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User information for yuastnav

Real Name yuastnav   
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Homepage http://
Signed On Jun 25, 2010, 15:17
Total Comments 727 (Apprentice)
User ID 55800
 
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News Comments > Saturday Legal Briefs
5. Re: Saturday Legal Briefs Aug 17, 2013, 13:32 yuastnav
 
I will just leave this here for anyone who is interested:
www.bbc.co.uk/blogs/adamcurtis/posts/BUGGER
 
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News Comments > Morphopolis Alpha Access
1. Re: Morphopolis Alpha Access Aug 12, 2013, 11:12 yuastnav
 
The drawings look nice indeed but I'm not sure whether it's such a great idea to play the alpha of a point and click adventure. A similar thing goes for role playing games.
Wouldn't you want to have a "complete" experience during your first playthrough?
Shooter? Doesn't really matter.
Something story-driven though? That's a different story.
 
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News Comments > BeamNG Racing Game Alpha
11. Re: Out of the Blue Aug 12, 2013, 03:11 yuastnav
 
Rigs wrote on Aug 11, 2013, 18:58:
Yet another game I've been using for a while before being mentioned on here...anyway, yes it's very impressive, but it's still in the ALPHA stage, peeps! Please remember that! The physics are a little 'floaty' but they've been working on it. If you're using the tech-demo, that's a little bit older 'tech', so it's not really representative of the current state of the alpha. They have a lot planned and hopefully they'll have some support from the gaming community...This stuff is awesome!


=-Rigs-=

Does that mean that the actual alpha is a little less... bouncy? I only played their demo so far.
 
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News Comments > BeamNG Racing Game Alpha
4. Re: BeamNG Racing Game Alpha Aug 11, 2013, 15:56 yuastnav
 
I don't know, I wasn't that impressed with the demo.
To me it doesn't feel that realistic, the cars bounce around too much. It just doesn't feel right.
 
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News Comments > X Rebirth in November; Specs; Trailers
36. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 17:32 yuastnav
 
Hell yeah.
I read that they are even planning to release a Linux port.
Awesome!

Man, I've been looking forward to this game for such a long time.


Personally I really liked the keyboard/mouse controls. Intuitive, easy to use and precise.
The interface was a different matter but was still good enough. Curious about how they are going to handle the new game.
 
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News Comments > Saints Row IV Inauguration Station Released
3. Re: Saints Row IV Inauguration Station Released Aug 7, 2013, 03:01 yuastnav
 
I hope they went back to how it was done in Saints Row 2.
The customisation in Saints Row the third was actually more limited in some regards, as compared to the second one.
 
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News Comments > Ships Ahoy - Rise of the Triad
10. Re: Ships Ahoy - Rise of the Triad Jul 31, 2013, 10:48 yuastnav
 
Yeah, I wanna know whether it's worth getting.

Oh well, at this pace we'll have to wait for totalbiscuit's wtf is.
 
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News Comments > StarMade - Minecraft-inspired Space Shooter
15. Re: StarMade - Minecraft-inspired Space Shooter Jul 24, 2013, 03:48 yuastnav
 
Just played it for twenty minutes or so and... holy shit, this game is only three bucks? Count me in!

Maybe I can suggest it to my mates. We've been running a minecraft server for the last two years but now it lost its appeal even amongst the more hardcore of them.
Let's see whether they are willing to switch to this.

This one looks really good, though. Shame I didn't know a thing about it before.

Still, this is just naive enthusiasm. It will probably change and I hope not for the worse.

[edit]
Although there are some things I don't get.
1. I cannot actually mine on my own? I.e. I have to get a ship with a mining beam?
2. Is there a way to save the state of the singleplayer world?

This comment was edited on Jul 24, 2013, 04:09.
 
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News Comments > Volition Blessing Saints Row Mod Support
30. Re: Volition Blessing Saints Row Mod Support Jun 16, 2013, 07:56 yuastnav
 
HoSpanky wrote on Jun 16, 2013, 00:23:
Jerykk wrote on Jun 15, 2013, 16:49:
HoSpanky wrote on Jun 15, 2013, 16:38:
My prediction is that the first two mods will be:

1) co-op for more players at once.
2) physically modeled dicks on the male characters, complete with FloppyPhysics.

Incorrect. The first mods will be incredibly detailed nude skins for every female in the game.

Pssh. There were nude mods for this game within the first week it came out. I wouldn't be surprised if people build ridiculously high detail models to replace the so-so ones the game uses, tho.

I'm hoping "mods are good!" is Deep Silver's doing, and standard practice going forward. It may also be to garner goodwill toward their brand right now, when the current consoles have an expiration date. Also, It may push people to buy SR4 sooner rather than Steam-sale later.

Well, DeepSilver publish the X games and those have a ridiculously big modding scene. It's incredible what some people created for this game.
 
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News Comments > Planetary Annihilation's $90 Alpha
52. Re: Planetary Annihilation's $90 Alpha Jun 15, 2013, 10:00 yuastnav
 
007Bistromath wrote on Jun 15, 2013, 06:04:
These guys are doing it exactly right. More right than anyone else releasing in Steam's early access program, in fact.

When you release an unfinished product, people will inevitably judge the project as a whole by whatever they see right then, and will not look at it ever again if their opinion is negative. Which it will be, because it's not finished.

If you are crowdfunding your development, you need to restrict access to the part of your audience that is very committed to the idea of the product as they and you hope it will be when it is finished. If you don't, you get far more bad press than you ever would by asking a high price, because now a large portion of the people who would've bought your game at final release already have it and are complaining everywhere like a bunch of complete morons that they paid full normal price for a quarter-finished game.

tl; dr: A dev releasing an alpha does not want you to buy it unless you are so excited about the concept they're working on that you would definitely buy it when it's finished even if you knew it could be better. You have to want it that much, or else they are taking a stupid risk by selling it to you.

Yes, that is exactly how it is.
From what I understand Prison Architect, the lowest tier, is sold for 30 USD at the moment and the price will drop once the product is finished.
I just don't understand why that concept is so difficult to grasp for some people.
 
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News Comments > Morning Consolidation
121. Re: Morning Consolidation Jun 11, 2013, 16:10 yuastnav
 
2nd_floor wrote on Jun 11, 2013, 15:35:
So the executable of any game has to be 64 bit to use more than 3GBs of system ram? Even if the os is 64 bit? I think its 3GBs isn't it, that was the limit that 32 bit systems could use?
[...]

32 bit processors can address 2^32 bytes of memory, which is 4 Gigabytes.
64 bit processors can address 2^64 bytes of memory, which is 16 Exabytes.

As far as I know applications in 32 bit Windows can address 2GB, maximum is up to 3GB.
On a 64 bit Windows system it's max. 4 GB.
Source
 
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News Comments > Titanfall Announced
36. Re: Titanfall Announced Jun 10, 2013, 16:39 yuastnav
 
Looks like Call of Battlefield with boring mecha combat. Pass.  
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News Comments > X Rebirth Lives
16. Re: X Rebirth Lives Jun 7, 2013, 16:33 yuastnav
 
Flying capital ships is one of those things that sounds really cool but is actually boring.
Countless times I've longed to sit in a capital ship only to be disappointed. There is no way this can be interesting because strictly speaking you would be the one who gives orders and cannot actually do anything. Flying those things manually is a pain.
A good consensus is flying a M7 or something like that. It is bigger than a fighter but smaller than a M2 or M1.

I'm also against multiplayer. For me the X series is a game that is primarily a singleplayer experience, just like the Elder Scrolls games. It's not about player interaction but what you can do with an artificial, simulated universe.
 
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News Comments > X Rebirth Lives
8. Re: X Rebirth Lives Jun 7, 2013, 14:13 yuastnav
 
I am rather confused by this because it implies that they haven't shown anything in the last two years or didn't communicate with the community.
Which is simply not true. At all.
 
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News Comments > Saints Row 4 War for Humanity Trailer
24. Re: Saints Row 4 War for Humanity Trailer Jun 7, 2013, 00:38 yuastnav
 
Linksil wrote on Jun 6, 2013, 20:54:
I have a feeling we're going to get a lot of matrix jokes. Also I really want to go back and replay SR3 now Too many damn new games let alone replaying the old ones.

Mhm although I'd rather play SR2, I think.
The third one was really great but the second one was still better.
 
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News Comments > Halo: Spartan Assault Announced for Windows 8
29. Re: Halo: Spartan Assault Announced for Windows 8 Jun 4, 2013, 17:33 yuastnav
 
eRe4s3r wrote on Jun 4, 2013, 14:59:
[...]
Just realize how it is. MS, the literal creator of the PC gaming platform, does simply not make PC Games anymore. They make tablet and mobile games... because that market is so vastly lucrative (haha)

There were PCs before Windows. And they were sometimes used to play videogames. So no.
Anyway, I didn't know that Microsoft actually made that many games. Sure, they published some fun games like Midtown Madness and even some great games like Crimson Skies but actually making them?
 
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News Comments > On Sale
14. Re: On Sale Jun 1, 2013, 19:37 yuastnav
 
I still play it sometimes. It has more lasting appeal than Skyrim and much more than Oblivion. Of these three Elder scrolls games it is probably still the best one.
I just wish that the world would have been made by hand instead of generated. The mountains in Skryim look awesome and there is none of that in Morrowind.
Morrowind is still more fun, though.
 
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News Comments > Ships Ahoy - GRID 2
6. Re: Ships Ahoy - GRID 2 May 31, 2013, 05:50 yuastnav
 
Raptor wrote on May 31, 2013, 03:55:
Rattlehead wrote on May 30, 2013, 20:26:
Definitely a big let down for me..

Thank you for summing up most thigs which I wouldn't like either about it. Sounds like the same shit all over again - make game for a test group, skim elements that "most won't use because we only tested on a console infront of a tv screen" and repeat next year.
Why do we have a million arcade racers, but not a single one which would even be remotely realistic or have some options for making it so?

I wish there would someday be a sequel to Richard Burns Rally - the greatest racing game ever. I still play it sometimes, but it would need a refresh.

But what about "Live for Speed" (okay, it's quite old) and Project Cars? I thought those were more realistic simulations instead of arcade racers.
 
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News Comments > E.Y.E: Divine Cybermancy New Content
4. Re: E.Y.E: Divine Cybermancy New Content May 28, 2013, 03:39 yuastnav
 
Well they probably are, at least they were planning a new project which they hopefully currently work on.
But they still devote time to EYE which is a good thing I guess. On the other hand that means that this is time not spent on their next project. :/
 
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News Comments > E.Y.E: Divine Cybermancy New Content
2. Re: E.Y.E: Divine Cybermancy New Content May 27, 2013, 19:21 yuastnav
 
Though I'd rather see them work on a new project to be honest.  
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727 Comments. 37 pages. Viewing page 6.
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