Creston wrote on Aug 8, 2013, 15:18:jacobvandy wrote on Aug 8, 2013, 15:13:
Exactly. EVE is easier to get into than previous X games...
Eh, a lot of people say that, but I went into X2 as a rookie and had picked it up in a matter of hours. And I don't consider myself some space gaming guru extraordinaire or something.
I think sometimes people just give up too easily and miss out on what's (in my opinion) the most immersive space series ever created.
To each their own, of course, and if people feel after an hour that it's too frustrating then obviously that's an issue with the game rather than with them, but it's not as if the X series is absolutely impossible to learn or something. It just takes a long time to master.
Efflixi wrote on Aug 8, 2013, 14:50:
I tried so hard to get into X3 but the control scheme just did me in... I love space games. Freelancer is one of my favorite games of all time. I backed Star Citizen for more money than I've ever spent on a game before.
[SC]TherMight wrote on Jul 19, 2013, 17:56:
My buddy is getting this for Linux. Can a Windows 8 client play seemlessly together with Linux players? I assume so... but some games partition their community by OS/platform.
Thanks in advance. And thanks for those tips above.
Beelzebud wrote on Jul 19, 2013, 13:20:
It runs flawless on my Arch Linux install. Now if only I could see what's in the game that makes so many people go nuts over it.
saluk wrote on Jun 13, 2013, 19:29:
The real winner is going to be the guy that turns this into a screenplay.
deqer wrote on May 19, 2013, 01:34:Redmask wrote on May 19, 2013, 00:47:deqer wrote on May 18, 2013, 13:37:
That's why Random Crits exists. That's why the Spy class exists(for newb players that couldn't cut it, using a normal class). That's why Ubers exists. That's why it takes 3 rockets for a soldier to kill a spy, instead of 1 rocket. That's why sticky guns exists for Demoman. etc. etc. The list goes on and on; I could list 100+ examples. But, meh.
Your statement is inherently contradictory. 'the game is so balanced its handicapped' makes no sense.
Those elements of the game you mention are not weighted towards a specific side, both sides can take advantage of them which means a winning side playing well will still do better than a losing side who isn't as skillful. The spy class has been around since the beginning and requires a lot of skill to play effectively, you should L2P before talking about things you don't understand.
I'm sorry you couldn't understand the way I explained it(handicapped mechanics), nor the examples I gave.
And you're picking on only the FEW examples I provided (out of the HUNDRED I could also provide from TF2). Random Crits is a prime example of handicap mechanics -- it "randomly" gives a player(regardless of their skill) a temporary unfair advantage. If you take away Random Crits, then you'll see a lot more "true wins" from a skilled team vs an unskilled team.
TF2 is built with many handicap mechanics which are also linked to many of it's nerfed settings, such as nerfed rocket damage and/or splash damage.
Giving the game a skillless class "Spy" (that can cloak), is another example. Sure, the other team can use "Spy" as well, but that's not he point.
Not to mention, TF2 adds more and more items(handicapped benefits) to the game. For example, now a Spy can decloak "silently" -- as if the class wasn't already handicapped enough(by having a cloak ability in the first place.)
ItBurn wrote on Apr 19, 2013, 09:53:
I do love horror games, but it's pretty rare that when you add "action" it turns out well. With what I've been shown, I see no reason to get excited... I know it's Bethesda, but it's not them making it...
necrosis wrote on Apr 9, 2013, 10:45:BitWraith wrote on Apr 9, 2013, 10:18:Wow. Didn't realize their numbers were that... stupid. Comparing it to D3 really puts things in perspective. No way in hell TR was **EVER** big enough to pull in numbers like D3 did.
Has a Tomb Raider game ever sold Halo 4 type numbers? Diablo 3 was a huge, huge release, and I think it only sold 6 mil out of the gate. They thought Tomb Raider was a game franchise on the level of Diablo? Yeah, their marketing team is smoking something.
descender wrote on Oct 12, 2012, 12:29:
You aren't missing anything. "Denying" is a boring and stale mechanic.
Valve had a chance to redefine these MOBA games into something FUN. Something as simple as an over the shoulder camera view would have done wonders to change the atmosphere and feel of DOTA2.
Instead they are wasting their time in trying to recreate something that a majority of players do not find entertaining what-so-ever... in a perpetual Beta for a game no one will ever want to buy.
SimplyMonk wrote on Sep 5, 2012, 13:30:CrashTestDummy wrote on Sep 5, 2012, 13:14:
I hardly ever post on blues, and I limit myself to just skimming the articles and comments, but I have to say the level of narrow mindedness on this forum is through the roof.
So... you are saying that since Korea has now adopted Starcraft as their national sport, we should treat it as all other sports that exist outside of our country of origin. Ignore it, its players and all of its rule changes and associated news.
Gotcha. Can do and done.