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User information for yuastnav

Real Name yuastnav   
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Signed On Jun 25, 2010, 15:17
Total Comments 737 (Apprentice)
User ID 55800
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News Comments > Saints Row IV Gameplay Video
13. Re: Saints Row IV Gameplay Video May 9, 2013, 12:57 yuastnav
The danger that you might be too powerful is definitely there and I wonder whether there is going to be a need for cars to get somewhere if you can just use your superpowers to fly there.
Same thing goes for helicopters and what not although it does not look like you can shoot while you are flying but we'll see.

I am definitely still excited but I'll still wait for some reviews before I buy it.
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News Comments > Saints Row 4 Meet the President Trailer
5. Re: Saints Row 4 Meet the President Trailer May 7, 2013, 14:04 yuastnav
Definitely looking forward to this one.
As long as it's fun I can get behind it, and Saints Row is all about fun.
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News Comments > Evening Patches
10. Re: Evening Patches May 7, 2013, 06:43 yuastnav
Really? I've been having a lot of problems with youtube these past few months. Even 480p videos (or lower) take ages to load, which, since those gaks at google decided they won't let you preload videos below 760p, actually don't load at all and all you get is a slideshow.  
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
29. Re: Dishonored Void Walker's Arsenal DLC This Month May 6, 2013, 18:19 yuastnav
*shrug* Gothic 1 is the best game I have ever played and yet I do know that it has a lot of problems and hasn't aged that well in the controls department, yet my opinion will not change.
That is not because of how good the game is but because of how great the game was for me when I played it and how fondly I remember the times when I played it. That will simply not change.
That probably applies to all game one has played but that is only my opinion.

As for Dishonoured, I enjoyed it greatly. I have never played the Thief games and the only stealth games I played were the first three Splinter Cell games. Those were really good but I knocked out all the guards in order to get through the level.
When I played Dishonoured I decided not to do this and it was such a great decision. I was not aware of the term "ghosting" at that time but trying to get through the level without knocking down guards was so much more fun than hiding their bodies in dark corners or something like that.
I also don't like Steampunk since I think the concept in itself is pretty stupid but I still enjoyed the world of Dishonoured up to the point where it was one of my favourite games of 2012.

I was also impressed by the fact that all missions gave you the option not to kill anyone.
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits May 6, 2013, 10:22 yuastnav
Yaaay, Debian 7.0 Wheezy was released.
Now there are only 2 instead of 4 kernel versions between the official, stable Debian kernel and ;_;
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News Comments > Dishonored Void Walker's Arsenal DLC This Month
24. Re: Dishonored Void Walker's Arsenal DLC This Month May 6, 2013, 10:17 yuastnav
Quinn wrote on May 6, 2013, 09:50:
Redmask wrote on May 6, 2013, 07:12:
But don't you see, the game is a croissant and you're wrong Rolleyes

Aww that's cure ^^ (someone explain to this guy the point I was making :)) You little toddler you ^^

Jerykk, you made your point clearly and I see it. I realize that the game, to me, was either imbalanced but fun for a while... or simply uninteresting; tasteless. Nothing you say can make me feel differently. All I can be is jealous, in a time of gaming-crisis. Bored out of my ass these days... where are the promising titles -_-
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News Comments > E.Y.E: Divine Cybermancy Free DLC
16. Re: E.Y.E: Divine Cybermancy Free DLC Apr 24, 2013, 01:11 yuastnav
Yes it is true and the real ending was both a bit of a letdown and kinda cool.  
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News Comments > E.Y.E: Divine Cybermancy Free DLC
10. Re: E.Y.E: Divine Cybermancy Free DLC Apr 23, 2013, 18:02 yuastnav
It is actually a French studio that developed this game. (:

I didn't notice any Russian.

Well, apart from the theory that the Secreta is based on Eastern Europe and the Jian maybe based on Japan judging from how the (made up) languages sound like, but that's anyone's guess.
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News Comments > E.Y.E: Divine Cybermancy Free DLC
7. Re: E.Y.E: Divine Cybermancy Free DLC Apr 23, 2013, 17:34 yuastnav
mag wrote on Apr 23, 2013, 17:09:
Zoom wrote on Apr 23, 2013, 15:43:
Yeah there is definitely no hand holding and the interface is hardcore. Almost like an old school RPG. The gameplay and story are deep and 110% cyberpunk. For whoever loves the genre (and its signature multiple layers of reality and evasive endings) this one is a must have.

Does this game have a story in the way that Half-Life has a story, or in the way that a game with an actual story has a story?

It's not easy to say.
I guess it's neither the one nor the other.

The story in the game itself is told through dialogue but there is also kind of a backstory available on their site.

There was also a live action video that sort of explains how it all started but I cannot find it at the moment.

And there was a thread on the old Steam forums that went on for dozens of pages where people tried to figure out the story or actually the ending.

I'd say the game actually has more lore than it has a story. Don't expect something on the level of an RPG but it's also a bit more complicated than "experiment went wrong and aliens are invading the earth", although it's probably closer to the latter.

For anyone who is interested, here is the video and here is the thread where a lot of speculation has taken place.

To me this was really, really interesting to read and think about. It shows that Streum On Studios actually put a lot of thought into developing the lore and the whole world, even if it doesn't necessarily show in the game, at least not to such a great extent. But they knew what they were doing and probably knew what they wanted.

And about the interface: yeah, I agree, it takes a bit of time to get into but it is also worth it. It's a bit clunky but it also reminds me of how complex games on the PC used to be. (:

That's why I am anxious to see what they are going to do next.

This comment was edited on Apr 23, 2013, 17:48.
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News Comments > E.Y.E: Divine Cybermancy Free DLC
1. Re: E.Y.E: Divine Cybermancy Free DLC Apr 23, 2013, 10:38 yuastnav
I rather hoped that they would be working on their new project now, whatever it is. If I remember correctly they stated in the old Steam forum that they already have an idea for a new game.

Divine Cybermancy was good, really good. It goes on sale every now and again and people should pick it up and give it a try.
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News Comments > "Most Challenging Game Ever" Kickstarter
12. Re: Apr 17, 2013, 14:27 yuastnav
The faster flash leaves the internet the better.
Java can go the same way.
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News Comments > Starbound Preorders
3. Re: Starbound Preorders Apr 14, 2013, 14:02 yuastnav
I am looking forward to this (and Stardew Valley).
I just hope that it will have better mod support, especially if they don't manage to include everything that they wanted.
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News Comments > Flashback HD Officially Announced
11. Re: Flashback HD Officially Announced Apr 11, 2013, 14:18 yuastnav
Yakubs wrote on Apr 11, 2013, 12:42:
Wolfox wrote on Apr 11, 2013, 11:15:
Wraith wrote on Apr 11, 2013, 09:28:
The world has moved on since then and while Flashback was barely acceptable for its day, right now it - and Another World - are ancient relics best forgotten.

"Barely acceptable in its day"? It might as well be my favorite game of that generation, and easily in my top 30 games of all time. I don't know if it aged well (because I haven't played it in what, 12 years now?), but it was pretty awesome back then, and it was a commercial and critical success.

Then again, its sequel ("Fade to Black") was not nearly as good. But the box it came in was awesome.

It actually aged really well. The graphical style holds up and the gameplay/level-design is still superb. I replayed it last year. One of my favorite games ever.

Yeah, this is one of those games like Transport Tycoon or One Must Fall 2097 that will always look good because it has these beautifully drawn 2d graphics. And the gameplay is, while not overly difficult and a bit simplistic, very well polished and easy to get into so getting into such a game is not that difficult.
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News Comments > Flashback HD Officially Announced
3. Re: Flashback HD Officially Announced Apr 11, 2013, 09:34 yuastnav
Ah, Flashback. Good game, good game.
It'd be a shame if it didn't came to PC.

Back when the first screenshots emerged I actually didn't like the graphics style they went with but seeing it in motion actually changes things somewhat. It looks decent.
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits Apr 10, 2013, 05:51 yuastnav
Huh? A Linux driver with optimus capabilities?
I didn't really expect it to happen so soon, or at all.

After reading all the drama on the LKML archive it didn't seem likely that they'd do that, I wonder what exactly happened.
I'm even more curious about whether that means that bumblebee is redundant now.

Though since I use Debian I'll probably not get these drivers for another two years, if not more.

Although the /. article states that it only allows for that functionality, not that it's actually implemented yet.
Oh well, looks like there's still a long way to go.
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News Comments > SimCity Cheetah Speed Returns
7. Re: SimCity Cheetah Speed Returns Apr 10, 2013, 05:48 yuastnav
I didn't realise that it was has been turned off this whole time.
I know that they did it at some point but I thought it was just temporarily i.e. for only a few days to sort out the launch problems.

What a failure.
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News Comments > Steam Top 10
73. Re: Steam Top 10 Apr 10, 2013, 05:46 yuastnav
Yeah, after having watched a few videos I really want to have my own flight to the Mün, and back. Though it's not going to be easy, which is good, but I don't think I have the time for that.  
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News Comments > Steam Top 10
52. Re: Steam Top 10 Apr 8, 2013, 09:04 yuastnav
InBlack wrote on Apr 8, 2013, 08:21:
yuastnav explained it pretty well, dont be daunted by the wall of text. Quantum mechanics is very exact and it works, which is what is the most important part of a physics or any scientific theory.

Thanks, though I admit that it has been a while when it comes to quantum mechanics.
Though I think that science also has to ask why something works the way it works, because only then you get the full story on how the world works.

InBlack wrote on Apr 8, 2013, 08:26:
The next TES is indeed an MMO, but its NOT made by Bethesda (merely published by them) and has been in production waaay before Skyrim became the huge success that it has. Bethesda has hinted that it will definitely release a single player TES once again.

Really? Woah sweet! I knew that TES Online wasn't made by Bethesda but I didn't know that Bethesda planned on making a new TES single player game. That is good news indeed although still sad because I feel that I will miss a lot of lore by not playing TES Online (which then I'll have to read up on on

eRe4s3r wrote on Apr 8, 2013, 08:38:
Just saying, but thank you.. I didn't expect you to actually explain it properly

I find this science field one of the most interesting of all and so I was sad that nobody ever takes time to explain things anymore. (I mean, things from a basic level upwards, which is what one needs when one learned the COMPLETELY WRONG PHYSICS (apparently) in school).

Can you let me ask 1 more random question?

wouldn't the Silver atom detector experiment be explained by the Higgs Field doing it's thing? Or is this another matter entirely...?

Yeah but that depends on the school. I barely learned anything when I was in the Oberstufe because half of my physics courses didn't take place since the teacher was missing half the time, which is a shame. But it really takes a lot of time to explain that stuff properly. There are of course people who find that stuff easy but they are few and far between.

Why you get that result in the Stern-Gerlach experiment is explained by spin. Spin is a quantum number which, unlike angular momentum and the sort, has no classical pendant. It is sort of an intrinsic angular momentum of a particle. In this case we take the outer most electron of the silver atom which can have a spin of either +1/2 or -1/2, it is a degenerate state and this determines ultimately whether the silver atoms goes up or down (because of the magnet).
The Higgs boson/field is a different matter altogether and the reason why it exists or why it is needed goes deeply into the quantum field theory and gauge invariance.
I am not sure whether its significance is as important as it is made out to be. One of the reasons it is needed is for the standard model to be correct, which is great because the standard model works but we already know that it is not the final answer since there are aspects even the standard model cannot explain.
The Higgs field itself is connected to the mass of sub-atomic, in this case the quarks and gluons. However most of a nucleon's (proton's or neutron's mass) doesn't come from the rest mass of the quarks. That means even if the Higgs boson didn't exist and the quarks therefore had zero rest mass the protons and neutrons would only be slightly lighter than they are, they would still retain most of their mass.
Therefore the Higgs field is not that relevant to that particular problem.
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News Comments > Steam Top 10
46. Re: Steam Top 10 Apr 8, 2013, 08:19 yuastnav
Overon wrote on Apr 8, 2013, 08:04:
mag wrote on Apr 7, 2013, 23:05:
Overon wrote on Apr 7, 2013, 21:59:
*Minor spoiler* The gist of the plot is what is called "the many world interpretation of quantum mechanics." It's not exactly fantasy rubbish. Additionally there is meaning in almost everything in the game which supports the plot and this is what sets it apart from other games.

The MWI is totally fantasy rubbish. It doesn't deserve to be taught as physics.
Currently it occupies a weird space in science because it has not been tested and may not even be testable in principal . It's an interesting possibility, an idea, where the math can work somewhat, that's the way I understand it.

A theory that cannot be tested is not much of a scientific theory, no? I do not know whether it can be tested or not but being able to be tested is kinda important.

InBlack wrote on Apr 8, 2013, 08:12:
jdreyer wrote on Apr 7, 2013, 15:11:
Skyrim is the freakin' Energizer Bunny of PC games.

Yeah this. This gives me hope that the next ES game will be their best. (Right now Morrowind is king)

Sadly the next TES game is going to be a mmorpg.
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News Comments > Steam Top 10
43. Re: Steam Top 10 Apr 8, 2013, 08:08 yuastnav
eRe4s3r wrote on Apr 8, 2013, 07:25:
I don't understand this at all. A proper experimental proof has never multiple interpretations. Why don't they just test each interpretation for validity?

As long as you can't tell me "Quantum mechanics work EXACTLY like this -> ....." exactly that long I won't consider quantum mechanics as anything more than a science that nobody working in it so far has fully understood. I mean, if they had understood quantum science, why can't they explain to us in layman terms how quantum mechanic works?

And what impression does it give when quantum scientists can't even agree among themselves what scientific fact is, and what speculation/interpretation is.

Someone really needs to explain this properly. Please I don't wanna become a quantum scientist, just explain to me what is the scientific truth. Without interpretation. Raw, experimentally deduced facts.

Quantum mechanics are mathematically completely sound.
There is a mathematical formulation of quantum mechanics and it is rock solid. You can calculate probability amplitudes/densities, transition rates/probabilities etc. and then you can do experiments to verify that the calculations and the theoretical formulation is in accordance to what you can measure in your laboratory.

One of the big, not understood questions of quantum mechanics is why this is the case, i.e. why there is a 50% chance that a photon can go through either the left or through the right slit (when a particle detector is present), or why it behaves like a wave in the other case. That is open to interpretation. The question is not necessarily how quantum mechanics works (well, that is an important question, too, but not the one we are dealing with here) but why it works this way or rather why it seems to us humans that nature works in this way.

So the gist is: we can say how quantum mechanics works but not why. Although the many worlds theory, for example, doesn't necessarily answer that question. It answers it indirectly by saying "no, you got it all wrong, the wave function does not actually collapse, it branches off into different realities" but it does not give a reason for why this happens (or should happen) which is also a reason why it is highly questionable.

An important experiment in the history of quantum mechanics is the Stern-Gerlach experiment.
A source of silver atoms is positioned on one side of a magnet while the detector is on the other side.
The silver atoms are then shot at the detector with the magnetic field turned off and on. This is the result:
Figure 2 shows what happened when the magnetic field was turned off while figure 3 shows the results with the magnetic field turned on.
Since spin is quantised the silver atoms would be either in a spin +1/2 or spin -1/2 state which means that they accumulated either at the top end or the bottom end of the detector. There were no detections inbetween.
The same thing goes for other variables, like the angular momentum or the energy. They are all quantised.
Now the other thing is the probability.
You can have a particle or something which is in a state that consists of a superposition of various eigenstates of the particle. For each of these eigenstates there is a probability that the particle is in that particular state and until a measurement is made you cannot determine in which state the particle actually is. That is non-deterministic nature of quantum mechanics.

We can take the hydrogen atom as an example. For the longest time people thought that the electron orbits the proton like a planet would do its sun but that is not true. There is actually a density cloud around the proton which is a distribution of positions in spacetime that the electron can occupy and until you make a measurement you cannot determine where it actually is, just that is is somewhere around the proton (though not too far because the orbital electron states around the atom are also quantised).

That's basically what all the fuss is about. I don't think that the discrete energy levels pose much of a problem, though it would be nice to understand why it is that way.
The non-deterministic of quantum mechanics is a much greater problem and it's difficult to say why this is the case.

On the other hand if you have an electron travelling through the spacetime it has a certain (let's say constant) momentum and a changing position. If you want to know something about that electron you need to make a measurement which would subsequently alter the properties of the electron because you need a probe to make a detection, another electron or a photon or something like that.
But since detecting it would mean they would need to interact the momentum of the electron would change and what you would get is only the momentum and/or position of the electron when it was in a certain state, i.e. at the time of detection.
That is not a problem with microscopic objects since probing them with something wouldn't alter its momentum in a considerable manner but when you are dealing with energy magnitudes of MeV or GeV (or smaller) it becomes a problem.

This comment was edited on Apr 8, 2013, 08:14.
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