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User information for Deepjay

Real Name Deepjay   
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Homepage http://
Signed On Mar 29, 2010, 06:18
Total Comments 79 (Suspect)
User ID 55631
 
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News Comments > Ship Ahoy - Space Hulk: Ascension Salamanders
7. Re: Ship Ahoy - Space Hulk: Ascension Salamanders Feb 24, 2015, 17:53 Deepjay
 
Their mistake with the first version was they went for a 1:1 tabletop to PC game translation. It was very well made, but it lost a lot of the intensity of the boardgame when you have two people physically playing it. Each level was entirely visible (like the boardgame) which killed most of the suspense, plus it was dictated by RNG which was frustrating in the game, but a key part of the boardgame.

With Ascension, they've re-made the game but solely aimed at PC gamers - well gamers. Things like RNG has been replaced by percentages, and abilities such as using control points to clear weapon jams, and more control of weapon heat. It doesn't sound like much but it makes an incredible difference.

They also added a basic RPG system to it, where surviving Terminators gain XP and can level up their invididual skills - so you can more easily specialise.

But the best change IMO was the Space Hulks are now dark. Dark and only illuminated by what your Terminator's display with their armour's lighting sources - slightly increased again when they go into Overwatch. You cant even tell where branches in tunnels are, or doors, or even ventilation tunnels between them until you physically explore them. What this means is - your enemies can come from anywhere. YOu need to creep forward, cover all approaches - it's bloody good.

I bought the first one and dont feel bitter about it because it was a good game, just flawed due to the 1:1 boardgame to pc game translation. Ascension is what the first one should have been.

With these chapter packs, they're exploring more complexity to the missions, adding further obstacles and random elements, which is just what this game needs. This Salamander pack looks great.

It's an easy game to reccomend to any fellow 40k fans - or anyone who likes a turn based strategy that can be really quite difficult.

Purge in his name!
 
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News Comments > Homeworld Remastered Collection Trailer
5. Re: Homeworld Remastered Collection Trailer Feb 23, 2015, 16:35 Deepjay
 
These guys release a trailer every second day. Funnily enough, I think by watching them, i've become excited for the game and then over it. I was going to pick it up, but now i think i'll just scratch that itch by watching someone play it for a while on Twitch and then move on.

It may be just me, but i find continual trailers borderline obnoxious, less is more etc.
 
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News Comments > Homeworld Remastered Trailer
21. Re: Homeworld Rerailer Feb 19, 2015, 18:27 Deepjay
 
I'm really wondering whether this will stand the test of time gameplay wise. Graphically it looks superb with the remake - but how will the gameplay stand up? There's been a lot of years between then and now - the question is, will modern gamers be able to handle a game where you're not seeing a little 1xp 10xp 100xp over every single action, every single kill?

Will the game feel dull without the CONSTANT STREAM OF UNLOCKABLES?

This may sound silly, but when you think about it - it's a pretty legitimate question I think.
 
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News Comments > Ship Ahoy - Total War: ATTILA
11. Re: Ship Ahoy - Total War: ATTILA Feb 17, 2015, 21:15 Deepjay
 
I tend to have a preference for anything set in medieval periods when it comes to total war, but my favourite to date has been Shogun 2 - it was simply the most complete TW package to date IMO. I am also admitedly very biased when it comes to feudal Japanese history. I think most TW players are also fans of history and tend to play favourites based on the time periods represented.  
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News Comments > Ship Ahoy - Total War: ATTILA
9. Re: Ship Ahoy - Total War: ATTILA Feb 17, 2015, 20:07 Deepjay
 
So far it's been very good. It's comparable to Shogun 2's Fall of the Samurai expansion, a fully featured, very good addition to the Total War lineup.

Attila thus far looks superb and feels a lot more meaty than Rome 2. I wasn't going to pre-order out of principle this time round as I was one of the many who were burned hard with Rome 2's release, feeling somewhat bitter for preordering when it was such a buggy mess on release. But they did work long and hard on it (long being the key word - something like 17 major patches) and did fix the game. It's not perfect - no TW ever is, but it's expotentially better than it was on release, a night and day difference in fact.

Attila builds upon that. It's brought back some of the features that simply shouldnt have gone. It's taken away the shitty mobile phone style tech trees, it's brought back family trees, the combat isnt blobby and feels right - the fire is awesome.

Anyway it's still early days, i'm working through the prologue, but as someone whose clocked a lot of Rome 2 and can reccomend it even despite it's release flaws, Attila thus far has a seriously dark personality/vibe that's easy to get behind.
 
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News Comments > Heroes of the Storm Beta Access with Founder's Pack
8. Re: Heroes of the Storm Beta Access with Founder's Pack Jan 20, 2015, 23:11 Deepjay
 
This pack should include all of the heroes and all future ones, the same pricing model as SMite. As long as they keep the cosmetic skins coming thick and fast, they'd make a ton of income.

Their pricing model is really quite stingy. Buying all of Smite's very cool God's for 30 bucks or whatever it was, was a great deal.
 
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News Comments > Battlefleet Gothic: Armada Announced
8. Re: Battlefleet Gothic: Armada Announced Jan 17, 2015, 20:51 Deepjay
 
I accept defeat  
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News Comments > Battlefleet Gothic: Armada Announced
5. Re: Battlefleet Gothic: Armada Announced Jan 17, 2015, 04:52 Deepjay
 
I'm a bit suss that they dont specifically say Warhammer 40k anywhere. They named some of the races but it sounds almost like fanfic, if you know what i mean.  
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News Comments > WildStar Changes Planned
17. Re: WildStar Changes Planned Jan 16, 2015, 02:03 Deepjay
 
I thoroughly enjoyed Wildstar - got to max level, and then suddenly didnt. I simply had no desire to keep playing, one of the fastest turnarounds in an MMO for me.

The arcade action style gameplay was really enjoyable to a point.

The game sucked socially. No-one ever spoke, ever. You'd get groups that wouldnt speak a word, not even basic hellos to each other. It just had no social element at all - which for an MMO is bad. That plus rampant botting, both bots warping around collecting all the resources in zones, or running around mindless in the 2 pvp arenas, yeah, it just blew.

I've gone from caring about this game to seeing posts like this, where there's no excitement whatsoever. You can almost feel the dead game vibe in the style of the dev's writing. Their only good asset - Stephan Frost, behind their hilarious range of marketing videos, left the company. Beyond that, there goes all the style.
 
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News Comments > Steamship Ahoy - Warhammer Quest
10. Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 18:55 Deepjay
 
Orogogus wrote on Jan 7, 2015, 17:32:
Deepjay wrote on Jan 7, 2015, 17:02:
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.

I've always assumed that these tiny developers are contacting GW, and not the other way around. And on one level that's fine; it's better that they let the license do something, instead of a situation like D&D. On the other hand, it would be nice if they also took some initiative and got some more big developers to make something more professional. Relic had some good stuff, Space Marine was fairly well received, and there's that WHFB Total War game in the works, but it shouldn't kill them to have some more birds in the oven.

You're probably right in that it's the little developers approaching them - but they need to show some damned restraint. They've already become well known now for the plethora of crap titles using thier license.

The thing that gets me though - and the thing you hear come up from practically any developer engaged with the license - Games Workshop are all over them when it comes to accurately representing the universe. They're particularly pedantic about what can or cannot be used, accuracy to the canon etc. So why then doesnt this kind of attention spread to the games themselves? It's like any old crap title can make it through their initial filter before it's then scrutinized.

If they showed some restraint and actually chose what games are made with more care, they might actually have some prestige to their name, rather than becoming increasingly known for this slew of utter crap.

But the strength of the brand is testament to the fact that anything with Warhammer in the name still grabs lots of attention. It certainly grabs mine. I just with the feeling i then had from these was one of excitement rather than continual disappointment.

In saying all of the above, I did very much enjoy Space Hulk Ascension - but that was a rarity in the crop of average iOS games and the like.
 
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News Comments > Steamship Ahoy - Warhammer Quest
7. Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 17:02 Deepjay
 
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.

How many shitty little iOS games are there these days? Why cant they approach a real developer and make a deal on a real game? Instead of this endless parade of crap.

As a 40k fan, it's so goddammned frustrating.
 
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News Comments > Dirty Bomb Closed Beta Begins
10. Re: Dirty Bomb Closed Beta Begins Jan 6, 2015, 23:32 Deepjay
 
Brink wasnt terrible, but it got old bloody fast, didnt perform particularly well, and really came down to battles over constant chokepoints - aka spam.

I really liked the idea of introducing stories into the levels and the way they opened up. I wish more companies would explore this - well anyone but Splash Damage who IMO have very few clues when it comes to making a decent game.
 
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News Comments > Into the Stars Kickstarter
8. Re: Into the Stars Kickstarter Jan 5, 2015, 19:36 Deepjay
 
Looks good - but christ, a spelling mistake in your hype trailer? Come on...

Scavange
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
12. Re: Star Citizen Arena Commander Version 1.0 Released Dec 21, 2014, 19:54 Deepjay
 
By the time this game finally releases in its entirety (if that ever happens), you can almost be assured there'll be something equally as good, if not better. It's just the way of things.

Really is an interesting experiment to witness just how much money people are plonking into this product, hoping it'll realise their dreams and more.

My dream game was always a Star Wars amalgamation with Battlefield - which by the looks of it we'll recieve next year. Thank the gods I don't have to buy $500 snowspeeders in advance to realise that particular dream.
 
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News Comments > Total War: ATTILA in February; Special Edition Detailed
5. Re: Total War: ATTILA in February; Special Edition Detailed Nov 24, 2014, 22:56 Deepjay
 
Rome 2 became good in the end - but it took something like 14 major patches.

I pre-ordered it - along with the other fools who knew they'd also regret it, but eh i had my reasons. First of them being, i loved Shogun 2. It was a game made lovingly, and it showed.

Rome 2 however was yanked from the womb at embryo stage. Consider me burnt.

I wouldn't pre-order another game from these guys again - despite loving their games, it's the principal of the matter.

That being said, if they announced Warhammer Fantasy Total War - i'd be slamming my cash down. Some things you just cant change, sadly.
 
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News Comments > Elite: Dangerous Refund Policy
111. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 16:35 Deepjay
 
Gamers up in arms, knee-deep in a river of tears?

What a rarity!
 
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News Comments > Steamships Ahoy - Space Hulk: Ascension
7. Re: Steamships Ahoy - Space Hulk: Ascension Nov 13, 2014, 06:11 Deepjay
 
Gotta add one thing though - performance.

When all the lights are enabled (max details) - ie lights projecting from each individual terminator (which looks bloody sweet) - map panning becomes super painfully sluggish. I suspect it'll get better as they patch it.
 
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News Comments > Steamships Ahoy - Space Hulk: Ascension
5. Re: Steamships Ahoy - Space Hulk: Ascension Nov 12, 2014, 19:00 Deepjay
 
It's a much better game now. I dare say it's the game it should have been when it was released last year. The original was a 1:1 attempt at bringing the board game to digital format - this one is a game designed for gamers. It's a fundamentally big difference.

Key things are the way they've removed the outright RNG element from the dice rolls- it's been moved to much more workable percentages (although there's always that element of randomness).

You also arent seeing the entire map now - it's dark - dark and bloody scary, and populated with a range of genestealer variants. But to deal with them, you have a lot more toys and abilities.

It's just a much much better game. Stuff like bolters randomly locking- now they lock when they overheat. You can see them gradually heating up and can use action points to cool them - or get a small cooldown when you do a manual reload.

The way you have to explore the maps though - puts so much more of an onus on the creeping forward, covering all entrypoints etc - where the previous one lacked tension, now you have it.

It's still not perfect, but it's drastically better than the first game, particularly when you're running around the house in your undies shouting We march for Maccragge! etc (not that i do that)
 
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News Comments > Sun Sets on Dawngate
10. Re: Sun Sets on Dawngate Nov 5, 2014, 00:15 Deepjay
 
MOBA's are far from dead - the sheer number of dollars being made from DOTA2 & LOL alone is ridiculous.

It's very difficult to break into that rather closed off pie however. Blizzard's Heroes of the Storm looks set to take it by storm however. It wont surpass the big two, but it'll grab a lot of coin - taking the same approach as it's card game - accessible and addictive.

THere's a bunch of others in development that'll have a crack - but the real kicker with MOBA's is you cant just have good gameplay/maps - you need a ton of heroes - and that's tricky for a new game to compete with when you look at how many DOTA2/LOL have.
 
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News Comments > Star Citizen at $56M; CitizenCon Friday
68. Re: Star Citizen at $56M; CitizenCon Friday Oct 9, 2014, 00:02 Deepjay
 
Task wrote on Oct 8, 2014, 19:34:
Personally I have no idea, I think its this new Game Recession era that came from people paying up hundreds in so called "free"2play games. As far as shaceship Starcitizen game, a lot of folks are older people that have lots of disposable income... but still I would never pay 600 bucks ever for a virtual item and never have. I think people forgot what games used to be like - Pay 60 bucks for space game - tons of ships on the disk that you get in-game or mod in yourself.

Yep this - back in the day (and god i hate usin that term but it's true) - you'd buy the game and have access to the entire game. This purchasing of ships in a game not even built is beyond a joke.

I hope there's marketing textbooks being updated with Star Citizen as a case study because christ, they deserve a medal for the amount of dollars they're drawing out of pockets. I haven't spent a dime on it because frankly, i find the whole endeavour disturbing. I also firmly feel that even a game handcrafted by god himself couldnt rival the game that a greater portion of the backers envision in their mind. I for one wouldnt like to be Chris Roberts - sure the guy is creative, and I've thoroughly enjoyed some of his earlier titles - but the pressure to deliver with Star Citizen? That has to keep anyone at such a helm, up at night.
 
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79 Comments. 4 pages. Viewing page 1.
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