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Real Name yuastnav   
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Signed On Jun 25, 2010, 15:17
Total Comments 977 (Graduate)
User ID 55800
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News Comments > Steam Top 10
40. Re: Steam Top 10 Apr 8, 2013, 07:02 yuastnav
Overon wrote on Apr 7, 2013, 21:59:
*Minor spoiler* The gist of the plot is what is called "the many world interpretation of quantum mechanics." It's not exactly fantasy rubbish. Additionally there is meaning in almost everything in the game which supports the plot and this is what sets it apart from other games.

If that is the case then someone seriously misunderstood what the many worlds interpretation of quantum mechanics is.
Instead of the collapse of a wave function it branches off into all the various states that it can be in, i.e. a photon can go through either one slit or the other. In this case it goes through both but each of the states now corresponds to its own reality.
From what I understand we then have a similar problem as in the Kopenhagen interpretation, there is no clear definition as to when that happens, e.g. when it becomes a quantum system.
In the game it happens when Booker chooses to be baptised, or not. Not really a quantum system so there is no reason why it should branch here at all, at least in the quantum physical sense. So it's actually more fantasy than science because it is chosen completely arbitrary.
So yeah, the many worlds theory is, as already stated, not that scientific either because it has its own problems but what we have here is not even the many worlds theory but someone strange fantasy approach to it.
Also it's strange, you casually say that everything in Bioshock Infinite has a meaning and that it is not the case in ANY other game. I wouldn't dare to make such a broad generalisation, mostly because I have not played all games there are.

Jerykk wrote on Apr 8, 2013, 01:13:

Well, for me personally that is kind of a shame because the special powers weren't interesting to me in the first Bioshock, at all. I wanted to shoot because that is the only thing I am halfway decent at but the shooting wasn't that good either and the special powers just don't felt good.
The one time that I remember having fun with something like that was with the force powers in Jedi Outcast/Academy.
I'll just have to accept that Bioshock Infinite isn't for me.

I don't even mind that there aren't different ammo types but the alternative doesn't seem too appealing.

I also don't agree with him that Elizabeth is the best AI partner there ever was.
Again, I am rather out of place complaining/talking about that because I have not played the game but I still think that how Valve handled it in Episode 1/2 with Alyx was really, really good.

Cram wrote on Apr 7, 2013, 20:37:
Fibrocyte wrote on Apr 7, 2013, 20:12:
If the whiners that frequent this site give it mediocre reviews then it must be a really good game.

It is.

To the comment made that after reading about the plot and not being impressed, in this particular case reading the story and experiencing the story of Bioshock Infinite are two completely different things. That's my take on it, anyway. Discovering how it all fits together, on your own, is an experience all to it self.

I just have different standards. If a story is good it has to be able to stand up on its own. For Bioshock Infinite it wasn't the case.
On the other hand when I read the plot synopsis of Nier, a game that I really disliked before I saw a LP of it, I was really surprised by how good it is because it deals with more down to earth topics like the consciousness of an automaton, even if it still has unexplained fantasy rubbish stuff like the separation of body and soul.

eRe4s3r wrote on Apr 8, 2013, 05:12:
None of the quantum mechanic interpretations are valid in the "physics" sense, they are mind-tricks to make quantum mechanical calculations work. They are not even trying to explain (with proof) what is actually happening.

Basically, nobody currently knows what Quantum Mechanics are. We know they are there, we can calculate them and we can use them. But we don't know why they do what they do.

Funny thing actually, but I am betting we are going to get an answer to that pretty soon.

That's not true. The basic, mathematical formulation of quantum mechanics is completely independent of its interpretations. You don't need to subscribe to any interpretation if you want to do calculations. In fact, as far as I know, most of the world's leading quantum physicists actually don't do that because they don't need it. And most of the physicists who do believe in an interpretation believe in the Kopenhagen interpretation which is based on the complementarity principle (thought this is also rather arbitrary because this is the interpretation that is the most taught of all).
And the interpretations are actually trying to explain what is happening, that's what they are there for, that's why they are called interpretations. But again, not needed for the actual calculations or experiments at all.
The de Broglie-Bohm theory (or Bohmsche Mechanik) is a theory that expands the mathematical formulation of quantum mechanics as a means of interpreting it in a causal manner.
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News Comments > Steam Top 10
22. Re: Steam Top 10 Apr 7, 2013, 20:05 yuastnav
I've actually been trying to make a plane that I can launch from the landing field, which then flies to another planet and gets back so it can land again.
I have not succeeded, unfortunately.
The problem is that I cannot even get it off the planet which is pretty frustrating but because the tank actually requires oxygen the thing is too heavy to leave the atmosphere or even get above the 10 km mark.
Has someone even been successful in such an endeavour?

I thought about making a vtol but I wasn't able to make one yet.
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News Comments > Steam Top 10
18. Re: Steam Top 10 Apr 7, 2013, 19:00 yuastnav
Redmask wrote on Apr 7, 2013, 18:02:
Kajetan wrote on Apr 7, 2013, 14:49:
Jivaro wrote on Apr 7, 2013, 14:43:
Shocking how much hype there is about this mediocre game. As with Bioshock a few years ago, the one-eyed is king amongst the blind. Its a sad fact, that a mediocre (not bad, but not THAT good) shooter like Bioshock is indeed the pinnacle of the shooter genre in our days.

Bioshock Infinite isn't really a pure shooter though, it is one of those genre bending games that make traditional comparisons like yours meaningless. To call this game mediocre because the shooting isn't like Quake or something is just wrong. Unlike most games which forget that the gameplay is supposed to be in service to something, Bioshock Infinite propels you through a very compelling story with fantastic characters.

The gameplay on its own is slightly above average but as a total package the game delivers and that's what matters in the end.

But it is a shooter and if the shooting doesn't feel good then it ultimately fails in that respect.
Again, I have not played the game, I just read about it and I watched TotalBiscuit's WTF where he talks a lot about the shooting and just watching the video made me not want to play the game.
About whether the world is beautifully designed or not I do not care much since these things do not interest me, I am not someone who can appreciate visual art that well. So what would interest me would be other things and shooting is definitely one of them and watching that video made me want to play something like Painkiller because this is a game that has really good shooting.
Genre bending or not, it is still, even partly, a shooter and if everything is absolutely fantastic except the shooting then it's not an absolutely fantastic game.
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News Comments > Steam Top 10
16. Re: Steam Top 10 Apr 7, 2013, 18:53 yuastnav
Overon wrote on Apr 7, 2013, 17:17:
For me bioshock infinite plot is a masterpiece of writing. Everything in the game is so chalk full of meaning which the designers actually intended and you don't have to read into it to discover it.

This is the one thing I am curious about. I did not play the game but I read (about) the plot because I was curious since everyone praised it so much and I wasn't impressed actually.
The plot is above average, especially for a shooter, but it's actually not that great and deals with the same fantasy rubbish as other plots of that genre. :/
I am talking, of course, about the overall plot synopsis, i.e. the gist of the story. I have no idea about how the characters interact with each other.
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News Comments > Op Ed
23. Re: Op Ed Apr 6, 2013, 15:38 yuastnav
ASeven wrote on Apr 6, 2013, 13:17:
Beamer wrote on Apr 6, 2013, 13:15:
Hey, look, white cisgendered males already acting as expected!

Hey, look, Beamer being an idiot. Again!

After having read the posts so far I am rather shocked to say that Beamer is correct in his observations.

Shocked not in the sense that cisgendered males act as expected but by how much this applies to this discussion.
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News Comments > Wesp5's Patches And Kickstarter - Updated
14. Re: Wesp5's Patches And Kickstarter Apr 6, 2013, 05:00 yuastnav
Man, I gotta play Precursors.
I played for what... 2 hours? And spent most of those just talking to everyone at the city. I was kinda put off by how unpolished it is, though.
Don't get me wrong, I was used to this kind of thing from playing a lot of Boiling Point but Precursors was actually worse in that respect.
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
55. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 5, 2013, 17:44 yuastnav
Ah, sorry again, what I meant to write was that I never played it in multiplayer but I did actually play the game. I remember that this was the game I bought my only joystick for, which I still have. Unfortunately it is collecting dust at the moment but I've been eyeying a Saitek X 52 althought I am not really sure what I would use it for.

At least I think I played this game. This was the one were you piloted this YT-1300 or something, correct?
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
53. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 5, 2013, 17:32 yuastnav
Oh sorry, I only just read the title of your post and it said "X-Wing Alliance". Never played that one unfortunately and am also curious how that was.  
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
51. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 5, 2013, 16:58 yuastnav
Don't know whether people play today but for the longest time there was a 32 player CTF server for Jedi Outcast called "[united] Courscant", I think.
Maybe it is still around? Have not played JO in many years. It was really great fun back then.
And in 2002/2003 I also only had a 56k modem and multiplayer was still great although people tended to kick me from the server for having a 300/400 ms ping.
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
17. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 10:33 yuastnav
Xero wrote on Apr 4, 2013, 10:18:
Why hasn't there been a new Jedi SOMETHING game in a while? Outcast and Academy were AWESOME games. Too many good times in multiplayer duel deathmatch. It was awesome fighting or even spectating those matches.

I can agree with the "fighting" part, however watching most of these matches was dreadful because at a higher skill level the fights consisted of the opponents circling each other and going backwards and forwards the whole time. Then they would swing their swords and hope that they managed to land a hit and that would go and on and on and on...

Still, a Jedi Knight 3 would be phenomenal, although it would lose a lot of its charm because it wouldn't use the Quake 3 engine anymore.
I think LucasArts decided that they'd rather release The Force Unleashed, which looked interesting back when I first saw it on Giga Games in... 2004? 2005?
Anyway, the game itself was dreadful, just awful and not fun in any way. There were also too many quick time events.
But that's probably why there will be no new Jedi Knight. It seems that they just abandoned a series in favour of something that is similar but ultimately less interesting.
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
9. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 09:41 yuastnav
Good, maybe now people can do what Raven absolutely failed to, that is fix the absolute mess that was Jedi Academy.
While the single player was okay, nothing to home about, the multiplayer was just full of bugs, clipping issues and imbalances.
The special moves which you could do with the double-bladed saber or two sabres could take away up to 190 health points which was ridiculous.
Loved the JK2 multiplayer but JKA was lacking.
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News Comments > LucasArts Closed
21. Re: LucasArts Closed Apr 3, 2013, 15:22 yuastnav
Hopefully someone else will make Jedi Knight 3, Republic Commando 2 and Knights of the old Republic 3 then, but I doubt it.

Yes I know that LucasArts only published them and that JK2/JKA were made by Raven and KOTOR by Obsidian/Bioware and so on.
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News Comments > Crytek Plans Darksiders Bid
1. Re: Crytek Plans Darksiders Bid Mar 29, 2013, 09:13 yuastnav
I really liked the setting and the world of the second game (didn't play the first one), though the combat could have been a bit better.
So hopefully we'll see a sequel some day.
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News Comments > Morning Interviews
4. Re: Morning Interviews Mar 28, 2013, 11:37 yuastnav
I think that at the end of the video he says that it's coming this summer and it will be released on GOG, Steam and the Apogee store (I did not know that such a thing existed) for 14.99 which sounds like a really good deal to me.  
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News Comments > Out of the Park Baseball 14 Next Month
2. Re: Out of the Park Baseball 14 Next Month Mar 28, 2013, 11:35 yuastnav
Wasn't there also a baseball game on the PC in which you actually played the game (i.e. not a simulation)?
I remember playing something like that in the mid/late 90s. Tried to find it a few months ago actually but had no luck.
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Mar 28, 2013, 11:20 yuastnav
The visual history of Linux was a bit disappointing because they just concentrated on the mostly used Desktop Environments, i.e. KDE and Gnome.
There are many other interesting ones like e17.
They didn't even mention stuff like compiz.
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News Comments > Morning Interviews
2. Re: Morning Interviews Mar 28, 2013, 11:18 yuastnav
Yeah, I have to say that, for someone who occasionally plays Warsow or other Twitch Shooters), it looks a bit too frantic/fast.
Though that is most likely just a habit thing. Play a couple of rounds and it will all come back to you.
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News Comments > Morning Legal Briefs
76. Re: Morning Legal Briefs Mar 28, 2013, 11:14 yuastnav
RollinThundr wrote on Mar 28, 2013, 11:07:
We'll be a totalitarian 3rd world shithole before you know it, I hope you pat yourself on the back when it happens.

The United States want to install a tyrannical ruler and leave the NATO? Where did you get that information? :/
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News Comments > Morning Previews
20. Re: Morning Previews Mar 28, 2013, 08:35 yuastnav
Beamer wrote on Mar 28, 2013, 07:31:
I enjoyed the missions that were literally on rails more than the attack chopper ones. In SR2 the attack chopper missions were horrendous. In SR3 they were much easier, and I don't think you ever had to start from scratch like you did in SR2, if you accidentally got stuck on power lines. Hell, at least that beat SR1, where sometimes restarting a mission meant having to drive to it again.

The on-rails ones, though. Don't know why, but I enjoyed the missions when someone else drove the car or flew the helicopter and you just shot.

Yeah, I agree. The attack chopper missions in SR3 were much, much more fun than they were in SR2.

I think the most enjoyable side missions for me where the insurance fraud ones, those were great fun. It was really kinda difficult to learn but once you got the hang of them it was super easy.
Of course you needed a good spot and sometimes no cars would come for half a minute which was infuriating.
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News Comments > Morning Previews
18. Re: Morning Previews Mar 28, 2013, 06:12 yuastnav
I enjoyed the spray shit missions more than the missions where you flew around in the attack helicopter and had to escort some gang members.

Seriously, stop it. Escort mission are NOT fun. Not in any shape or form, not in any game. NEVER. I have never seen an interesting escort mission. If devs would actually bother to implement a decent companion AI so they don't behave like braindead idiots then it would be fine.
Or do what Valve did and make it scripted as hell, i.e. episode 2. Running around with Alyx and killing stuff was actually enjoyable in that game but on the other hand she was invincible if I remember correctly so it was not an escort mission anyway.

The character customisation in Saints Row 3 was pretty disappointing, I agree. I didn't even understand why they changed it that much. Why limit the player in such a way?
It was likewise disappointing that they didn't include an option to import your character from the previous game.

Saints Row 2's port was bad but it was actually more playable than other games. I found the first Borderlands unplayable, and Darksiders 2 didn't even run fluidly if not in windowed mode so the SR2 port could have been worse. It really was an awesome game.
Though I probably have to rewatch the cutscenes on youtube because I have the crappy German version where everything is censored.
I think the only cutscene that didn't have any censorship in it was where you were with Johnny at the graveyard.

Saints Row 4 is a game that I will definitely buy, though.
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977 Comments. 49 pages. Viewing page 21.
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