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User information for Deepjay

Real Name Deepjay   
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Nickname None given.
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Homepage http://
Signed On Mar 29, 2010, 06:18
Total Comments 65 (Suspect)
User ID 55631
 
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News Comments > Total War: ATTILA in February; Special Edition Detailed
5. Re: Total War: ATTILA in February; Special Edition Detailed Nov 24, 2014, 22:56 Deepjay
 
Rome 2 became good in the end - but it took something like 14 major patches.

I pre-ordered it - along with the other fools who knew they'd also regret it, but eh i had my reasons. First of them being, i loved Shogun 2. It was a game made lovingly, and it showed.

Rome 2 however was yanked from the womb at embryo stage. Consider me burnt.

I wouldn't pre-order another game from these guys again - despite loving their games, it's the principal of the matter.

That being said, if they announced Warhammer Fantasy Total War - i'd be slamming my cash down. Some things you just cant change, sadly.
 
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News Comments > Elite: Dangerous Refund Policy
111. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 16:35 Deepjay
 
Gamers up in arms, knee-deep in a river of tears?

What a rarity!
 
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News Comments > Steamships Ahoy - Space Hulk: Ascension
7. Re: Steamships Ahoy - Space Hulk: Ascension Nov 13, 2014, 06:11 Deepjay
 
Gotta add one thing though - performance.

When all the lights are enabled (max details) - ie lights projecting from each individual terminator (which looks bloody sweet) - map panning becomes super painfully sluggish. I suspect it'll get better as they patch it.
 
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News Comments > Steamships Ahoy - Space Hulk: Ascension
5. Re: Steamships Ahoy - Space Hulk: Ascension Nov 12, 2014, 19:00 Deepjay
 
It's a much better game now. I dare say it's the game it should have been when it was released last year. The original was a 1:1 attempt at bringing the board game to digital format - this one is a game designed for gamers. It's a fundamentally big difference.

Key things are the way they've removed the outright RNG element from the dice rolls- it's been moved to much more workable percentages (although there's always that element of randomness).

You also arent seeing the entire map now - it's dark - dark and bloody scary, and populated with a range of genestealer variants. But to deal with them, you have a lot more toys and abilities.

It's just a much much better game. Stuff like bolters randomly locking- now they lock when they overheat. You can see them gradually heating up and can use action points to cool them - or get a small cooldown when you do a manual reload.

The way you have to explore the maps though - puts so much more of an onus on the creeping forward, covering all entrypoints etc - where the previous one lacked tension, now you have it.

It's still not perfect, but it's drastically better than the first game, particularly when you're running around the house in your undies shouting We march for Maccragge! etc (not that i do that)
 
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News Comments > Sun Sets on Dawngate
10. Re: Sun Sets on Dawngate Nov 5, 2014, 00:15 Deepjay
 
MOBA's are far from dead - the sheer number of dollars being made from DOTA2 & LOL alone is ridiculous.

It's very difficult to break into that rather closed off pie however. Blizzard's Heroes of the Storm looks set to take it by storm however. It wont surpass the big two, but it'll grab a lot of coin - taking the same approach as it's card game - accessible and addictive.

THere's a bunch of others in development that'll have a crack - but the real kicker with MOBA's is you cant just have good gameplay/maps - you need a ton of heroes - and that's tricky for a new game to compete with when you look at how many DOTA2/LOL have.
 
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News Comments > Star Citizen at $56M; CitizenCon Friday
68. Re: Star Citizen at $56M; CitizenCon Friday Oct 9, 2014, 00:02 Deepjay
 
Task wrote on Oct 8, 2014, 19:34:
Personally I have no idea, I think its this new Game Recession era that came from people paying up hundreds in so called "free"2play games. As far as shaceship Starcitizen game, a lot of folks are older people that have lots of disposable income... but still I would never pay 600 bucks ever for a virtual item and never have. I think people forgot what games used to be like - Pay 60 bucks for space game - tons of ships on the disk that you get in-game or mod in yourself.

Yep this - back in the day (and god i hate usin that term but it's true) - you'd buy the game and have access to the entire game. This purchasing of ships in a game not even built is beyond a joke.

I hope there's marketing textbooks being updated with Star Citizen as a case study because christ, they deserve a medal for the amount of dollars they're drawing out of pockets. I haven't spent a dime on it because frankly, i find the whole endeavour disturbing. I also firmly feel that even a game handcrafted by god himself couldnt rival the game that a greater portion of the backers envision in their mind. I for one wouldnt like to be Chris Roberts - sure the guy is creative, and I've thoroughly enjoyed some of his earlier titles - but the pressure to deliver with Star Citizen? That has to keep anyone at such a helm, up at night.
 
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News Comments > Star Citizen at $56M; CitizenCon Friday
60. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 18:35 Deepjay
 
There's no way this game is living up to its hype. No way known. I hope it does, i hope it surprises at every turn, but i cant remotely see it.

And ships selling for $600 each? Who the hell are buying these? I honestly cant believe the hysteria around this title. I know of several people who've dropped up to and above a thousand bucks on this. Buying ships like it actually means something. Where's the value? Where the FUCK is the value in buying ships - not just a ship, shipS, in a game that's not even completed? Just how many ships do people plan on piloting? One for each day of the week like a fresh pair of socks?

Perhaps money lost it's value somewhere along the line. I work hard and am paid reasonably, but $600 is a lot of money - not something i'd ever consider plonking on a fucking spaceship in a computer game that's not even close to completed. To think, there's people starving out there, while people are spending $600 on an unreleased games spaceships. I can only lol, lol and double facepalm.
 
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News Comments > Star Wars: The Old Republic Expansion Announced
24. Re: Star Wars: The Old Republic Expansion Announced Oct 7, 2014, 05:25 Deepjay
 
mellis wrote on Oct 6, 2014, 14:11:
nin wrote on Oct 6, 2014, 13:50:
So, technically, with Lucasfilm now saying Epi 1-6 + Clone Wars (and now Rebels) only being canon...

None of this shit happened...



That's a really big shame. Clone Wars and unmasking Boba Fett as an Australian human .

Erm - New Zealander thanks.
 
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News Comments > ArcheAge Hits 2M Players
28. Re: ArcheAge Hits 2M Players Oct 3, 2014, 18:44 Deepjay
 
It's an amazing game. It has its problems, but its nowhere near as bad as some of the naysayers will make out. The proof is in the fact you cant stop playing once connected.  
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News Comments > ArcheAge Launches; Founders Unhappy
5. Re: ArcheAge Launches; Founders Unhappy Sep 16, 2014, 22:36 Deepjay
 
Not to mention a lot of free players coming in today have been incorrectly marked as patrons - aka screwing over the queue advantage real patrons get.  
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News Comments > Next Total War Reveal This Month
13. Re: Next Total War Reveal This Month Sep 10, 2014, 01:43 Deepjay
 
It's going to be a free to play arena style game isnt it? They already talked about this a while back - where players could customise their armies from different time periods and go head to head against..well other time periods. Like a Samurai army vs Knights or some such.

That's what i thought they were alluding too - and its name was something Arena.
 
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News Comments > Divinity: Original Sin Patch Introduces AI Personalities
3. Re: Divinity: Original Sin Patch Introduces AI Personalities Jul 15, 2014, 21:01 Deepjay
 
lol at the modern gamer mentality:

This game's so awesome that i'll definitely play it later maybe!
 
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News Comments > WildStar Beta Open To All
38. Re: WildStar Beta Open To All May 8, 2014, 18:35 Deepjay
 
I love this game.  
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News Comments > From Software Sold
36. Re: From Software Sold Apr 28, 2014, 19:33 Deepjay
 
God. You guys.  
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News Comments > The Elder Scrolls Online Next Week: Early Access Details
53. Re: The Elder Scrolls Online Next Week: Early Access Details Mar 27, 2014, 06:57 Deepjay
 
Most people who are frothing over how good this is, buy ALL new MMO's and usually move on from them several weeks later. This is no difference.

I didn't think the game was terrible, but it certainly wasn't different from at least 5 other titles that have come and gone with similar fanfare.
 
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News Comments > Total War: ROME II: Hannibal at the Gates Announced
14. Re: Total War: ROME II: Hannibal at the Gates Announced Mar 14, 2014, 06:58 Deepjay
 
jdreyer wrote on Mar 14, 2014, 04:00:
Deepjay wrote on Mar 13, 2014, 22:54:
Mashiki Amiketo wrote on Mar 13, 2014, 22:38:
jdreyer wrote on Mar 13, 2014, 22:35:
Well, nothing like releasing a game 6 months early.
Welcome to the land of publisher rush.

It’s not so much this, but games these days being released in perpetual states of incompletion. With kickstarter and similar, we’re now buying games that are alpha or even earlier – and the kicker is, I don’t think many consumers even have any idea what stage a game is at. And you cant blame them.

When you see an absolute piece of crap like Godus showing up on steam sales…why the hell would an incomplete work in progress even be eligible for those kind of sales? It’s confusing to the consumers. You can never truly be sure if your game is complete – then you have games like Rome 2 that are complete – supposedly, but release in a state so broken that it takes 10+ patches to correct it.

It’s not good at all.

This is true, but you have a choice, whether it be KS, Early Access, or regular releases. You can wait, see, read some reviews, and listen to word of mouth. Yes, it means not playing the second it's available, but even waiting a day or two can give you the info you need.

My point is that these work in progresses are making their way into mainstream sale sites such as steam to the point where you're never really sure what you're buying these days. Yes you can research it, but you shouldn't have to.
 
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News Comments > Total War: ROME II: Hannibal at the Gates Announced
10. Re: Total War: ROME II: Hannibal at the Gates Announced Mar 14, 2014, 00:02 Deepjay
 
dj LiTh wrote on Mar 13, 2014, 23:38:
If anyone is into history, i recommend checking out dan carlins hardcore history podcast 'punic nightmares' 1-3 . As for Rome2, i was upset from preordering it, but the state of the game today has me satisfied.

Yep Dan Carlin's is awesome. He also has a 5 part series on Rome - leading up to Julius Ceasar forming the empire - highly reccomended listen. (Sorry i forget the name of them)
 
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News Comments > Total War: ROME II: Hannibal at the Gates Announced
7. Re: Total War: ROME II: Hannibal at the Gates Announced Mar 13, 2014, 22:54 Deepjay
 
Mashiki Amiketo wrote on Mar 13, 2014, 22:38:
jdreyer wrote on Mar 13, 2014, 22:35:
Well, nothing like releasing a game 6 months early.
Welcome to the land of publisher rush.

It’s not so much this, but games these days being released in perpetual states of incompletion. With kickstarter and similar, we’re now buying games that are alpha or even earlier – and the kicker is, I don’t think many consumers even have any idea what stage a game is at. And you cant blame them.

When you see an absolute piece of crap like Godus showing up on steam sales…why the hell would an incomplete work in progress even be eligible for those kind of sales? It’s confusing to the consumers. You can never truly be sure if your game is complete – then you have games like Rome 2 that are complete – supposedly, but release in a state so broken that it takes 10+ patches to correct it.

It’s not good at all.
 
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News Comments > Total War: ROME II: Hannibal at the Gates Announced
3. Re: Total War: ROME II: Hannibal at the Gates Announced Mar 13, 2014, 20:49 Deepjay
 
To be fair, the game is in a pretty good state these days - not perfect, but not broken - however it has taken 10...yes _10_ sizeable patches to get it to this point. I pre-ordered it originally and still feel dirty from having done so. The fact it's taken so much work post-release to fix it (and it's still not completely fixed mind you) is an absolute disgrace.

I love Total War, but i'd rather give my own nuts a walloping with a hammer before preordering from them again.
 
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News Comments > SOE Going Forward With Unified Subscriptions
8. Re: SOE Going Forward With Unified Subscriptions Jan 7, 2014, 16:37 Deepjay
 
Planetside 2 feels better than ever these days. With the terrain/base enhancements across Indar and Esamir (still working on Amerish) and the recent performance update, the game is fantastic and easy to reccomend.  
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65 Comments. 4 pages. Viewing page 1.
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