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User information for Krzysztof Roman Ferenc

Real Name Krzysztof Roman Ferenc   
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Nickname Iurand
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 19, 2010, 11:47
Total Comments 99 (Suspect)
User ID 55709
 
User comment history
< Newer [ 1 2 3 4 5 ] Older >


News Comments > More Crytek Rumors
5. Re: More Crytek Rumors Jul 4, 2014, 02:35 Iurand
 
Beamer wrote on Jul 4, 2014, 02:06:
You need to look up what "on-rails" actually means, because it isn't what you think it is.

Hint: for a shooter on-rails, see House of the Dead.

Or Metro 2033
 
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News Comments > Z Remake Tomorrow [Updated]
13. Re: Z Remake Tomorrow [Updated] Jul 3, 2014, 12:54 Iurand
 
Fantaz wrote on Jul 3, 2014, 12:45:
i wish EA or someone would remake the original C&C with better graphics... i have very fond memories of C&C1 and has a special place in my heart.

How about that?
 
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News Comments > Thief Film Plans
19. Re: Thief Film Plans Jul 2, 2014, 17:24 Iurand
 
Panickd wrote on Jul 2, 2014, 09:37:
a movie about a thief in a medieval/fantasy setting but no, that won't do. There isn't any previous IP there.

Robin Hood.
 
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News Comments > Stardock and Ironclad Prevail in Rebellion Lawsuit; Fight Continues
13. Re: Stardock and Ironclad Prevail in Rebellion Lawsuit; Fight Continues Jun 27, 2014, 04:23 Iurand
 
jdreyer wrote on Jun 26, 2014, 19:38:
Does Rebellion seriously have nothing better to do?? How about fixing all those bugs in Sniper Elite 3?

Do you really want Rebellion's lawyers to fix those bugs?
 
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News Comments > MS: "We Are Continuing to Support the GFWL Service"
17. Re: MS: Jun 22, 2014, 18:30 Iurand
 
Telegram to Microsoft:

Dear Microsoft. Stop.
Please. Stop.
 
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News Comments > Ubisoft's Newfound DRM Insight
77. Re: Ubisoft's Newfound DRM Insight Jun 22, 2014, 04:43 Iurand
 
The Half Elf wrote on Jun 21, 2014, 12:07:
Now about Uplay itself. They give you free games, offered by Ubisoft, and your surprised you can't redeem them anywhere else but Uplay? Really? But yet it's ok for EA to do this?

Where did he wrote, that it's OK for EA to do this?

Kitkoan wrote on Jun 21, 2014, 17:04:
Out of every form of DRM, online DRM has always proven the worst for customers. Issues with flaky internet, Diablo 3/SimCity/numerous other games whom severs couldn't handle the pounding, etc... Just because something can be down, doesn't mean it's the best/only option.

At least you have a chance to run it on anything post XP. Try play Blazing Angels now.

Kitkoan wrote on Jun 21, 2014, 17:31:
Purposefully cripple product = unequal treatment. Or, as their own developers put it "is PC only, who cares."

Was that confirmed?

This comment was edited on Jun 22, 2014, 04:56.
 
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News Comments > GOG.com Summer Sale
9. Re: Summer Sales Jun 14, 2014, 02:17 Iurand
 
And there's this  
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News Comments > THQ TM to Return
6. Re: THQ TM to Return Jun 13, 2014, 14:05 Iurand
 
Cutter wrote on Jun 13, 2014, 12:52:
And if THQ were so great they wouldn't have folded, would they?

You prefer Activision?
 
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News Comments > Star Citizen Patched
38. Re: Star Citizen Patched Jun 8, 2014, 11:01 Iurand
 
CJ_Parker wrote on Jun 8, 2014, 07:35:
Listen up, homefuck. Before calling others retarded you may want to google hard enuff cuz then you will find a quote from Christ (typo intentional) Roberts where he said that they were aiming for a WW2 feel with regards to the dogfighting style.

It's your job to back your claim with evidence.
 
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News Comments > Star Citizen Patched
33. Re: Star Citizen Patched Jun 8, 2014, 05:19 Iurand
 
Frijoles wrote on Jun 7, 2014, 13:00:
ItBurn wrote on Jun 7, 2014, 11:58:
Moving and aiming takes some getting used to. It could be more responsive.

I couldn't fly worth shit. Broke out the joystick that I haven't touched in five years (surprised it still works), but every time I try to aim, I overshoot the target. Switched to mouse/keyboard and it was worse. The game needs a "I see you can't fly" option. Just didn't feel good. I did enjoy the graphics though.

Try Xbox controller.

Harrowing wrote on Jun 8, 2014, 05:09:
AC most certainly does not play like a realistic simulation.
It feels much more arcadey to qualify for a simulation.

Dev comment

Mordhaus wrote on Jun 7, 2014, 20:01:
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.

This video is from October, Kickstarter ended in November.

Maybe you should try Eterium instead? Or Starlight Inception? Wings of St. Nazaire?

This comment was edited on Jun 8, 2014, 05:40.
 
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News Comments > Star Citizen "Coming Together"
55. Re: Star Citizen Apr 27, 2014, 05:24 Iurand
 
Kosumo wrote on Apr 27, 2014, 05:20:
Iurand wrote on Apr 27, 2014, 05:17:
Flatline wrote on Apr 26, 2014, 19:19:
Bullshit we're what, 6 months past when we were supposed to have the multiplayer dogfight module?

4 months past when we were supposed to have the singleplayer dogfight module.

If it was a singleplayer dogfight module, why was the netcode the hold up?

They changed their plans and decided to do it in one pass and release both SP and MP together.
 
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News Comments > Star Citizen "Coming Together"
54. Re: Star Citizen Apr 27, 2014, 05:21 Iurand
 
Creston wrote on Apr 27, 2014, 01:03:
xXBatmanXx wrote on Apr 26, 2014, 18:48:
I just don't have much confidence in ANYTHING kickstarter or publicly funded. Nothing has had polish thus far.

? Really? What's wrong with Shadowrun Returns? Or Wasteland 2? Or Broken Age?

He never seen them.
 
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News Comments > Star Citizen "Coming Together"
51. Re: Star Citizen Apr 27, 2014, 05:17 Iurand
 
Flatline wrote on Apr 26, 2014, 19:19:
Bullshit we're what, 6 months past when we were supposed to have the multiplayer dogfight module?

4 months past when we were supposed to have the singleplayer dogfight module.
 
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News Comments > Next Dragon Age Begins in October
21. Re: Next Dragon Age Begins in October Apr 22, 2014, 13:52 Iurand
 
I think there's like 6 seconds of gameplay here.  
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News Comments > Roberts: We Won't Sell Star Citizen
61. Re: Star Citizen Apr 2, 2014, 03:18 Iurand
 
jdreyer wrote on Apr 1, 2014, 18:38:
I do wonder though, if games like Project Eternity or Wasteland had open ended Kickstarters, how much money they could have pulled in.

Wasteland store

PoE store

Julio wrote on Apr 1, 2014, 20:59:
Here's my concerns for this game in particular (and I'm sure a lot of you won't agree)
1) Selling ships for cash i.e. pay to win

They all will be available in game for ingame money.

Julio wrote on Apr 1, 2014, 20:59:
2) The concept of "insurance" in a game
4) Having both a single player and an MMO game

What's wrong with that?

Julio wrote on Apr 1, 2014, 20:59:
5) Constant emails to sell more virtual things and raise more real money. Doesn't give a good impression.

Can you show me screen with all those emails?

This comment was edited on Apr 2, 2014, 03:30.
 
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News Comments > Roberts: We Won't Sell Star Citizen
38. Re: Star Citizen Apr 1, 2014, 16:31 Iurand
 
Kosumo wrote on Apr 1, 2014, 16:19:
What are these other games that members of this team have made? Anyone?

They've had separate team interviews until July. Also in Wingman's Hangars there are members of the team
 
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News Comments > Roberts: We Won't Sell Star Citizen
36. Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 16:17 Iurand
 
InBlack wrote on Apr 1, 2014, 10:09:
Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. It was too ambitious, it was too expensive and most importantly it had nothing to show for it. Sounds familar? One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.

Freelancer is the CR's game I least liked.

InBlack wrote on Apr 1, 2014, 10:54:
but right from the start the guy was promising stretch goals that were hugely ambitous at best, and unbelievably unrealistic at worst.

Like what?

This comment was edited on Apr 1, 2014, 16:22.
 
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
68. Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:47 Iurand
 
Iurand wrote on Apr 1, 2014, 15:45:
bigspender wrote on Mar 31, 2014, 19:32:
He's dreaming - if it only cost 1 million dollars to get a R&D team that can make that happen then why have no big publishers done it?

Because publishers will only play the safe money.

Because it doesn't cost 1 million dollars.

1 million dollars is a diffrence between previous and current stretch goals.

Cutter wrote on Mar 31, 2014, 19:36:
No Man's Sky = 5 person team and very small budget. And unlike SC they actually have something to show for it so far.

You mean they haven't showed anything yet?

Kosumo wrote on Mar 31, 2014, 19:16:
"Iím incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizenís long term future."

So it makes the hangar bigger so you can buy more ships?

They already have bigger hangar technology.

The Half Elf wrote on Mar 31, 2014, 20:24:
Again I'd like some clarifications on what exactly 'future iterations' mean.

They want to support this game for next 10 years.

Xero wrote on Mar 31, 2014, 20:46:
So your not the only one that thinks these crowd funders are being taken for a ride? Good. This is a frikin scam. I can't believe how many people are falling for it. What game is worth 40 million dollar creation these days? Let me ask, how many people are on the team making the game? Now let's say each person on the team's salary is around 80,000 and I'm being generous, having 10 REALLY SOLID, EXPERIENCED programmers would then eat up 1 million worth of a YEAR salary. Ok, let's double the employees and say he has a team of 20 making each nearly 80,000. Still, that's almost 2million spent per YEAR on their salary BUT not even. WHERE THE HELL IS ALL THE REST OF THE MONEY GOING?!!!!

103 employees in CIG and 109 in outsourced companies.

fiftykyu wrote on Mar 31, 2014, 21:01:
How does it happen, exactly? Are the people who bought in to the kickstarter way back when buying more space stuff each month? Are new people finally hearing about it? From the outsite it's all a bit mystifying.

average is below $100

This comment was edited on Apr 1, 2014, 16:14.
 
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
66. Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 15:45 Iurand
 
bigspender wrote on Mar 31, 2014, 19:32:
He's dreaming - if it only cost 1 million dollars to get a R&D team that can make that happen then why have no big publishers done it?

Because publishers will only play the safe money.
Because it doesn't cosy 1 million dollars.

1 million dollars is a diffrence between previous and current stretch goals.
 
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News Comments > THIEF Patch & Tips
22. Re: THIEF Patch & Tips Mar 10, 2014, 06:53 Iurand
 
Jerykk wrote on Mar 9, 2014, 18:24:
Pretty sure the window mashing is there for technical reasons. It keeps the player busy while the next area loads and allows for variable load times. It's a crappy workaround but not uncommon in UE games (see the automatic doors in ME). I'd rather just have a load screen.

There's loading screen after mashing.
 
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99 Comments. 5 pages. Viewing page 1.
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