive...BUT...

If you pointed a gun at my head and said "pick a next gen console to buy as soon as possible", it would be the PS4. I just don't trust Microsoft not to simply 180 every single thing they already 180'd on. I might get a XBONE eventually, but a couple of years is going to have to go by so I can see what MS's long term business model is going to become. The WiiU is going to end up in my living room eventually, but the game library is going to have to expand a bit more. Specifically their exclusive titles. I really don't care about 3rd party games on a Nintendo console. I care about their franchises that I can't get anywhere else. HD remakes of existing games won't sell me a new system.
 
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News Comments > etc.
6. Re: etc. Aug 29, 2013, 11:33 Jivaro
 
The question is this: Which would be worse..the movie or the game?  
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News Comments > Diablo III 2.0 Details
1. Re: Diablo III 2.0 Details Aug 29, 2013, 11:32 Jivaro
 
I promise baby..I won't hit you no more...give me another chance...  
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News Comments > FF14 Sales Suspended Due to Positive Response
27. Re: FF14 Sales Suspended Due to Positive Response Aug 28, 2013, 12:10 Jivaro
 
There is no doubt that the "new" game is better than the "old" game. How much better is a matter of opinion of course. Beta was encouraging from the perspective of actually being able to see positive change that players were actually asking for. It is nice looking and the world is brought to life well.

All of that said, it doesn't exactly innovate. As a person who is familiar with the Final Fantasy games but not what anyone would call a "fan", I think perhaps some of the charm of the game is lost on me. I find the combat boring and the leveling process is coma inducing. Perhaps someone who has had a chance to make it to a higher level would have a more positive take, but my opinion is that the game is still very generic and I don't see anyone but the Final Fantasy Fanatics being willing to pay a sub for it.
 
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News Comments > DayZ's Real-Life Survival Inspiration
3. Re: DayZ's Real-Life Survival Inspiration Aug 28, 2013, 10:23 Jivaro
 
"You desire to know the art of living, my friend? It is contained in one phrase: make use of suffering." -Henri-Frederic Amiel

Seems Dean Hall is making use of his suffering.
 
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1707 Comments. 86 pages. Viewing page 25.
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