User comment history
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| News Comments > Metro: Last Light FOV Workaround |
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| 10. |
Re: Metro: Last Light FOV Workaround |
May 16, 2013, 14:01 |
atomicfro |
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I must say I always thought FOV sliders were a relatively trivial issue, certainly something that should be in the game but not that big a deal. I've only recently learnt that some people really need it and get motion sickness if the FOV isn't right. Ya, I've recently found out I can't enjoy a lot of those old raycasters like Dark Forces and Marathon for that reason. |
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| News Comments > Morning Interviews |
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| 26. |
Defiance |
Apr 9, 2013, 01:08 |
atomicfro |
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I found this bit in the Defiance interview interesting:
GON: So the reason you have Kinect is because you need that extra functionality on console that you can already get with a keyboard and mouse, for example?
Nathan: Yes, well, you can already fix that with the key bindings, it’s mainly the voice recognition that we’re using. It works all over the place, you can go into specific menus and everything just by calling it up through voice recognition.
GON: Could you add that functionality with a regular PC microphone?
Nathan: No. We could not.
GON: It needs to be the Kinect’s technology?
Nathan: Yeah. There’s a LOT of work and resources behind the libraries of the Kinect and how it processes voice and everything, dialect and accents, so, no… I mean sure, if we could find a library that does it to the same extent on PC, yeah, though for us it’d probably be too much work to integrate that versus the work we had to do to integrate it on the Kinect which was trivial. Not that I care, but isn't that what the Microsoft Speech SDK is for? I recall Unreal Tournament 2004 using it to give voice orders to bots. |
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| News Comments > John Carmack On Linux Gaming Support |
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| 52. |
Re: John Carmack On Linux Gaming Support |
Feb 6, 2013, 20:54 |
atomicfro |
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I was going to post exactly that. You could buy the Loki port of Quake 3 in a fancy tin which was linux only (I actually bought this) and counted as a linux sale, or you could buy the windows version which was not in a fancy tin and would obviously install on windows and you could download the linux installer off their ftp site, which counted as a windows sale. I even believe they started using the tins for the windows version later on as well. There was never a windows installer for the Linux version.
I may be remembering wrong, but Quake 3's expansion, Team Arena, only had a windows version. I was able to install it on Linux on my own, but there was no installer or Linux retail box so, again it would have been counted as a Windows sale.
So in short, there was practical incentive to buy the windows version over the Linux version, even if you bought it because of the Linux version, which would only count as windows sales.
Also, I take issue with a comment up above that said Linux was more niche than it is now. I would say this is not true. In 1999 you could go into any Electronics Boutique and purchase a copy of either Red Hat Linux, or Mandrake Linux, and they were sure to have a copy of Eric's Ultimate Solitaire for Linux as well. By 2001, you could find the entire catalogue of Loki's ports as well as Metrowerks Codeweaver for Redhat, and other various Linux software.
Carmack did a lot for linux, which is why its frustrating to hear him so down on it now. After the Quake3 port, Epic's Unreal series had the linux installers on disc up through UT2003, which all counted as windows sales unless you bought from a specific linux retailer. Carmack wrote linux graphics card drivers. He was big on OpenGL and open source in general. But as others have said, he doesn't seem to be real interested in games any more and he should go full on with Armadillo Aerospace, which I think is pretty awesome. |
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| News Comments > Steam for Linux Beta Opens |
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| 8. |
Re: Steam for Linux Beta Opens |
Dec 19, 2012, 23:07 |
atomicfro |
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I run Linux Mint Debian Edition x64 and there is a guide hacked together to get it to run on the steam forums, but you have to install a lot of Ubuntu only packages which can cause breakage on LMDE. Then you have to trick the package manager to allow you to install the x86 .debs. Then there are sh scripts that are supposed to get it all to work, but I had no luck. Might be a bit easier if you're running standard Mint.
I installed the x86 Ubuntu LTS on an empty partition because I was so curious and excited about being accepted into the beta, and it works great. I'm sure whatever they bjorked that made it so dependant on Ubuntu will be remedied eventually, as I've never seen this problem before with any other closed source software. And thats coming from a guy with bunch of the old Loki ports, various Humble Bundles, Neverwinter Nights, UT99 and UT2004 |
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| News Comments > Steam for Linux Beta Opens |
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| 5. |
Re: Steam for Linux Beta Opens |
Dec 19, 2012, 22:34 |
atomicfro |
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As an intermediate / advanced Linux user, I found the steam linux client to be a little disappointing. Without major hacking, it just won't work on anything but Ubuntu, and I think even only the 32bit flavor at that. Also, the client doesn't follow a lot of standard Linux conventions when it comes to X11 which have given a few people some headaches.
I'll say this doesn't bother me too much, as I know Linux is new for Valve and I am very thankful they are doing this at all, and I am sure its only going to get better.
I will also say I am very impressed at how well the games themselves run. I've had no serious problems with the games themselves. The game developers / porters did a thoroughly bang-up job, and I congratulate them. |
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| News Comments > etc., etc. |
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| 1. |
Re: etc., etc. |
Mar 30, 2012, 05:47 |
atomicfro |
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| If they had this guy at id software, Rage would have kicked ass! Just look at the visual fidelity on that microscope |
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| News Comments > Cancelled Avengers Game Footage |
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| 15. |
Re: Cancelled Avengers Game Footage |
Sep 18, 2011, 19:17 |
atomicfro |
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| At 0:43 you can see the heroes labeled with "AI Player #" I am without a doubt certain this was intended to be multiplayer co-op. Not that much further you can see them labeled on Ironman's HUD the same way. Scoring seemed to be important, so its my guess the game would play more like a Left 4 Dead then say a Borderlands. |
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| News Comments > Dragon Age DRM Servers Down |
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| 27. |
Re: Dragon Age DRM Servers Down |
Apr 13, 2011, 00:46 |
atomicfro |
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Icewind wrote on Apr 12, 2011, 23:56: If you people are really serious about boycotting Bioware, how about passing on their DLC *and* ME3? The irony is if we all were to do this, the poor sales would be blamed on piracy and as an excuse to either use more ridiculous DRM (why we've stopped buying now), or to only make watered down awful console games like Mass Effect and "Dragon Age 2" without even bothering to click the checkbox in Visual Studio to build the PC "ports" (why some have stopped buying all ready.)
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| News Comments > Mac Counter-Strike Source Next Week |
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| 3. |
Re: Mac Counter-Strike Source Next Week |
Jun 18, 2010, 02:07 |
atomicfro |
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| Does anyone know if this is a proper native port with an OpenGL renderer, or are they using a wrapper like wine? It was my understanding it was a native port, but I read somewhere they are using wrappers. |
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17 Comments. 1 pages. Viewing page 1.
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