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User information for Siygess

Real Name Siygess   
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Nickname None given.
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 6, 2010, 14:42
Total Comments 59 (Suspect)
User ID 55818
User comment history
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News Comments > Star Wars Battlefront Supremacy Mode Details
8. Re: Star Wars Battlefront Supremacy Mode Details Aug 13, 2015, 16:23 Siygess
Right, but that was just the aforementioned multiplayer maps fulled with bots, strung together with a bit of narration between maps. I don't recall any maps that were unique to 'single player' nor any scripted sequences or overall effort to tailor the gameplay and make it feel as though you were doing anything more than capturing control points.

I still played the heck out of it though
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News Comments > Resident Evil 2 Remake Confirmed
9. Re: Resident Evil 2 Remake Confirmed Aug 13, 2015, 04:38 Siygess
Oh, and yeah, Dino Crisis HD? Thumbs up!  
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News Comments > Resident Evil 2 Remake Confirmed
8. Re: Resident Evil 2 Remake Confirmed Aug 13, 2015, 04:37 Siygess
I have to disagree about Zero - RE1 is the only Resi game I played on a console (well, that and Survivor) and when it came out for the PC, that was the platform I stuck with. As Zero was never released on the PC before, there is definitely value in doing so with a HD makeover (and just wait, I bet they do Code Veronica too). Nemesis is pretty much a sure thing too, IMHO and then you have all the main games in the series available in shiny-o-vision.

I have a sneaking suspicion they are doing this because Capcom have no intention of diverting the crazy train that is the series in it's current state (e.g. 5 and 6) but have at least acknowledged the demand from their fans to return to their roots. I doubt we will ever get a 'new' game in the old style - Revelations is probably as close as it's going to get - but honestly I'm okay with that. Hell, I even liked O:RC!
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News Comments > Star Wars Battlefront Trailer
26. Re: Star Wars Battlefront Trailer Aug 6, 2015, 09:05 Siygess
Don't expect Rogue Squadron 2015, expect.. well, Star Wars Battlefront 2015 (aka 3). Everything we see here has been done before, albeit with less pretty graphics and no paid DLC. So far, the only significant changes I can see are:

1) No single player "story" mode aka MP maps chained together and filled with bots.
2) Arcadey space combat has been replaced by arcadey atmospheric combat, with presumably no capital ship interaction (which is a shame - that was fun). I'm really not sure where this 'on rails' thing has come from. This ain't SW:TOR
3) Ships + Ground combat now takes place on the 'normal' maps, where modern day soldiers have been swapped for Stromtroopers and your F-16 A1A1A1A1s have been swapped for X-Wings. In the previous games, you could only have both in the small number of 'space' maps.

Expecting the next Battlefront game to be anything other than another Battlefront game is wishful thinking and also kind of crazy
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News Comments > Star Wars Battlefront Fighter Squadron Teaser
12. Re: Star Wars Battlefront Fighter Squadron Teaser Aug 4, 2015, 07:41 Siygess
The fact that it takes place in an atmosphere makes me think that they just adapted the existing flight model from the Battlefield games to make it work with X-Wings and the like, rather than try to make it work in space (which feels a bit lazy). However, in terms of the gameplay on offer, it's really no different from the previous Battlefront games where the space combat was accessible to the point of being arcadey.. and since that's why I enjoyed it, I can't very well hold it against them.

So.. more* of the same but with a next gen engine? Yeah, I'll have some of that.

* well, technically less. But I'm sure once EA have released all that DLC you will have roughly the same number of game modes and maps as Battlefront 2.
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News Comments > BATTLETECH Announced
29. Re: BATTLETECH Announced Jul 29, 2015, 17:41 Siygess
Although I got burned with MWT, I'm willing to put my faith in Harebrained after the great job they have done with the Shadowrun games. Fingers crossed!  
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News Comments > Resident Evil 5: Gold Edition on Steam
1. Re: Resident Evil 5: Gold Edition on Steam Mar 27, 2015, 16:58 Siygess
It's a little pricey but I'm glad this is happening, I was always a bit miffed by the lack of story DLC which the console players have previously enjoyed.

Come on, Capcom, PC Dragon's Dogma. You know you wanna.
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News Comments > Mass Effect 4 Multiplayer Revealed
17. Re: Mass Effect 4 Multiplayer Revealed Feb 13, 2015, 12:13 Siygess
I had a similar experience with the ME3 multiplayer; For me it was surprisingly enjoyable and it extended the longevity of the game since.. well, after that ending I had zero interest in replaying the single player portion of ME3 unlike the previous two titles.

Since the development team for the MP portion were separate to the SP team.. and continued expansion of the multiplayer content was surely funded by the Evil EA Microtransactions, the only impact ME3 MP might have had on the single player portion was to soak up a portion of the development budget. However, budget had nothing to do with the crazy that was coming out of the writing team towards the end. To this day, I am sure the real blame lays at the feet of JJ Abrams because I'm pretty sure Mac and Casey had a marathon "Lost" binge before coming up with that one.
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News Comments > BAFTA Award Nominees
3. Re: BAFTA Award Nominees Feb 11, 2015, 04:40 Siygess
Alien Isolation deserves Audio Achievement, Game Design and British Game.. and I'd be tempted to give it Best Game, too, although I haven't played DA:I yet. I'm shocked that it isn't nominated for Artistic Achievement though.  
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News Comments > etc., etc.
1. Re: etc., etc. Jan 17, 2015, 14:57 Siygess
Dear lord, people are still going on about this, huh? You don't get half as much noise when politicians pull crap like this and unlike someone writing a review in the press, their job is actually.. important. When the decisions they make are swayed by the relationships they have, it can have a significant impact on people's lives. But a favourable review that might skew metacritic scores by a few points? Oh no! Grab the torches and pitchforks, people, it's the end of the world and when the world's ending, it's totally ethical to be unethical about people who might not be ethical. Or.. something.

It makes me ashamed to consider myself a gamer.
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News Comments > Clandestine Early Access
1. Re: Clandestine Early Access Oct 30, 2014, 19:41 Siygess
I'm getting a real Alias / Dark Angel vibe from this co-op pitch and I think it could be freaking awesome.. even if the graphics are from the 90's too  
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News Comments > Sunday Consolidation
3. Re: Sunday Consolidation Oct 13, 2014, 03:51 Siygess
On the one hand, it's good to see that they have at least referenced the source material in terms of Walker's back story and some of the villains you get to see in the trailer.. but on the other hand I'm not sure they went the right direction with the two main characters, both in terms of appearance and personality. Considering how long this has languished in development hell I guess I shouldn't be too surprised  
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News Comments > Resident Evil REmake Trailer
7. Re: Resident Evil REmake Trailer Oct 11, 2014, 18:47 Siygess
Wallshadows wrote on Oct 11, 2014, 15:59:
It's the classic titles which I prefer ten fold over everything after Code Veronica. I enjoyed moving like a tank, the pre-rendered back grounds (although CV did not use this method), stiff cameras, loading doors, and Umbrella as the big bad corporation. 4, 5, and 6 sucked the life out of the series by turning it in to a mindless action series with atrocious over-the-top stories, QTEs, and locations but at least 6 had its moments in the early Leon campaign when you were street level in Washington.

Everyone turned in to Billy Biceps and there are ammunition gnomes who seem to drop a case of bullets far too often to ever feel a sense of dread for your survival.

I never played ORC because of its poor reception but I am willing to bet that I would find more enjoyment in that than I did in the last three entries to the series since it's somewhat of a throwback to the first three entries. Zero was bad because it was mired with a shitty character that was Billy and the swap system in spite of location nostalgia. I still haven't played Revelations though, mostly because I think the series has just gone too far out of it's roots to enjoy it anymore.

I don't know, I think you ought to give Revelations a shot, especially if you can pick it up on sale. It definitely feels like they are trying to capture the feel of the early games (hey it even has those opening door animations) and people who despised 6 found Revelations more palatable. It still has a wacky story but at least the main characters aren't throwing around suplexes all the time (hint: I find it hilarious) so you might enjoy it.

As for ORC the one thing it has going for it is the chance to explore Racoon City in a way you couldn't in 2 or 3, including some of the more important locations from those games. It's pretty glitchy and the combat feels decidedly underpowered but I'm enough of a fan that it was worth the price of admission just to follow Hunk around for a while. YMMV.
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News Comments > Resident Evil REmake Trailer
5. Re: Resident Evil REmake Trailer Oct 11, 2014, 15:22 Siygess
As someone who has enjoyed every Resident Evil game on the PC - even ORC (well, I didn't hate it) - I'm really looking forward to playing this. But more than that, I am curious to see how the game holds up when compared to 5, 6 and Revelations. You always hear people saying how the series is terrible now and nothing like the original but I wonder how long ago it was for those people? A good experience, fondly remembered is still not the same as a good game.

I'm fortunate enough to still have my CDs for the first three games and I can still appreciate them for what they are.. but as an evolving series, I've found the recent tiles more entertaining. Ridiculous? Hell yeah, but who cares. It's like a zombie-pocalypse soap opera now and I pick up the new titles just to see what batshit crazy thing Capcom are doing to Leon and co this week.

Come next year, we'll all be able to fire up the remastered Resident Evil whenever the QTEs and 15 minute cutscenes get too much.. and it will be interesting to see which experience people will prefer.
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News Comments > Wasteland 2 Earns $1.5M
40. Re: Wasteland 2 Earns $1.5M Sep 24, 2014, 16:20 Siygess
Damnned game crashes regularly for me, with the screen freezing yet the game continues to run until I Alt + Tab back to Windows at which point it bombs out. I'll stick with it, though, because I'm enjoying W2 in spite of the Unity engine  
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News Comments > Morning Legal Briefs
9. Re: Morning Legal Briefs Sep 2, 2014, 10:23 Siygess
Does anyone know if the original video of the guy getting arrested during his game was also a fake? I think I saw the link to it here on Blues a few days ago.  
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News Comments > Resident Evil Revelations 2 Announced
1. Re: Resident Evil Revelations 2 Announced Sep 1, 2014, 12:48 Siygess
Good stuff. Having played every RE title available on the PC, I actually found RE:Revelations a less enjoyable experience than RE:6.. but only by a little.. so more Resident Evil is always good in my books.  
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News Comments > Rise of the Tomb Raider Xbox Exclusive; Skipping PCs
28. Re: Rise of the Tomb Raider Xbox Exclusive; Skipping PCs Aug 12, 2014, 14:34 Siygess
ASeven wrote on Aug 12, 2014, 14:06:
Microsoft commitment to PC gaming never ceases to amaze me.

Hmm, good point, isn't it about time we get another "We are fully committed to the PC as a gaming platform." statement from Microsoft? It seems like we haven't had one in at least six months.
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News Comments > Hollowpoint Announced
3. Re: Hollowpoint Announced Aug 12, 2014, 14:28 Siygess
Presumably Thomas Ian Griffith and Tia Carrere will be DLC.  
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News Comments > Dragon Age Inquisition Delayed
24. Re: Dragon Age Inquisition Delayed Jul 23, 2014, 05:34 Siygess
Scottish Martial Arts wrote on Jul 23, 2014, 02:40:
<stuff that is generally true>

While I somewhat agree, I also think that the existing methods of showing the story in a game are also incredibly limited.. or rather they are usually implemented in a heavy-handed manner. In addition to the dialogue-heavy exposition, you also have:

1) In-engine scripted sequence (player still has agency) ala Call of Duty.

The limitations of the game engine often rear their head (player tries to interact with an entity participating in the sequence, to no effect). Also, since the player still has control, it's really easy to miss stuff like this because you were facing the wrong direction or busy poking around in your inventory, looking for cake.

2) In-engine scripted sequence (player has no agency) ala most games, ever.

By taking away control from the player and forcing them to Watch The Damned Story, you are addressing most of the issues with example 1, but the trade off is that you are frustrating the user by taking away their control and breaking their immersion.

3) The cut-scene!

Pre-rendered cut scenes can offer the most movie-like experience when it comes to relating the story but the results are often lackluster (visually) and there is usually a disconnect between what your understanding of the game world and what you see on the screen (I wasn't standing over there. I wasn't wearing that armour. Why can my gun suddenly kill a dude with one shot?) They can also go on for a really long time..

4) Quick-time events, ala Our Friend, the Console Port.

On the plus side, they allow a sequence of events that are normally not possible via the existing game interface and while they don't often impact the story telling (other than.. by preventing you from seeing more of it because you failed) they can be used progress the story in a cinematic way while adding a dash of exposition e.g.

The ship is sinking because, as part of the QTE, you pushed the captain away from the wheel of the ship, tore off the wheel and used it as a projectile weapon to defeat the monster.

Now we understand why the captain is mad and why the ship is out of control in the next scene.

5) Lore!

When pages of dialog just isn't enough, shove all your words in a virtual book that the player can chose to ignore! Now the player can be the kind of well-adjusted sociopath who only interacts with other people via his fist AND likes to read a good book now and then..

Now, all six groups have their detractors but I really don't think that any one of them is inherently bad (not even QTEs!), it just depends on the implementation and frequency within a particular genre of game. In an action RPG like Diablo, I'm fine with a combination of 3 and 5. In a first person shooter I'm fine with 1 - 3. With a third-person action title I'm happy with 2 - 4 and in an RPG? My preference is certainly 2, 5 and the interactive dialogue Bioware is so fond of
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