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User information for yuastnav

Real Name yuastnav   
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Signed On Jun 25, 2010, 15:17
Total Comments 601 (Apprentice)
User ID 55800
 
User comment history
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News Comments > Quoteworthy - id on Mobile Gaming
16. Re: Quoteworthy - id on Mobile Gaming Jul 25, 2011, 12:59 yuastnav
 
Animals for Crackers wrote on Jul 24, 2011, 22:32:
An old MS-DOS game with a 320x200 resolution on a small screen would view just fine. Way to hyperbole, yuastnav.

Yeah, first read my post, PROPERLY. Then you can try again.

DanteUK wrote on Jul 25, 2011, 10:13:
yuastnav wrote on Jul 24, 2011, 18:56:
Apart from the fact that it has a tiny screen where you cannot see anything.

Time to upgrade your phone or maybe get your eyes tested?
[...]

Oh you! I promise I'll do that right after you stop being a fucking douchebag! Scouts honour!
 
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News Comments > Quoteworthy - id on Mobile Gaming
5. Re: Quoteworthy - id on Mobile Gaming Jul 24, 2011, 18:56 yuastnav
 
JohnBirshire wrote on Jul 24, 2011, 18:33:
[...] The interface is a little rough, but there is no reason why a turn based strategy game like Master of Orion wouldn't work very easily.

Apart from the fact that it has a tiny screen where you cannot see anything.
 
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News Comments > etc.
10. Re: etc. Jul 24, 2011, 17:08 yuastnav
 
Shok wrote on Jul 23, 2011, 17:24:
[...] Kind of sad that he has basically given up on romantic relationships though. [...]

Why?
To each their own.
 
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News Comments > Epic on Bulletstorm Sales
75. Re: Epic on Bulletstorm Sales Jul 24, 2011, 09:55 yuastnav
 
arnold wrote on Jul 24, 2011, 07:59:
It's as if you are listening to music, I mean quality music.

1. If you are playing COD or Battlefield or any other military shooter you are enjoying the music of Justin Bieber or Lady Gaga.

2. If you are playing Bulletstorm you are enjoying the music of some rock band.

3. If you are playing Duke Nukem you are enjoying some form of real Metal (no, Nu Metal is not Metal).

4. If you are playing Quake you are enjoying Progressive Black Metal


FTFY.

Oh and thanks for the unnecessary reference to music since it always brings even more rage to any discussion.
That was uncalled for.
 
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News Comments > Epic on Bulletstorm Sales
18. Re: Epic on Bulletstorm Sales Jul 23, 2011, 14:56 yuastnav
 
StingingVelvet wrote on Jul 23, 2011, 14:32:
[...] haters like to say without having even played it.

Luckily for you you cannot silence us!

StingingVelvet wrote on Jul 23, 2011, 14:32:
[...] very against the stale modern warfare CoD clones [...]

Although against real old-school shooters.
I don't know what you consider old-school but for me those are fast-paced, challenging fps and while I cannot say whether the latter is true for Bulletstorm the former certainly isn't.
 
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News Comments > Epic on Bulletstorm Sales
9. Re: Epic on Bulletstorm Sales Jul 23, 2011, 13:30 yuastnav
 
elefunk wrote on Jul 23, 2011, 13:27:
[...]most original [...]

Tell us when you're ready to join the rest of us in the real world.
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Jul 23, 2011, 11:32 yuastnav
 
Of course! At least on consoles it's IMPOSSIBLE for them to be hurt by piracy!!1! Oh, wait a minute...  
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News Comments > Quoteworthy - Epic on Unreal
9. Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 03:47 yuastnav
 
Slashman wrote on Jul 23, 2011, 03:18:
[...]
Why do people keep asking for this for every old game in existence?
[...]

Because games nowadays suck.
But Kudos there, for outing yourself. Keep feeding the machine.
 
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News Comments > RAGE Wasteland Trailer
33. Re: RAGE Wasteland Trailer Jul 22, 2011, 15:47 yuastnav
 
Well let's see...
You said that "It's usually a tacked-on mediocre rehash of the same old." - I don't really see how that doesn't apply to Battlefield 3. It has been done, everything has been done. There is nothing new anymore. The aim in developing a good multiplayer game should be sorting out balancing issues and netcode nowadays.
Then you said "The novelty of "look ma there are multiple people on my screen shooting at me and they're REAL HUMANS" wore off in 1998" - and yes, that also still applies to Battlefield 3 because you still run around with real humans and not much has changed.
Finally you said "disturbingly realistic", that is an objectification. You use the real world as a scale to measure realism (at least that is what I assume because you did not specify; the real world, for example, is disturbingly realistic) but in your second post all of a sudden you're comparing it to other games. Why you would compare the realism of something like Battlefield to Unreal Tournament is beyond me, though.

If developers want to innovate the multiplayer so badly why don't they take Natural Selection, Tremulous, Savage or gloom as an example? Those have real innovation, not that pseudo-innovation seen in RO:HoS2 or BF3.
 
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News Comments > RAGE Wasteland Trailer
31. Re: RAGE Wasteland Trailer Jul 22, 2011, 14:36 yuastnav
 
Oh dear... :/

shihonage wrote on Jul 22, 2011, 13:50:
[...] It's usually a tacked-on mediocre rehash of the same old.

The novelty of "look ma there are multiple people on my screen shooting at me and they're REAL HUMANS" wore off in 1998, so there has to be actual GAMEPLAY behind it.

BF3 will have solid multiplayer (if you're into the disturbingly realistic kind) because it's primarily a multi game. [...]

Contradict much?

shihonage wrote on Jul 22, 2011, 13:50:
I rather don't care for multiplayer in 99% games. It's usually a tacked-on mediocre rehash of the same old.
[...]

If I had a lousy aim and a shoddy movement (which I actually have) I'd say that, too.

shihonage wrote on Jul 22, 2011, 13:50:
[...]
BF3 will have solid multiplayer (if you're into the disturbingly realistic kind) [...]

Now that one confuses me. Have you actually played the Battlefield games? How is that disturbingly realistic?
 
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News Comments > RAGE Wasteland Trailer
29. Re: RAGE Wasteland Trailer Jul 22, 2011, 13:41 yuastnav
 
These are sad times indeed when one has to dismiss an id game because of the lack of a proper multiplayer.
Oh id, where did it all go wrong?
 
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News Comments > RAGE Wasteland Trailer
26. Re: RAGE Wasteland Trailer Jul 22, 2011, 12:02 yuastnav
 
Creston wrote on Jul 22, 2011, 11:42:
The environments in the game look fantastic. It may genuinely have the best level design I've seen in a long time.

The characters look like shit, however. And why does everything you can pick up GLOW?? Can console players really not figure out that ammo on the ground can be picked up if it doesn't fucking glow?

Grumble.

I'm probably still getting it. The environments alone would make it worth it for me.

Creston


Console gamers are like crows. They like shiny things. Although the comparison is not fair towards crows because they can probably outwit an average console gamer. Those crows are dangerous man.
 
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News Comments > RAGE Wasteland Trailer
18. Re: RAGE Wasteland Trailer Jul 22, 2011, 07:12 yuastnav
 
Dades wrote on Jul 22, 2011, 07:03:
Saints Row 3 isn't an FPS though?

Hmm. I didn't intend to imply that but it may look like it.
Your post makes me sad, though, because now I realise that there really are no upcoming first-person shooters that I might be looking forward to. Guess I'll have to stick to warsow and ezquake.
 
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News Comments > RAGE Wasteland Trailer
16. Re: RAGE Wasteland Trailer Jul 22, 2011, 05:02 yuastnav
 
Cutter wrote on Jul 22, 2011, 04:48:
Oh come on, this game has meh written all over it.

I agree. At first I was kinda excited but the more screenshots and videos were released the more I realised that it's a pretty mediocre fps.
Gonna wait for Saints Row 3. At least that one's insane.
 
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News Comments > Quoteworthy - Ubisoft on PC Ghost Recon
26. Re: Quoteworthy - Ubisoft on PC Ghost Recon Jul 20, 2011, 05:11 yuastnav
 
[...] including a revolutionary first person shooter for the hardcore audience being developed exclusively for Nintendo Wii U™ [...]

LOL. Nothing says "hardcore shooter" more than the Wii.
 
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News Comments > Brink Patched
13. Re: Brink Patched Jul 20, 2011, 04:22 yuastnav
 
CreamyBlood wrote on Jul 19, 2011, 05:34:
[...]
My computer died just after I bought Quake Wars and I was enjoying it but it was a little stuttery on my machine. I still have it and plan to check it out again but why did it fail so bad? Is it because team deathmatch in CoDW2 (whatever it's called) came out at that time?
[...]

It failed because there was little to none post-release support. Another thing is that Activision pulled it from the store shelves only two years or so after the game's release.
It's a shame, really. The game was really good and really fun, though maybe not as fast as the original Enemy Territory but that's probably because the latter used the Quake 3 engine while the former was built around the Quake 4 engine which has a bit slower movement than Quake 3.
 
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News Comments > Call of Duty XP Sales, No PC Call of Duty Elite Beta?
3. Re: Call of Duty XP Sales, No PC Call of Duty Elite Beta? Jul 19, 2011, 16:42 yuastnav
 
[VG]Reagle wrote on Jul 19, 2011, 16:25:
That post is gone. Where do you see Robert say that?

Why, it is right here!
 
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News Comments > Super Street Fighter IV: Arcade Edition Patch
17. Re: Super Street Fighter IV: Arcade Edition Patch Jul 18, 2011, 09:11 yuastnav
 
Jerykk wrote on Jul 18, 2011, 01:47:
I play all my fighting games with the keyboard, thank you very much.
Controllers are just a silly gimmick. (:

That's a bit silly. Different control schemes are optimal for different games. A racing wheel is ideal for racing games. A flight stick is ideal for flight sims. An arcade/fighting stick is ideal for fighting games. Mouse and keyboard are ideal for shooters, strategy games, hack 'n slash and any game that requires micromanagement or quick and precise aim.

With racing games and flight simulators you have a point. A racing wheel or a joystick is definitely the better solution for these kind of games but I still don't agree when it comes to arcade or fighting games. I never had a console and always used keyboard and mouse, for everything. It would be too much of a nuisance to learn the finer nuances of playing with a gamepad and I don't see why I should bother if using keyboard and mouse works perfectly (if it's implemented properly - at the moment I am playing Assassin's Creed 2 and the fixed camera angles that you have with some climbing sequences is a REAL pain).
 
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News Comments > Super Street Fighter IV: Arcade Edition Patch
14. Re: Super Street Fighter IV: Arcade Edition Patch Jul 17, 2011, 18:29 yuastnav
 
I play all my fighting games with the keyboard, thank you very much.
Controllers are just a silly gimmick. (:
 
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News Comments > Sunday Consolidation
8. Re: Sunday Consolidation Jul 17, 2011, 18:26 yuastnav
 
Don't worry guys, AMD is just trying to beat the summer slump by entertaining us with ridiculous claims.  
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601 Comments. 31 pages. Viewing page 22.
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