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User information for Krzysztof Roman Ferenc

Real Name Krzysztof Roman Ferenc   
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Nickname Iurand
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On May 19, 2010, 11:47
Total Comments 104 (Novice)
User ID 55709
 
User comment history
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News Comments > Capture Added to Star Citizen Arena Commander
39. Re: Capture Added to Star Citizen Arena Commander Aug 11, 2014, 17:16 Iurand
 
CJ_Parker wrote on Aug 11, 2014, 10:33:
Alpha or pre-alpha or not even born yet, it's certainly not "unreasonable" to expect progress AFTER OVER A FULL YEAR.

Indeed. It took Bioware only 18 months to complete Dragon Age 2 and we all know how good it was. They only had proven engine and team of devs exprienced working with it and themselfs.

Stupid Chris Roberts can't conjure anything starting from scratch.

CJ_Parker wrote on Aug 11, 2014, 10:33:
Because that's how long the hangar has been out now. Instead of progress we've seen the opposite where more stuff has been broken than fixed (like multi GPU support which actually used to work fine and has now gone with the wind and no comment by the devs whatsoever when it will be fixed). But, yay, we got towels and fish! Awesome!

And more ships. And another (somewhat) playable module.
 
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News Comments > Capture Added to Star Citizen Arena Commander
15. Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 17:32 Iurand
 
Eirikrautha wrote on Aug 10, 2014, 10:30:
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously?

Sooo, they shouldn't meet their goals, because they should meet theit goals.

AC with 5 or 6 modes was promised back in April.
 
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News Comments > Where Crytek Stands
15. Re: Where Crytek Stands Jul 31, 2014, 04:15 Iurand
 
Task wrote on Jul 30, 2014, 23:13:
Crytek are singing this probably

You mean, this one

Mordhaus wrote on Jul 30, 2014, 19:40:
How can they claim to maintain a presence in Austin? The bulk of the studio quit coming to work and the management has moved on. Bad news for Cryengine licensees.

They moved to CIG?
 
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News Comments > Elite Dangerous Beta Begins
44. Re: Elite Dangerous Beta Begins Jul 30, 2014, 17:20 Iurand
 
Creston wrote on Jul 30, 2014, 17:00:
In any case, E:D looks beautiful, but to me it's not the most beautiful space sim ever made.

Here's one picture and here's fragment of that picture.

Cobra engine is gloriousssss.
 
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News Comments > Elite Dangerous Beta Begins
43. Re: Elite Dangerous Beta Begins Jul 30, 2014, 17:16 Iurand
 
Phasenoise wrote on Jul 30, 2014, 13:44:
At least the early backer perk is a lifetime DLC pass and not an in-game towel.

And half of Life Time Insurance.

Zanthar wrote on Jul 30, 2014, 14:47:
It's not Newtonian, but it's not arcadish either.

What do you mean "not Newtonian"?

DangerDog wrote on Jul 30, 2014, 15:20:
Yes it's a "paid" beta/early access but this is going to be a niche game and I don't think they're making mad money just yet unlike Star Citizen - which we'll be luck to see it in the same shape as the Elite beta in 2015.

Unlike Frontier, CIG two years ago didn't have team of 240, who used to work with themselfs, or working engine. Actually, they still don't have either former or latter...
 
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News Comments > More Crytek Rumors
5. Re: More Crytek Rumors Jul 4, 2014, 02:35 Iurand
 
Beamer wrote on Jul 4, 2014, 02:06:
You need to look up what "on-rails" actually means, because it isn't what you think it is.

Hint: for a shooter on-rails, see House of the Dead.

Or Metro 2033
 
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News Comments > Z Remake Tomorrow [Updated]
13. Re: Z Remake Tomorrow [Updated] Jul 3, 2014, 12:54 Iurand
 
Fantaz wrote on Jul 3, 2014, 12:45:
i wish EA or someone would remake the original C&C with better graphics... i have very fond memories of C&C1 and has a special place in my heart.

How about that?
 
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News Comments > Thief Film Plans
19. Re: Thief Film Plans Jul 2, 2014, 17:24 Iurand
 
Panickd wrote on Jul 2, 2014, 09:37:
a movie about a thief in a medieval/fantasy setting but no, that won't do. There isn't any previous IP there.

Robin Hood.
 
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News Comments > Stardock and Ironclad Prevail in Rebellion Lawsuit; Fight Continues
13. Re: Stardock and Ironclad Prevail in Rebellion Lawsuit; Fight Continues Jun 27, 2014, 04:23 Iurand
 
jdreyer wrote on Jun 26, 2014, 19:38:
Does Rebellion seriously have nothing better to do?? How about fixing all those bugs in Sniper Elite 3?

Do you really want Rebellion's lawyers to fix those bugs?
 
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News Comments > MS: "We Are Continuing to Support the GFWL Service"
17. Re: MS: Jun 22, 2014, 18:30 Iurand
 
Telegram to Microsoft:

Dear Microsoft. Stop.
Please. Stop.
 
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News Comments > Ubisoft's Newfound DRM Insight
77. Re: Ubisoft's Newfound DRM Insight Jun 22, 2014, 04:43 Iurand
 
The Half Elf wrote on Jun 21, 2014, 12:07:
Now about Uplay itself. They give you free games, offered by Ubisoft, and your surprised you can't redeem them anywhere else but Uplay? Really? But yet it's ok for EA to do this?

Where did he wrote, that it's OK for EA to do this?

Kitkoan wrote on Jun 21, 2014, 17:04:
Out of every form of DRM, online DRM has always proven the worst for customers. Issues with flaky internet, Diablo 3/SimCity/numerous other games whom severs couldn't handle the pounding, etc... Just because something can be down, doesn't mean it's the best/only option.

At least you have a chance to run it on anything post XP. Try play Blazing Angels now.

Kitkoan wrote on Jun 21, 2014, 17:31:
Purposefully cripple product = unequal treatment. Or, as their own developers put it "is PC only, who cares."

Was that confirmed?

This comment was edited on Jun 22, 2014, 04:56.
 
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News Comments > GOG.com Summer Sale
9. Re: Summer Sales Jun 14, 2014, 02:17 Iurand
 
And there's this  
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News Comments > THQ TM to Return
6. Re: THQ TM to Return Jun 13, 2014, 14:05 Iurand
 
Cutter wrote on Jun 13, 2014, 12:52:
And if THQ were so great they wouldn't have folded, would they?

You prefer Activision?
 
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News Comments > Star Citizen Patched
38. Re: Star Citizen Patched Jun 8, 2014, 11:01 Iurand
 
CJ_Parker wrote on Jun 8, 2014, 07:35:
Listen up, homefuck. Before calling others retarded you may want to google hard enuff cuz then you will find a quote from Christ (typo intentional) Roberts where he said that they were aiming for a WW2 feel with regards to the dogfighting style.

It's your job to back your claim with evidence.
 
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News Comments > Star Citizen Patched
33. Re: Star Citizen Patched Jun 8, 2014, 05:19 Iurand
 
Frijoles wrote on Jun 7, 2014, 13:00:
ItBurn wrote on Jun 7, 2014, 11:58:
Moving and aiming takes some getting used to. It could be more responsive.

I couldn't fly worth shit. Broke out the joystick that I haven't touched in five years (surprised it still works), but every time I try to aim, I overshoot the target. Switched to mouse/keyboard and it was worse. The game needs a "I see you can't fly" option. Just didn't feel good. I did enjoy the graphics though.

Try Xbox controller.

Harrowing wrote on Jun 8, 2014, 05:09:
AC most certainly does not play like a realistic simulation.
It feels much more arcadey to qualify for a simulation.

Dev comment

Mordhaus wrote on Jun 7, 2014, 20:01:
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.

This video is from October, Kickstarter ended in November.

Maybe you should try Eterium instead? Or Starlight Inception? Wings of St. Nazaire?

This comment was edited on Jun 8, 2014, 05:40.
 
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News Comments > Star Citizen "Coming Together"
55. Re: Star Citizen Apr 27, 2014, 05:24 Iurand
 
Kosumo wrote on Apr 27, 2014, 05:20:
Iurand wrote on Apr 27, 2014, 05:17:
Flatline wrote on Apr 26, 2014, 19:19:
Bullshit we're what, 6 months past when we were supposed to have the multiplayer dogfight module?

4 months past when we were supposed to have the singleplayer dogfight module.

If it was a singleplayer dogfight module, why was the netcode the hold up?

They changed their plans and decided to do it in one pass and release both SP and MP together.
 
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News Comments > Star Citizen "Coming Together"
54. Re: Star Citizen Apr 27, 2014, 05:21 Iurand
 
Creston wrote on Apr 27, 2014, 01:03:
xXBatmanXx wrote on Apr 26, 2014, 18:48:
I just don't have much confidence in ANYTHING kickstarter or publicly funded. Nothing has had polish thus far.

? Really? What's wrong with Shadowrun Returns? Or Wasteland 2? Or Broken Age?

He never seen them.
 
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News Comments > Star Citizen "Coming Together"
51. Re: Star Citizen Apr 27, 2014, 05:17 Iurand
 
Flatline wrote on Apr 26, 2014, 19:19:
Bullshit we're what, 6 months past when we were supposed to have the multiplayer dogfight module?

4 months past when we were supposed to have the singleplayer dogfight module.
 
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News Comments > Next Dragon Age Begins in October
21. Re: Next Dragon Age Begins in October Apr 22, 2014, 13:52 Iurand
 
I think there's like 6 seconds of gameplay here.  
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News Comments > Roberts: We Won't Sell Star Citizen
61. Re: Star Citizen Apr 2, 2014, 03:18 Iurand
 
jdreyer wrote on Apr 1, 2014, 18:38:
I do wonder though, if games like Project Eternity or Wasteland had open ended Kickstarters, how much money they could have pulled in.

Wasteland store

PoE store

Julio wrote on Apr 1, 2014, 20:59:
Here's my concerns for this game in particular (and I'm sure a lot of you won't agree)
1) Selling ships for cash i.e. pay to win

They all will be available in game for ingame money.

Julio wrote on Apr 1, 2014, 20:59:
2) The concept of "insurance" in a game
4) Having both a single player and an MMO game

What's wrong with that?

Julio wrote on Apr 1, 2014, 20:59:
5) Constant emails to sell more virtual things and raise more real money. Doesn't give a good impression.

Can you show me screen with all those emails?

This comment was edited on Apr 2, 2014, 03:30.
 
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104 Comments. 6 pages. Viewing page 1.
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