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User information for Razumen

Real Name Razumen   
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Nickname None given.
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Homepage http://
Signed On Mar 13, 2010, 15:29
Total Comments 207 (Novice)
User ID 55599
 
User comment history
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News Comments > Max Payne 3 Trailer
16. Re: Max Payne 3 Trailer Nov 17, 2011, 21:02 Razumen
 
Looks like we'll be able to play in more periods of Max's life than in Brazil; there were a few scenes that looked very much like New York.

Have to admit I was put off by the direction this game took at first, but now I really want to play it.
 
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News Comments > Good Old Games Adding Good New Games
7. Re: Good Old Games Adding Good New Games Nov 17, 2011, 20:51 Razumen
 
I am completely on board with this, GOG is like the only other digital distributor that I ever consider buying games from. Beside you know, Indies and stuff.  
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News Comments > MechWarrior Online Using CryENGINE 3
9. Re: MechWarrior Online Using CryENGINE 3 Nov 17, 2011, 20:47 Razumen
 
Cutter wrote on Nov 17, 2011, 19:25:
PoopWarrior Online.

Haha reeeeeeal funny.

Why not save the criticism for something that actually deserves it? I'd say using CryEngine is good news so far.
 
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News Comments > MechWarrior Online Using CryENGINE 3
5. Re: MechWarrior Online Using CryENGINE 3 Nov 17, 2011, 18:13 Razumen
 
Nice, I'm looking forward to this.

As long as the multi-player is solid I can forgive the lack of a single-player component. Sure SP is nice, but every MW always relies on MP for lasting appeal.

Hopefully focusing on MP will allow them to put more resources and flesh out the gameplay more.
 
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News Comments > EVE Online: Crucible This Month
6. Re: EVE Online: Crucible This Month Nov 16, 2011, 21:35 Razumen
 
Halo wrote on Nov 16, 2011, 17:14:
This always worried me
Yeah I agree, invalid graph curves are terrifying.
 
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News Comments > BF3 MAV is So Mav
20. Re: BF3 MAV is So Mav Nov 16, 2011, 20:58 Razumen
 
Quboid wrote on Nov 16, 2011, 20:40:
CommunistHamster wrote on Nov 16, 2011, 17:06:
Quboid wrote on Nov 16, 2011, 12:20:
CommunistHamster wrote on Nov 16, 2011, 11:29:
Completely in the spirit of battlefield; wing walking was always a valid tactic in 1942. Hell, wing knifing (flying extremely low and clipping an enemy standing on the crest of a hill with your wing dealing collision damage) was a valid tactic.

Fuck realism, battlefield is about arcadey gameplay in a semi-realistic setting.

Completely against the spirit of Battlefield, and against the spirit of gaming.

Exploits are never a valid tactic. Wing walking in BF1942 wasn't a valid tactic and should have been patched out. Bunny hopping has never a valid tactic either. What is different about these and exploiting outside the level, which would typically get you kicked/banned?
It's not an exploit (like hiding in buildings, making you invulnerable), it's an unintended gameplay quirk (like skiing in Tribes) that takes skill to pull off and still leaves you vulnerable.

One is taking advantage of game limitation to play in a way that the developers didn't intend and that fellow players have no reason to expect to face, the other is taking advantage of a game limitation to play in a way that the developers didn't intend and that fellow players have no reason to expect to face.

Standing on a MAV isn't realistic or semi-realistic, it is exploiting the limited physics engine.

Dude, your first sentence is exactly the same as your second...

IMHO they shouldn't call it a vehicle then, as it's kind of a misnomer if it's not meant to transport people or cargo. It seems like it requires too much coordination and time in the game to be a very effective and unbalancing tactic anyways.

of course it's not against the spirit of gaming, that's ridiculous. competitive gaming is ALWAYS about finding ways in the game to win.

Is it an exploit? Sure. Cheating? Definitely not.
 
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News Comments > More on DOOM 3 Source Release
5. Re: More on DOOM 3 Source Release Nov 16, 2011, 13:25 Razumen
 
Rage may not have been the masterpiece some people expected it to be, but it will be a sad day for PCs when Carmack is not around to push for things like this.  
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News Comments > BF3 MAV is So Mav
10. Re: BF3 MAV is So Mav Nov 16, 2011, 13:22 Razumen
 
Definitely the method is sketchy, but it doesn't give snipers an unfair advantage or anything. In my opinion snipers should be able to get to the top of most of those towers and rooftops anyways.  
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News Comments > On Minecraft Mod Support
19. Re: On Minecraft Mod Support Nov 16, 2011, 12:55 Razumen
 
Fibrocyte wrote on Nov 16, 2011, 11:14:
Why is this a troll? He sold something that wasn't even a finished product and made millions off it. Now, what he considers a finished product (officially released), requires mods to be what it should have been.

It's not a troll. You're just upset that I disagree with your viewpoint.

He clearly says that they'll still be adding to the game post release, so although it might be 'officially' done, I doubt that they won't add anything new at all post release.

And any modder knows that charging for a mod is very much likely to kill the chances of anyone ever playing their mod, not to mention the backlash that would happen in the modding community and the very questionably legal status of even trying to do so.

What MC should be is whatever Notch wants it to be. I don't remember him promising any grand plans for the game and falling short of them. I really hate this sort of self-entitlement.
 
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News Comments > Call of Duty Elite Still Coming to PCs
15. Re: Call of Duty Elite Still Coming to PCs Nov 16, 2011, 12:47 Razumen
 
Kajetan wrote on Nov 16, 2011, 05:14:
Razumen wrote on Nov 16, 2011, 04:55:
But alas, the market has spoken, and the market shall get what it thinks it wants.
No, not the market. The major publishers have spoken. There is a market for other shooters, but it is not big enough to sustain a multinational corporation like EA oder ActiBlizz. These companies have to go for multimillion dollar revenues and the mass market, they cannot afford to make games for a smaller target group.

Um, I think that's pretty much exactly what I said. The majority of the market wants games like CoD, so that's what we get from the big devs. It doesn't work the other way around.
 
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News Comments > Skyrim Sells 3.4M in 48 Hours?
68. Re: Skyrim Sells 3.4M in 48 Hours? Nov 16, 2011, 04:59 Razumen
 
For some reason when I skimmed the title I read it as "Minecraft sells 3.4M in 48 hours?"

Reverse-association lawsuit phenomena perhaps?
 
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News Comments > Call of Duty Elite Still Coming to PCs
10. Re: Call of Duty Elite Still Coming to PCs Nov 16, 2011, 04:55 Razumen
 
Jerykk wrote on Nov 16, 2011, 02:28:
Game is a blast - don't care what else they throw in or don't. It is fun. It is COD. What more do you want?

Something that isn't CoD.

I'd love to see more ambitious and interesting shooters that experiment more with things like traversal and combat. CoD doesn't do that. It's about as bog standard as it gets.

And I'd like to see shooters that aren't your typical, ultra-realistic, die in one-shot, 13 year old, gun porn, warfare simulator. But alas, the market has spoken, and the market shall get what it thinks it wants.
 
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News Comments > On Minecraft Mod Support
7. Re: On Minecraft Mod Support Nov 16, 2011, 01:44 Razumen
 
Grokk wrote on Nov 16, 2011, 01:38:
There are a couple of mods that add 'plugin' support, so you can just drop other compatible plugins into a plugin folder and they just work.

The catch I guess, is you still need to inject the initial mod into the jar file before the rest works.

Exactly, and that still doesn't help for servers. Basically my hope is that if you connect to a server that needs mods it will either redirect you to the download site or download the mods automatically. (Provided that there's some way to ensure users don't download any malicious addons I suppose)
 
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News Comments > On Minecraft Mod Support
5. Re: On Minecraft Mod Support Nov 16, 2011, 00:58 Razumen
 
Minecraft desperately needs mod support, especially for servers. There's a lot of cool mods I'd love to use on my server, but it's really too much to ask everyone to all install the necessary mods before they connect; not everyone is comfortable with the amount of work mods need right now.

As for whether the mods are compatible or not, there will always be that sort of problem, but with an official way to load mods there will at least be some sort of standard for it that will be more accessible for the average user.

Also, hopefully mod support means there will be less obfuscation of the game code. Every new release that comes out has to be checked over and worked into a format that makes it comprehensible for the average modder.
 
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News Comments > Minecraft Gold
34. Re: Minecraft Gold Nov 14, 2011, 21:16 Razumen
 
Dev wrote on Nov 14, 2011, 19:38:
Upcoming features may or may not be in the release version. For instance, dual weilding is in that list. I'm interested in what's the major changes (specifically new features) between a year ago and now, not what might change in 2012.

As for bugs being listed differently than new features. Sure. Did you read it?
Its mostly things like "New settings in Server.properties: view-distance, allow-nether" and "New Bow shooting sounds" neither of which I care about.

Even if I stick to JUST the new features list on that link, its not a trivial amount of time (unlike your claims) to read that 50 page document.

In addition, with some changes, its hard to tell if they are trivial or not.

Whatever man, if you actually visited that link you'd see that what's clearly in the 1.0 release section WILL be in the next release.

The features are listed differently, some releases don't have anything but bug fixes. For those that do have new features the most major additions ARE RIGHT AT THE TOP OF EACH ENTRY. If you want to know if it's a trivial change or not just click on the link that they so generously provided that will take you to a page with more details about it. How much easier do you need it to be?

It sounds to me like you'd rather have something tell you why they think you should play MC rather than making a qualified decision for yourself.
 
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News Comments > Minecraft Gold
29. Re: Minecraft Gold Nov 14, 2011, 20:06 Razumen
 
Dev wrote on Nov 14, 2011, 19:38:
Razumen wrote on Nov 14, 2011, 19:26:
http://lmgtfy.com/?q=new+minecraft+version+features
Sweet, lmgtfy, my favorite site!

It leads me to this:
http://www.minecraftwiki.net/wiki/Version_history

Which is a GIANT fricken document detailing changes down to the minute. I don't really care about "Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP."

What I want to know is significant features in the last year since they added portals. And I'm not feeling like spending a couple hours reading that giant 50 page document.

Plus a word search for "enchant" turns up ZERO hits in that changelog.

Then don't read the bug sections, they're very clearly marked differently from the sections they detail new features. There's been a lot of new changes, don't blame me if you're too lazy to do the tiny amount of work to read what they are.

This is for upcoming features, which would have enchanting in it: http://www.minecraftwiki.net/wiki/Upcoming_features
 
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News Comments > Minecraft Gold
27. Re: Minecraft Gold Nov 14, 2011, 19:26 Razumen
 
Fibrocyte wrote on Nov 14, 2011, 18:50:
Dades wrote on Nov 14, 2011, 17:35:
Fibrocyte wrote on Nov 14, 2011, 15:29:
Erm.. actually, people who have nothing better to do may actually find this game fun. Oh, also 10 year olds.

I can see how this game wouldn't appeal to people who are incapable of playing anything more complex than call of duty or who watch wrestling.

Yes, those are additional groups who this game may appeal to. I'm glad we see eye to eye on this.

LOL, reading comprehension fail.

Dev wrote on Nov 14, 2011, 18:56:
I haven't played since before they started adding portals to dungeons. My minecraft exe is a bit over a year old.

What are the big features that have been added since then? Someone said enchanting?

http://lmgtfy.com/?q=new+minecraft+version+features
 
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News Comments > Steam Forum Downtime Follow-up; Steam Also Breached
34. Re: Steam Forum Downtime Follow-up; Steam Also Breached Nov 10, 2011, 19:30 Razumen
 
Quboid wrote on Nov 10, 2011, 18:45:
Razumen wrote on Nov 10, 2011, 18:26:
Well, Gabe, I'd love to change my password, but Steam won't let me do it while inside the app, and the option does not appear to be on your website either.

"Steam" menu -> "Settings" -> "Change password or secret question"

I'm aware of how to change it in the app, I said it won't let me do it, literally. It gave me an error message multiple times. Obviously they're still having problems with the network.
 
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News Comments > Steam Forum Downtime Follow-up; Steam Also Breached
28. Re: Steam Forum Downtime Follow-up; Steam Also Breached Nov 10, 2011, 18:46 Razumen
 
StingingVelvet wrote on Nov 10, 2011, 18:42:
Prez wrote on Nov 10, 2011, 18:37:
I had a suspicion that this may have gone beyond just the forums, so I changed the security credentials on all of the Steam accounts in my household (4) as soon as word of this got out. Glad I did now.

If you have Steamguard they literally couldn't do anything with your account even if they can crack the encryption on the passwords.

Except for those people that use the same password for Steam as their email. Which, unfortunately, I'm sure exist.
 
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News Comments > Steam Forum Downtime Follow-up; Steam Also Breached
16. Re: Steam Forum Downtime Follow-up; Steam Also Breached Nov 10, 2011, 18:26 Razumen
 
Well, Gabe, I'd love to change my password, but Steam won't let me do it while inside the app, and the option does not appear to be on your website either.  
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207 Comments. 11 pages. Viewing page 6.
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