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User information for MajorDICK

Real Name MajorDICK   
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Nickname MajorD
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Homepage http://
Signed On Jun 20, 2010, 17:07
Total Comments 1351 (Pro)
User ID 55780
 
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News Comments > The Golf Club Early Access
3. Re: The Golf Club Early Access Apr 18, 2014, 12:10 MajorD
 
PropheT wrote on Apr 18, 2014, 11:40:
I've still yet to see a game that captures the experience of a real game of golf where my brother crashes a cart and my dad is cracking dick jokes every hole, but I might give this one a shot if the swing mechanics are well done

LOL, good times!!! Reminds me of my brother and playing night golf one time (of many), drinking beer and lit before reaching the back nine, him driving the golf cart and taking a sudden sharp left turn without warning me and launching me right out the golf cart where I went tumbling across the damp fairway. Our golf game went downhill as the night progressed, but we certainly had a lot of fun and laughs......

 
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News Comments > The Golf Club Early Access
1. Re: The Golf Club Early Access Apr 18, 2014, 11:31 MajorD
 
Early Access, the new trend to keep that cash flow going to keep the development going.

I'm glad to see a new PC golf simulator IP, as the last/latest one I have is Links 2003 Championship Edition, which is still really good to date IMHO. I certainly won't buy into the 'Early Access' with The Golf Club, but I look forward to seeing how the game turns out upon release.

 
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News Comments > DICE Looking Into BF4 "Death Shield" Bug
17. Re: DICE Looking Into BF4 Apr 14, 2014, 19:16 MajorD
 
SpectralMeat wrote on Apr 14, 2014, 16:24:
People who bought the game is the EA QA department.
The way EA sees this is why pay for people to test the game when people are willing to pay to do it?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This, and would wager it's not too far from the truth.

 
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News Comments > DICE Looking Into BF4 "Death Shield" Bug
3. Re: DICE Looking Into BF4 Apr 14, 2014, 10:33 MajorD
 

More logical coding from DICE......

 
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News Comments > Watch Dogs "Ultra Specs"
7. Re: Watch Dogs Apr 14, 2014, 10:29 MajorD
 

So now we have 'Ultra Specs'? Rolleyes

Maybe Watch Dogs' optimization(s) is different, but there is very limited performance gain between an i7-2600K (OC'd), i7-3770K, and i7-4770K in gaming, so most likely the real bottleneck will be with your GPU(s).

 
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News Comments > Zombie MMORPG H1Z1 Announced
16. Re: Zombie MMORPG H1Z1 Announced Apr 10, 2014, 13:26 MajorD
 

BitWraith wrote on Apr 10, 2014, 13:13:
I find myself not playing DayZ because I don't want to wrestle with the damn game.

Agreed. For some reason my X-Axis mouselook/turn is wacked out and I can't get it fixed. It was fine when I first installed the game, but something went wacky somewhere along the line. I haven't put much time into the game at all. Granted, yes, it is Alpha, but it should be much more tuned/dialed in than it is. Maybe someday it will be and I'll be playing/enjoying it more again. Sleeping

 
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News Comments > Zombie MMORPG H1Z1 Announced
4. Re: Zombie MMORPG H1Z1 Announced Apr 10, 2014, 10:30 MajorD
 

deqer wrote on Apr 10, 2014, 09:47:
It's too late for another MMO.
Wait another generation, then try again.

Yeah, you'd think so, but I'm sure the masses will lap it up.

It sounds like a very ambitious project, and I've heard all these things developers say they want/will implement into a game, but once the game is launched you never see them.

The only thing DayZ SA has going for it is that hit isn't held back by the limitations of the console.

 
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News Comments > The Evil Within Trailer
5. Re: The Evil Within Trailer Apr 9, 2014, 20:52 MajorD
 

Ceribaen wrote on Apr 9, 2014, 20:42:
I am pretty sure I'm in the minority here (and admittedly it's never really been my cup of tea), but this whole survival/horror genre I think is getting over saturated just as we've seen with the moba genre.

You mean weaponless survival/horror, or survival/horror in general?

I wish we had more games like the Penumbra series. Amnesia: The Dark Descent was awesome all by itself, but there wasn't enough puzzles in comparison. I'm curious how much of that element SOMA will bring to the table......



 
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News Comments > The Evil Within Trailer
2. Re: The Evil Within Trailer Apr 9, 2014, 19:37 MajorD
 

Looks pretty sick and twisted......

It is supposedly using a 'modified' idTech 5 engine, does that mean it won't have pop-in textures?


 
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News Comments > Borderlands: The Pre-Sequel Confirmed
9. Re: Borderlands: The Pre-Sequel Confirmed Apr 9, 2014, 10:47 MajorD
 
InBlack wrote on Apr 9, 2014, 09:43:
“Since Gearbox Software first created the Borderlands franchise, we never dreamed of this much love and support from gamers,” added Randy Pitchford

Dream on. Asshole.

LOL! Good one....

 
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News Comments > Watch Dogs Requires Uplay
7. Re: Watch Dogs Requires Uplay Apr 8, 2014, 10:48 MajorD
 

Yeah, no surprise there.....

UPlay is annoying, but of course once I'm off and playing a game all is forgotten.

If I had to pick between UPlay and Origin, I would certainly go with Origin. I don't care for having to use either, but Origin seems less in your face with push/pull advertising, etc.

 
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News Comments > GeForce Beta Drivers
4. Re: GeForce Beta Drivers Apr 7, 2014, 13:00 MajorD
 

SpectralMeat wrote on Apr 7, 2014, 12:51:
Doesn't Nvidia lists these performance increases with every single driver update?
I always wonder why they do not share more details on those performance increase claims.
What OS, CPU, video card combo, what resolution, details settings etc.


Grin....I often wondered that too. With each incremental performance increase for Crysis 3, I should be running that at 200fps maxed out by now.

 
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News Comments > DayZ Plans
10. Re: DayZ Plans Apr 6, 2014, 15:14 MajorD
 

@ qsto and Quboid: Thank you much for feedback. I'll try some more config tweaks again. The weird thing is ARMA II didn't have such a drastic difference in the X-Axis movement in comparison to what I am experiencing now in DayZ SA. Thank you again....

Ludomancer wrote on Apr 6, 2014, 04:22:
MajorD wrote on Apr 5, 2014, 18:27:
They need to address the X-Axis mouse issue is what they need to address.

I'm not certain you're aware you typed that twice did you know you typed that twice?

Yes, I know, I know.

This comment was edited on Apr 6, 2014, 15:22.
 
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News Comments > DayZ Plans
6. Re: DayZ Plans Apr 5, 2014, 18:27 MajorD
 

They need to address the X-Axis mouse issue is what they need to address.

Anyone else have that issue, and if so, do you know of a fix? The issue renders the game pretty much unplayable.

 
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News Comments > Morning Previews
1. Re: •SOMA on Rock, Paper, Shotgun. Apr 4, 2014, 11:18 MajorD
 

I wish I wouldn't have read this article and watched the video. I was warned with a 'Spoiler Alert', but I couldn't resist. Finally playing the game upon its release, it would have been MUCH better and more enjoyable (most likely) going into the game not having watched the video in this article. Sigh....

 
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News Comments > DOOM Beta FAQ
6. Re: DOOM Beta FAQ Apr 4, 2014, 11:07 MajorD
 
Q. What is the DOOM Beta? How long will it last?


A. We will be providing more information on the specific content and duration of the beta test at a later time.


What they are really saying is, "Just take the bait, preorder Wolfenstein, and give us your money already! We'll give you the Beta testing details at a much later date AFTER you've all committed and we have your money already you dumb son of a bitch!

It seems beta test periods have become shorter and shorter. I'm guessing this one will be 'maybe' 48 hours, 72 hours max .....WoopyFrickenDoo!!!

Yes, yes, yes, I know they are so generous by providing us all with this opportunity to play a beta, it's better than nothing, and I should be ever so grateful...blah blah blah. But, it's really about marketing, and it's not only about getting your money, but getting it early to boot.


 
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News Comments > Thief Save Game Issue (Joke?)
10. Re: Thief Save Game Issue (Joke?) Apr 2, 2014, 13:37 MajorD
 
Jerykk wrote on Apr 2, 2014, 12:46:
Love seeing people who have never even played the game continue to talk trash about it. While far from perfect, Thief was a good stealth game, especially if you play it as it was meant to be played (Master difficulty, no alerts, no kills/knockouts, collect all the loot). Playing that way forces you to have a better understanding of the game's mechanics and AI.

The story wasn't great but that's pretty standard for videogames. Not sure why people were so offended by this particular case when there are plenty of other games with equally bad (or worse) stories. The previous Thief games had pretty good writing but nothing exceptional. People act like their writing was up there with PST or something.

In fact, many of the complaints seem nitpicky. Yes, mashing E to open windows is dumb but it becomes less of an issue over time. Once you loot an apartment, you have no reason to loot it again which means there are fewer windows to open later in the game. Also, as you learn the layout of the city, you learn the quickest and most efficient routes to get where you want to go, minimizing the number of windows you have to go through. In regards to traversal, the automated system works well enough most of the time. You quickly learn what it can and cannot do and getting where you want to go is easy. There were very few cases where it didn't do what I expected it to do. Level design was pretty good for the most part, with the bulk of the levels being open-ended and rewarding exploration (particularly the side missions). There were a few sections that were linear and scripted but these were the exceptions, not the rule.

The overblown scorn laid upon the new Thief makes me believe that pure stealth games may no longer have a place in today's market. Dishonored, Hitman: Absolution, Splinter Cell: Blacklist... all offer equally viable combat solutions and were much better received for it. Conversely, combat in Thief is an absolute last resort and not very enjoyable in and of itself. If it had more effective and enjoyable combat, I think most players would have enjoyed the game a lot more because stealth would be optional.

Man, I want what you're smoking, because you are STILL defending this game even after it was proven to be bad upon its release. It is a decent game at best, and it is certainly not a 'good stealth' game, not even close with its horrible, horrible AI. For one example, of many: If I accidently alert a guard and whack him once with my blackjack, then run off and hide, he’ll give-up after a minute or so and go back to his idle state. If I alert two or three more in the process, and then run and swoop by a guard in the next room that is sleeping, he's not even woken up/alerted from the shouting of the guards within the vicinity and that can be clearly heard from the next room. BUT, if I walk across some glass that is close to that same sleeping guard, that isn't even as loud as the sound of the yelling guards, he'll wake up. Then, if I run and hide off in a closet or another part of the area for about a minute or so, then go back to those areas, the guards are right back to their idle states like nothing ever happened. And it does not matter if you play it on easy, medium, master difficulty, etc., they’ll react the same way on any difficulty level. If it was a ‘true’ stealth game, then the AI mechanics wouldn’t be so piss poor.

Slice it anyway you want, but the game is clearly flawed in so many ways it is sad. Overall, I enjoyed the game for the most part, but it wasn’t without numerous frustrations due to poor and lazy design and design decisions; it is a ‘decent’ game at best.


 
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News Comments > Thief Save Game Issue (Joke?)
4. Re: Thief Save Game Issue (Joke?) Apr 2, 2014, 09:38 MajorD
 

That's not the game's only issues.....

 
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News Comments > Caffeine Trailer; Crowdfunding
1. Re: Caffeine Trailer; Crowdfunding Apr 1, 2014, 09:55 MajorD
 

Taking inspiration from Doom 3, Condemned and FEAR 2.... Sounds like a mix of Penumbra/Amnesia too. But since it seems similar to SOMA, maybe that is way the did mention those. /shrug

 
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News Comments > Out of the Blue
8. Re: Out of the Blue Mar 29, 2014, 16:15 MajorD
 
PHJF wrote on Mar 29, 2014, 14:35:
See this one, nin?

http://videosift.com/video/This-Is-A-Trent-Reznor-Song-Freddy-Scott

Nice PHJF! Thanks for sharing, that was classic, and I got a several good chuckles out of it.

Trent Reznor sure has his own style/sound and certainly influenced Industrial rock/metal genres, and is a synthesizer wizard to boot.

 
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1351 Comments. 68 pages. Viewing page 1.
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