Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Harrisburg, PA 09/18

Regularly scheduled events

User information for yuastnav

Real Name yuastnav   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 25, 2010, 15:17
Total Comments 898 (Graduate)
User ID 55800
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Spaceship Ahoy - Elite: Dangerous
272. Re: Spaceship Ahoy - Elite: Dangerous Dec 21, 2014, 07:34 yuastnav
 
Is anyone else going for Alliance?

Did you figure out why they have no ranks? I guess it kinda makes sense...

Anyway, I didn't know there were specific mission to increase the reputation. Will have to look out for those since it doesn't seem like they appear in the unavailable missions section.

[edit]
Two things:

1. Yes, Rail Gun is limited to 30 shots only.

2. The cannon doesn't seem to do much damage to smaller ships. Or maybe it varies A LOT. Because I think sometimes it gets the target down by 30%, sometimes by just 1%. Subsystems seemed unaffected but maybe it is difficult to target them.

This comment was edited on Dec 21, 2014, 08:20.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
254. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 19:20 yuastnav
 
Oh, interesting.

Luckily my Cobra has 4 hardpoints for weapons. Guess I'll just keep my two beam lasers and replace my two pulse lasers (which I don't really need) with something else.

So now I just have to decide whether I'm going to get cannons, missiles or a rail gun. Wish there was a feature like in starfarer whereas you could try out a new load out in a simulation.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
250. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 18:48 yuastnav
 
Really? I dunno, I'm looking at it right now and while something like the Fragment Cannon and the Missile Rack have Ammo Clip Size and Ammo Maximum the Rail Gun does not.

I am also puzzled about some of the more expensive weapons.
I have a beam laser that cost 37K and when I compare it to a beam laser for 2 million the only difference is that the expensive beam laser is turreted, weighs more, has a higher power draw, is class 2 instead of 1 and does less damage... ?
Has the same DPS, apparently. I feel like I'm not getting the bigger picture here.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
248. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 18:25 yuastnav
 
Alright Vall, thanks for the tips. I'll consider getting a railgun.

I remember that, during one of the Betas, I fought a Cobra in my Sidewinder. The Cobra had a railgun and after my shields went down it owned me in one shot.

I guess we actually did spend about half an hour fighting that Anaconda. Will have to try missiles and the railgun. Though I'll probably start with some smaller targets before I tackle an Anaconda again.

Do you reckon they will nerf the railgun since it's so powerful?
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
245. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 18:06 yuastnav
 
Vall Forran wrote on Dec 19, 2014, 18:03:
yuastnav wrote on Dec 19, 2014, 17:57:
Killed my first Anaconda.

Jumped out at some USS with a wanted Anaconda, wanted ASP and allied forces ship. Got the Anaconda to around 70% and attacked and finished off the very battered ASP. Sucker didn't see that one coming from a while away.
Started shooting at the Anaconda again and gut it to under 50%
Then the Allied forces ship blew up. Took a deep breath and started slowly backing away from the Anaconda. Keeping it to between 2.8 and 3.2 km away from me, shooting and it and doing jack shit... tried to figure out a new plan.
Then two allied Vipers jumped in and we killed it off.
Strangely enough the Anaconda was still at 3% when it blew up and when I received my bounty of 43K.

I think I watched a video of a guy doing this singleplayer mission with the Anaconda, but... I don't think the Anaconda there had beam lasers which makes a HUGE difference. Although I get the feeling that the sluggish Cobra is not the best way but the only things more manoeuvrable are the Sidewinder and the Eagle. And those won't last long against beam lasers AT ALL.

Blew up an Anaconda and still have no idea how to kill them.
I guess you need several people. Guess I won't be hunting for those in anarchy systems then...

[edit]
Or use rockets. I dunno. Only have lasers. Hmm...

Subsystems, my friend. If a powerplant dies, the ship dies. I think 4 railshots to a powerplant kills anything in the game. Anacondas are ridiculously easy to target and approach.

Soon there will be people complaining that a pirate killed them instantly...this is how that happened.

I actually cycled through the subsystems. I didn't pay any attention to how damaged the power plant was when the Anaconda blew up but while it was still >20% the power plant was at 50%. I tried to target it but it didn't seem to make much difference.

I realise that there are probably blind spots but I haven't found them yet and I think my keyboard+mouse setup shows its limitations now because it's difficult to strafe into different directions and turn at the same time. Sometimes the keyboard doesn't even accept that many key inputs, haha...
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
243. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 17:57 yuastnav
 
Killed my first Anaconda.

Jumped out at some USS with a wanted Anaconda, wanted ASP and allied forces ship. Got the Anaconda to around 70% and attacked and finished off the very battered ASP. Sucker didn't see that one coming from a while away.
Started shooting at the Anaconda again and gut it to under 50%
Then the Allied forces ship blew up. Took a deep breath and started slowly backing away from the Anaconda. Keeping it to between 2.8 and 3.2 km away from me, shooting and it and doing jack shit... tried to figure out a new plan.
Then two allied Vipers jumped in and we killed it off.
Strangely enough the Anaconda was still at 3% when it blew up and when I received my bounty of 43K.

I think I watched a video of a guy doing this singleplayer mission with the Anaconda, but... I don't think the Anaconda there had beam lasers which makes a HUGE difference. Although I get the feeling that the sluggish Cobra is not the best way but the only things more manoeuvrable are the Sidewinder and the Eagle. And those won't last long against beam lasers AT ALL.

Blew up an Anaconda and still have no idea how to kill them.
I guess you need several people. Guess I won't be hunting for those in anarchy systems then...

[edit]
Or use rockets. I dunno. Only have lasers. Hmm...
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
238. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 16:17 yuastnav
 
I didn't really find the Anaconda mission in singleplayer. Do you have to do the others before you can do this one?  
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
232. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 15:04 yuastnav
 
Vall Forran wrote on Dec 19, 2014, 13:31:
yuastnav wrote on Dec 19, 2014, 10:41:
SpectralMeat wrote on Dec 19, 2014, 09:59:
I think I will get a hauler and set it up for mining. Mining with the Cobra just seems so wrong lol
I wanted to get a hauler to run transport missions anyways to take a bit of a brake from the combat.

Well, the Cobra is an all purpose ship.
I think the biggest advantage is the larger cargo hold although I'm a bit upset because I haven't found a single station that sells cargo racks larger than 4. That means I cannot upgrade the slots in my Cobra to get more cargo space and the default 18 still seems to be very little.

Maybe I'll bounty hunt until I get a million credits to get that Type 6 after all...

The general consensus on the Elite forums is that the hauler is a TERRIBLE mining ship. I think it's because you can only fit one weapon, so it'd leave you completely defenseless. Also, the hauler is really slow, you'd be racing to scoop rocks before they self-destruct.

I'd go with a cobra for mining and as others were saying all purpose stuff. As for upgrading your cargo bays, stations do sell higher capacity versions. I think I finally found mine in an industrial station, the high tech ones don't always seem to carry them.

The type 6 is pretty sweet, but it's obviously only for trading. I'd recommend everyone buying a cobra and at least storing it somewhere.

I agree, the Cobra is a keeper.
Even if I get an Anaconda some day I'll still wanna have my upgraded Cobra safely stored somewhere, though upgrading that thing is really expensive.

Just need to find a "home" system somewhere. As I said, I get the feeling that Alliance systems aren't that easy to find.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
226. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 10:41 yuastnav
 
SpectralMeat wrote on Dec 19, 2014, 09:59:
I think I will get a hauler and set it up for mining. Mining with the Cobra just seems so wrong lol
I wanted to get a hauler to run transport missions anyways to take a bit of a brake from the combat.

Well, the Cobra is an all purpose ship.
I think the biggest advantage is the larger cargo hold although I'm a bit upset because I haven't found a single station that sells cargo racks larger than 4. That means I cannot upgrade the slots in my Cobra to get more cargo space and the default 18 still seems to be very little.

Maybe I'll bounty hunt until I get a million credits to get that Type 6 after all...
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
224. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 09:48 yuastnav
 
So anyone tried mining?

I'm playing with the idea of getting a hauler and mounting some mining lasers on it... or maybe just getting a refinery for my Cobra and replacing the pulse lasers with mining lasers (since I have beam lasers, or whatever they're called, anyway) and see how much money I can make with that.
Just wondered whether people here already tried to get rich off it.
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
18. Re: Game Reviews Dec 19, 2014, 08:12 yuastnav
 
Flatline wrote on Dec 18, 2014, 13:48:
Quboid wrote on Dec 18, 2014, 13:39:
Orogogus wrote on Dec 18, 2014, 12:50:
Quboid wrote on Dec 18, 2014, 11:25:
I spent a while wondering what 'c' on the HUD meant for speed. Just the lower case letter c, like we're supposed to know what that is. Like it's universally known ... universally. Universal. The universal constant, i.e. the speed of light! I'm sure it is explained somewhere but it was nice to actually figure out something actually a little bit sciencey, even if I should have twigged quicker.

They probably assumed everyone knew this. I think I learned it before 8th grade. Like, c in E=mc^2 is the speed of light in a vacuum, right?

Stuff I learned at that age was a millennium ago (well, it was the last millennium, same thing ), I can't remember it all! Hell, I barely remember it AT all. I should have recognised it quicker, the special theory of relativity formula was probably where I first encountered it.

I also got the closer measurements wrong, thinking Mm was Nm (nautical miles), and when I realised that was too small, thinking it was million miles before seeing a label in kilometres which caused me to get a clue. This was mostly because I was somewhat overwhelmed; too busy wondering about stuff like where I'm going and what the difference been normal, super-cruise, hyper-cruise, and cruise (which I had assumed from the control binding page was a 4th mode) to be able to register that the distances I had in mind didn't make sense.

Now that I actually know what units it's using, it's not too complicated. c = 300 Mm/s.

Normally complicated concepts are either polished to simplicity or fighting bad UI design is half the battle. This feels polished while maintaining scientific authenticity, even if (thankfully IMHO) it's not a DCS style simulator.

The people bitching about the time super cruise takes don't really understand how mind-bogglingly huge space is. As I pointed out in the official forum, when you're hauling ass out to one of the 10,000 LS (or in alpha centauri, where it's like 1.8 million light seconds between stars in super cruise) you top out at over 1600 times the speed of light.

Even when you're hauling out to something that's like 1100 LS away you end up going faster usually than 100c. That's an *insane* amount of speed and it really makes you feel the vastness of space when you watch, real time, a tiny pinpoint of light that is a star expand into a gargantuan ball of plasma that you can orbit around.

Also, if you visit the forums, be prepared to hate the word "immersion" after a very short interval. People bitch that the game breaks "immersion" constantly over insanely small things.

If I could ban one gaming related term this year I'd ban "immersion" for 2014.

I actually get the point. Every time I see my speed go beyond c I think about how this violates the axioms of special relativity and that it's impossible and why is spacetime not curving and and and... :p
But it doesn't really matter. You cannot have realistic scales and realistic physics/speeds and, at the same time, go anywhere in a reasonable amount of time.
Something will always be sacrificed.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
188. Re: Spaceship Ahoy - Elite: Dangerous Dec 18, 2014, 09:26 yuastnav
 
Yeah, I was actually wondering where I could find some interesting Alliance systems.

The closest one to my spawn point was Huokang but everything seems so empty around it. There's not even a black market in that system!

It was also sad to see my jump range going down from ~14 to 10~ lightyears after I bought that Cobra.

Not quite sure what I'm going to do now. Doing a lot of combat right now. Logged in yesterday for a quick session and got really lucky, got around 90K in bounty for killing 3 or 4 ships (one of them was a 34K ASP). Still can't kill an Anaconda, though. I have no idea how to tackle them.
I fly towards it and attack it but its lasers rip through my shields before I can do any significant damage. When I turn around to let my shields recharge it sends a rocket after me and does a lot of damage. Ended up jumping out and giving up that mission. :/

Maybe I'll try to save up some money for a Type 6 and do some trading. Will probably have to look for a cluster of systems with more Alliance presence and better trading routes.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
131. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 10:58 yuastnav
 
SpectralMeat wrote on Dec 17, 2014, 08:18:
InBlack wrote on Dec 17, 2014, 06:53:
Ok some impressions from last night, also some questions:

Got the eagle, did a couple of simple drop off missions. Easy money. Then I decided to take on a pirate hunting mission. It sent me into a neighbouring anarchy system, with 0 planets, a large star and two small binary stars orbiting it. There is literaly nothing in the system. Flew around for a while, found a number of unidentified signal sources, all of which turned out to be some regular trader types, 'clean'. No sign of pirates. After a while a "system security vessel" shows up. So I say fuck it, Ive been flying for half an hour. Lets kick some ass! I open fire and we start to furball. Fast forward 45 minutes later!!! Yeah the fight took 45 minutes! The guy hardly scratched me, but the pew, pew with the basic pulse lasers on the eagle seems to be very very weak. So a couple of questions for you beta leet players:

1. Is the mission bugged? Why are there no pirates in a system which is supposed to be swarming with them. (Anarchy system)

2. How do I recognize which combat mission to take, and which is suitable to my level of weapons and equipment. Some missions pay 150k and Ive seen some that I can take that pay 300k! What gives?

3. What do you recommend I should upgrade first? My ship? My weapons? The powerplant? And how should I go about earning some cash for that. Should I trade first? Ive already figured out that I can fight quite well but my weapons are so pittifuly weak that it takes ages for the target to drop shields and then ages to finish them off.

Ones again when you go into a system with only one star you have to run your scanner and it will find all the planets and stations in the system. Than check your navigation panel it will list a bunch of undiscovered items. Lock on one fly towards it and it will become discovered. Discover the whole system and then you can sell the map data 20Ly away.

Do not take on missions with huge payouts because you actually have to track down those criminals and kill them but 100,000-300,000 bounty missions are usually give you wanted status as well as those pirates are flying anacondas with a group of cobras to protect them. Those are not easy missions

Try to do the 10,000 credit missions first, those are easy money.
Another easy way to make money is to fly to the nav point right next to the sun and just wait for pirate ships to appear. They are ranging from 4-5,000 credit all the way up to the 100,000 credits.
Just scan ships until you find someone wanted.
If you are doing this in anarchy system there is no police. In other systems police will be flying around and may steal your kill, or fly around as you dog fight and you can accidently shoot them and you get a bounty on your head.

Last night I was blasting away pirates and all of the sudden the police ships became red on my radar. I didn't care I did not have wanted status so I was doing my thing and all of the sudden the police started shooting me for some reason.
I took off went to a station filled up my ammo, went back and everything was fine again.
Not sure why that happened. Maybe I bumped into a police ship as I was flying around or something.

This is something they probably changed during one of the Betas or Gammas.
Police and other ships now have (or maybe always had) factions and if you attack one ship from a certain faction all other ships from that faction will turn hostile towards you.
So even if you attack a wanted criminal who belongs to the same faction as the police force the police force will attack you instead of him. But at least you won't get a bounty since the ship you attacked harbours a wanted criminal, after all.
So make sure to go to your left panel and check the contacts for the faction of the ships. Just attack the wanted ships that don't belong to the faction the police belongs to and everything should be fine.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
55. Re: Spaceship Ahoy - Elite: Dangerous Dec 16, 2014, 14:04 yuastnav
 
Just made ~65K in about 15 minutes killing 3 ASPs. Got a bounty while attacking the second one for some reason but eh managed to outrun those sluggish federal vipers. Nearing the 375K now to finally buy my Cobra. Still gonna grind for a bit more, though, since my Sidewinder is only worth about 80K and I still need some more money for upgrades.

I still have three quests getting slaves, though. Anyone know where I could get lucky? I flew to the closest Alliance system (since I wanna RP alliance) and thought I'd be able to do these easy 40K missions getting slaves since I've seen some floating around... turns out it's much more difficult than I thought.
I've been in this federal sector for a few days now but no dice. :/

I figured that I'd either try federal or anarchy sectors but there are no purely anarchy sectors nearby, just a bunch of unpopulated one.

So does anyone know the most straightforward way to get some? (apparently there is also a difference between slaves and imperial slaves...)
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
18. Re: Spaceship Ahoy - Elite Dangerous Dec 16, 2014, 11:04 yuastnav
 
Also I'm playing it using Keyboard and Mouse.
I've tried my Thrustmaster but it was too cumbersome and it will take too long to get used to so I just stuck with KBM because it works really well.
I'll probably not going to be able to take on any real players with that, at least not the good ones, but for npcs it's okay. Don't have many problems if it's just one enemy but I'm not sure how well it would go against several enemies even if I used a joystick and was good with it. Certainly not several Cobras (too strong) or Eagles (too agile). Maybe several Sidewinders.
 
Reply Quote Edit Delete Report
 
News Comments > Spaceship Ahoy - Elite: Dangerous
17. Re: Spaceship Ahoy - Elite Dangerous Dec 16, 2014, 10:54 yuastnav
 
Darks wrote on Dec 16, 2014, 10:36:
[...] I don't want to wade thought a ton of keyboard options just to paly a flight sim, I want to enjoy it for what it really is and not have to feel like im in some real world BS. [...]

Isn't... isn't that what a [b]SIM[/blation is supposed to be? Isn't it supposed to be more difficult (implicitly, not explicitly) by trying to simulate something in a more realistic manner?

Anyway, Elite Dangerous is not really difficult to play or to control, so I'm not sure what you're getting at.
I don't think Elite Dangerous has that many more keys than something like Freespace but then again I have a whole keyboard so I might as well use it, if it makes the game more fun. And it does.
Course I might just point at targets and shoot (that's actually what X Rebirth did and it's very, very sad) or I could have extra keys to cycle through different kinds of targets and different subsystems etc...
 
Reply Quote Edit Delete Report
 
News Comments > No Elite: Dangerous Launch Wipe
107. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 10:22 yuastnav
 
The Black Market is under "Contacts".

So far I saw them fairly regularly at trading stations and on one of those mining(?) stations or something, the ones that have only two landing platforms, though it was a pirate station or something. I think it was called Pierce Hanger and was in some star system around Cosi. I think normally these kind of stations don't have a black market.
 
Reply Quote Edit Delete Report
 
News Comments > No Elite: Dangerous Launch Wipe
103. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 09:55 yuastnav
 
SpectralMeat wrote on Dec 10, 2014, 08:12:
yuastnav wrote on Dec 10, 2014, 06:17:
How the hell did you guys go to Sol already? I'm somewhere around Atami(?) or Cosi or something and cannot seem to find a good route to the mother star system. Guess I'll have to grind to get a better ship.
You should be abl to make the trip with your sidewinder but you'll need some upgrades. Like a fuel scooping thingie so you don't have to land and refual but just refuel from stars, and a bigger fuel tank wouldn't hurt so you can jump further away.

I've been doing some missions last night and this morning but what I enjoy most is scouting out new systems and sell the map data on the market. Also let my ship be interdicted by pirates and try to kill them off. This morning I was playing for 30 minutes, managed to get 4,500 for my map data of discovering like 2 planets or something plus I killed a pirate worth over 8,000 credits.
I also picked up some cargo the pirate dropped and immidiately got fined 4,500 credit for stolen goods lol
Lesson learned!

Really enjoying the game so far, so relaxing to just fly around.
The sound the scanner makes still gives me goosebumps! Love how the background music fades away when you use the scanner to amplify the effect. The sound design in this game is just incredible.

Ah, thanks! I'll look into it.

A couple of weeks ago (I think when Gamma was released) I actually stumbled upon a load of crates with weapons I think. Scooped them up and flew to a station where I did the same trick this one guy in the video did, a couple of months ago, where you basically switch almost everything off and then just glide into the station (for that you have to set "flight assist off" to toggle). Made a cool 15000 credits selling them on the black market.
Though later I noticed that I actually forgot to turn on Silent Running. D'OH! Well, guess I was really lucky although my heat output was at like 20% or so.

This game is really awesome. As I said in another thread, it's a bit like ETS2 and it can be so relaxing. But instead of roads you have the stars and a whole galaxy.
 
Reply Quote Edit Delete Report
 
News Comments > No Elite: Dangerous Launch Wipe
97. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 06:17 yuastnav
 
Dunno. Wasn't ganked yet.
Actually found out yesterday there is not going to be a wipe so I played for a hour or so last night.

It was sad to see that it's still bugged as I got a mission that didn't show up in the transactions menu. But I still cannot jettison the cargo since its tied to the mission.
Either the timer will run out (I hope it's active) or I'll have to destroy my lovely Sidewinder.

How the hell did you guys go to Sol already? I'm somewhere around Atami(?) or Cosi or something and cannot seem to find a good route to the mother star system. Guess I'll have to grind to get a better ship.

Would you recommend getting a Hauler first and then save up for the Cobra or just skip the Hauler and go for the Cobra directly?
I haven't really looked at viable trade routes in my vicinity yet but I might if I can get a ship with a larger cargo hold.

I'm really excited now that the game is nearing release. I plan on being killed as little as possible, so no unnecessary risks. Although I was interdicted, twice, within one hour so that might not be as easy. The enemies were just two Sidewinders (one even without shields) so it was no problem.
 
Reply Quote Edit Delete Report
 
News Comments > Target Halts Grand Theft Auto V Sales Down Under
27. Re: Target Halts Grand Theft Auto V Sales Down Under Dec 3, 2014, 13:15 yuastnav
 
verybad1 wrote on Dec 3, 2014, 13:13:
InBlack wrote on Dec 3, 2014, 09:51:
Task wrote on Dec 3, 2014, 09:46:
I thought GTA is a satire series about the absurdity of society?

Heh. I wonder if anyone will appreciate the irony. What's with the Australians being such prudes? They seem to be at a place where the US was a few years (decades?) ago.
Australia never got out of the 80s, they want Reagan to come down there and govern them. It's rather strange I think. they should be more open-minded being a fully democratic society, but seem to think limiting themselves will make for a better world.

[...]

Which, in terms of gun control, actually seems to have worked out really well.
 
Reply Quote Edit Delete Report
 
898 Comments. 45 pages. Viewing page 7.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo