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User information for Rahul Ganapathi

Real Name Rahul Ganapathi   
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Nickname CrashTestDummy
Email Concealed by request - Send Mail
ICQ None given.
Description lalal
Homepage http://
Signed On Jul 22, 2010, 16:44
Total Comments 13 (Suspect)
User ID 55837
 
User comment history
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News Comments > Team Fortress 2 Community Patch
15. Re: Team Fortress 2 Community Patch May 20, 2013, 17:43 CrashTestDummy
 
deqer wrote on May 19, 2013, 01:34:
Redmask wrote on May 19, 2013, 00:47:
deqer wrote on May 18, 2013, 13:37:
That's why Random Crits exists. That's why the Spy class exists(for newb players that couldn't cut it, using a normal class). That's why Ubers exists. That's why it takes 3 rockets for a soldier to kill a spy, instead of 1 rocket. That's why sticky guns exists for Demoman. etc. etc. The list goes on and on; I could list 100+ examples. But, meh.

Your statement is inherently contradictory. 'the game is so balanced its handicapped' makes no sense.

Those elements of the game you mention are not weighted towards a specific side, both sides can take advantage of them which means a winning side playing well will still do better than a losing side who isn't as skillful. The spy class has been around since the beginning and requires a lot of skill to play effectively, you should L2P before talking about things you don't understand.

I'm sorry you couldn't understand the way I explained it(handicapped mechanics), nor the examples I gave.

And you're picking on only the FEW examples I provided (out of the HUNDRED I could also provide from TF2). Random Crits is a prime example of handicap mechanics -- it "randomly" gives a player(regardless of their skill) a temporary unfair advantage. If you take away Random Crits, then you'll see a lot more "true wins" from a skilled team vs an unskilled team.

TF2 is built with many handicap mechanics which are also linked to many of it's nerfed settings, such as nerfed rocket damage and/or splash damage.

Giving the game a skillless class "Spy" (that can cloak), is another example. Sure, the other team can use "Spy" as well, but that's not he point.

Not to mention, TF2 adds more and more items(handicapped benefits) to the game. For example, now a Spy can decloak "silently" -- as if the class wasn't already handicapped enough(by having a cloak ability in the first place.)

I would hate to live in a world where game designers listened to absolute cretins like you. Every single game would end up being a Call of Duty / Battlefield clone with "OMG realistic weapons and cover based gameplay". Seriously, you should stop talking about topics which you have absolutely no clue about, and go play some more Modern Warfare with 13 year olds.
 
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News Comments > More Watch_Dogs Footage
8. Re: More Watch_Dogs Footage May 13, 2013, 12:08 CrashTestDummy
 
The very first gameplay demo was pretty impressive when they revealed it at E3 last year. But I haven't been getting the same vibe from the subsequent trailers. Its starting to look more and more like GTA with hacking elements. Not saying that it won't be fun, but doesn't seem as innovative as it initially looked to be. Interested but skeptical about the final game.

Edit: The ability to jump from camera to camera was pretty cool though. I hope that it is implemented as a solid gameplay mechanic, rather than a gimmick.
 
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News Comments > Bethesda Unveils The Evil Within
23. Re: Bethesda Unveils The Evil Within Apr 19, 2013, 12:29 CrashTestDummy
 
ItBurn wrote on Apr 19, 2013, 09:53:
I do love horror games, but it's pretty rare that when you add "action" it turns out well. With what I've been shown, I see no reason to get excited... I know it's Bethesda, but it's not them making it...


Both Condemned : Criminal Origins, and the original F.E.A.R (not talking about any of the sequels here), did quiet an excellent job of mixing action and horror. The abandoned mannequin shop level in Condemned is probably still one of the most scariest levels I have played.
 
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News Comments > Another Bethesda Mini-Tease
16. Re: Another Bethesda Mini-Tease Apr 17, 2013, 18:17 CrashTestDummy
 
I think its just a straight forward reference to the Flamethrower weapon from Return To Castle Wolfenstein and 2009's Wolfenstein by Raven.  
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News Comments > SQUARE ENIX on Tomb Raider Shortfall
31. Re: Final Fantasy 14 Apr 9, 2013, 14:58 CrashTestDummy
 
necrosis wrote on Apr 9, 2013, 10:45:
BitWraith wrote on Apr 9, 2013, 10:18:
Has a Tomb Raider game ever sold Halo 4 type numbers? Diablo 3 was a huge, huge release, and I think it only sold 6 mil out of the gate. They thought Tomb Raider was a game franchise on the level of Diablo? Yeah, their marketing team is smoking something.
Wow. Didn't realize their numbers were that... stupid. Comparing it to D3 really puts things in perspective. No way in hell TR was **EVER** big enough to pull in numbers like D3 did.

To be fair though, D3 was PC exclusive, and 6 mill for a PC exclusive title is absolutely mind blowing for anything not named "World of Warcraft".

5-6 million is not an entirely unreasonable estimate for a multi-platform title over the course of its life-span, but TR is not the kind of title to set launch records, inspite of SE trying its darndest to make it appeal to the console audience.

 
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News Comments > Descent Fan Remake
7. Re: Descent Fan Remake Nov 11, 2012, 16:29 CrashTestDummy
 
Early 2013 seems far too optimistic since they seem to have done very little work. The ships dont have half the detail that the environment has. Will be interesting to see how this ends up. However with my (limited) experience in game development I feel that releasing a solid, bug free game on today's engines might take upwards of 10-11 months, especially from the state this demo is at, and with the scope of the project (porting all the original descent levels ), might take even a year and a half.  
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News Comments > League of Legends Soars
6. Re: League of Legends Soars Oct 12, 2012, 12:43 CrashTestDummy
 
descender wrote on Oct 12, 2012, 12:29:
You aren't missing anything. "Denying" is a boring and stale mechanic.

Valve had a chance to redefine these MOBA games into something FUN. Something as simple as an over the shoulder camera view would have done wonders to change the atmosphere and feel of DOTA2.

Instead they are wasting their time in trying to recreate something that a majority of players do not find entertaining what-so-ever... in a perpetual Beta for a game no one will ever want to buy.

Hmm, care to elaborate what exactly about denying is "boring and stale" ? You just throw out those terms as if they are totally objective assessments about the mechanic itself and representative of the popular sentiment, when in reality it adds another layer of depth and raises the skill ceiling for a game that essentially has only 3-4 active skills per hero.

I'm guessing that at the low-medium skill pub level that you and most of the community plays at, denying makes absolutely 0 difference to the game, and in fact might even hinder your gameplay if you focus on denying instead of last hitting the enemy creep. Either that, or you have played a few games with bots which unfortunately place too much focus on denying(due to the way their AI is scripted) unlike real players who actually focus on other things like poking and harassing their opposing lane player.

With regards to over the shoulder view, I am not a big fan of it, but there is one game that does that (SMITE). I feel that it takes away a lot of strategic depth, overview, team coordination and map awareness that are integral to this type of gameplay. Once you get into over the shoulder mode, it just becomes WOW Arena 2.0.

This comment was edited on Oct 12, 2012, 12:55.
 
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News Comments > StarCraft II: Heart of the Swarm Beta Underway
17. Re: StarCraft II: Heart of the Swarm Beta Underway Sep 5, 2012, 13:34 CrashTestDummy
 
SimplyMonk wrote on Sep 5, 2012, 13:30:
CrashTestDummy wrote on Sep 5, 2012, 13:14:
I hardly ever post on blues, and I limit myself to just skimming the articles and comments, but I have to say the level of narrow mindedness on this forum is through the roof.

So... you are saying that since Korea has now adopted Starcraft as their national sport, we should treat it as all other sports that exist outside of our country of origin. Ignore it, its players and all of its rule changes and associated news.

Gotcha. Can do and done.

Atleast watch the 4 minute video that I posted in my previous post before spouting some ignorant bullshit which is no longer true. The entire video was shot in Anaheim. Last time I checked, Anaheim is in USA.
 
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News Comments > StarCraft II: Heart of the Swarm Beta Underway
11. Re: StarCraft II: Heart of the Swarm Beta Underway Sep 5, 2012, 13:14 CrashTestDummy
 
I hardly ever post on blues, and I limit myself to just skimming the articles and comments, but I have to say the level of narrow mindedness on this forum is through the roof.

Starcraft II was built from the ground up as a multiplayer E-Sport game, and hence by design, does not contain a lot of fluff that other RTS games pass off as "innovation". There is an extreme emphasis on timings, micro and macro management, unit control, positioning and things like that. And the community for it is much larger than anything you have ever seen before.

Most other RTS games that have come out have failed miserably to provide a sustainable competitive environment because there are too many automated things, and innovations that actually break the game and decrease the emphasis on player skill. Where other games have failed, Starcraft II has succeeded.

I'll just leave this small teaser for a documentary thats coming out this year.

http://www.youtube.com/watch?v=VchuKnJONSk

No other game can even claim to have the same kind of fan following or support like this.
 
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News Comments > Gotham City Impostors Announced
13. Re: Gotham City Impostors Announced May 17, 2011, 06:27 CrashTestDummy
 
One thing I trust Monolith with, is their ability to make really good Single Player FPS's (See: Blood,Shogo:MAD, N.O.L.F,AvP 2, F.E.A.R) , . But an online FPS would be a first for them, so I'll reserve my judgement on that.  
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News Comments > Game Reviews
4. Re: Game Reviews Aug 1, 2010, 13:34 CrashTestDummy
 
CJ_Parker wrote on Jul 31, 2010, 14:58:
Starcraft II got a C+ from Gameplay Monthly. Finally a reviewer with ballz of steeeeeelllll!


Starcraft 2 maybe an average game for some people....but its definitely not C+ material - especially when you consider that an absolutely ordinary game like GTA IV got a ten, when it was nothing more than GTA III in HD with shitloads of bugs.

But of course there are some sites/reviewers that tend to just go against popular sentiment just to increase their site ratings through negative popularity (Similar to Roger Ebert's reviews of Christopher Nolan movies). Its just cheap popularity.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Jul 27, 2010, 15:47 CrashTestDummy
 
mag wrote on Jul 27, 2010, 12:13:
I'm not even terrible at RTS games, but I suck at Blizzard's RTS games. They're more strongly about micromanagement than any other RTS series I've tried. It's more like they're action games where you control twenty guys than a strategy game.

I guess thats the major draw towards Blizzard's RTSes , especially in competitive environments. I used to play AOE/AOM/Empire Earth series once in a while but the first game that really hooked me to the RTS genre was Warcraft 3 (and to a lesser extent, the original SC).

Its also the reason why games like Total War series never make it to the competitive gaming scene and all Blizzard RTSes are competitive gaming mainstay - They allow skilled players to really show off their abilities in micromanaging masses of units during a battle, while at the same time building units in base, managing economies and expanding simultaneously. A good WC3/SC game with skilled players is a treat to watch , while watching a Age Of Empires game from a viewer perspective is the gaming equivalent of watching paint dry.
 
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News Comments > PC Player Dominance Killed Cross-Platform Gaming?
21. Re: Console Player Dominance killed FPS Standards! Jul 22, 2010, 15:33 CrashTestDummy
 
Its not really rocket science that M/KB users eat up console gamers when it comes to FPSes and RTSes. And by the same token, console guys own PC guys on fighting games, platformers and the ilk. Its different horses for different courses really.  
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13 Comments. 1 pages. Viewing page 1.
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