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User information for yuastnav

Real Name yuastnav   
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Nickname None given.
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Homepage http://
Signed On Jun 25, 2010, 15:17
Total Comments 702 (Apprentice)
User ID 55800
 
User comment history
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News Comments > Op Ed
13. Re: Op Ed Sep 19, 2013, 10:50 yuastnav
 
Verno wrote on Sep 19, 2013, 10:45:
[...]
Anyways it's well trodden ground at this point. I like RPS but this article was totally unnecessary.

Why? It doesn't seem like Krahulik really comprehends what he is doing or what is going on and if you cannot reason with someone due to a lack of understanding on their part then what other choice do you have than to ignore it?
There is, of course, always the option to submit but then you would throw your own views out the window.
 
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News Comments > Op Ed
5. Re: Op Ed Sep 19, 2013, 09:56 yuastnav
 
A commendable decision on RPS' part.

+1
 
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News Comments > NeonXSZ Early Access
2. Re: NeonXSZ Early Access Sep 9, 2013, 11:41 yuastnav
 
Got it yesterday and played for 2/3 hours.
I have to admit that I haven't played a lot of Descent but it was quite a fun concept and NeonXSZ is looking good, too.
So far I had fun.
However one reviewer wrote, that in this game there is no end-goal or no objective so to say, you basically just kill enemies to get better gear, so it's kind of grindy.
I don't know whether this is going to change.

Like I said, it was definitely fun, although I think I expected a bit more, but maybe this will come later. However I do not regret my purchase.
 
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News Comments > etc.
3. Re: etc. Sep 8, 2013, 12:27 yuastnav
 
I still don't get it.

I think people overestimate how much of a problem it actually is if you have that many flavours of Linux since. Besides, just do what Valve does and support only one of them.
If people complain you can tell them that their distribution is not officially supported.
On the other hand Linux users are an inventive bunch who would be able to hack around a bit and get it to work, unofficially, anyway.

And even if they didn't support modern games they could at least add support for games using dosbox since a native version is available for Linux. It would be almost trivial.
 
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News Comments > Steam Hardware Survey & Linux
6. Re: Steam Hardware Survey & Linux Sep 4, 2013, 13:58 yuastnav
 
Trashy wrote on Sep 4, 2013, 12:55:
yuastnav wrote on Sep 4, 2013, 09:50:
Well I would use Steam on my Linux machine if it wouldn't be Ubuntu only and if Valve didn't insist on infesting my source.list with some black box repositories that could contain ANYTHING.
Yes, yes, bla, bla, entitled Linux user. I don't care.

And yes, I still use Steam on my Windows machine EXTENSIVELY but that's because I couldn't give a damn who's spying on that machine and whether draconian DRM is deeply nested within the bowels of the system. It's unsuitable for serious work for me.
Though it doesn't mean I like that.


I have it running fine on Fedora 17.. It can in fact run on many distributions..

https://developer.valvesoftware.com/wiki/Steam_under_Linux

Yes I'm the .93%

Thanks for the link Crow but the thing is... I mean, installing a .deb package for Ubuntu under Debian wouldn't be that much of a hassle but still don't want to install any 3rd party closed-source packages into my repository. That is the main problem I have with Steam under Linux. :/
Just let me make a user specifically for that, with the least permissions possible and give me a tar package or something.
Or do it like Desura does, in a non-intrusive way.
 
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News Comments > Steam Hardware Survey & Linux
1. Re: Steam Hardware Survey & Linux Sep 4, 2013, 09:50 yuastnav
 
Well I would use Steam on my Linux machine if it wouldn't be Ubuntu only and if Valve didn't insist on infesting my source.list with some black box repositories that could contain ANYTHING.
Yes, yes, bla, bla, entitled Linux user. I don't care.

And yes, I still use Steam on my Windows machine EXTENSIVELY but that's because I couldn't give a damn who's spying on that machine and whether draconian DRM is deeply nested within the bowels of the system. It's unsuitable for serious work for me.
Though it doesn't mean I like that.
 
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News Comments > Op Ed
36. Re: Op Ed Sep 4, 2013, 04:34 yuastnav
 
RollinThundr wrote on Sep 3, 2013, 21:46:
[...]
Please point me to a game that Cutter hasn't hated on lately. Nearly every single news post about a game lately, there he is, bashing it. If you hate the hobby so much, find something else to do.
[...]

If you hate every game that doesn't mean you hate the hobby.
 
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News Comments > Space Hulk: Deathwing Announced
4. Re: Space Hulk: Deathwing Announced Sep 3, 2013, 10:31 yuastnav
 
Ooh, so that is what Streum On Studio have been working on.
Nice.
 
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News Comments > Bugbear's Next Car Game
5. Re: Bugbear's Next Car Game Sep 2, 2013, 15:17 yuastnav
 
Dmitri_M wrote on Sep 2, 2013, 14:08:
WyldKat wrote on Sep 1, 2013, 17:48:
After playing around with the BeamNG Alpha this doesn't seem as revolutionary to me. Still it's really interesting that they referenced Street Rod, which is still one of the coolest racing games. I've also like many of Bugbears past games. Not sure if that's enough to preorder though.
BeamNG isn't much of a game. You drive a rather bad looking model around. Crash once. Witness a cool effect. And then you can no longer play the game because..your car is realistically totaled. It's a novelty.

Yeah, that was also my impression of the Alpha and why I ultimately didn't buy that game and, at least at the moment, don't plan to do so.
 
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News Comments > Natural Selection 2 Expansion Released; Free Weekend Underway
12. Re: Natural Selection 2 Expansion Released; Free Weekend Underway Aug 31, 2013, 11:10 yuastnav
 
If I remember correctly one of the reasons why they went for their own engine is dynamic infestation. It didn't work that well with the Source engine.  
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News Comments > X Rebirth Preorders
56. Re: X Rebirth Preorders Aug 20, 2013, 07:51 yuastnav
 
For me the idea of flying a M2 was really awesome but once I actually was in one of those things it got boring pretty quickly and I realised that, at least for me, it is much more fun to get a M6/M7 and command everything from that ship.
It would be sturdy enough to not go down immediately when attacked and was fast and maneuverable enough to get around the galaxy.
That's why I am not really going to be bothered about not being able to fly other ships though I have to admit that I will the dogfights I had in my M3 Nova. :/

Oh well, I am staying optimistic.
 
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News Comments > Ships Ahoy - Race The Sun
6. Re: Ships Ahoy - Race The Sun Aug 20, 2013, 06:40 yuastnav
 
I didn't think I'd enjoy this game very much because I am not usually into score attack games but this appeals to the twitch-shooter part of my personality and I'm actually having fun playing this from time to time.  
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News Comments > X Rebirth Preorders
53. Re: X Rebirth Preorders Aug 20, 2013, 05:42 yuastnav
 
InBlack wrote on Aug 20, 2013, 04:01:
Creston wrote on Aug 20, 2013, 01:20:
No, you're not wrong. You pilot the Albion and drones, and that's it. You get to upgrade the Albion to an absurd degree, apparently (Ego is talking about it getting around fifty times more powerful between start and finish), but while you can own other ships and bring them with you, you can't actually physically fly them.

I assume they did it for sake of their story or something. (Or, if I wanted to be cynical, they did it in response to pilot complaining about no cockpit view in X3 and on. Now they give you a beautifully detailed cockpit, but only that one ship to fly...)

I can see why people would find it very disappointing. The ability to fly basically anything with an engine was always a major selling point of the X series. I'm not that terribly bothered by it myself, because I always wound up in an M6 anyway (best combo between firepower and usability), and really only ever piloted an M2 or M1 if I was attacking a sector for shits and giggles.

Also prepare for DLC to be 'flyable' ships. Its the name of the game baby.

Oh come on, we're talking about Egosoft.

I don't think I've ever seen a company with better post-launch support for their games.
It's mind-blowing how many patches and how much content they released for X2, X3 etc... years after it came out... FOR FREE.
 
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News Comments > X Rebirth Preorders
13. Re: X Rebirth Preorders Aug 19, 2013, 10:54 yuastnav
 
Oh dear, I remember the X3 launch.
It was supposed to come out on a Friday, which it did. I also got my copy on that particular day.
Some of us received it on Thursday, though, so a day before. And from what they told us the game was pretty much unplayable since you couldn't even leave the first sector.

Luckily Egosoft released a patch very quickly, on the following Saturday if I am not mistaken. Most developers aren't that enthusiastic.
Piranha Bytes took a week or so to fix a simple bug in Risen that caused lighting glitches on some GeForce 7xxx cards.

I just hope that the same thing won't happen to X Rebirth although the launch of X3 Terran Conflict went pretty smoothly, if I remember correctly.
 
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News Comments > X Rebirth Preorders
7. Re: X Rebirth Preorders Aug 19, 2013, 09:56 yuastnav
 
Done. Looking forward to it.
Bought it from the Egosoft shop.

For some reason the EU version costs 45 Euro while the non-EU one costs 35... :/
 
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News Comments > Saturday Legal Briefs
5. Re: Saturday Legal Briefs Aug 17, 2013, 13:32 yuastnav
 
I will just leave this here for anyone who is interested:
www.bbc.co.uk/blogs/adamcurtis/posts/BUGGER
 
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News Comments > Morphopolis Alpha Access
1. Re: Morphopolis Alpha Access Aug 12, 2013, 11:12 yuastnav
 
The drawings look nice indeed but I'm not sure whether it's such a great idea to play the alpha of a point and click adventure. A similar thing goes for role playing games.
Wouldn't you want to have a "complete" experience during your first playthrough?
Shooter? Doesn't really matter.
Something story-driven though? That's a different story.
 
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News Comments > BeamNG Racing Game Alpha
11. Re: Out of the Blue Aug 12, 2013, 03:11 yuastnav
 
Rigs wrote on Aug 11, 2013, 18:58:
Yet another game I've been using for a while before being mentioned on here...anyway, yes it's very impressive, but it's still in the ALPHA stage, peeps! Please remember that! The physics are a little 'floaty' but they've been working on it. If you're using the tech-demo, that's a little bit older 'tech', so it's not really representative of the current state of the alpha. They have a lot planned and hopefully they'll have some support from the gaming community...This stuff is awesome!


=-Rigs-=

Does that mean that the actual alpha is a little less... bouncy? I only played their demo so far.
 
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News Comments > BeamNG Racing Game Alpha
4. Re: BeamNG Racing Game Alpha Aug 11, 2013, 15:56 yuastnav
 
I don't know, I wasn't that impressed with the demo.
To me it doesn't feel that realistic, the cars bounce around too much. It just doesn't feel right.
 
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News Comments > X Rebirth in November; Specs; Trailers
36. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 17:32 yuastnav
 
Hell yeah.
I read that they are even planning to release a Linux port.
Awesome!

Man, I've been looking forward to this game for such a long time.


Personally I really liked the keyboard/mouse controls. Intuitive, easy to use and precise.
The interface was a different matter but was still good enough. Curious about how they are going to handle the new game.
 
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702 Comments. 36 pages. Viewing page 4.
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